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  1. - Top - End - #151
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 69/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin stops in his tracks at the sight of the giant beavers, Well then, those are rodents of an unusual size. Armariel whispers, No sudden movements. The sound of your boots seem to have them agitated. Thoradin scoffs, Master yourself Armariel. He slowly retrieves a ration from his pack, A little treat for them and we'll be on our merry way. It's all rabbit food anyway. Thoradin is about to extend the food to the beaver when he hears the sound of the dam cracking. He tenses and whips his head around to the source of the sound with eyes wide. It is Armariel, tossing an enchanted ball bearing. His alarm turns into displeasure, My heart nearly stopped! he hisses.

  2. - Top - End - #152
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    Default Re: [5e] 14th level module test drive IC

    At the sudden loud noise, the beavers jerk their heads to look at the dam, and duck underwater. You can make them out swimming past to investigate the worrisome noises behind you.

    (Animal handling success!)
    Thoradin and Alive proceed across the dam to the end. They are now against the cliff, about 40' west of the entrance. Armariel is flying next to them, Abigail is flying over the pond, and Damian is still on shore.
    (did I miss anything?)

  3. - Top - End - #153
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (7 hours)
    Concentrating: --

    Armariel replied sardonically: "No wonder, those beavers are just as much builder and tree logger as your kind."
    Once the larger part of the team was on the other side and able to defend themselves, Armariel flew back over to fetch Damian with his broom.

  4. - Top - End - #154
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    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 69/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin watches as Armariel flies over to retrieve Damien, Don't tell him I said so but that was a handy trick he pulled with the ball bearing, he says to Abi and Ali.

  5. - Top - End - #155
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (5 hours), Genie Flight (10 minutes).
    Concentrating: --

    Abi gives Thoradin a quick wink. "Your secret's safe with me, but it is okay to tell people they did a good job!"
    DMing:
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  6. - Top - End - #156
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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 19 HP: 106/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    - No worries, my flight is always ready, - says Damian, rising in the air and moving towards the passage, - - I guess, we can say farewell from distance.

    Spoiler: OOC
    Show

    Damian flies to the entrance and examines its surroundings, trying to figure, are there any traps.
    (1d20+12)[18] Perception, min. 22
    (1d20+15)[32] Investigation, min. 25

  7. - Top - End - #157
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    Default Re: [5e] 14th level module test drive IC

    You do not detect any traps, alarms, or anything else at the entrance. You do make out some very weathered carvings around the door that seem to mostly revolve around shapes you think were maybe hammers and anvils. If there was any writing, it's been worn away by time.

  8. - Top - End - #158
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (7 hours)
    Concentrating: --

    "Alright, let's go in formation again. Thoradin, you and I will have to do our little shield wall, so our friends can fire from the back."
    Once again he supplied the little constructs with a bunch of ball bearings - some of which he infused with illumination.

    "Let's light them up."
    He proceeded to open the door.



  9. - Top - End - #159
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 69/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Well... it didn't look underwater from across the pond, Thoradin says, squinting at the entrance to the cave below the water line. So much for all that... aeriel speed, he says, giving Armariel the side-eye.

    Spoiler
    Show

    Thoradin doesn't have much to assist with everyone swimming underwater. He can hold his breath for 4 minutes, and does have the Haste spell to let him swim faster, or Misty Step to cheat forward a little.

    @DM: Does the cave entrance look large enough to admit the fortress beavers?


  10. - Top - End - #160
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (5 hours), Genie Flight (10 minutes).
    Concentrating: --

    "Well, if it's not super far holding our breath should be fine - I doubt the ghouls would have kept the altar underwater. Necromancers usually need to breath for the spell shouting part, and that's their favourite part. Well that and 'Attack them my minions!'. They can't seem to get enough of that line." Abi, pointedly, does not take the lead though, delicate flower that she is.
    DMing:
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  11. - Top - End - #161
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (7 hours)
    Concentrating: --


    Having been thwarted by the water, Armadiel came back. The short flight had been enough for him to think:
    "I see two general ways to deal with this situation.
    #1 Abigail uses her limited wish for us all to gain water breathing. A bit wasteful, but easy to do.
    #2 We take an hour break so I can retool my armor with the manta ray modification - that gives me a chance to incorporate the found belt as well. Then Abigail takes herself and the rest of you into her extra dimensional container. I carry it inside until we hopefully find air again.




