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  1. - Top - End - #61
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    (OOC: Actions can't be readied outside of initiative order. The appropriate representation of what you're looking for in game would be a Surprise Round)

    Solstafir and the Annis throw open the large door revealing a large space. Refuse is littered throughout the large chamber, among it are scattered piles of bones, droppings, and partially eaten carcasses.

    In the center of the chamber is a massive (Huge size category) reptilian creature. The creature's feet sport small claws, not appropriate for combat. Its tail also lacks the heft necessary for anything other than to serve as a ballast for balance. However, from its bloated body rise ten heads displaying maws full of jagged teeth on long slender necks. This particular Hydra has a blue and white coloration. It seems a couple of the beast's heads just discarded a large bone it had been gnawing on as you enter the chamber.

    Initiative:
    Ten Headed Cryohydra (1d20+1)[15]

    Abigale (1d20+2)[8]
    Alistair (1d20+10)[18]
    Levi (1d20+7)[27]
    Liselle (1d20+16)[32]
    Orchid (1d20+2)[3]
    Solstafir (1d20+9)[27]

    Alistair, Levi, Liselle and Solstafir have initiative.
    Last edited by Aegis013; 2022-08-06 at 02:50 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  2. - Top - End - #62
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    "I would have to agree with Solstafir on this one. While I do not like violence, I also know that the longer we spend in any dungeon the less our chances of success become. Traps such as those slow us down a great deal and expand a great deal of resources. So while your ability was useful, it may have been more so had it been used before we expanded other resources that are a lot less renewable." she explains looking towards Orchid who she herself had already accidentally used one of her precious resources.

    At the door Abigale looks to the others ready to follow their lead, though in agreement that leaving this door for later could be worse then going through it now. So when the door is thrown open and the creature revealed she is at first afraid of the beast before them and its many heads. " I will try to blind it." Sister Abigale says preparing to cast a spell though, unsure if such a spell would have an effect on a creature with so many heads.

  3. - Top - End - #63
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    Levi smiles at the Abigail's praise before his demeanor returns to normal. He shakes his head like before he relays the knowledge of the hydra to the party.

    "Prepare to flank with my wraith who will attack from behind."

    He commands his wraith to move behind the hydra and ready to touch the hydra the moment an ally flanks with it. The halfling warlock flies behind a total cover or back to make sure that the gap between him and the hydra is about 80 feet (if total cover is not available).

    Spoiler: OOC
    Show
    Ghost flies/moves behind Hydra.

    Ghost Readied Touch Attack: (1d20+7)[18]

    Ghost Touch Damage: (1d4)[4]

    Con Drain: (1d6)[3]

    Move to behind total cover or flies back (if needed or total cover is not available) until the hydra and Levi is 80 ft apart.

    Is floating 10 ft above ground.

    Buffs

    Psionically Focus

    Sacred Vitality (1 minute; immunity to ability damage, ability drain, and energy drain; renew every time when duration expires)

    20% concealment from Deeper Darkness

    Darkstalker (Anyone with blindsense, Blindsight, Tremorsense and Scent has to make spot/listen checks to detect him)

    Invisibility (24 hours)

    Blindsense 30 ft

    Endure Elements + Protection from Alignment/Positive-Dominant/Negative-Dominant Traits of Planes (Constant; Indefinite)

    Darkvision 60 ft and See Invisibility (24 hours)

    Can See Through Magical & Non-magical darkness (Tenebrous; 24 hours)

    Fell Flight (24 Hours)

    DR/Cold Iron 2 (7 while bound to Zhrine)

    Dark One's Own Luck (24 hours; +7 to Reflex Saves)

    Immune to all harmful vapors and gases ; can breath underwater and in a vacuum; infinite air supply. (Constant)

    +6 Spot/Search; Comprehend Language (written words only) (24 hours)

    Mass Conviction (80 mins; +3 Morale bonus on all saving throws)

    Mass Resist Energy (80 mins; 20 points of acid damage/attack(or damage) absorbed)

    Automatic Method of Scouting per room in order: Stealth/Skill/Swarm, Detect Magic, Area Dispel (after alerting party members to evacuate radius of area dispel/before party enters room).

