A Monster for Every Season: Summer 2
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  1. - Top - End - #391
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 130/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Got it! Thoradin grunts as Armarial identifies the creature up above. He whirls his hammer on its thong and sends the maul flying at the ooze up above.

    Spoiler: Turn 1
    Show
    Action - Attack ooze!
    Attack 1 - (1d20+13)[28]
    Damage 1 - (1d8+8)[9]

    Extra Attack - (1d20+13)[14]
    Damage - (1d8+8)[10]

    Because these are ranged attacks, I'm guessing Improved Divine Smite does not apply, correct? The wording references hitting with a melee weapon, which is technically happening, but is it meant to only apply to attacks made in melee?

    I'll roll separately just in case.

    Attack 1 - (1d8)[5]
    Attack 2 - (1d8)[3]



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    Default Re: [5e] 14th level module test drive IC

    [QUOTE=Amnestic;25646044]
    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 79/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours)
    Concentrating: Summon Fey (1 hour)

    Tagar's voice bubbles up in Abi's mind. "Boss, trouble. Get over here." "Get in there, both of you." She calls back as she dives into the water and begins making her way forwards to catch up.

    Though she can't see it, Tagar taps the fey on the shoulder and makes a series of gestures including a finger slice across the neck while pointing at the ooze, its meaning clear. Kill. The fey teleports forward, crossing the distance while Tagar makes his way up from behind - the former unleashes a pair of slashes against the ooze with their magic-edged blade, the latter flaps about trying to draw attention to open up a gap for one of their allies.

    Spoiler: Actions
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    Abi:
    Move+Action: Dash as far as possible. Think that ends up being 25ft? Gonna be a turn or three 'till she arrives to help.

    Fey:
    Bonus Action: Teleport into melee (CC59?) and attack twice, the first one with advantage due to the teleport.
    Attack 1: (1d20+13)[15] Fuming Advantage:(1d20+13)[29] Damage: (1d6+8)[13] piercing + (1d6)[3] force.
    Attack 2: (1d20+13)[17] Damage: (1d6+8)[11] piercing + (1d6)[6] force.

    Any crits if needed: (4d6)[2][6][4][6](18)

    Tagar: Move into melee with the ooze (CC58 I guess?), use Help to boost...looks like Armariel, if they make an attack, with advantage. Otherwise whomever next makes an attack, I guess? Also serving as a potential meat shield. Tasty tasty familiar! ooh isn't he just so tempting?

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  3. - Top - End - #393
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: -

    Armariel recognized this as an occassion where he couldn't stand back and blast from a distance. Or rather, he could, but it wouldn't do much. Instead he charged himself up with temporal magic and started to slash the ooze.


    Spoiler
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    Casting Haste on myself
    Haste action: Attack the Ooze with Moontouched sword

    (1d20)[18]+10, damage (1d8)[3]+5, if crit (1d8)[6]

    Bonus action: Command the Tiny Servants to climb on me and take shelter.



  4. - Top - End - #394
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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 58/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    Forming a rather ridiculous plan, Ali focuses a spike of mental energy on the ooze in front of them, heedless of whether or not there is a mind there to affect, then before any rational thinking can stop them, they slide in close to it and jab a small tuning fork into the gelatinous creature, channeling chaotic improbability to send it somewhere else, somewhere that it can't get out without a far more unlikely event, somewhere like the prison plane of Carceri.

    A moment after this barrage of primal chaotic magic, butterflies and flower petals suddenly burst out of thin air, fluttering around Alive in a swirl of beautiful color.
    Last edited by Breitheamh; 2022-12-06 at 01:41 PM.
    Spoiler: My Homebrew
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  5. - Top - End - #395
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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions: --
    Concentrating: --

    Armariel dropping his concentration in favor of haste, caused the shrunken stone regain its size, blocking the path once again, but also confining the ooze.

    Freeze! - Damian simply held up a hand, and a solid barrier of ice closed the gap between the falling block and the recess that the ooze had taken refuge in.


