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  1. - Top - End - #211
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Madness at Brightmore Abbey OOC [5e]

    One missed, one hit. She now has 16HP.
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  2. - Top - End - #212
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    Xihirli's Avatar

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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Five health! Skipsy, secure the kill!
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  3. - Top - End - #213
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Think that takes care of the Queen.

    Ox might be back now that the Queen's dead.

  4. - Top - End - #214
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Spoiler
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    (1d20+7)[27](2d6+4)[13](2d10)[10]
    (1d20+7)[11](2d6+4)[10](2d10)[19]
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  5. - Top - End - #215
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Vis-a-vis fleeing:
    We can all gang up on the angel man, but yeah we haven't done much damage to him yet. How much damage can we reasonably expect to dish out in... I'd say two rounds? We want to do about 90 damage. If I Power Attack and hit... 3 of my 4 attacks over the next two rounds, I can expect to do 45.
    Last edited by Xihirli; 2022-10-04 at 09:52 AM.
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  6. - Top - End - #216
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    Khosan's Avatar

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    Default Re: Madness at Brightmore Abbey OOC [5e]

    With Ox out of the box (and at full health, which the King probably has to attack twice to fully get through), his damage potential is lower for at least one of his attacks. We don't survive if he does Fallen Glory again though.

    Metagaming a bit, if the King has as much health as the Queen, he's sitting at about 100 HP right now. Most likely (based on how threatening each of us are), it goes after Jade, Ox deflects the first attack to negate Advantage from Reckless Attack, and it's basically a 50/50 if Jade goes down or it has to try again (and probably succeeds the second time because it has Advantage). I think we only stand a chance if we win that 50/50, and we basically have to win it twice to be sure of a win.

    Also, in hindsight, forgot I had a free daily Bless from Fey-Touched. Think that could've turned some of our misses into hits, and that would've been a pretty fair difference in how much damage we'd have to deal here.

    Down side if we flee is I feel like the elves might swoop in and get the card before we're able to get back. But between a roughly 3 in 4 chance of a TPK and, as Kael'thas would say, a mere setback on our primary quest, I think we just take the setback.

  7. - Top - End - #217
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    We could also come back now that one half of the defenders are dead.
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  8. - Top - End - #218
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    MonkGirl

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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Xihirli View Post
    We could also come back now that one half of the defenders are dead.
    That's what I was thinking too, though Khosan's point that the elves could swoop in after us didn't cross my mind. I still think retreat is acceptable and probably the best option, hopefully as long as I can get up too, but I can accept my error if Jok'lek perishes

  9. - Top - End - #219
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    I vote we heal Jok’lek and get out of here. Maybe all the way back to town, we decide that after.
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  10. - Top - End - #220
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    First of all I will do my Madness saves (3d20)[13][16][16](45) for the two last turns, and the turn now.

  11. - Top - End - #221
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Well, if we're leaving someone behind that changes the equation quite a bit.
    Like, if "one of us dies" is being treated as an acceptable outcome, I think our best move is to wail on the angel.
    Last edited by Xihirli; 2022-10-08 at 04:12 PM.
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  12. - Top - End - #222
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Absolutely best case would be the angel trying to hit Emilia, who imposes disadvantage due to her Surrender, then her Surrender killing her, because she will eventually take 18 damage regardless. Tho I am not sure how Surrender works when it just reduces me to zero.
    Last edited by Spore; 2022-10-08 at 04:24 PM.

  13. - Top - End - #223
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    So Emilia is going to die no matter what at this point?
    Or will get knocked out no matter what?
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  14. - Top - End - #224
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    I have...an insane idea. Lemme just get a DM ruling on how this might work.

    Could Skipsy jam Emilia into her Bag of Holding? I'm gonna guess there might be a check involved in that. If it's an Athletics check, Jade might be better suited to try with her bag and then (to add an extra layer of insanity) hop into her bag herself. Skipsy can handle whatever comes next.

