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  1. - Top - End - #211
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: Madness at Brightmore Abbey IC

    Jade takes the lead, her battleaxe and shield ready.
    "Everyone stay close," she said in her quieted whisper – which is to say, she shouted.
    "We don't want to get separated in here if we're handling scary ghost stuff."
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  2. - Top - End - #212
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    Default Re: Madness at Brightmore Abbey IC

    Skipsy cracks open her pistol, staring down the open pistol through the breech. She nods, satisfied with what she saw, flips the barrel back into place, raises her shield and takes her position as the rearguard.

  3. - Top - End - #213
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    Default Re: Madness at Brightmore Abbey IC

    With your loins girded and preparations prepared, you move further into the abbey and approach the massive statue of Tyr. Two shafts of Light, though tinged with an off-colouring, suddenly burst down through the shattered ceiling and from the beams of light materialise two golden winged figures clad in gleaming platemail, radiating energy. An acidic scent fills the air, acrid on your tongues and nose. Both winged creatures wield massive greatswords wreathed in golden fire. Though they appear mostly similar, there are minor differences - the one to your left also bears a spear in their offhand, apparently having no issues hefting their massive greatsword with a single limb. The one to your right appears bound in chains of blackened energy that rattle with the bones of the dead. Though the chains ensnare their torso and limbs, they don't do so in a way that would hold them back from moving.

    "JUSTICE," the feminine voice booms from the one to your left.
    "VENGEANCE," heralds the deep voiced angel on the right.

    The angels move to attack.

    Spoiler: Map/OOC
    Show



    Fairly side-initiative this time, despite rolling the two enemies separately.

    Initiative:
    Jok'lek: [23]

    GoAQ: [19]
    GoAK: [15]

    Jade: [8]
    Skipsy: [5]
    Emilia: [2]

    Jok'lek is up first.

    Last edited by Amnestic; 2022-09-21 at 06:36 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  4. - Top - End - #214
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Madness at Brightmore Abbey IC

    The gnoll's numbers weren't quite visible even from the top of the hill, which was disappointing but somewhat expected. That they visibly kept a wide berth from the tower within the village was interesting - that tower must be part of the secret the dryads gave him, then, rather than the first watchtower he initially believed. Getting there would be a task, however, due to either facing the elementals said to be within the gatehouse and/or sheer hill edges. And that's before the potential discovery by gnolls. Before he can think it over, Jade and Skipsy decide it best to check out the Abbey instead - no information was given about it, but Skipsy's secret was about corrupted guardians within, and she surmises a card could lie there as well. With no current plan for the village, he goes along with them into the Abbey.

    The Guardians make themselves known surprisingly quickly, falling from the ceiling via beams of radiant light. The large angelic figures wield equally massive weaponry, reeking of what Jok'lek could only think was corruption itself. The troll looks at their massive foes, then at the card right next to himself, and decides to make use of it - he marks the right Guardian, then charges with maul in hand and slams his weapon into it.

    Spoiler: OOC
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    Bonus Action: Comet Card Mark- GoAK
    Move: 5ft right to use card, 25ft into GoAK melee range
    Action: Attack + Extra Attack with Maul
    Attack 1: (1d20+6)[7]
    Damage 1: (2d6+3)[10] bludgeoning
    Attack 2: (1d20+6)[23]
    Damage 2: (2d6+3)[12] bludgeoning

  5. - Top - End - #215
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    Default Re: Madness at Brightmore Abbey IC

    The troll warrior's first strike is pulled away from the angel's form by one of the dark chains, but the follow up swing drags the chains with it before slamming into the golden defender of the Light's side. The fire around its blade seems to glow ever more viciously as it swings its own blade down upon Jok'lek. He leaps aside from the first strike, but the shrapnel of stone thrown up blinds him for just long enough that the second strike catches his arm. The blade's tip draws blood, but the radiant light sears the wound shut and cauterizes it just as quickly.

