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  1. - Top - End - #271
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    Default Re: [5e] 14th level module test drive IC

    Thoradin hears the noise of armor shifting position, as well as loud breathing and the sound of a beard scratching against plate armor.

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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 114/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    I don't hear anything here, Thoradin whispers to the others, what about that door?


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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 93/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    Armariel shrugged:
    "Lot's more where those came from",
    and proceeded to hammer another spike to the door, preventing it from opening.
    "We take care of them one after the other."

  4. - Top - End - #274
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 114/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin nods to the elf and waits for Armariel to rejoin him. He then opens the only door left without a spike in front of it and steps in.

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    Damian says quietly: - Let me look first, - and examines the doors, searching for traps and traces.

    Spoiler: OOC
    Show

    (1d20+12)[32] - Perception, min 22
    (1d20+15)[33] - Investigation, min 22

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    Default Re: [5e] 14th level module test drive IC

    Damian does not find any indication of traps.

  7. - Top - End - #277
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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    - Seems clear. We're good to go, - in the same quiet manner says Hoster, and right after these words disappears in shadows.

    Spoiler: OOC
    Show

    (1d20+16)[22] - Stealth, minimum 26

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 93/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    Armariel took position, shield high and his constructs ready.
    "Once more into the breach, my friends."

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    Default Re: [5e] 14th level module test drive IC

    Spoiler: Initiative
    Show

    Init rolls done OOC. Initiative starts when Thoradin pulls the door open. Nobody is surprised, as the party has been very un-subtle, so it's a straight initiative contest. Abi is first up, but also out of line of sight, so not positioned to act/react on anything unless she moves up to cluster with everyone else, which has explicitly been a "not doing."

    21 Abi
    21 Grg
    15 Arm
    13 ??
    13 Ali
    12 Dam
    11 ??
    11 Tho
    9 Tagar
    5 ??
    3 ??


    Thoradin pulls the old door open, revealing what appears to be a large room that continues out of sight to his left. It's lit with eerie bands of red and yellow light from what look almost like stained glass windows running from the floor to the ceiling. The room as a whole is 30' high, and it's about 60' across to the other side.

    The door opens onto a slightly sloped wooden balcony, ornately carved and decorated, with some decrepit wooden seats shoved up against the back of the balcony. From the context and his familiarity, Thoradin believes that this balcony, and the matching balcony on the other side, would probably have been reserved for royalty or other high-ranking individuals, giving them a clear view and some privacy during ceremonies.

    However, most temples of Moradin don't also come with ghouls on the balconies. In this case, there is a greater ghoul and a ghast on the balcony near Thoradin, and another on the farther balcony - the door of which Armariel recently spiked shut. The musclebound greater ghoul's eyes gleam as it snarls and moves to try to kill Thoradin, blocking the door in the process.

    Spoiler
    Show

    Claw (1d20+7)[15] for (1d6+4)[10] slashing damage; DC 14 Con save on hit or paralyzed 1 min (1d20)[8]
    Claw (1d20+7)[15] for (1d6+4)[5] slashing damage; DC 14 Con save on hit or paralyzed 1 min (1d20)[10]
    Bite (1d20+7)[26] for (2d6+4)[9] slashing damage; Thoradin is immune to disease


    Spoiler: Map
    Show




    => Amariel
    Last edited by J-H; 2022-09-24 at 11:39 AM.

  10. - Top - End - #280
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    Armariel had expected something like this, but wasn't quick enough to prevent the attack.
    "Hey, keep your filthy paws of him!"
    Just as he cried out, Armariel triggered his usual volley against the ghoul


    Spoiler
    Show


    Lightning thrower:
    (1d20+13)[14], damage (1d6)[2]+10, if crit (1d6)[3]
    (1d20+13)[18], damage (1d6)[1]+10, if crit (1d6)[4]

    if hit (1d6)[1], if crit (1d6)[4] Lightning

    Tiny servants:
    (1d20+8)[16], damage (1d6)[5]+6, if crit (1d6)[1]
    (1d20+8)[20], damage (1d6)[3]+6, if crit (1d6)[5]
    (1d20+8)[11], damage (1d6)[1]+6, if crit (1d6)[2]

    Bonus Action: Magic stone

    32 damage - pretty pathetic

    Last edited by Pyrophilios; 2022-09-25 at 12:11 PM.