  15. - Top - End - #225
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    I love this plan! I'm excited to be a part of it!
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  16. - Top - End - #226
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Spore View Post
    Absolutely best case would be the angel trying to hit Emilia, who imposes disadvantage due to her Surrender, then her Surrender killing her, because she will eventually take 18 damage regardless. Tho I am not sure how Surrender works when it just reduces me to zero.
    Quote Originally Posted by Xihirli View Post
    So Emilia is going to die no matter what at this point?
    Or will get knocked out no matter what?
    Surrender ending is damage rather than HP reduction, so if it set Emilia to 0 she'd be making death saves as standard.

    Quote Originally Posted by Khosan View Post
    I have...an insane idea. Lemme just get a DM ruling on how this might work.

    Could Skipsy jam Emilia into her Bag of Holding? I'm gonna guess there might be a check involved in that. If it's an Athletics check, Jade might be better suited to try with her bag and then (to add an extra layer of insanity) hop into her bag herself. Skipsy can handle whatever comes next.
    It wouldn't require a check but it would require an action.
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  17. - Top - End - #227
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Perfect, I'll get a post up.

  18. - Top - End - #228
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Amnestic View Post
    Surrender ending is damage rather than HP reduction, so if it set Emilia to 0 she'd be making death saves as standard
    Basically this:



    (but falling to the ground defeated after it)

  19. - Top - End - #229
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Whoops, forgot Ox. I was thinking I'd have to sacrifice Ox, but I think we can all get out, so he'll run out with Skipsy.

  20. - Top - End - #230
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Hands up who wants to short rest and go back in. Hands?
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  21. - Top - End - #231
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    MonkGirl

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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Lol, no thanks

  22. - Top - End - #232
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    About what time is it?
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  23. - Top - End - #233
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Late afternoon. You could likely make it back to the Font before you start risking exhaustion from travel.
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  24. - Top - End - #234
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Quote Originally Posted by Xihirli View Post
    Hands up who wants to short rest and go back in. Hands?
    Don't let Jade make your player decisions

  25. - Top - End - #235
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    Khosan's Avatar

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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Rolling Skipsy's last 3 hit die

    (1d8+2)[10]
    (1d8+2)[4]
    (1d8+2)[6]

    Posting might be a bit slow for me this week, got some stuff going on so I don't have as much time. Nothing serious, just a busy week.

  26. - Top - End - #236
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    I'll do the same. (3d12+9)[23]
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  27. - Top - End - #237
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    MonkGirl

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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Burning half my hit dice, regeneration don't fail me now. I've apparently been misreading the hit die rules for a while, so this is gonna turn out better than I'd hoped regardless

    (1d10+4)[7]
    (1d10+4)[12]
    (1d10+4)[5]

    Back to 40 HP ain't bad, but did I really have to get a min roll and a 3? Lmao
    Last edited by Kushina43; 2022-10-18 at 01:23 PM.

  28. - Top - End - #238
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    (6d6)[1][2][3][6][1][5](18)+ potentially 6

  29. - Top - End - #239
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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Good point with the unholy water. I feel I would be able to create Unholy Water. Void Crystals and Void Potions are something much rarer, if you consider the MMO a source of lore. A point for the party though:

    I assume the priest does not possess the ability to create unholy water (most bog standard priests are holy priests) or refuse to do so, which means other than using the 25gp per casting of Ceremony, I would use a spell slot which might give us more damage if I use it for Bless, a Shadow spell or some sort of defensive buff (meaning we can stay in melee longer).
    Last edited by Spore; 2022-10-20 at 10:49 PM.

  30. - Top - End - #240
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    Khosan's Avatar

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    Default Re: Madness at Brightmore Abbey OOC [5e]

    Gonna check and see if my guy Baubbletump's got any healing potions for sale:

    (1d6)[6]

    EDIT: Heck yeah he does.
    Last edited by Khosan; 2022-10-22 at 10:27 PM.

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