    With one occupied, the other angel moves upon the rest of the group, swinging their own blade down at Jade and catching her with it before she can truly prepare for battle. The angel spins its golden spear and stabs it directly into Emilia's chest. She feels no pain, not from the blade nor from the Light, but instead there's a quiet pop and the Forsaken priestess vanishes as the angel banishes her from the battlefield - albeit temporarily.


    Spoiler: Map/OOC
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    Jok'lek misses once, hits on his second attack.

    GoAQ misses Jade with one attack, hits with the other for 15 slashing and 7 radiant damage. They then spear Emilia who fails her (DC13) charisma saving throw and is Banished. She can make a new save at the end of each of her turns to end the banishment.
    GoaK misses Jok'lek once, hits with the other for 7 slashing and 17 radiant. They notably don't use the card's power, but neither do they move off of it.


    Everyone's up, though Emilia's banished.

    Initiative:
    Jok'lek: [23]

    GoAQ: [19]
    GoAK: [15]

    Jade: [8]
    Skipsy: [5]
    Emilia: [2]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  6. - Top - End - #216
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    Xihirli's Avatar

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    Default Re: Madness at Brightmore Abbey IC

    Jade jerks back at the slash. "Hey! Rude!" She shouts, getting mad. "Isn't there supposed to be a grace period before you attack trespassers?" She leaps at the queen angel with her battleaxe, taking note of their armor and deciding not to swing blindly as she is wont to do.
    "Hey Skipsy, can you make a teleporter to bring Emilia back real quick? Thanks!"

    Spoiler: ATTACK!
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    FRENZIED RAGE!
    Battleaxe! RECKLESS!
    (1d20+7)[8]/(1d20+7)[17]; (1d8+9)[14]
    (1d20+7)[16]/(1d20+7)[15]; (1d8+9)[11]

    And maybe I can disrupt its concentration on banishing smite?
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  7. - Top - End - #217
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    Default Re: Madness at Brightmore Abbey IC

    "A teleporter?! Right now?!" Skipsy looks baffled, most of her attention on the guardian nearest them but temporarily distracted by Jade's suggestion, "No, I don't think I can swing that one!" She fires off two rounds at the spear-wielding guardian and whistles for Ox to attack as well, backing away a few steps to keep some comfortable distance.

    Spoiler: Actions
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    Skipsy's HP: 42/42
    Skipsy's AC: 19
    Ox's HP: 36/36
    Ox's AC: 15

    Action: Skipsy attacks the Guardian of Ancient Queens twice
    Attack - (1d20+7)[9], for Piercing - (1d10+4)[7] damage
    Attack - (1d20+7)[11], for Piercing - (1d10+4)[5] damage
    Bonus Action: Skipsy directs Ox to attack as well
    Attack - (1d20+7)[26], for Force - (1d8+3)[11] damage
    Move: Skipsy moves 10' east

  8. - Top - End - #218
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    Default Re: Madness at Brightmore Abbey IC

    Emilia Shadowburn
    Forsaken Shadow Priest
    AC: 13 HP: 29/32
    PP: 18 PIv: 9 PIs: 18
    Conditions: -
    Concentration: -

    You dare banish a priest of the Light? Emilia screams, first muted by her banishment, then shrieking at a volume making a banshee blush as her corporeal self is back again.
    Last edited by Spore; 2022-09-25 at 03:22 PM.

  9. - Top - End - #219
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    Default Re: Madness at Brightmore Abbey IC

    Noticing that Emilia is back, Jade beams at Skipsy.
    "You had me worried for a second there... you jokester, you!"
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  10. - Top - End - #220
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    Default Re: Madness at Brightmore Abbey IC

    Jade's wicked blows strike true against the angel, tearing through the radiant flames and slamming into the golden plate, causing massive dents in it. The fiery winged creature retaliates, swinging their blade in turn and cutting deep against the goblin. It twirls its spear around, deflecting the bullets from Skipsy's gun, but the motion leaves Ox open to strike it in the side. The creature tips its spear just as Emilia re-appears with a scream, and for a moment points it back at the Forsaken but at the last moment turns and taps Ox with the tip. The mechanical chicken vanishes, just as Emilia had a moment before, with a quiet pop.