  4. - Top - End - #64
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    "Now THAT is more to my liking," Solstafir said with a predator's anticipation of its kill painted on his face. He opened with a gout of flame that wrapped around the hydra in twisting coils before surrounding it together with his undead minion. Paying no heed to the beast's massive bulk, the undead annis wrapped its arms around the hydra's back and attempted to straight-up suplex its body, a proposition that would be ridiculous if not for its own excessive strength. Solstafir followed up with a strike to its chest, an attack less spectacular but certainly no less harmful.

    Spoiler
    Show
    Quickened Entangling Exhalation
    Fire damage - (7d8)[32] halved, Reflex 20 halves again
    Entangled - (1d4)[1]
    Cooldown - (1d4+4)[6]

    Foe Hammer
    attack - (1d20+17)[23] slashing damage - (3d8+7)[28] + Maneuver - (2d6)[10] +1 Fire +(5d6+1)[20] Electricity
    Ignores damage resistance

    Comet Throw Touch - (1d20+17)[26] Trip check - (1d20+21)[32]
    Throw it up to 10 feet, +5 for every 5 points the trip check is won. Target lands prone and takes damage - (4d6)[11].

    Iron Guard's Glare active, while I threaten the hydra any attack not directed at me receives -4. Position the zombie on the opposite side so it can't be targeted by the breath weapon at the same time as the party. Solstafir himself has resistance 15 to all elements.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  5. - Top - End - #65
    Ettin in the Playground
     
    Planetar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    "You're gonna complain if it ends up with too many holes in it, aren't you?" Because of course this was gonna be Solstafir's next Zombie.

    Well, he'd already charged. She might as well join in too. If she hung back too long, the newbies might think she was on the team for her thief skills...

    Switching to her sword (no point in sticking to the chain against a giant single target that she can't beat for reach), Liselle leaps into the battle, aiming to leave a gap between herself and Solstafir for anyone else who fancied joining them (or shooting past them).

    Spoiler
    Show

    Liselle can't fail to hit DC20 for a 10' long jump with insufficient runup (with both her speed boosts active, she can't score lower than 34), so chaining together Leap Attack, Psionic Lion's Charge, 8 points of Power Attack, Battle Cunning, and Heedless Charge to put the penalty into her AC instead of her attack.

    This gives Liselle a net +2 to her attacks, -10 to her AC, +39 to damage (+32 from the power attack, +7 from Battle Cunning), at a cost of 3 power points.

    Attack 1 - (1d20+20)[33] - Critical threats on a 35+
    Lightning Recovery, if needed - (1d20+22)[29]
    Damage - (6d10+50)[81]
    Sneak Attack - (1d6)[3]

    Crit Conf 1 - (1d20+27)[30]
    Crit Damage - (12d10+100)[151]

    Attack 2 - (1d20+15)[16] - Critical threats on a 30+
    Lightning Recovery, if needed and not used up on the first attack - (1d20+17)[23]
    Damage - (6d10+50)[85]
    Sneak Attack - (1d6)[1]

    Crit Conf 2 - (1d20+22)[31]
    Crit Damage - (12d10+100)[175]


    Spoiler: Liselle's stats during the Hydra's round
    Show

    Liselle's AC is reduced to 24 / 11 (touch) due to the penalties from her Heedless Charge.

    Liselle moved this round, and is in Child of Shadow stance, so attacks against her have a 20% miss chance. Though that's unlikely to help much against a Hydra.
    Last edited by whoiam; 2022-08-09 at 03:59 PM.

  6. - Top - End - #66
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    The Annis manages to grab hold of the Hydra, heaving it back to reveal its belly as Solstafir slashes its chest stunning it momentarily as a gout of blood erupts over him.

    The Wraith touches the Hydra's back (not going to even bother rolling for this).

    Liselle however, cleaves so deep into it that she eviscerates it and steaming entrails and organs spill out of its body.

    The Cryohydra's heads appear to be enraged, then momentarily something between confusion and fatigue as they all simultaneously collapse onto the ground as the creature's life ends.

    Each character gains 3,600 XP (Total gained so far on the delve: 11,300 of a possible 16,999).

    Searching the chamber there are a few items on the mostly eaten carcasses of creatures so mutilated you can't tell what they were when they were alive. It seems the Hydra didn't eat all of the valuables. You find:
    • 4,000 gp worth of coins and gems.
    • Necklace of Fireballs VII (market value 8,700gp)
    • Boots of Elvenkind (market value 5,000gp)
    • Arcane Scroll of Hypnotism (25gp)


    Otherwise, this chamber seems devoid of anything interesting. No new exits, so the group returns to the stairs to continue ascending until you come across another large door. It's all quiet listening near the door, though the stairs continue upwards as well.