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    Default Re: [5e] 14th level module test drive IC

    Armariel shoots at the greater ghoul, doing some damage. He and Thoradin see the ghast on the other balcony try to open the other door, then ram its shoulder against it. The door creaks, close to breaking.

    The ghast on the closer balcony moves closer, but can't get at Thoradin.
    Spoiler
    Show

    Athletics (1d20+3)[16]


    =>Ali then Dam
    Last edited by J-H; 2022-09-24 at 08:47 PM.

  12. - Top - End - #282
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    ClericGuy

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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 86/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    Alive powers up their staff and launches a blast of bright red energy toward the ghoul that now blocks the doorway in, knowing that until that thing is out of the way, they will not be able to destroy the rest of the enemies.

    Spoiler: Mechanics
    Show
    Cast Firebolt at the Greater Ghoul.
    Attack (1d20+14)[18]
    Damage (3d10)[19] (crit (3d10)[22])
    Last edited by Breitheamh; 2022-09-26 at 10:44 AM.
    Spoiler: My Homebrew
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  13. - Top - End - #283
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    Default Re: [5e] 14th level module test drive IC

    The ray of flame hits, and chars flesh, but the ghoul isn't returned to death yet.

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    Damian carefully waits for an opportunity to hit the ghoul from his spot, and when sees one, strikes the undead enemy.

    Spoiler: OOC
    Show

    Bonus - steady aim
    Standard - Booming blade on the ghoul
    (1d20+12)[31] - attack
    (1d20+12)[23] - advantage
    (3d6+7)[17] - thunder + piercing
    (6d6)[18] - sneak
    (3d6)[13] - if crit
    (6d6)[16] if crit

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    Default Re: [5e] 14th level module test drive IC

    Damian's blade slips past the doorframe and Thoradin, skewering the ghoul and ending it.

    =>Thoradin then Tagar
    Last edited by J-H; 2022-09-26 at 03:10 PM.

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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 101/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Crown of Stars (5, ~40 minutes) Armour of Agathys (25/25 HP, ~50 minutes)
    Concentrating: Summon Fey (~50 minutes)

    Tagar swoops forward, flapping his tiny wings and swirling around the head of the next undead in line to get stabbed, re-deaded, mauled, slaughtered, mulched, down-for-the-counted, retaken by the Styx, dumpstered, forced to greet the Reaper, collapsed, severed from the threads of prophecy, and just generally taken care of, permanently, capiche?

    Spoiler: Tagar Actions
    Show

    Tagar flies in and uses Help against the nearest undead to grant initiative to the next attacker against it. Chances are because of Initiative that'll end up helping Abi but on the off chance she makes no attack rolls it'll carry over.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 105/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    The greater ghoul is on Thoradin as soon as he opens the door, but the dwarf has his shield up in time. Claws scrabble against the aegis, and then grip the upper edge of it as the ghoul pulls itself up and leans over the shield to bite Thoradin. Ahh!! Get it off me!! the dwarf lets out before the others burst into action and kill the ghoul. The dead weight slides to the ground and Thoradin steps into the room and directs a smite at the ghast before him, None that trespass against Moradin will be left unpunished!!

    Spoiler: Turn 1
    Show
    Move - Move adjacent to the ghast. I am not sure if the ghast moved right behind the greater ghoul, but Thoradin will move around it (staying within reach) so as not to block his allies if need be.
    Action - Attack Ghast
    Attack 1 - (1d20+13)[26]
    Damage - [roll]1d8+1d8+8[/roll]
    Extra Attack - (1d20+13)[29]
    Damage - [roll]1d8+1d8+8[/roll]

    Divine Smite (level 1 spell vs Undead, 3d8) - (3d8)[14]

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    Default Re: [5e] 14th level module test drive IC

    Thoradin's smiting strike obliterates the ghast, causing its upper torso to vanish in a flare of holy light. Looking down from the balcony towards the rest of the room, he sees, at the far end, where a priest would have stood long ago, the altar of Chauntea. It's a great stone bowl-and-base reinforced and wrapped in bronze. A heavily armored figure with mace and shield stands before it, and two of the rune-carved ghoul priests flank it. Puddles of inky black fluid are on the stone around it the altar.