    Jok'lek to the north focuses on evading the brutal strikes from his opponent. Though the first one goes wide, the second strikes true for severe damage.

    Spoiler: Map/OOC
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    No post from Jok'lek, so they'll just take the dodge action.
    Jade hits for 25.
    Skipsy misses, Ox hits for 11.

    Reckless works against Jade - she gets hit for 13 and 8 slashing over two hits, along with 7 and 7 radiant over two hits.
    One hit misses Jok'lek, the other hits for 8 slashing and 12 radiant.

    Ox is banished! They failed the cha-save. They can try again at the end of their turn.

    Everyone's up again.

    Initiative:
    Jok'lek: [23]

    GoAQ: [19]
    GoAK: [15]

    Jade: [8]
    Skipsy: [5]
    Emilia: [2]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  11. - Top - End - #221
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    Default Re: Madness at Brightmore Abbey IC

    Jade hits the ground for a second, her skin a scalded green-brown around the cuts in her skin. Shaking her head, her long ears flopping with each motion, she stands back up.
    "Ya know, it’d be pretty kick-ass to be killed by angels."
    Once again she leaps, axe a blur as she strikes thrice without a thought to her own defenses.

    Spoiler: ATTACK! NO FEAR!
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    Battleaxe RAGE! RECKLESS!
    (1d20+7)[25]/(1d20+7)[24]; (1d8+9)[13]
    (1d20+7)[22]/(1d20+7)[9]; (1d8+9)[16]
    (1d20+7)[17]/(1d20+7)[25]; (1d8+9)[12]
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  12. - Top - End - #222
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    Default Re: Madness at Brightmore Abbey IC

    Emilia Shadowburn
    Forsaken Shadow Priest
    AC: 13 HP: 29/32
    PP: 18 PIv: 9 PIs: 18
    Conditions: -
    Concentration: -

    Emilia sees her friend almost cut down, though the goblin somewhat bounces over the floor and swiftly back into action. Wait, friend? Did she actually consider this one more than an ally? Yes. YES. YES! The darkness within her swells. If Skipsy was killed in her patronage, her travel towards the light was pointless. If the darkness could not protect her.

    Bring the idiots together! she shouts as tendrils of darkness grasp at the female angel.

    Spoiler
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    Arms of Hadar plus Surrender to Madness: Take 12 necrotic damage; (1d20)[17] Str save vs DC 17 or cannot take reactions. If successful, damage is also halved to 6. Will move north of the statue if possible then.



  13. - Top - End - #223
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Madness at Brightmore Abbey IC

    The searing blade of the King guardian hits the troll and he staggers back, the pain finally getting through his magical buffers. Rather than shock, however, the troll feels invigorated by the real threat, letting his rage boil over. Yet before he can strike back, Emilia calls out to bring "the idiots" together. 'The guardians?' he wonders, then sees the other one fighting and severely damaging Jade while Ox is nowhere to be found. Eyes wide, the troll wants nothing but to go and help, but his own fight would inevitably get dragged over. In an effort to do both, he spins his maul as startup for focusing one of his heavy strikes on the King's legs to hopefully keep it from following, then with a burst of energy flowing from his rage, he moves away from the King and toward the Queen everyone else is fighting.

    Spoiler: OOC
    Show
    Bonus Action: Rage
    Action: Attack with Maul, spending 3 RP on Hamstring (on hit, Con save DC 14, 0 speed on failure, half on success until start of Jok'lek's next turn)
    Attack 1: (1d20+6)[12]
    Damage 1: (2d6+3)[10] bludgeoning
    Attack 2: (1d20+6)[21]
    Damage 2: (2d6+3)[9] bludgeoning

    Action Surge: Disengage, moving towards the Queen guardian


    Current RP: 0

  14. - Top - End - #224
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    Default Re: Madness at Brightmore Abbey IC

    "Welcome back!" Skipsy shouts with a smile as Emilia reappears, though her good mood vanishes as quickly as Ox does, "Was it bad? You don't look hurt, but they just took Ox, so I wanna be sure!" She fires another two rounds off at the female guardian.