    Spoiler: OOC
    Show


    Shape water cantrip to freeze the water in front of the ooze to trap it in its recess, now that the block has resized


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    Default Re: [5e] 14th level module test drive IC

    Thoradin leans over the shrunken block, throwing his hammer upwards twice through the water.

    Abi starts swimming, as her two smaller companions place themselves in the line of fire. The fey's short sword stabs true twice, dealing a total of 33 damage.

    Damian freezes the water atop one of the blocks into ice, narrowing the path.

    Pending Armariel.

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: -

    Armariel set about to stab through the gab with his sword. Confined as the ooze was, it probably wouldn't be too hard to do so. His constructs he commanded to go into his bag of holding, fearing that the spell destroying power of the ooze would get to them.

    Spoiler
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    Not going to be too effective in this fight, just stabbing with a glowing sword

    (1d20+10)[28], damage (1d8)[8]+5, if crit (1d8)[1]
    (1d20+10)[12], damage (1d8)[4]+5, if crit (1d8)[3]
    (1d20+10)[19], damage (1d8)[8]+5, if crit (1d8)[2]


  8. - Top - End - #398
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    Default Re: [5e] 14th level module test drive IC

    Armariel's blows all land, and the water around him becomes tinged with fluid leaking from the ooze.
    It flickers and flashes with light as it moves down the wall and out of its suddenly crowded hole, easily oozing past Armariel down the wall, extruding itself partway out the crack. In passing, it sends a protrusion out, smacking into the fey engulfing it.

    Spoiler: Spell Siphon and attack
    Show

    It moves down and partway out.
    Spell Siphon. Any arcane spellcaster with line of effect within 60’ of the Arcane Ooze must make a DC 16 Constitution save or have one available spell slot of the highest level available to him consumed. For each spell slot consumed, the ooze gains temporary hit points equal to 5 x the level of the slot.
    Armariel Con save (1d20+11)[14] fail, looks like a 3rd level slot is consumed?
    Damian Con save (1d20+5)[22]
    Ali Con save (1d20+10)[28]

    Pseudopod targeting: 1-3 Ali 4-6 Thoradin 7-8 Armariel 9-10 Fey (1d10)[10]
    Pseudopod (1d20+8)[24] for (3d6+4)[15] bludge + (1d6)[4] acid damage. On hit, DC 16 STR save or grappled.
    Target save (1d20)[2] fail, grappled
    Last edited by J-H; 2022-12-08 at 11:07 PM.

  9. - Top - End - #399
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    Default Re: [5e] 14th level module test drive IC

    Ali reaches out with a strangely glowing tuning fork, and the ooze vanishes in a reddish glow, leaving a vacuum that causes water to rush in suddenly with a popping noise. A bit of sulphur spreads in the water where the ooze once was....

    The ooze is gone for good. What next?

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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 79/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours)
    Concentrating: Summon Fey (1 hour)

    By the time Abi catches up, the ooze has already been disappeared. She'd been all ready to start blasting, and she's left a touch disappointed, though the fact they got rid of it so fast was probably a good thing. "GOOD WORK EVERYONE!" She yells, since water is typically difficult to hear through. "I'D LIKE TO STAY AT THE BACK THOUGH, SO IF YOU COULD STAY IN FRONT OF ME, THAT'D BE SUPER!" She will, however, not stay so far away next time. "Take point again please, both of you." She telepathically calls to Tagar, who guides the (mildly ooze-touched) summoned spirit forwards to investigate further along the passage.

    Spoiler: OOC
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    Fey takes 19 damage, 31/50 remaining.


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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: -

    Armariel let go of his spell and endured the moment of tiredness

    "I'll take point again, but Thoradin, you stay close - your halo is pretty awesome."

    Still holding the glowing sword in front of him, Armariel began squeezing through the gap to the room behind.

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    Default Re: [5e] 14th level module test drive IC

    Squeezing past the fallen blocks, Armariel, Tagar, and the fey spirit find themselves in a narrow 5’x10’ space next to a pair of closed stone doors ornately carved with hammers and stars. This is the end of the hallway.
    The handles are carved to resemble paired hammers, and one of the stars near the center of the carving has a small opening in it, perhaps for a key of some sort.