    Between the party and the altar stand two greater ghouls. There’s also one door on each side of the room, not too far from the entryway, noticeable mostly because they are cut into stone columns that form a break in the stained-glass style illumination.

    The priests at the back of the room rasp out spells, causing a pair of red-glowing skull symbols to form in midair. One forms near the greater ghouls and the armored warlord in the middle of the room. The other flares into existence by the door, casting a reddish light upon Thoradin, Tagar, Armariel, and Damian. Any open wounds they have seem to open further.
    Spoiler
    Show

    IF you are below maximum hit points, this spell affects you. If you are at full health, it does not.
    Blood Flows Faster(6d12)[35] necrotic damage, Con DC 13 for half damage.


    Spoiler: Map
    Show




    => Abi

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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 101/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Crown of Stars (4, ~40 minutes) Armour of Agathys (25/25 HP, ~50 minutes)
    Concentrating: Summon Fey (~50 minutes)

    Clearly the battle was joined, and Abi wasn'tabout to let everyone get hurt while she stood to the side. "Get in there! Take 'em down!" She calls to her fey as she moves on her tiny legs, taking in the battlefield with a glance. A bead of light still circling her flies off to strike at the closest ghoul, quickly followed by her teleporting fey who slashes at it with its tiny, magical shortsword.

    Deciding that the priests at the back were the scariest - spellcasters are just the worst - she holds her pactrod aloft and then points it forward with a call of "Burst!" A swirl of psychic energy appears, crackling with purple bolts of lightning, before swiftly bursting out in an explosion that engulfs three of their foes. Spell delivered, she retreats back behind the door. While she was safeguarded against damage by her icy armour, she didn't want to take any risks, and if her attack made the enemies rush to her instead of facing the others - well, that'd be just fine too!

    Spoiler: Actions
    Show

    Move: To AE75, take my actions, then move up to AE73.
    Bonus Action: Crown of Stars (5->4) on D1. (1d20+13)[22] Tagar advantage: (1d20+13)[30] Damage: (4d12)[32] Crit if required: (4d12)[12]
    Action: Cast Synaptic Static on AA88. The 20ft radius means it hits P1, P2, and W.
    Damage: (8d6)[24]
    Int save rolls in that order, unmodified, DC21: (3d20)[2][15][1](18)

    Spoiler: Synaptic Static
    Show

    You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

    After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.


    Summoned Fey:
    Bonus Action: Teleport+Move to AB75.
    Action: Attack 1: (1d20+13)[14] Fuming Advantage: (1d20+13)[30] Damage: (1d6+8)[14] piercing + (1d6)[2] force.
    Attack 2: (1d20+13)[21] Damage: (1d6+8)[12] piercing + (1d6)[5] force.

    Crits if required: (4d6)[1][5][5][3](14)

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

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    Default Re: [5e] 14th level module test drive IC

    Abi runs onto the balcony, flings her spells at her foes, and retreats quickly! One of the Doresites calls out a warning.
    Spoiler
    Show

    From the middle of the balcony, you won't have line of sight to D1/D2 down at the double doors. Retargeted to Greater Ghoul 3, hit for 32.
    Similarly, I put the fey on the ground behind the Doresite rather than under the balcony based on line of sight for teleporting.
    I don't see anything in the entry indicating that the summoned fey's weapons are magical, so the non-Force damage dealt is halved. 7+2+6+5 = 20 damage

    Doresite uses a reaction to give W advantage on his INT save (1d20+2)[18]
    All 3 enemies take full damage from Synaptic Static unless he passes.

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    Default Re: [5e] 14th level module test drive IC

    The greater ghoul on the far balcony leaps across the gap between balconies, shattering a decrepit rail in the process. It lands, swipes at Tagar, then moves on to attack Thoradin.

    The two on the ground also run forward. One leaps up, snarling, and attempts to grab Thoradin, but he fends it off and it falls to the ground below.
    The other attacks the summoned fey, paralyzing and nearly killing the summoned warrior.