    Ox wonders at this new environment he's arrived in, clucking pensively as he floats through an empty void.

    Spoiler: Actions
    Show
    Skipsy's HP: 42/42
    Skipsy's AC: 19
    Ox's HP: 36/36
    Ox's AC: 15

    Action: Skipsy attacks the Queen guardian twice
    Attack - (1d20+7)[24] for Piercing - (1d10+4)[9]
    Attack - (1d20+7)[15] for Piercing - (1d10+4)[10]

    Ox makes a Cha Save - (1d20-2)[10], little guy might be stuck for a while.

  15. - Top - End - #225
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    Default Re: Madness at Brightmore Abbey IC

    The shadowy tendrils that burst up from beneath the Guardian of Ancient Queens ensnare the creature, holding it back from striking Emilia as she makes her move out of the melee. It also, helpfully, opens the creature up to receiving massive blows from Jade, and one of Skipsy's pistol shots that rings true against the creature's celestial armour. Though clearly damaged, with gaps in its 'essence', the creature nevertheless maintains their assault, slashing at Jade twice more, though holding its spear back from use - perhaps because Ox is still held by the banishing magic.

    Jok'lek's maul tears at the legs and wings of the spirit, but though it deals damage it doesn't leave a lasting impression the way the troll warrior had hoped it would, and the restriction on their movement seems only partially effective.

    With Jok'lek no longer within range, and their comrade in radiant arms injured, the Guardian of Ancient Kings floats up on spectral wings to take central position against the room's altar. It thrusts its arms downwards, the chains wrapped around its bracers unravelling to the ground, piercing through it. Rivulets of light snake every which way along the floor, before bursting up beneath the party, seeking to ensnare them and drag them to the ground, in a forced position of kneeling in deference. The party finds themselves drawn down by the searing chains that tear at their bodies, their bodies burning with the corrupted light that they now kneel to. But the chains recede, returning back to their owner. They do not bind you permanently, as they do the ruined spirit of Light.


    Spoiler: Map/OOC
    Show




    Jade hits for 41 total.
    Skipsy misses once, hits once for 9. Ox fails his save to reappear.
    GOAQ fails their save vs. Arms of Hadar, letting Emilia reposition.
    GOAK makes their save vs. Hamstring after the second attack hits for 9.

    GOAQ hits Jade twice more for 16 slashing and 2 radiant, and then 15 slashing and 7 radiant.
    GOAK moves slightly and uses their Fallen Glory ability. Jade makes their strength save, so takes 13 radiant, though I think they're unconscious at this point. Jok'lek, Skipsy and Emilia all fail their strength save. They all take 26 radiant and are knocked prone (though they can stand up again on their upcoming turn, of course).

    Everyone's up again.

    Initiative:
    Jok'lek: [23]

    GoAQ: [19]
    GoAK: [15]

    Jade: [8]
    Skipsy: [5]
    Emilia: [2]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  16. - Top - End - #226
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    Default Re: Madness at Brightmore Abbey IC

    The tiny goblin, her chest hit by a sword with searing light, falls back and hits the hard ground.
    She doesn’t move to get up, though from ragged breaths (and one howling scream when the other angel explodes), all can tell that she is alive.
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  17. - Top - End - #227
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    Default Re: Madness at Brightmore Abbey IC

    Emilia Shadowburn
    Forsaken Shadow Priest
    AC: 13 HP: 3/32
    PP: 18 PIv: 9 PIs: 18
    Conditions: -
    Concentration: -

    Searing holy energy envelops the undead and as expected it burns even brighter on her. Jade! her magic shout echoes with radiant energy. Another wave of energy forms a translucent shield around the goblin. The undead woman rises with remarkable cracking of her bones.

    Spoiler
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    Healing Word on Jade. (1d4+5)[8], plus 11tHP from Power Word Shield.

