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  1. - Top - End - #241
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 123/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    - I'd rest a bit, but it might be not the best place. Especially with all these around, - Damian nods at ghoul corpses, - Let's check, what's behind the passage.

    Spoiler: OOC
    Show
    While not walking away, Damian looks, what is behind that suddenly opened door with ghouls. Maybe it's more convenient to set a quick rest there.

  2. - Top - End - #242
    Titan in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    The room that the ghouls came from (across the water from you) contains nothing of note aside from some scraps of fabric that you think may have been used as pillows. The other rooms are empty of anything of note. You feel fairly sure that the layout is repeated on the first floor, underwater, though.

    Abi returns to the first room that had ghouls in it, and examines what she had spotted. Sure enough, there are some bone dice in the room, as well as a bloodstained robe sewn with a repeating pattern of uncannily realistic eyes.
    The last Doresite ghast that attacked you also had a ring that appears to be magical.

    Spoiler: Identified items when you short rest
    Show

    Robe of Eyes, needs cleaning
    Requires Attunement

    This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
    • The robe lets you see in all Directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
    • You have Darkvision out to a range of 120 feet.
    • You can see Invisible Creatures and Objects, as well as see into the Ethereal Plane, out to a range of 120 feet.

    The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

    A light spell cast on the robe or a Daylight spell cast within 5 feet of the robe causes you to be Blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), Ending the blindness on a success.

    Ring of Water Walking
    While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
    Last edited by J-H; 2022-09-14 at 10:46 AM.

  3. - Top - End - #243
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 93/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    Armariel breathed through, once the bodies were disposed:
    "Yeah a little rest sounds like a great idea. I can open a little pocket dimension, though I'd prefer the comfort of Abi's ring.
    And let's refrain from further exploration for now. No telling how many more undead this place is teeming with."



    Spoiler
    Show


    I have rope trick available for a really secure rest - though the djinn vessel sound even better with it's 10 minute short rest


  4. - Top - End - #244
    Titan in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 101/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Crown of Stars (5, ~40 minutes) Armour of Agathys (25/25 HP, ~50 minutes)
    Concentrating: Summon Fey (~50 minutes)

    "We can watch from inside the ring, and I can call up Tagar and another friend to guard us too." Abi reassures Damian. "We'll be perfectly almost safe. Probably." Hearing no objections, she sets about calling her ever loyal familiar back to her. Once he's returned to the physical realm (albeit not without some grumbling complaints) she calls up another wood-fairy to accompany him, then raises up her ring and calls everyone into it - excepting Tagar and her recently summoned fey who remain outside on guard duty.


    Spoiler: OOC
    Show

    Assuming no objections or interruptions, Abi'll spend her last two spell slots on Armour of Agathys (5th level) and Summon Fey (5th level)

    Inside the ring she'll spend...6 hit dice.
    (6d8+12)[43]

    Probably spent one too many there but that's fine, it probably won't matter.
    Last edited by Amnestic; 2022-09-14 at 11:47 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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    Master Homebrew Index (5e)

  5. - Top - End - #245
    Troll in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 93/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    Armariel handed Adi the necessary components
    "Here, maybe get quasit now - those can turn into toads"
    Once inside the ring, Armariel relaxed and tended to his wounds in earnest.

    Spoiler
    Show


    Spending 5 healing surges, just in case

    (5d8+20)[47]


  6. - Top - End - #246
    Ogre in the Playground
     
    ClericGuy

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    Default Re: [5e] 14th level module test drive IC

    Alive
    Tiefling Wild Magic Sorcerer
    AC: 13 HP: 86/86
    PP: 18 PIv: 10 PIs: 18
    Conditions: -
    Resistance: Fire
    Effects: -

    Alive joins the others in resting, letting the chaos energy heal them up, then patching up what is left after the magic fades away.

    Spoiler: Mechanics
    Show
    Roll 5 hit dice:
    (5d8+10)[30]

    There we go! Back up to full
    Last edited by Breitheamh; 2022-09-14 at 06:35 PM.
    Spoiler: My Homebrew
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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  7. - Top - End - #247
    Firbolg in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 41/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin looks around at the space they are occupying inside of Abi's ring, Nice space Abi. He takes a seat and relaxes along with the others, That... was a harrowing experience. I could barely see under that water. We have to be very careful in any other flooded chambers.