    Do you enter this chamber? Or continue upwards?
    Last edited by Aegis013; 2022-08-09 at 09:12 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  7. - Top - End - #67
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    Before Abigail is even able to finish casting her spell she watches as the team brings down the giant hydra, both surprised and worried she looks to the others. "I thought that was going to be a lot harder then it was honestly, so far the most dangerous thing here has been the traps." she notes as she helps look around the room for anything of value.

    Once the party is finished and the group once more ascends the stairs higher into this maze like dungeon she questions the purpose of this place. The first one she had been in with the group had been a frozen cave system of some sort with a structure built into the frozen tundra, the second a temple. This seemed like a maze where one was sent to get lost, however after the main level they had only been traveling vertical meaning they had to be in some form of tower or something similar at this moment.

    "Should we send one of the wraiths heads in to see if there is anything on the other side before we enter?" the priestess asks at the door, she was fairly certain it would be a trap of some sort on the other side due to the silence coming from the other end. Most living things made some kind of sound after all, even undead shambling around made noise. Silence often meant something was keeping it that way. "I think the other side may be trapped." Abigail says, explaining her reasoning to the others.

  8. - Top - End - #68
    Ettin in the Playground
     
    Planetar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    "I.... thought it would be tougher...." Liselle also looks a touch surprised by how easily the cryohydra went down. Or possibly just caught off-guard by the pile of entrails she's suddenly standing in. Admittedly, this was her first opportunity to test out Psionic Lion's Charge...

    Then a thought occurs to her. "Technically, that's only two holes, " she notes, before quickly backing away from the corpse.

    Once they reach the next door, Liselle takes up position beside it. "Sure, I'm happy for one of the wraiths to check before we open it."

  9. - Top - End - #69
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler In-Character II

    Orchid stares blankly at the sudden collapse of the hydra and lets her arms fall to her sides.

    "Well, that didn't last long."
    she comments, caught off guard at its sudden death.

    Shaking it off, she addresses a thought in her mind. "Solstafir, if you're not planning on using it as a minion, then I'd like to harvest from it. I could give someone else its breath weapon if it's still intact. Unrelated to that-" Orchid turns to the Abigail.

    "Sister, When we finish up here, remind me to talk to you about a proposal I have before we leave for Solum."

    As they arrive at the next door Orchid looks at it. "Time to have the dead scout again I suppose."
    My posting may be slowed due to new job.

  10. - Top - End - #70
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    Once the party vacated themselves from the room the hydra is in and looted it, Levi conducts a swift examination and sweep it with his magical senses, swarm and wraiths. Catching up to the others, Levi shrugs at the comments. He attempts to detect magic, analyse, and dispel any magical spells place to ward of intruders. If safe, he looks around and puts an ear on door to listen again. After that, he will summon swarms into the room behind them (if the doors have any holes he can peer into) and commands his wraith to check the chamber or room behind it.

    Spoiler
    Show
    Hydra room.

    Detect Magic.

    Spellcraft (if applicable): (1d20+14)[19]

    Area Dispel Magic: (1d20+12)[30]

    Spot: (1d20+10)[19] (if needed for blindsense or see invisibility)

    Listen: (1d20+6)[12] (if needed for blindsense or see invisibility)

    Search: (1d20+8)[23] (if needed for blindsense or see invisibility)

    Door area.

    Detect Magic.

    Spellcraft (if applicable): (1d20+14)[29]

    Target Dispel Magic on Door: (1d20+12)[24]
    Target Dispel Magic on Door: (1d20+12)[17]
    Target Dispel Magic on Door: (1d20+12)[13]
    Target Dispel Magic on Door: (1d20+12)[16]
    Target Dispel Magic on Door: (1d20+12)[16]

    Spot: (1d20+10)[17] (if needed for blindsense or see invisibility)

    Listen: (1d20+6)[17] (if needed for blindsense or see invisibility)

    Search: (1d20+8)[12] (if needed for blindsense or see invisibility)
    Last edited by Yas392; 2022-08-10 at 11:18 AM.