    Last edited by Spore; 2022-10-02 at 09:49 AM.

  18. - Top - End - #228
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Madness at Brightmore Abbey IC

    Dragged to the ground by searing chains of light, gasping for air as he struggles for consciousness, Jok'lek figures out pretty quickly he made a tactical error. Unfortunately, being prone right next to the other enemy didn't leave much room for improvement, so he immediately forced himself to his feet. Breathing ragged and on the verge of passing out, he stomps the ground hard to shock his body back into somewhat working order. With the Guardian in front of him noticeably injured where his own opponent had been too resilient for the troll alone, focusing on the target in front of him was the best option he could consider. Seeing Jade's unconscious body on the ground only reinforced that notion - these things were dead meat, and the guardian in front of him well within reach. "You will pay in blood for that, ya damned flying lanterns!! Hir'eek give me strength!!" He spins his maul and charges forward, swinging the blunt instrument at the Guardian Queen with great anger and intensity never seen before.

    Spoiler: OOC
    Show
    Bonus Action: Second Wind - Gain (1d10+6)[13] HP
    Action: Attacks on GoAQ
    Attack 1: (1d20+6)[14]
    Damage 1: (2d6+3)[12] bludgeoning
    Attack 2: (1d20+6)[25]
    Damage 2: (2d6+3)[11] bludgeoning


  19. - Top - End - #229
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    Default Re: Madness at Brightmore Abbey IC

    Jade, the bits of her flesh that were fried off replaced with spectral light in roughly the same shape, shakily stands up.
    She breathes heavily, then stares up at the angel with her deep, red eyes.
    "Got another one in ya?" she croaks, and jumps for her throat, ax swinging.
    Spoiler: ATTACK
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    No rage, but Reckless. NO FEAR!

    Longsword/Battleaxe RECKLESS!
    (1d20+7)[11]/(1d20+7)[10]; (1d8+6)[12]
    (1d20+7)[16]/(1d20+7)[17]; (1d8+6)[11]
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  20. - Top - End - #230
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    Default Re: Madness at Brightmore Abbey IC

    Skipsy yelps as the chains pull her down, buckling to a kneel almost instantly. With some effort, she stands back up, shakes off the pain and levels her pistol at the Queen again.

    Ox, still trapped, contemplates his existence. Buh-gawk.

    Spoiler: Actions
    Show
    Skipsy's HP: 16/42
    Skipsy's AC: 19
    Ox's HP: 36/36
    Ox's AC: 15

    Move Action: Skipsy stands back up from prone
    Action: Skipsy attacks the Queen twice more.
    Attack - (1d20+7)[15] for Piercing - (1d10+4)[7]
    Attack - (1d20+7)[17] for Piercing - (1d10+4)[8]

    Ox makes another Cha Save - (1d20-2)[0]

  21. - Top - End - #231
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    Default Re: Madness at Brightmore Abbey IC

    Ganging up on the angelic figure from all sides, and with Emilia's quick heal to bring Jade back to the fore, you manage to tear at her essence and crack her armour. With a scream, the Guardian of Ancient Queens vanishes.

    The remaining angelic figure's light is no less diminished for her loss and it presses on, following up with the "fleeing" troll and delivering a massive two handed slash across the warrior's back that splits flesh and armour in a shower of blood across the stone floor. So swift and absolute was the attack that the natural troll regeneration struggles to stem the crimson flow. The follow up slash at Emilia soars over her head, but on barely, and the lingering flames catch on some of her hair, singing the ends.

    Spoiler: Map/OOC
    Show



    You finish off the Queen. Ox reappears.

    GOAK crits Jok'lek for 48 total. They are unconscious and bleeding out. Near massive damage kill but not quite.
    They miss their follow up attack on Emilia.

    Everyone's up again. I would note that GOAK has taken very little damage thus far. I'm not going to say you should flee, it's your choice, but given his damage output and your health totals it's something to consider.