    Spoiler: Short Rest Hit Dice
    Show
    Spend my remaining 8 hit dice --> (8d10+24)[73]


  8. - Top - End - #248
    Troll in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 93/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --



    "Since we have a few minutes now to actually think: What do you think about this situation. As far as I understand it, they dragged the altar here into this old dwarven fortress, then they must have hauled it out of the water and transported it through one of those doors - or through that submerged entrance where Abi's familiar was killed. Before we proceed, we have to find out where the altar went and follow it - otherwise we risk getting lost, ambushed and eventually defeated. If anyone of you has a divination they could use, that would be great. Otherwise we have to throughly scrutinize all the entrances, before we commit to follow any one particular.

    Or do I miss something?"

    Armariel asked


    Spoiler
    Show


    Once the rest is finished, I guess we want another round of investigation

    Assuming, someone gives me the help action and I'm using guidance:

    (1d20)[4]/(1d20)[2]+6+(1d4)[1]

    Edit:
    Yeah, the dice roller hates me too...


    Last edited by Pyrophilios; 2022-09-15 at 01:59 PM.

  9. - Top - End - #249
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    - Not at all, - Damian thoughtfully shakes his head, - And that means, it's time to look for traces, - and Hoster moves around the rooms, searching for the possible way, in which the altar was dragged.

    Spoiler: OOC
    Show

    (1d20+15)[31] - Investigation, minimum 25, searching for altar's traces. Carefully searching, not to get into another ambush
    (1d20+12)[24] - Perception, minimum 22
    (1d8)[8] - and hit dice just in case
    Last edited by Xav; 2022-09-16 at 02:38 PM.

  10. - Top - End - #250
    Titan in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 101/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Crown of Stars (5, ~40 minutes) Armour of Agathys (25/25 HP, ~50 minutes)
    Concentrating: Summon Fey (~50 minutes)

    Once she's recovered, and has a minor menagerie of assistants, she's feeling a little more confident. Even so... "I'll stay up here. Not really looking forward to getting half-drowned again so soon. Tagar, Aree, go with them please. Defend them if anything nasty shows up."

    Spoiler: OOC
    Show

    Abi's staying out of the water for now, just going to stick to the walkways where they had their big climactic fight so far. Tagar and her summoned fey (which I have now named Aree) will stick close to those water-diving and looking for stuff.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  11. - Top - End - #251
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    Default Re: [5e] 14th level module test drive IC

    Xav and Armariel conduct a thorough search of the room. They don't find anything else of interest above water.
    Below water, they determine that there is some sediment settled on the floor of the room, and that there are indeed drag marks there where the altar was dragged straight from the entrance to the ramp at the far end and up.

    There are also a number of rooms underwater containing decayed bits of furniture of no particular interest. The doors of these rooms have rotted into non-existence. At the end of the room are two hallways, one leading left and one leading right, which seem to extend farther than they can easily see in the murky water.

    Spoiler: map
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  12. - Top - End - #252
    Troll in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 93/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --



    Armariel resurfaced to share his findings:
    "Alright, it seems we have to follow the altar through the water. There is a ramp, likely leading out of the water again. I'm going to investigate, but it would probably be prudent to have a line leading to one of you. If I pull it three times in quick succesion, I'm in imminent danger and you haul me back at once. Understood?"
    Armariel asked


  13. - Top - End - #253
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    - Isn't it better to send someone's familiar? That can naturally swim and breath underwater? Instead of risking yourself, because it Isn't guaranteed at all, that we'll be able to pull you out. - mentions Damian after their scouting.

  14. - Top - End - #254
    Troll in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --




    "We already tried that. Didn't go well for the familiar.
    But don't worry, I modified my armor for aquatic operation. I'll probably be fine."

    Armariel replied


  15. - Top - End - #255
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: [5e] 14th level module test drive IC

    Damian Hoster
    Elf Arcane Trickster Bladesinger
    AC: 24 HP: 126/126
    PP: 22 PIv: 25 PIs: 17
    Conditions:
    Concentrating: --

    Damian shrugs and nods: - Good luck then. Thoradin, we definitely need your help in case Armariel is stuck... Or being eaten by a ghoul somewhere.

  16. - Top - End - #256
    Firbolg in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 114/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin nods to Damian and says to the elf, Three pulls, you're in danger, got it. Armariel, be careful.
    Last edited by Dr.Samurai; 2022-09-20 at 12:49 PM.