  11. - Top - End - #71
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    "Hrm, we didn't get to see its offensive power, but ten heads would certainly make for a formidable minion, though at some point the size becomes inconvenient..." Solstafir examined one of the incisors, no doubt suitable large and strong to rip most things apart. But then it would never come close to the sheer physical strength of his current zombie. For now though he first had to take a minute to harvest the residual soul essence before it vacated the body completely. It was a bit too much to hope that ten heads would translate into ten individual minds each with their own Essentia, but either way he could feel the boost from the intangible blue energy flowing into his palm as his own Incarnum beckoned the draining river to come to him instead of slipping into the void.

    Spoiler
    Show
    Harvest 1 Essentia for 24 hours, put into Soulbound Shield for now.
    Last edited by TheFallenOne; 2022-08-10 at 10:36 AM.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  12. - Top - End - #72
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    After finishing up with the Hydra, Levi detects no magic, hears and sees nothing of note at the door. The swarms don't have an easy way through - while it is not air tight, the gap is small enough to pose difficulty even for insects.

    The Wraith, however, has no difficulty passing through the solid door. After several tense seconds it returns and provides its report. It speaks Common in a raspy voice like a whisper echoing from the deep recesses of a long dry well: "The laboratory appears unguarded."

    With no signs of danger, the team opens the door revealing a dusty laboratory filled with long, curved marble-top tables, various wooden stands, metal shelves, and a few chairs. These crowded furnishings hold cauldrons, beakers, flasks, pots, tools, lumber, strange stones, a kiln, a small forge, articles of clothing, simple jewelry, barrels, crates and things that defy simple description. The desiccated carcass of a griffon is suspended by hooks and chains from the ceiling. The walls appear to be covered with arcane diagrams and construction plans.

    Some of the crates have been opened, their straw-lined contents spilled out around them. Broken glass lies scattered across the floor, and one of the tables is tipped over with a mess of small objects strewn about.

    It seems most of the valuables in this room have already been looted and a good deal of the more fragile equipment was damaged during its prior ransacking.

    Levi's scan for magic eventually identifies a crate that still has a magical item within its contents:
    A Potion of Invisibility
    2x Sunrods

    If you could transport some of the larger items out of this laboratory, specifically the kiln and the small forge, they would be worth 10,000gp though they will not fit through the mouth of a haversack or bag of holding due to their bulk. These valuables aren't able to be disassembled without significant damage so you'd need to find some other way to loot them.

    The arcane construction plans appear to be an incomplete schematic for some kind of half-baked super-weapon.
    Spoiler: Kn: Arcana DC 16
    Show
    It's some kind of Disintegration device schematic

    Spoiler: Kn: Arcana DC 22
    Show
    The goal of this schematic was apparently to make an unlimited Disintegrate device - something that would Disintegrate all of even very large objects... perhaps even the entire island of Solum. Fortunately, it's so incomplete there's no way this was actually built.


    There are no new exits, just as before, exploring up the stairs leads to another large door, while the stairs continue to ascend.
    Last edited by Aegis013; 2022-08-10 at 01:47 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  13. - Top - End - #73
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    Levi loots all the mundane equipment from the laboratory and looks at the plan after the party loots the area. He does another scan and cleaning of the laboratory the moment the party evacuate with swarms and wraith.

    Spoiler: OOC
    Show
    Knowledge (Arcana): (1d20+15)[21]

    Spot: (1d20+10)[24] (If needed for blindsense or see invisibility or see in darkness)

    Listen: (1d20+6)[8] (If needed for blindsense or see invisibility or see in darkness)

    Search: (1d20+8)[25] (If needed for blindsense or see invisibility or see in darkness)

    Detect Magic

    Spellcraft: (1d20+14)[34]

    Area dispel: (1d20+12)[23]

  14. - Top - End - #74
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    Other than the potion and sunrods, the Kiln and Forge (the available mundane loot) are much too large to fit through the mouth of Levi's haversack.
    Last edited by Aegis013; 2022-08-10 at 10:00 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  15. - Top - End - #75
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler In-Character II

    Orchid looks through the room herself, noticing the kiln and forge. "If we don't go through to see our demon 'friend', I imagine we can figure out a way to get those later." she notes.