    Spoiler
    Show

    Gg2 attacks Tagar until Tagar is dead, then attacks Thoradin. Unfortunately Tagar is a living and hostile target sitting there! I feel bad about killing the familiar twice, but it's better to not be a living target near ghouls.
    Claw (1d20+7)[22] for (1d6+4)[10] slashing, DC 14 Con save or paralyzed (1d20)[5] hit, pretty sure this kills Tagar
    Claw (1d20+7)[18] for (1d6+4)[5] slashing, DC 14 Con save or paralyzed (1d20)[13] miss Thoradin
    Bite (1d20+7)[22] for (2d6+4)[15] piercing, DC 14 Con save vs disease or suffer some disadvantages (1d20)[11] miss Thoradin's AC 23

    Gg4 vs Fey AC 17 (5th level summon) 50hp
    Claw (1d20+7)[17] for (1d6+4)[9] slashing, DC 14 Con save or paralyzed (1d20)[17] save passed
    Claw (1d20+7)[26] for (1d6+4)[8] slashing, DC 14 Con save or paralyzed (1d20)[3] fail, paralyzed
    Bite (1d20+7)[17] for (2d6+4)[16] piercing, DC 14 Con save vs disease or suffer some disadvantages (1d20)[12] autocrit for +15
    total 48 damage, Summon Fey has 2hp left; saved vs disease

    Gg3 uses its movement to move 25', jumps vertically 11' to grab, then uses its vertical reach (7' more) to reach Thoradin. Two claws, two grapple attempts. If both fail, it falls to the ground and takes (1d6)[6] damage. If one succeeds, then it grabs hold of Thoradin and can also bite him. If it's hanging off of Thoradin and he's bearing his weight, that's an additional Athletics check to avoid being pulled over the edge. Let's say medium difficulty, DC 15?
    If he gets pulled over, he and the greater ghoul both take the d6 falling damage rolled earlier.
    Grapple 1 (1d20+7)[12] vs Thoradin (1d20+10)[18] Thoradin success
    Grapple 2 (1d20+7)[20] vs Thoradin (1d20+10)[29] Thoradin success
    If needed
    Claw (1d20+7)[21] for (1d6+4)[5] slashing, DC 14 Con save or paralyzed (1d20)[11]
    Bite (1d20+7)[20] for (2d6+4)[14] piercing, immune to disease
    Thoradin Athletics to not be pulled over by the weight of the ghoul (1d20+10)[17]



    Spoiler: Map
    Show




    => Armariel
    Last edited by J-H; 2022-09-27 at 10:33 AM.

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    Armariel stepped onto the balcony - or rather he pulled out his broom and flew over the balcony, as high as the ceiling would allow.
    Once there, he made a snap decision:
    "You three, stop mucking about, we'll get to you later"
    And with that he made a swirling vortex of colors appear above and in front of the altar, that hopefully would occupy the three creature's attention.
    Turning around, he aimed his shield with his constructs at the ghoul currently fighting with Thoradin. Once again, magic ball bearings soared through the air.


    Spoiler
    Show


    Movement object interaction: Pull out broom, fly to Z83 below the ceiling

    Action: cast Hypnotic pattern DC 21 Wisdom save

    Spoiler: Spell description
    Show

    You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

    The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.


    Tiny servants:
    (1d20+8)[9], damage (1d6)[2]+6, if crit (1d6)[1]
    (1d20+8)[22], damage (1d6)[1]+6, if crit (1d6)[4]
    (1d20+8)[21], damage (1d6)[4]+6, if crit (1d6)[6]

    Bonus Action: Magic stone

    Edit: 17 damage to Gg2

    Last edited by Pyrophilios; 2022-09-27 at 10:57 AM.

  23. - Top - End - #293
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    Default Re: [5e] 14th level module test drive IC

    The Tiny Servants bombard the ghoul with ball bearings. Armariel's spell fails to do anything to the ghoul warlord or priests, however.