  12. - Top - End - #162
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    ClericGuy

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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 86/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    Alive looks serious an contemplative as Armariel lays out the tactical options, nodding along and stroking their chin, then responds with, "We can accomplish anything if we believe in ourselves, so we should all become fish. I believe in myself, and I believe in all of you."
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  13. - Top - End - #163
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (7 hours)
    Concentrating: --



    "Most insightful, as always..."
    Armariel couldn't help but snark
    "I'll take that as a: Let's take a rest while I do my thing."
    Armariel sat down and began to meditate on the found belt.

  14. - Top - End - #164
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    Default Re: [5e] 14th level module test drive IC

    Tagar proceeds forward, making ripples as his invisible form goes underwater. The invisible imp follows the ceiling down an incline, as though a ramp led down, then almost immediately back up into large hall about 60' wide x 90' long. The hall is lit only by a bit of sunlight coming through the water. Tagar can tell that the room is flooded, as stairways lead up out of the water to both the right and left. Each staircase leads up to 10' wide wooden walkways that run the 90' length of the room, one to a side, supported by stone pillars. There are doors opening onto the walkways.

    There are no enemies in sight, and no immediately obvious exits aside from the doors. Tagar could start opening doors, but if there's anything behind the doors, that would give away his position.... so he returns and relays this information to his master.

    Spoiler
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    Fun fact: Apparently invisible creatures can open doors without dropping invisibility, as opening a door is neither an attack roll nor a spell.

  15. - Top - End - #165
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (5 hours)
    Concentrating: --

    "Doesn't sound like it's a far swim, and no enemies on the other side, so we can just hold our breath and be good. Probably!" Abi pats Tagar on the head in thanks for the information, and then, with her familiar in tow, dives into the water and swims through to the far room, extricating herself from the water as quickly as possible, if only to start the process of drying faster.

    "Seems like we've got a lotta options to choose from, should we just grab one at random?" She asks, once the rest of the group follows through. Her skills of deduction and perception weren't the best, but halflings were lucky, so of course the one she picked would be the 'right' one...right?
    DMing:
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  16. - Top - End - #166
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    Default Re: [5e] 14th level module test drive IC

    Abigail easily makes it through, and swims over to one of the two staircases that emerge from the water. It's extremely dim inside, and the water is dark and murky with sediment. You can't really see through the water more than a couple of feet, and making out any detail beyond the broad shapes of things is impossible without Darkvision (which only gives black and white) or a light source.


    The double lines are doors.

  17. - Top - End - #167
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --

    Armariel finished his preparations and followed Abi through the short dive - but not before giving the dwarf a quick flick with a mote of magic. Once he managed to get back up, he rose on his broom, surveing the scene.
    Once again, he pulled ball bearings from his pack and made six of them into shining beacons which he tossed strategically around in front of each door.

    Then he waited for the others to show up

    Spoiler
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    Using magical tinkering again

    Last edited by Pyrophilios; 2022-08-22 at 02:30 AM.

  18. - Top - End - #168
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 69/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin looks nonplussed after getting flicked in the nose with magic. I'll have the elf's ears, he mutters as Armariel dives in after Abi. Loading his back foot, he attempts a dive into the water as well, but it winds up more a belly flop. Easily holding his breath through the swim, he makes it into the stair chamber with the others and climbs his way to join them. He gives a slow whistle at the discovery of a flooded chamber clearly built by someone, Not what I expected.

    Spoiler
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    Does Thoradin recognize anything as of dwarven origin? Such as the symbols of anvils and hammers, or the shape/structure of these stairs, doors, etc.?


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    Default Re: [5e] 14th level module test drive IC

    Thoradin's darkvision is enough for him to make out that the wooden railing along the two balconies is, in fact, carved with rail supports and joints that resemble hammers and anvils.

  20. - Top - End - #170
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 69/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin runs his hand along the hammers and anvils of the wooden railing, and then takes a closer look at the stonework of the cave.

    Spoiler
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    [roll=Intelligence(History)]1d20+9[/roll] + Guidance - (1d4)[1]

    Normally, Thoradin would get a -1 to Intelligence(History), but Stonecunning allows him to treat the check as if he was proficient with Expertise. Rolling to see what Thordain can make of the stonework and its origins.


    * post roll count doesn't match database

  21. - Top - End - #171
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    ClericGuy

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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 86/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    While everyone rested up a bit, Ali let shifting energy pull from one source to feed another, then sat down at the edge of the dam with their fishing tackle and baited a hook, carelessly stabbing their finger with the hook, then cast out the line, patiently waiting for the other while softly humming, "Fruit salad...yummy, yummy..." and sucking at their injured thumb.