    You don't think you've seen anything in the temple that would fit as a key.

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: -

    Armariel squatted in front of the door, pulling out his All-Puprose-Tool and took a hard look at the setup

    Spoiler
    Show

    Guidance on myself for both checks:

    Investigation
    (1d20)[13]+11+(1d4)[4]
    Locksmithing
    (1d20)[15]+16+(1d4)[1]



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    Default Re: [5e] 14th level module test drive IC

    (is Locksmithing a skill?)

    There are runes related to lightning scattered around the door, but concentrated around the lock. You could take a few minutes to deface them, or you could probably dispel them.

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    Default Re: [5e] 14th level module test drive IC

    Armariel went carefully about to disarm the runes

    Spoiler
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    Locksmithing = Thieves' Tools


  16. - Top - End - #406
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    Default Re: [5e] 14th level module test drive IC

    Taking several minutes, Armariel carefully defaces the lightning runes. He then inserts his thieves tools, and with extreme skill, bypasses the lock despite the arcane protections designed to make it harder to lock.

    Spoiler
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    DC 20, +10 from Arcane Lock, and you beat the DC!


    As soon as the lock turns, the force holding the doors shut vanishes. They fly open suddenly, revealing a room that, until now, was not flooded. Water rushes in with a roar, carrying along anyone nearby who can't grab onto someone.

    Spoiler
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    Anyone between the rockfall and the door must make a DC 18 Strength save to grab something, or be carried 20’ into the room, slamming into the far wall and taking (1d6)[6] falling damage plus being knocked prone.
    Armariel (1d20+6)[11] Flash of Genius @ +6 gets you to a 17. Thoradin is more than 10' away, so still a failure.
    Tagar (1d20)[15]
    Fey (1d20)[9]



    Air bubbles out into the corridor, and the room floods to 5’ deep in a matter of moments, but stabilizes at that level, rendering everything difficult terrain.

    The room itself is roughly U-shaped, with the double doors the party entered at being at the bottom of the U. A pair of suits of armor on stands stand at the inner corners of the U with sheathed blades. On the right side of the room are shelves containing silver-plated ceremonial objects as well as a number of small chests, caskets, and boxes. On the left side of the room are some racks and stands holding armor, clothing, and the like.

    However, at the intrusion of water and the PCs, the two armored suits draw their blades, which seem like dark voids to the eyes of any who can see them. The suits then stop moving, but the blades move about freely, attacking. One carves through Tagar, then cleaves the summoned fey cleanly in half, causing it to dissipate.

    The other blade strikes twice at Armariel, slicing gaping rents in his armor.

    Spoiler
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    Blades target anyone who fell into the room first, then move outwards to next closest targets.
    everyone who fell into the room is prone, so advantage applies
    Blade 1
    Attack (1d20+18)[19] for (4d12)[23] force damage. Crit (8d12)[50] Tagar is hit for 23 damage and killed
    Advantage if it applies (1d20+18)[21]

    Attack (1d20+18)[20] for (4d12)[24] force damage. Crit (8d12)[48] Fey is critted for 72 damage and killed
    Advantage if it applies (1d20+18)[37]

    Blade 2
    Attack (1d20+18)[34] for (4d12)[29] force damage. Crit (8d12)[77] hit for 29
    Advantage if it applies (1d20+18)[29]

    Attack (1d20+18)[28] for (4d12)[30] force damage. Crit (8d12)[48] hit for 30
    Advantage if it applies (1d20+18)[23]


    Spoiler: Map
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    Armariel is prone


    => Arm, Abi, Dam
    Last edited by J-H; 2022-12-09 at 02:01 PM.

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 64/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: -

    Armariel groaned. Hitting the wall head first and getting carved up by some kind of rift in space, formed like a blade...

    "Watch out, those are Blades of Disaster"

    Armariel didn't hesitate and tried to unravel at least one of the killer spells before it could cause more harm.