    The ghast on the far balcony runs over and jumps onto the balcony where Thoradin is. The two doresite ghasts below pound at the door, knocking one side open as it heads out, heavy footsteps coming up the staircase giving its position away. One of them swipes at the summoned fey, causing it to discorporate.
    Spoiler
    Show

    Ceiling height 30', so Armariel's height is 25'.
    Balcony height is 15', so the top of the ghoul's space is at 20'. A jump allows it to reach him with claws, but probably not with bite.
    Ghast Grapple (1d20+3)[13] vs Armariel (1d20+5)[7]
    If the Ghast is successful, then it can bite (1d20+5)[17] for (2d8+3)[8]

    D1
    Athletics (1d20+8)[10]
    Athletics (1d20+8)[13]
    Doesn't knock the door open. Not interspersing turns, so he doesn't get to move this turn.
    D2
    Athletics (1d20+8)[23]
    Athletics (1d20+8)[23]
    If one breaks through on the first Athletics check, (1d20+7)[17] or (1d20+7)[9] to finish off the fey.
    Then moves through the door.


    Spoiler: Map
    Show



    Edit: Since Armariel is out of grapple range, I'm going to have Ghast 2 just jump across to the same balcony that Thoradin and Greater Ghoul 2 are on. It doesn't have enough movement left to attack afterwards. Armariel is in AF79 and Ghast 2 is in AB76.


    =>Ali then Dam
    Last edited by J-H; 2022-09-27 at 06:26 PM.

  24. - Top - End - #294
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions: Bladesinging
    Concentrating: --

    - Now that's an interesting meeting committee, - Damian hisses, while starting his blade technique and moving behind one of the ghouls, that surrounded Thoradin, -Hold on!, - adds he, almost habitually striking the undead with thunder-enhanced weapon.

    Spoiler: OOC
    Show

    Bonus - start Bladesinging
    Move - to AD75
    Standard - Booming blade on Gg2

    (1d20+12)[14] - booming you-know-what
    (1d20+12)[30] - advantage
    (3d6+7)[17] - piercing and thunder
    (6d6)[25] - sneak
    (3d6)[12] - if crit
    (6d6)[24] - if crit

  25. - Top - End - #295
    Ogre in the Playground
     
    ClericGuy

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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 86/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    Spotting the ghast coming up the stairs behind them, Ali focuses their mind on the enemy's potential existences, sending a paradoxical one screaming into the ghast's mind, breaking open the undead creature's susceptibility to embodying a different one.

    Spoiler: Mechanics
    Show
    Quickened Mind Sliver at the D2 Ghast
    Intelligence Save DC 20 or take (3d6)[10] Psychic damage and roll 1d4 against next saving throw.

    Then Cast Vortex Warp on the D2 Ghast
    Constitution Save DC 20 or be teleported to X86 (I'm pretty sure based on line of sight I can see that, and that it is within 90 ft)
    Spoiler: My Homebrew
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  26. - Top - End - #296
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [5e] 14th level module test drive IC

    The Doresite's hunger allows it to shake off Ali's first spell, taking no damage. Taking advantage of the sliver of a view through the door, Ali still manages to teleport the ghast back into the big room.

    Damian steps out onto the balcony, casting magic on his blade. The greater ghoul just barely manages to knock the blow askew.

    You all hear a creaking, groaning sound that swiftly turns to snaps and cracks, as the balcony lurches underfoot. Apparently the weight of just one additional person, however lightfooted, was too much. It gives way under the feet of Thoradin, Damian, and the two undead trying to eat them, sending them all tumbling to the ground floor with a terrific crash. Try as they might, every person and undead on the balcony loses their balance and falls prone as it shatters upon hitting the floor.

    Spoiler
    Show

    4 creatures on the balcony, balcony collapses and falls 15'.
    Fall damage is (1d6)[2] for everyone.
    The balcony area is now difficult terrain.
    Acrobatics DC 18 to avoid falling prone with the impact and destruction of the surface you're standing on.
    Thoradin (1d20-1)[11]
    Damian (1d20+6)[10]
    Greater Ghoul 2 (1d20+2)[5]
    Ghast 2 (1d20+3)[4]
    Last edited by J-H; 2022-09-30 at 02:56 PM.