    She then slithers to the plans and takes a look at them. "Well, it isn't for lack of trying. If this thing would actually work it might turn all of Solum to dust. Fortunately, the blueprint here is nowhere near finished and I don't think it would even work at this rate without maybe the entire treasury of Solum."

    Spoiler: OOC
    Show
    Arcana: (1d20+15)[32]
    Last edited by QuadraticGish; 2022-08-10 at 10:29 PM.
    My posting may be slowed due to new job.

  16. - Top - End - #76
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    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    As the group enters the room upon hearing that it was empty of all obvious threats she looks around and wonders what this place could have once possibly been used for with all the broken vials and other such items. Clearly not a place of healing give the kiln, perhaps alchemy she thinks as she makes her way over to Orchid who was looking at the blueprints. When her fellow party member reveals these were plans to destroy Solum she gets worried. "I think it would be best if we destroy this blueprint no good can come of such a thing. If someone in Solum gets there hands on it they may try to create it themselves and it could destroy our home if they are not careful. And leaving it here for someone else to find or use poses the same threat." Abigail says worried about the implications of such a weapon. In truth it didn't need to work, it just needed to be a base for someone else to work off of and it could cause countless amounts of harm. What if it could be designed to simply target races one didn't want on Sol for instance. Such a weapon was to dangerous.

  17. - Top - End - #77
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    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    "For all we know they do have the entire royal treasury available, and then same," Solstafir said. "How much of our resources are drawn from the Dungeon? I'm not even sure things would be sustainable without. Sure, there are mines, farmland, quarries, but there's a hard limit on how much is available on our floating island surrounded by endless emptiness on all sides. Not so the Dungeon for all I can tell. No matter how many groups we send, there's always more monsters and treasures to be found and hell if I know where any of it comes from."
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  18. - Top - End - #78
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    With the laboratory explored, blueprints destroyed and the decision made to return for the Kiln and Forge at a more convenient time, the group follows the only pathway available. Further ascending the stairs to yet another large door. The staircase continues to ascend above.

    The door is free of magic or traps. No sound comes from behind. A Wraith is sent to scout and returns to report that "The sculpture appears unguarded."

    As has been the decision at each previous door, the door is then opened.

    A bronze statue stands enigmatically in the center of this chamber. It's quite abstract, with little apparent rhyme or reason to its shape, although a number of jagged edges and sharp points give the whole thing a disturbing feel. The sculpture is very large, over 20ft in diameter and 25ft high. There are numerous deep, dark crevices and recesses. Those you can see from the vantage behind the door's threshold appear empty.

    Other than the massive bronze object, the room appears empty.

    Levi can detect magic from the sculpture: Dungeon magic. It defies categorization into a school, and the strength of its aura seems to be in constant flux. Who knows what it might do?

    (Due to the unknown nature of the object's function, any further investigative steps will need to be determined by the players, thus no swarms have been called yet)
    Last edited by Aegis013; 2022-08-12 at 05:57 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  19. - Top - End - #79
    Ogre in the Playground
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    Default Re: Aegis' Dungeoncrawler In-Character II

    Orchid taps her chin with a claw in thought while staring at the statue before going up closer to examine it herself.

    Spoiler: OOC
    Show
    Orchid is casting detect magic on the statue and is examining it with her Artificer's Monocle for a minute to get feedback as if she had cast Identify on the statue.
    My posting may be slowed due to new job.

  20. - Top - End - #80
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    When Orchid enters the room to approach the large object, after a mere few steps a gang of creatures suddenly materializes around her!

    These bipedal lizard looking things with sinuous tails seem to lack a distinct head. Instead, they have gaping maws surrounded by three powerful mandibles. Gleaming, jet-black teeth line the inner mouth and three small eyes ring the maw between the mandibles.