    Initiative:
    Jok'lek: [23]

    GoAQ: [19]
    GoAK: [15]

    Jade: [8]
    Skipsy: [5]
    Emilia: [2]

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  22. - Top - End - #232
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    Default Re: Madness at Brightmore Abbey IC

    Emilia Shadowburn
    Forsaken Shadow Priest
    AC: 13 HP: 3/32
    PP: 18 PIv: 9 PIs: 18
    Conditions: Surrender to Madness (+5 AC, reaction for disadv. to 1 attack vs. Emilia)
    Concentration: -

    Visions of her death, betrayal and general misery wash over Emilia, but she resists the urge to succumb; for now. Another time healing light washes over a group member, this time the Go and retreat, tell the elves you lived. Emilia tolls the bell of the chapel infused with necrotic energy aimed at the holy defender.

    Spoiler
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    Healing Word for (3d4+5)[16], Toll the Dead for 24 damage, (1d20)[2]


  23. - Top - End - #233
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    Default Re: Madness at Brightmore Abbey IC

    Skipsy scans over her friends, those chains had taken their toll and the only one in fighting condition was, surprisingly, Ox, while their new friend the King barely had a scratch on him. If there was a time to run that time was now. Skipsy turns to Jade, shouting, "We gotta go! Help Jok'lek get away!" The gnome sprints up to Emilia, grabbing her bag of holding from her belt and widening the mouth. She shoulder checks the back of her forsaken friend's knee, forcing her to fall backwards into the bag, "Sorry, no sacrifices today!" With the King now towering over her, Skipsy peaks her head above the base of the statue, sparing a wave at Jade, "Also, I forgot! I do have a teleporter!" She clicks her heels together, instantly disappearing and reappearing near the door. She cackles gleefully and runs outside.

    Spoiler: Actions
    Show
    Skipsy's HP: 16/42
    Skipsy's AC: 19
    Ox's HP: 36/36
    Ox's AC: 15

    Move Action: Skipsy moves northwest once, then north twice to get within melee range of Emilia.
    Action: Skipsy puts Emilia in her Bag of Holding.
    Bonus Action: Skipsy uses her once a day free Misty Step from Fey-Touched to teleport 30 feet south.
    Move Action: With 10 feet of movement remaining, Skipsy moves outside.

  24. - Top - End - #234
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: Madness at Brightmore Abbey IC

    Jade nods. "Right!" She takes out her bag of holding and stuffs Jok'lek in it, elbowing the Troll's limbs and tusks down in there.
    "Don't bleed on my stuff!" She orders, and then gapes at Skipsy. "No fair! Come back here and we'll start the race over!" With a burst of speed, Jade follows after the gnome, even gaining on her fellow, but teleporting, friend.

    Spoiler: OOC
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    I will use my action to stuff Jok'lek into my bag of holding, and the burst of speed I got from my vision to run 80 feet without provoking opportunity attacks, should end 70 away from the King's Angel.
    Last edited by Xihirli; 2022-10-09 at 09:24 AM.
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  25. - Top - End - #235
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    Default Re: Madness at Brightmore Abbey IC

    Though awakened by Emilia's spell, Jok'lek is roughly shoved into Jade's bag before the goblin makes their escape alongside Skipsy, the dying Emilia, and Ox. Surprisingly, the Guardian moves to chase only briefly. Though it seems much faster on its wings than you, it does not leave its bound place without good reason, and the retreating party apparently does not suffice, though if they posed an ongoing threat that might change.

    As Jade and Skipsy round the corner of the door to leave line of sight and exit the abbey proper, they look back, and see the Guardian of Ancient Kings has given up the chase from the fleeing party. Instead its hand is held outstretched over where its counterpart fell. Wisps of radiant light fall from its hand like golden nectar, pooling to the ground, and though its difficult to tell, it certainly appears as if the light is forming into a pair of greaves that looks suspiciously like those worn by the fallen Guardian, reconstituting it bit by bit after it fell.

    Spoiler: OOC
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    Think it's pretty reasonable that between the three of you, you could stabilise Emilia before she dies.