  27. - Top - End - #297
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [5e] 14th level module test drive IC

    The armored figure gives a growling laugh and walks over to the doresite ghast so recently teleported. Its armored head turns towards the open balcony door, and the creature's grey cape reaches out to wrap around both of them, as they appear with a puff of grey smoke just inside the door.
    Up close, you can see that this is no necromancer. This undead’s eyes burn with an unholy flame, and its mouth is unnaturally wide, full of sharp, bloodied teeth. It is clad in black spiked armor. In one hand it wields a skull-headed mace covered in spikes, and in the other it bears a shield made out of a wyvern’s skull.

    It opens its mouth wide and gives a primal scream of...hunger. Unending hunger. The stomachs of everyone within 30' twist and growl.

    It then strides forward, aiming towards Ali - until it passes the corner and sees Abi. The hungering warlord smoothly turns and strikes at down at her with its mace, but misses as it strikes her after-image.

    Spoiler: Mechanics and everyone's saves
    Show

    Move 20'
    Cape of the Mountebank Dimension Door w/ 1 passenger to AG75/AH75
    Aura
    Move 10'
    One attack only (multiattack prevents the full routine)

    Aura of Hunger. Living creatures within 30’ must make a DC 18 Charisma save. On a failed save, they take 4d6 necrotic damage, and must use their reactions to move up to half their speed towards the closest living target and make their normal melee attack against it. On a successful save, they take 2d6 necrotic damage. A creature reduced to 0hp or killed by this aura will immediately rise as a Greater Ghoul upon dying.

    (4d6)[16] necrotic damage, half on save
    Charisma saves for half damage and to avoid moving up to half speed to the closest living target and melee attacking it, if they can reach it.
    Thoradin (1d20+13)[20]
    Damian (1d20+1)[3]
    Alive (1d20+13)[15]
    Abigail (1d20+11)[16]
    Armariel (1d20+2)[4]

    Mace of Drinking vs Abi. Disadvantage due to Cloak of Displacement. +2 to hit from ghoul priest spell. Total 15, miss!
    (1d20+15)[28] or (1d20+15)[18] MINUS (1d6)[3]
    Damage (1d6+7)[11] bludgeoning, (4d6)[17] necrotic, heal for half the necrotic dealt.

    INT save to clear Synaptic Static (1d20+2)[6] minus (1d6)[3]


    Spoiler: Map
    Show



    =>Reaction Hunger move/attacks: Damian, Alive, Abigail, Armariel: Move up to half your speed towards the closest living target and attack it with your usual melee attack.
    => Thoradin
    Last edited by J-H; 2022-09-30 at 03:15 PM.

  28. - Top - End - #298
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 110/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    Armariel felt the unholy compulsion. He knew it was wrong, and yet he saw himself descend and just take a bite out of Thoradin's exposed ear. As soon as he tasted the blood, the compulsion faded, leaving him with a sick feeling and a very irrate dwarf.
    "Oh gods, I'm so sorry! You taste terrible!"
    In the process he dropped on the ghoul next to Thoradin, ramming his armored shins into the creature's back - not that it did much.

    Last edited by Pyrophilios; 2022-10-01 at 04:52 AM.

  29. - Top - End - #299
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 101/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Crown of Stars (4, ~40 minutes) Armour of Agathys (9/25 HP, ~50 minutes)
    Concentrating: --

    Overwhelmed by a sudden urge to hit something that complains, Abi stomps past the smelly warlord with his dumb mace and idiot face and swings a fist at Ali.

    Spoiler: Actions
    Show

    Reaction Move: To AG73.
    Unarmed Strike Attack roll: (1d20+4)[9] Damage: 0. Abi can't hurt people with her fists.

    (if you want her to bonk with her pact rod, it'd be (1d4-1)[1] damage and only a +2 on the attack roll because it's improvised)
    Last edited by Amnestic; 2022-09-30 at 04:07 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  30. - Top - End - #300
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 110/126
    PP: 22 PIv: 25 PIs: 17
    Conditions: Bladesinging
    Concentrating: --

    A wave of filth passes through Damian's mind, and he, unable to resist, stands up, gritting his teeth, moves to Thoradin, and hits him with bare fist.

    Spoiler: OOC
    Show

    (1d20+4)[21] - friendly fire!
    1-1 = 0 damage, unfortunately

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