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  1. - Top - End - #61
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [5e] 14th level module test drive IC

    The greater ghoul falls under your combined blows, its torso pulverized and its skull crushed.

    (Warhammer hits for 38, EB for 36, it's dead - the fey could retarget but has no targets in the room at the moment.)

    => Damian's up next.

  2. - Top - End - #62
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 19 HP: 106/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    Damian stands quickly, checking his wounds, and nods to his friends, thanking for help. Then he listens, if there are any more of enemies left.

    Spoiler: OOC
    Show

    (1d20+12)[32] - Perception, seeing enemies, minimum 22

  3. - Top - End - #63
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: --


    "Careful, there's another one down there! Armariel called out when the large undead went down. The chaos of battle made it hard to keep an eye on everything. What he really needed was an extra pair of hands as well as an extra brain. "Reload!" He commanded his mechanical minions through their telepathic link.



    Spoiler
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    Forgot to mention Bonus action: command Tiny servants to get some more ballbearings from the bag of holding


  4. - Top - End - #64
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    Default Re: [5e] 14th level module test drive IC

    The Doresite ghast drops down from the temple roof, landing with a thud, and runs towards Ali, bringing a foul stench of death and rot with it.

    Spoiler
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    The Doresite ghast takes (3d6)[9] falling damage from jumping off the temple, lands skillfully (rolled OOC), and dashes.

    Foul Stench. Any creature that starts its turn within 15’ of the ghast must succeed on a DC 15 Constitution saving throw or be Poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this ghast’s stench for 24 hours.


    Meanwhile, in the tavern, another musclebound ghoul charges up the stairs, now that its lessers are gone. It turns the corner, glances around, and goes for the lesser-armed Damian. He skillfully evades two of its bestial blows, taking only a minor injury.
    Spoiler
    Show

    GG is now in U105. I don't think it provoked any OAs or readied actions.
    Claw (1d20+7)[12] for (1d6+4)[5] damage, elf so no paralysis
    Claw (1d20+7)[24] for (1d6+4)[5] damage, elf so no paralysis
    Bite (1d20+7)[10] for (2d6+4)[10] damage, The victim must make a DC 14 Constitution save against Disease. On a failed save, the victim suffers disadvantage on saving throws against disease, poison, and paralysis until they complete a long rest or are treated with Lesser Restoration or Remove Curse.

    =>Armariel, Ali, Thoradin, Abi, Damian in that order
    Last edited by J-H; 2022-07-11 at 09:46 PM.

  5. - Top - End - #65
    Troll in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: --


    "Hey, you big brute, ignore me at your peril."
    Armariel stepped back, ignoring the risk of retaliation and brought his lightning orb to bear. As the flash died down it was followed up by another hail of ballbearings.


    Spoiler
    Show

    Drawing an opportunity attack by stepping five feet away
    Firing lightning launcher twice.
    (1d20+13)[22], damage (1d6+8)[14],if crit (1d6)[3]
    (1d20+13)[32], damage (1d6+8)[14],if crit (1d6)[4]

    If one attack hits, bonus lightning damage (1d6)[3]

    Tiny servant magic stone attack
    (1d20+8)[16], damage (1d6+6)[11],if crit (1d6)[5]
    (1d20+8)[12], damage (1d6+6)[10],if crit (1d6)[4]
    (1d20+8)[18], damage (1d6+6)[7],if crit (1d6)[1]


  6. - Top - End - #66
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    ClericGuy

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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 86/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    "He who smelt it dealt it!" Alive exclaims, going slightly cross-eyed for a moment at the horrific stench before giggling maniacally as they push through the noxious fumes attempting to get into their nostrils.

    Ali's eyes glow bright blue for a moment, as they channel energy through their staff, which they raise up to their shoulder, getting ready to swing for the fences, and with a mighty baseball swing upward, they shout, "Piñata!" and attempt to send the Ghast up 20 feet into the air, to leave it there Levitating.

    Spoiler: If the Ghast fails its save against Levitate
    Show
    Ali then moves back away from the suspended undead monster, closer to Abi, and calls over to their friend, "Wanna take a few swings?"