    However without any healing she'll take (1d4)[1] hours to wake up and regain 1 hit point naturally.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
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    Master Homebrew Index (5e)

  26. - Top - End - #236
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    Default Re: Madness at Brightmore Abbey IC

    Jade high-fives Skipsy. "Team Fun-sized! Ahhhhh but what a disaster!" She cackles. "They just regenerate each other. We're gonna need to hire some guys if we want to try again!" Jade opens up her bag of holding and sticks her arm in.
    "Alright, Jok'lek, come on out!" She hoists out a portable battering ram. "Whoops!" She reaches both arms in and pulls out an armload of shortswords.
    "Darn! He's in there somewhere!" A sack of hunting traps, a shovel, and ten books come out as Jade haphazardly throws them over her shoulder.
    "Probably under this!" She unwinds 50 feet of rope from her bag and tosses it, then finds two signal whistles. "Ah! I've been looking for these!"
    Pitons, a pair of manacles, and a lantern come out. "Wait! I see his tusk!" Jade pulls Jok'lek out at last.
    "Hey Jok'lek! Happy to see you! Uh..... can you help me fill this in?"
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  27. - Top - End - #237
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    Default Re: Madness at Brightmore Abbey IC

    Skipsy falls against the wall of the abbey after the high five, taking a deep breath, "Hoo, that was too close." Skipsy, exhausted, opens up her own bag, turns it upside down and gently slides Emilia out with gravity's help. She reaches for her army knife, extends the healing implement once more and jams it into the priest's neck, shocking her back to...not life, but whatever Emilia's approximation of it is.

    "Alright! So, good news! I think I'm right on there being a card here! Bad news, my zapper's outta juice, the lady's getting reformed, and we're probably going to have to run back to Darkshire before we can come back in here. Also, we gotta hunker down somewhere and get some rest or we might still die."

    Spoiler
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    Skipsy casts Cure Wounds on Emilia for Healing - (1d8+4)[6]

  28. - Top - End - #238
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Madness at Brightmore Abbey IC

    Between being enraged, falling unconscious from a massive wound, being magically resuscitated, and then being shoved into a magic bag before he could stand, Jok'lek is still groggy when Jade pulls him out, hand to his head and vision blurred for a minute. Even so, he gives a smile seeing Jade and Skipsy still up and agrees to help the goblin put everything back in the bag. Once that's done and Emilia has been animated by Skipsy's army knife, he responds. "Too close, much too close.. Agreed on Darkshire, especially if one's getting back up after all we did to it. Need a bit more prep or hands before we get that card." He sits down, leaning back against the wall, which he would regret. "Though I suppose some good news is that the elves or whoever else would not so easily retrieve the card, should the secret come to pass. We come back here stronger later. For now.." he winces and leans forward, the large gash on his back still freshly mending itself. "Rrgh..! L-Let's find a place to rest before we make any big moves."

  29. - Top - End - #239
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    Default Re: Madness at Brightmore Abbey IC

    Emilia Shadowburn
    Forsaken Shadow Priest
    AC: 13 HP: 6/32
    PP: 18 PIv: 9 PIs: 18
    Conditions: -
    Concentration: -

    The inky black void covers all. Whispers seem too far. She hears her friends cry out in pain and distress, yet is unable to react. The tendrils, the darkness holds her down. A lightning rips through the dark, jolting and giving life again. Emilia opens her eyes. She takes a bit to know where she is, in the arms of Skipsy. She falls silent, intently listening to the group's musings on the future. I could ... we could take it. After a break. she agrees.

    These light spawn are too powerful. We should ambush, divide them. Darkshire seems right. I need to attune myself to the proper magicks. Shaky, but steadily she rises. For now, bring a few miles between us and this chapel.
    Last edited by Spore; 2022-10-10 at 03:01 PM.

  30. - Top - End - #240
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    Default Re: Madness at Brightmore Abbey IC

    "Alright, back to the font, quickly," Jade says, taking the lead. "Everyone stay close... heh, I really thought we were a bunch of badasses before just now... heck, we got beat bad."
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