    Eight of them appear simultaneously, completely surrounding their prey and immediately trying to devour her:

    Bite 1 (1d20+14)[29]
    on hit it deals (1d6+11)[15]
    On a 34 (1d20+14)[32] to confirm for an extra (1d6+11)[17]

    Bite 2 (1d20+14)[22]
    on hit it deals (1d6+11)[16]
    On a 34 (1d20+14)[31] to confirm for an extra (1d6+11)[13]

    Bite 3 (1d20+14)[17]
    on hit it deals (1d6+11)[14]
    On a 34 (1d20+14)[34] to confirm for an extra (1d6+11)[13]

    Bite 4 (1d20+14)[18]
    on hit it deals (1d6+11)[15]
    On a 34 (1d20+14)[18] to confirm for an extra (1d6+11)[15]

    Bite 5 (1d20+14)[16]
    on hit it deals (1d6+11)[16]
    On a 34 (1d20+14)[16] to confirm for an extra (1d6+11)[15]

    Bite 6 (1d20+14)[24]
    on hit it deals (1d6+11)[15]
    On a 34 (1d20+14)[23] to confirm for an extra (1d6+11)[14]

    Bite 7 (1d20+14)[29]
    on hit it deals (1d6+11)[15]
    On a 34 (1d20+14)[15] to confirm for an extra (1d6+11)[16]

    Bite 8 (1d20+14)[18]
    on hit it deals (1d6+11)[16]
    On a 34 (1d20+14)[20] to confirm for an extra (1d6+11)[17]


    Initiative:
    Enemies: (1d20+13)[21]

    Abigale (1d20+2)[6]
    Alistair (1d20+10)[26]
    Levi (1d20+7)[23]
    Liselle (1d20+16)[33]
    Orchid (1d20+2)[14]
    Solstafir (1d20+9)[29]

    Alistair, Levi, Liselle, and Solstafir have initiative.

    Spoiler: Kn: Planes - any ranks
    Show
    These are Ethereal Marauders, though they're bigger than most specimen of their type, not enough to be a new size category, but clearly more powerful and more dangerous than normal.

    They're natives of the Ethereal Plane and can exit the Ethereal as a Free action and return as a Move action, if you don't kill them now, they might become hard to deal with as they'll move almost freely between Planes while fighting you. Ethereal Marauders tend to hunt alone. Yet there are so many that it is hard to assess if there might be more waiting in the Ethereal Plane who simply couldn't fit into the space around Orchid to pop out and attack.

    Normally they lack much in the way of defense other than their inter-planar movement.
    Last edited by Aegis013; 2022-08-13 at 01:40 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  21. - Top - End - #81
    Ettin in the Playground
     
    Planetar

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    Sep 2008
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    England

    Default Re: Aegis' Dungeoncrawler In-Character II

    Liselle has very little idea what this swarm is... but the sudden appearance of a ring of them around Orchid makes her a little wary about charging into the room herself. She's not bad at fighting groups of foes, but she's not the sort of expert who can take out entire ranks with a single swing of her sword.

    Still, she'd prepared something for this, ever since that Death Door with the ghost things embedded in the ice walls. Seems as good a chance as any to try it out!

    So she pulls a small crystal from her pocket, thinks her 'burney' thought, and fires balls of fire at 5 of the things around Orchid (specifically, the 'back' 5 - leaving the 3 on the side facing the door alone).

    Spoiler
    Show

    Since she's using her dorje for this, the result is:
    Fire Damage 1 - (7d6+1)[32]
    Fire Damage 2 - (7d6+1)[27]
    Fire Damage 3 - (7d6+1)[27]
    Fire Damage 4 - (7d6+1)[14]
    Fire Damage 5 - (7d6+1)[28]

    Each shot allows a reflex save for half damage, at a DC of 15 (10+1 (for a 2nd or 3rd level power)+4 (for augmentation)).

  22. - Top - End - #82
    Firbolg in the Playground
     
    AssassinGuy

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    Feb 2013
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    New Zealand

    Default Re: Aegis' Dungeoncrawler In-Character II

    From above, Levi flings a large bolt of magical energy at one of the ethereal marauders, breaking his invisibility but not the dark shroud that surrounds him.

    Spoiler: OOC
    Show


    Eldritch Blast Ranged Touch Attack: (1d20+12)[16]

    Expend Psionic Focus for +4d6 damage.

    Eldritch Blast Ranged Touch Damage: (9d6+1)[37]

    Move Action to regain Psionic Focus.

    Is floating 10 ft above ground.