    Spoiler: If the Ghast succeeds on its save against Levitate
    Show
    But their spell is resisted, and Al looks up into the creatures eyes, confuddled a bit, and pouts "You don't wanna play with me?" as they back away, about 15 feet toward Abi.


    Spoiler: Mechanics
    Show
    Use Tides of Chaos to gain advantage on the save, then use 2 charges from the staff to cast Levitate (DC 20 Constitution Save or be Levitated 20 feet off the ground). Then Move 15 feet away toward Abi.
    Last edited by Breitheamh; 2022-07-12 at 01:57 PM.
    Spoiler: My Homebrew
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  7. - Top - End - #67
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 130/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin moves to the greater ghoul and slams his hammer down.

    Spoiler: Turn 2
    Show

    Move - Move adjacent to Greater Ghoul
    Action - Attack Greater Ghoul
    Attack 1 - (1d20+13)[32]
    Damage 1 - (1d8+8)[12] + Improved Divine Smite, Radiant - (1d8)[4]

    Extra Attack - (1d20+13)[14]
    Damage 2 - (1d8+8)[16] + Improved Divine Smite, Radiant - (1d8)[5]

    Steeltusk is outside so if the ghast is giving issues that's an ally that can assist. Not sure how unmounted mounts are handled but if he can assist I figured I'd mention it.


  8. - Top - End - #68
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Elemental Gift (10min)
    Concentrating: Summon Fey (1 hour)

    The inside team - her loyal wood-fairy included - seemed to have the remaining undead well in hand, so Abi follows Ali's yell and floats back outside, sweeping her rod up once more. When the energies coalesce this time, it's not of the wood inside the tavern but of the stone ground beneath their feet. Instead of the thin bolts, these stones are little more than rounded rocks for throwing, and they fly across the battlefield to throw the ghast back from her allies and keep the disgusting creature at range.

    Spoiler: Actions
    Show

    Move: Fly back outside.
    Action: Cast Eldritch Blast on the ghast. Using Repelling Blast (10ft knockback per hit) to negate some of its dashing it did.

    (1d20+13)[27] Damage: (1d10+5)[15] Force
    (1d20+13)[25] Damage: (1d10+5)[12] Force
    (1d20+13)[28] Damage: (1d10+5)[15] Force

    If any of them hit, the target also takes 5 (magical) bludgeoning damage from Genie's Wrath (but only once per turn).

    Potential critrolls if necessary: (3d10)[3][4][5](12)

    Fey Actions:
    Bonus Action: Fey Step to keep pace with the GG.
    Action: Attack 1: (1d20+13)[31] Fuming Advantage: (1d20+13)[15] Damage: (1d6+8)[14] piercing + (1d6)[3] force.
    Attack 2: (1d20+13)[31] Damage: (1d6+8)[9] piercing + (1d6)[5] force.

    In the unlikely event of any crits, some extra d6 rolls: (4d6)[1][6][6][6](19)


    Spoiler: Summon Fey Stats
    Show

    AC: 17
    HP: 40/50
    Speed: 40ft
    Str 13 (+1) Dex 16 (+3) Con 14 (+2) Int 14 (+2) Wis 11 (+0) Cha 16 (+3)
    Condition Immunities: Charmed
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Sylvan, understands the languages you speak
    Proficiency Bonus: +5

    Multiattack: 2 attacks
    Shortsword. Melee Weapon Attack: +13, reach 5 ft., one target. Hit: 1d6 + 3 + spell's level (5) piercing, + 1d6 force damage.

    Bonus Action:
    Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood.
    Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
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    Master Homebrew Index (5e)

  9. - Top - End - #69
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 19 HP: 101/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    Grimacing from a new, small, but noticeable injury, Damian meets the ghoul with his rapier, intending to end the creature's life. Or, better say, lack of it.