    Spoiler
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    Dispel magic on the spell closest to the others

    (1d20+6)[22]




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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 79/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Elemental Gift (10 mins)
    Concentrating: --

    Abi doesn't know what black blades of disaster are but they sound suitably ominous, and they certainly took care of both Tagar and her summoned spirit in swift order. What she does know - without knowing how she knows it - is that her arsenal of incredible spells are unlikely to be of much use against them. But others might! And she could help them get there. She sets herself afloatin' once more, and hovers up behind Thoradin, tapping him on the shoulder.

    They vanish in an instant, reappearing past the debris and blockages. "I don't know how to solve this but I hope you do!" She says, floating further up away from the danger.


    Spoiler: Actions
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    Bonus Action: Elemental Gift for fly speed.
    Move: Spend 15ft to move adjacent to Thoradin
    Action: Dimension Door herself+Thoradin just into the room, but not within OA range of the blades - kinda 1N+1NW of the b2?
    Remaining move: Fly up as high as possible (up to 15ft)


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    Default Re: [5e] 14th level module test drive IC

    Thoradin startles at Abi appearing above and behind him, Announce yers--! She taps him and suddenly they are in the room with Armariel and a floating blade of utter darkness ahead of them. The dwarf glowers at her as she floats away. He nods at Armariel, who expertly dispelled the other blade. I'm not as handy as ye all are with magick, but I can try this one. He spits on his hands and rubs them together, and says a quiet prayer to the All-Father to banish this foul magic from a once holy place.

    Spoiler: Dispel Magic
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    Dispel Magic - (1d20+3)[5]

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 64/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: -

    "Well, at least you tried. Though your talents would have been better used to destroy the artifact creating these forceblades"

    Armariel spat some blood into the water, while getting back on his feet.

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions: --
    Concentrating: --

    Damian kept his cool. Understanding what the spell "Blade of Disaster" meant, he knew his ability to influence the force construct were pretty slim. Instead he focused on finding the source of the spell


    Spoiler: OOC
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    Using Detect Magic and making an Arcana Check to detect what is casting and maintaining the spell

    (1d20+15)[23]



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    Default Re: [5e] 14th level module test drive IC

    Armariel's magic affects one of the blades, the one not engaging him. It warps, bends, and twists, curving upon itself and shrinking until it became a mere dot in space, and then vanishing. Abi teleports herself and Thoradin into the room, keeping herself above-water, near the 10' high ceiling. Damian agilely pulls himself past the rockfall trap, and scans the room.

    "The armored statues - Armariel, the one near you is glowing with magic!"

    The blade near Armariel slices at him twice before, cutting grooves of nothingness into the water that close behind it with a slapping noise.
    Spoiler: schingggg
    Show

    Attack (1d20+18)[20] for (4d12)[14] force damage, on a crit (18-20 on dice) add (8d12)[56]
    Attack (1d20+18)[29] for (4d12)[13] force damage, on a crit (18-20 on dice) add (8d12)[62]


    Everyone is in the room or past the rockfall and next to the entrance with view of the blade except Ali.

    => Ali, then Thoradin's dispel fails, then Arm, then Abi, the Dam

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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 79/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Elemental Gift (10 mins)
    Concentrating: --

    Knowing very little about the blades besides that her bolts of wood and stone wouldn't impact on them, she instead opts to target the next most obvious things: the armour. With a wave of her rod, she draws the flecks of stone together from the surroundings and launches them at the suits of metal. Perhaps it would do nothing, but she had to do something.


    Spoiler: Actions
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    Bonus Action: None
    Move: Not sure if moving away/higher is possible, but if so she'll do so while staying within sight lines.
    Action: Eldritch Blast on the armour closest to the remaining blade.
    Beam 1: (1d20+13)[14] Actually 30 from OOC thread reroll. Damage: (1d10+5)[14]
    Beam 2: (1d20+13)[14] Actually 29 from OOC thread reroll Damage: (1d10+5)[14]
    Beam 3:(1d20+13)[23] Damage: (1d10+5)[15]

    +5 magical bludgeoning damage on the first hit. No knockback on these.
    Last edited by Amnestic; 2022-12-15 at 05:29 PM.
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 64/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: -


    Armariel pointed at the other blade, trying to disrupt its pattern, but the spell dissipated before making contact.
    "Curses, that should have worked!"