    Buffs

    Psionically Focus

    Sacred Vitality (1 minute; immunity to ability damage, ability drain, and energy drain; renew every time when duration expires)

    20% concealment from Deeper Darkness

    Darkstalker (Anyone with blindsense, Blindsight, Tremorsense and Scent has to make spot/listen checks to detect him)

    Invisibility (24 hours)

    Blindsense 30 ft

    Endure Elements + Protection from Alignment/Positive-Dominant/Negative-Dominant Traits of Planes (Constant; Indefinite)

    Darkvision 60 ft and See Invisibility (24 hours)

    Can See Through Magical & Non-magical darkness (Tenebrous; 24 hours)

    Fell Flight (24 Hours)

    DR/Cold Iron 2 (7 while bound to Zhrine)

    Dark One's Own Luck (24 hours; +7 to Reflex Saves)

    Immune to all harmful vapors and gases ; can breath underwater and in a vacuum; infinite air supply. (Constant)

    +6 Spot/Search; Comprehend Language (written words only) (24 hours)

    Mass Conviction (80 mins; +3 Morale bonus on all saving throws)

    Mass Resist Energy (80 mins; 20 points of acid damage/attack(or damage) absorbed)

    Automatic Method of Scouting per room in order: Stealth/Skill/Swarm, Detect Magic, Area Dispel (after alerting party members to evacuate radius of area dispel/before party enters room).

  23. - Top - End - #83
    Titan in the Playground
     
    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    Seeing Orchid in the position he himself as the group's damage sponge should be in had Solstafir rush in to support the beleaguered caster, opening with a gout of flame shortly followed by a chop of his axe.

    Spoiler
    Show
    Since 8 of them take up every square around Orchid a line effect should score three hits. Preferably going before Liselle so her own blasting can finish off potential survivors, or switch to another element if I notice fire resistance. No entangling, all damage.


    Fire damage - (7d8)[29] Reflex 20 halves

    Foe Hammer
    attack - (1d20+15)[21] slashing damage - (3d8+7)[20] + Maneuver - (2d6)[7] +1 Fire +(5d6+1)[23] Electricity
    Ignores DR

    (1d20+16)[19] slashing damage - (1d8+17)[19]

    Solstafir targets an unwounded enemy, hoping for a one hit kill. Zombie targets a survivor of a previous attack if possible.

    edit: bonus for flanking not included, which sould be a given since each one is by necessity in between Orchid and the attacker. If a kill lleft a gap in the surround Solstafir will take that spot to give Orchid +2 shield AC from Shieldmate and threaten as many enemies as possible with Iron Guard's Glare.
    Last edited by TheFallenOne; 2022-08-15 at 09:45 AM.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  24. - Top - End - #84
    Titan in the Playground
     
    Thundercracker's Avatar

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    Singapore

    Default Re: Aegis' Dungeoncrawler In-Character II

    Alistair commands the wraith to destroy the ethereal maurauders.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  25. - Top - End - #85
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Aegis' Dungeoncrawler In-Character II

    Solstafir exhales over three of the Marauders, vaporizing them. It seems despite their increased bite strength, their vitality and fortitude aren't any greater than a standard Marauder, so even on a passed save, they die.

    The fourth target of Liselle's Energy Blast Dorje might be able to survive: (1d20+4)[16] DC 15
    Though Levi's blast and Alistair's wraith are able to clean up any remnants. The Ethereal Marauder's bodies de-materialize upon being slain, vanishing as quickly as they appeared.

    Magical energy begins to gather to the sculpture, though it's not clear what it is doing.

    The party may act, though other than maybe the sculpture, there are no obvious threats.
    Last edited by Aegis013; 2022-08-15 at 11:59 AM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  26. - Top - End - #86
    Ogre in the Playground
    Join Date
    Jul 2017

    Default Re: Aegis' Dungeoncrawler In-Character II

    The artificer looks shocked for the moment before all the surrounding enemies are in the same second removed from reality by her allies. She gives them a nod before turning to the statue. "I don't think its willing to give us enough time to really look it over and I don't think anyone really wants to cover me again right after that while I try to figure what it even does. So I think we might need to destroy it."
    My posting may be slowed due to new job.

  27. - Top - End - #87
    Titan in the Playground
     
    TheFallenOne's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    "Any bets on whether it will fight back?" Solstafir asked, Orchid's assessment matching his own giving him enough go-ahead to take the first swing at the bronze behemoth.