    To the closer observers, there was a gentle glowing at Alive's chest, and a barely noticeable red mist seeping into their wound.

    After catching nothing, Alive stuffs the rod and line back into their bag without reeling it in, doubtless to find it a completely tangled mess next time, and follows the others into the water and out to the tunnel entrance.

    "Don't suppose you have a cousin Balin you haven't told us about, do you Thoradin?" they comment absentmindedly, "Though beavers instead of tentacles is a nice touch."
    Spoiler: My Homebrew
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  22. - Top - End - #172
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --

    Once two other's were around, Armariel gave up his watch position and began to investigate the doors and walls one after the other, to ensure they weren't trapped - while still staying on his broom.

    Spoiler
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    Investigation

    (1d20+11)[19]


  23. - Top - End - #173
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    Default Re: [5e] 14th level module test drive IC

    The air is very humid, and smells faintly of rot and decay. You suspect that the wood must have been treated or painted well originally, as the railings are mostly free of mold.

    Armariel flies around the room for a few minutes, studying things in the monochrome of Darkvision. He doesn't see anything that looks like a tripwire, pressure plate, or any other sort of trap or trigger. The doors appear functional, but the humidity is starting to get to some of them, as there a signs of rot in a few places.

    Armariel does hear a faint rattling sound followed by some grunts from the third door on the right-hand side of the room (as viewed from above and counted from the top).

    Damian and Ali are still outside.

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    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 104/104
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Crown of Stars (7, 1 hour)
    Concentrating: --

    "Bit dim for my tastes." Abi murmurs, tapping her forehead with two fingers. One by one, seven gleaming motes of light appear from her fingers, swirling around her body with a gentle motion as their colours flicker between yellow to green to orange to brown and back again. It did put a spotlight on her, somewhat, but it also means she can see in colour again, which is generally preferable.

    Spoiler: OOC
    Show

    Using my Mystic Arcanum to precast Crown of Stars.
    Abi's now shedding bright light in a 30ft radius, dim light 30ft radius beyond that (on top of her 120ft darkvision).
    DMing:
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    Cyre Red IC | OOC

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  25. - Top - End - #175
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    Default Re: [5e] 14th level module test drive IC

    Between the light of the ball bearings and Crown of Stars, Armariel notices some carvings and decorations on the wall opposite the entrance that seem to be arcing around something as though framing it. Unfortunately, they disappear underwater, and whatever they are centered around seems to be beneath the murky waters as well.

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --

    Armariel informed the others of what he had found out so far:

    "Looks like there might be someone behind this door. But first I want to find out what those lines do. Might be a trap or something useful."
    Armariel collected the ball bearings, now that the room was illuminated, pulled down the new visor he had created during the rest, stashed the broom and jumped back in, to investigate the lines in the water.

    Spoiler
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    Further Investigation

    (1d20+11)[28]


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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 69/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Looks like dwarven work, Thoradin says to himself. Abi lights up the chamber as Armariel whizzes around on his broom investigating.

    He shakes his head at Alive's question, No cousin Balin I'm afraid. So, which door shall we try first?

    Spoiler
    Show
    Sorry, I forgot to heal up during the short rest. Is it okay to roll those hit dice now? If not, no problem. If so, here is the roll --> (6d10+18)[40]


  28. - Top - End - #178
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    Default Re: [5e] 14th level module test drive IC

    Spoiler: Armariel
    Show

    You hold the glowing ball bearings and descends into the water next to the wall. The water around you glows with illumination, but you still can't see more than a few feet. After swimming about 5' down, you do see an opening in the wall, right where you thought there might be one. It appears to lead to a passage sloping upwards, deeper into the mountain.
    Last edited by J-H; 2022-08-23 at 02:45 PM.

  29. - Top - End - #179
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 109/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin raises an eyebrow at the door Armarial says someone may be lurking behind. As the elf dives into the water, the dwarf plants himself before the door, his Thrower in one hand, and his shield in the other, ready should anything come out into the chamber.

  30. - Top - End - #180
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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 19 HP: 123/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    After rather unusual rest Damian also swims through the passage and joins the others, examining surroundings. - Good thing I don't have claustrophobia, - quietly says Damian, looking at the doors, - Well, we are following the altar, aren't we? - adds Hoster, and tries to determine, which way was it moved.

    Spoiler: OOC
    Show

    Short rest: (2d6)[3]+(2d8)[14]
    (1d20+15)[28] Investigation, min. 25 - where did the altar go...
    Last edited by Xav; 2022-08-23 at 03:34 PM.

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