    Armariel had gotten back on his feet, and tried to defend against the inevitable next attack with his battered shield, as best as he could.

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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 58/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -
    Uncharacteristically for Ali, they only pointed their staff at the blade and enclosed it in a wall of force.

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions: --
    Concentrating: --

    Damian misty stepped next to the statue, trying to deactivate the artifact.


    Spoiler: OOC
    Show


    Using Thieves' tools to deactivate the trap

    (1d20+11)[15]


  27. - Top - End - #417
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [5e] 14th level module test drive IC

    Ali creates a sphere of force around the remaining blade. Thoradin and Armariel both attempt to dispel it, but are unable to do so. Abi blasts the suit of armor closest to the active blade (48 damage), causing it to rock in place as holes appear in it. It still stands - odd for empty armor.

    Damian teleports next to it, but cannot find any opening for tools or any switches, levers, or other apparent controls to interface with.

    The sword-like rift in space passes through the Wall of Force unhindered, moving in a direct line for Abi, where it attempts to run her through twice, causing substantial bleeding as cloth and armor and flesh simply disappear wherever it cuts.

    Spoiler
    Show

    Attack (1d20+18)[27] for (4d12)[37] force damage, plus (8d12)[68] on crit (18-20)
    Attack (1d20+18)[33] for (4d12)[34] force damage, plus (8d12)[55] on crit (18-20)


    => Ali, Tho, Arm, Abi, Dam
    Last edited by J-H; 2022-12-23 at 08:58 AM.

  28. - Top - End - #418
    Firbolg in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 8/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Elemental Gift (10 mins)
    Concentrating: --

    Pain ripped through her body as the blade passed through it. Clearly whatever she'd done had gotten its attention. "It didn't like that!" She calls out, spitting up some blood. The liquid drips down the distance the gap between her and the floor, and she gives chase, launching another barrage of stone bolts at the armour, trying to bring it down before she had another chunk lopped out of her.


    Spoiler: Actions
    Show

    Bonus Action:
    Move: Straight down and towards the armour - not got the map to work with at work (thanks firewall) but mostly she doesn't want to take fall damage if the blade keeps on her. I'm pretty sure it shouldn't get an OA on her?
    Action: Eldritch Blast on the armour closest to the remaining blade.
    Beam 1: (1d20+13)[15] Damage: (1d10+5)[6]
    Beam 2: (1d20+13)[19] Damage: (1d10+5)[6]
    Beam 3:(1d20+13)[15] Damage: (1d10+5)[12]

    +5 magical bludgeoning damage on the first hit. No knockback on these.

    My gloating about natural 1s last turn has given me two natural 2s instead this turn. Truly the dice gods are tricksters.
    Last edited by Amnestic; 2022-12-23 at 09:46 AM.
    DMing:
    Iron Crisis IC | OOC
    Brightmore IC | OOC
    Cyre Red IC | OOC
    Cyre Blue IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  29. - Top - End - #419
    Titan in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Abi's blast is enough to cause the suit of armor to collapse. When it does, the animated blade winks out of existence, no longer sustained by magic.

    With that, the room seems safe and at peace, aside from being flooded.

    On the right side of the room are shelves containing silver-plated ceremonial objects as well as a number of small chests, caskets, and boxes. On the left side of the room are some racks and stands holding armor, clothing, and the like.

    The gold and jewelry side of the room holds silver and mithril ceremonial objects worth 500gp, as well as a number of small chests and caskets containing further wealth (20 minutes of investigation and math reveals an additional 4,000gp in gems, gold, and silver, weighing a total of 200 lbs.), as well as a silver box holding 1,000gp in diamond dust.

    The other side of the room contains several decorative weapons and jeweled accessories (bracers, shoulderpads, etc.) worth 500 gold in total… as well as a robe that glows faintly, a cloak, and a wand.

    Identification will reveal these to be a Mantle of Spell Resistance, a Robe of Stars, and a Wand of Fear.

    You have stopped whatever foul plans were afoot, you have avenged the citizens of Eastram, and you are also substantially wealthier. Success!

    The End
    Last edited by J-H; 2022-12-23 at 10:13 AM.

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