    Spoiler: OOC
    Show

    BA: Steady Aim (speed=0 and advantage on attack)
    (1d20+12)[27] - Attack1
    (1d20+12)[30] - Attack2
    (1d8+7)[15] - damage
    (6d6)[19] - sneak

  10. - Top - End - #70
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    Default Re: [5e] 14th level module test drive IC

    Armariel blasts the ghoul twice with lightning (31 damage), then two magic stones hit, cratering its flesh for another 18 damage. Thoradin smites the ghoul with his hammer, but misses his followup attack (16 total damage). Abi's summoned fey takes advantage of the ghoul's distraction, landing two hits that finish it off while Damian is dodging and lining up his attack.

    Outside, Ali floats the doresite into the air; Abi then blasts the pale ghast back 30' with 3 blasts (42 damage).

    Once it's been rendered helpless by flight, the party can easily finish it off.
    => Party, what's next?

  11. - Top - End - #71
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Elemental Gift (10min)
    Concentrating: Summon Fey (1 hour)

    "Phew, that wasn't...too bad. Glad there wasn't more though!" Abi bobs slightly as she shifts back and forth. "Should we keep sweeping the building? Might be some other survivors locked themselves away from the ghouls." Tagar would be back before long with a report on the rest of the town, so taking their time to make sure everyone was okay seemed the best plan to her ears at least.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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    Master Homebrew Index (5e)

  12. - Top - End - #72
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: --


    "Yes, we still need to find clues on what exactly is going on here. Maybe some information about the altar."
    Armariel gestured towards the tavern
    "Also, conserve your strength - we are dealing with a horde situation. Keep your big guns for the keystone of this army."
    He turned to finish searching the ground floor before turning towards the cellar.

    Spoiler
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    I'm keeping the Tiny Servants loaded with magic stones and readied actions.

  13. - Top - End - #73
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    Default Re: [5e] 14th level module test drive IC

    Abi's familiar, Tagar, returns, having not seen any movement or signs of other survivors.

    Armariel checks out the ground floor in more detail, and doesn't find anything that goes against his initial assessment.

  14. - Top - End - #74
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 130/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Well done, everyone, Thoradin says. He peeks into the stairs to the cellar and says, I wonder what they were after... before heading down into the cellar to investigate.


  15. - Top - End - #75
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    Default Re: [5e] 14th level module test drive IC

    The basement is smaller than the upper floor, but still sizeable at about 50'x40'. The two thick stone columns in the middle supporting the ground-level floor, and the deep wooden shelves wrapped around the pillars and running along all the walls, make it relatively cramped. Thoradin's darkvision reveals barrels of food (some broken open), salted meat, what looks like a few hanging hams that have been torn down and gnawed on, other foodstuffs, and a couple of very dead bodies that appear to have been the main focus of the ghouls' activity before they came upstairs.

  16. - Top - End - #76
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: --


    "Seems like hiding in the cellar was not a good place to hide."
    Armariel kneeled on the ground, investigating the bodies.

    Spoiler
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    Investigation

    (1d20+6)[18]

  17. - Top - End - #77
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    Default Re: [5e] 14th level module test drive IC

    They've been chewed up pretty badly and messily, but it looks like they were wearing nightclothes. Nothing fancy like a wealthy noble would have worn, but not rags either. No sign of weapons or armor.

  18. - Top - End - #78
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    ClericGuy

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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 86/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    Alive looks for candy in the dead ghast that they had hung in the air while everyone took whacks at it. Probably too long, honestly, and then facepalms with massive force.

    "Dammit!!" they yell, "I missed an obvious Cheers joke during the fight! Hey, my bad, guys!"