    Spoiler
    Show
    Mountain Hammer
    attack - (1d20+15)[17] slashing damage - (3d8+7)[22] + Maneuver - (2d6)[7] +1 Fire +(5d6+1)[22] Electricity
    Ignores DR

    (1d20+16)[19] slashing damage - (1d8+17)[19]

    Maneuver roll (1d2)[1]
    Cooldown for breath weapon (1d4+3)[4] remaining
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  28. - Top - End - #88
    Ogre in the Playground
    Join Date
    Jul 2017

    Default Re: Aegis' Dungeoncrawler In-Character II

    "I think it's getting ready to, so we'll need to get rid of it quickly. I'll try to stall it by trying to dispel whatever magic it's trying to build up."
    Orchid casts a spell at the statue, trying to disperse any magic it's building up.

    Spoiler: OOC
    Show
    Orchid casts targeted Dispel Magic on the statue.
    Dispel Check: (1d20+8)[18]


    Spoiler: Orchid's Status
    Show

    Temp: 0
    HP: 111/136

    Sorcerer spell slots
    Cantrips: 6/6(Detect Magic, Prestidigitation, Light, Read Magic)
    1st: 6/6(Color Spray, Grease, Shield, Magic Missile)
    2nd: 5/5(Glitterdust, Wraithstrike)
    3rd: 3/4(Dispel Magic, Haste)

    Infusions(Can use any infusion at any time; anything slower than a standard uses a standard action instead; standards are now swifts)
    1st: 2/4
    2nd: 3/4
    3rd: 2/4
    4th: 1/1

    SLAs
    Glitterdust(3/3)

    Scrolls(unless noted, assume minimum caster level)
    Lesser Vigor (6)
    Power Word(Pain)(6)
    Bonefiddle(1)
    Resurgence(2)
    Saltray(2)
    Warning Shout(2)
    Shield(2)
    Fist of Stone(2)
    Cloud of Bewilderment(2)
    Color Spray(2)
    Glitterdust(1)
    Ray of Enfeeblement(2)
    Web(2)
    Grease(Arcane)(2)
    Haste(2)
    Resist Energy, Mass(2)
    Slow(2)
    Fireball(3)
    Lesser Restoration(3)
    Remove Disease(1)
    Neutralize Poison(1)
    Restoration(2)
    Delay Death(3)
    Shield Other(2)
    Water Breathing(3)
    Wall of Sand(2)
    Wall of Water(2)
    Heal(CL 7)(1)
    Dispel Magic(5)



    Potions(unless noted, assume minimum caster level)
    Lesser Vigor(1)

    Other(unless noted, assume minimum caster level)
    Memento Magica(1st)(2)
    Memento Magica, Xansia(1st)(1)

    Notable effects
    Spare Hand active(24h, used 3rd level infusion)
    Cloak of minor concealment: 20% miss chance
    Shudder Plate: If Orchid is in contact with the ground, she can sense the location of anything within 15 feet that is also in contact with the ground.
    Glaring Eye: Orchid has blindsense out to a distance of 30 feet.
    Mass Resist Energy (80 min) 20 points of acid damage/attack(or damage) absorbed
    Mass Conviction (80 min) +3 Morale bonus on all saving throws
    Death Ward:(8 min) immune to all death spells, magical death effects, energy drain, and any negative energy effects.
    My posting may be slowed due to new job.

  29. - Top - End - #89
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Aegis' Dungeoncrawler In-Character II

    Levi backs up Orchid with another dispel magic on the magic. If Orchid is successful in dispelling it, he will use it on the statue.

    Spoiler: OOC
    Show
    Expend one use of dispelling cord.

    Dispel Magic: (1d20+14)[16]

  30. - Top - End - #90
    Titan in the Playground
     
    dantiesilva's Avatar

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    Default Re: Aegis' Dungeoncrawler In-Character II

    As the rest of the party goes about doing what it is they do best, Abigail walks over to Orchid and places a calming hand on her. "Are you okay? I know you lot of made of tougher stuff then others I have worked with before, however I still worry about all of you. And when you got surrounded by those Marauders I was worried for a moment." the old woman says trying to see how bad the womans wounds were.

    Spoiler: OOC
    Show
    Mastery of Day and Night Cure Light Wounds
    28 hp healed +8 temp, (1d20+13)[20] (above a 15 add +2to hp) the +5hp that would also go over her cap would be turned into Temp hp due to Initiate of ilmater

    Normally I wouldn't use a spell for this, but as combat might reensue and the chance of us just using our unlimited downtime healing I'm going to take the chance and burn the spell.

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