    They then go back to trying to study the drag marks outside the temple, trying to figure out if they lead anywhere interesting.
    Spoiler: My Homebrew
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  19. - Top - End - #79
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Elemental Gift (10min)
    Concentrating: Summon Fey (1 hour)

    "Nothin' doin' boss, town's quiet." It was better news than there being more undead, but still...only one survivor? She could only hope others had been taken prisoner and that the entire town hadn't been lost in one fell swoop. "We should burn or bury the bodies in case they turn into something else. If one of you drags them out to some stone I can put them to the flame without burning down the building. Tagar, aerial monitor please." The imp leaves again, taking up a flying position above them. He'll stay as high as possible, invisible, while remaining within telepathy range to alert her should anything appear of interest. "And after that...I guess we follow the dragmarks? At least it should be easy to chase them down."
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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    Master Homebrew Index (5e)

  20. - Top - End - #80
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: --


    "Let's not be hasty. I want to take at least a look a look at the smithy. And considering the burned out husks, I doubt we have to worry very much about another fire. On the contrary, I'm inclined to burn the remaining buildings just in case there are more undead hiding out in there somewhere."
    Armariel wiped his hands and stepped out into the open, turning towards the smithy - always on the lookout, ready to strike, but also for clues why these buildings had been spared.

    Spoiler
    Show

    Investigation

    (1d20+6)[19]

  21. - Top - End - #81
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    Default Re: [5e] 14th level module test drive IC

    The drag marks lead north out of town, and you don't see anything particularly noteworthy aside from that.

    The smithy, being made of stone, has some scorch marks along one side, but apparently the fire wasn't hot enough to burn stone. The temple was similarly non-flammable, and the fire simply doesn't seem to have reached around to the inn.

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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 130/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin says a brief prayer over the corpses at the inn to ease their passage to the next realm. Seeing nothing else of interest in the cellar, he accompanies Armariel to the smithy.

    Spoiler: OOC
    Show
    Perception - (1d20)[18] to notice anything else along the way and around or at the Smithy.



  23. - Top - End - #83
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Elemental Gift (10min)
    Concentrating: Summon Fey (1 hour)

    "Might be burning daylight, but better safe than sorry!" She keeps her distance from the forward 'scouts', but does send her fey with them, floating close by in case any more undead do appear.
    Last edited by Amnestic; 2022-07-15 at 05:42 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: --


    "Alright, seems like there is nothing more to this place. Let's go."
    Armariel pulled out his flying broom again and took to the air, to get a better view on the obvious track.

    Spoiler
    Show

    I'm again offering a seat to our sorcerer

  25. - Top - End - #85
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    Default Re: [5e] 14th level module test drive IC

    You don't find anything of interest in the smithy, unless you like farm tools or simple weaponry. It looks untouched and ready for the smith to walk in and start up the fire... but nobody is there.

    The drag marks lead north out of the town gate, through fields and pasture, and towards the foothills to the north- farther than you can see on the broom for now.

  26. - Top - End - #86
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: --


    "Seems like we have a trace to follow. To the North then"
    Armariel waited if anyone had any objections before moving on, following the tracks.

  27. - Top - End - #87
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Elemental Gift (10min)
    Concentrating: Summon Fey (1 hour)

    "Sounds good!" One person saved out of an entire town. It was hardly a good result, but it's not like they could have done anything different. After she makes sure the bodies are burned, she follows behind. They'd just have to get justice for the town in the residents' place.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  28. - Top - End - #88
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    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 19 HP: 106/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    "Well, the direction is obvious. What about our newfound colleague, Jasper? You brought him to safety? Any chances he was infected?" - Damian's paranoia sometimes wakes up, and being scratched by a ghoul is a perfect case for that. Still it doesn't stop him from following the tracks and observing all surroundings.
    Last edited by Xav; 2022-07-17 at 04:14 PM.

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (8 hours)
    Concentrating: --


    "I'm sure Thoradin would have healed any such disease in him if he had felt there was something there. It's what he does best after all - beside the face stomping obviously."
    Armariel answered good naturedly, but kept facing to the north, the town already almost forgotten, now that a new target was close.

  30. - Top - End - #90
    Ogre in the Playground
     
    ClericGuy

    Join Date
    Oct 2013
    Location
    Massachusetts
    Gender
    Male

    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 86/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    Alive takes out a coin from their pack, flips it, frowns, flips it again, frowns again, flips it again, smiles and then says, "Yep! North it is, or shall be, for the fates have decreed it so. I got heads.". They hold up the coin proudly to show everyone.
    Spoiler: My Homebrew
    Show


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

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