  17. - Top - End - #257
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --



    Taking this as assent, Armariel fastened one end of the rope to his armor and began swimming into the unter underwater entrance where the altar had been moved in apparently.


    Spoiler
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    Using my Tiny Servants to give me help with perception for an additional +5 to Passive Perception, setting it to 22


  18. - Top - End - #258
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    Default Re: [5e] 14th level module test drive IC

    The ramp leading out of the entryway goes on for about 100’, rising enough that the surface of the ramp is a couple of feet above water by the time the party reaches the top.

    At the top of the ramp is a pair of closed stone double doors, intricately carved with anvils and images of a dwarven God. They appear very sturdy.
    Spoiler: Religion DC 10
    Show

    Moradin

  19. - Top - End - #259
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    Armariel returned and gave his report:
    "No enemies in sight, so get your swimming faces on. There's a double door up there. Seems like they are desecrating a temple of some kind."

    When everyone had gotten in position, Armariel next to Thoradin took point again, before opening the doors, the constructs once again loaded and ready to shoot.


    Spoiler
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    (1d20+6)[9] Religion

    Last edited by Pyrophilios; 2022-09-20 at 04:45 PM.

  20. - Top - End - #260
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    Default Re: [5e] 14th level module test drive IC

    The doors move only a fraction of an inch when Armariel pushes against one. They seem to be blocked by something from the other side.

    =>Athletics check to open the doors.

  21. - Top - End - #261
    Firbolg in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 114/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin recognizes the symbol of the god to whom he swore an oath, Moradin, the dwarf whispers, making the sign of a hammer striking an anvil with his hands, they have defiled a warren of the All-Father. The Soul-Forger will be avenged!

    When the door does not give, Thoradin braces against the ramp and pushes forward, trying to shove the doors open.

    Spoiler: OOC
    Show
    Thoradin swore his Oath of Vengeance to Moradin to avenge dwarvenkind against any enemies, so I'm guessing he would recognize this as Moradin's symbol. But if not, I'll try a Religion check --> (1d20+4)[8]

    And Athletics to push the doors open --> (1d20+10)[26]


  22. - Top - End - #262
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    Default Re: [5e] 14th level module test drive IC

    The doors swing open with loud scraping noises that turn into clatters, rattles, and thuds!

    Looking inside, you see a pile of old furniture that appears to have been used to block the door shut. The door is open now, but you have also announced your presence to any who are listening.

    The doors lead into what was apparently once a finely appointed lobby or waiting room. Old furniture is pushed against the walls, except for some benches and old cabinets, now tipped over, that were used to block the entry doors. A pair of wide, curving staircases arc down from the walls towards the center of the room, bearing the remains of red and purple carpets on their steps and golden gilt on the banisters. The rest of the carpeting in the room is in much worse shape, especially in a line down the middle of the room towards another pair of carved stone doors, also closed.

    The staircases lead up and along the edge of the room to a balcony area that runs across the far end of the room.

  23. - Top - End - #263
    Firbolg in the Playground
     
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 114/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin raises an eyebrow at the ruined carpet, Looks like they went through those doors. Shall we see what's upstairs first? Don't want to leave anything comin' up behind us later.



  24. - Top - End - #264
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    Default Re: [5e] 14th level module test drive IC

    Abigail Klisi
    Halfling Genie Warlock
    AC: 16 HP: 101/101
    PP: 12 PIv: 10 PIs: 17
    Conditions: Mage Armour (8 hours), Crown of Stars (5, ~40 minutes) Armour of Agathys (25/25 HP, ~50 minutes)
    Concentrating: Summon Fey (~50 minutes)

    "Sounds good to me. I'll be right behind you. Over here. Far away." Abi says with a smile. "Stick with them you two, would you?" She pokes at Tagar and her summoned fey.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  25. - Top - End - #265
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    "Fine by me, but remember, last time they came from the door that we left undisturbed. I'm going to spike them first before we check out the rest. That should give us at least a bit of warning before they can engage."

    Armariel took out pitons from his back and went about to hammer them in the floor in front of the closed door.


  26. - Top - End - #266
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    Default Re: [5e] 14th level module test drive IC

    Armariel succesfully drives the pitons under the door, although he has certainly made a lot of noise doing so.

  27. - Top - End - #267
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    Default Re: [5e] 14th level module test drive IC

    Armariel
    High Elf Armorer Artificier
    AC: 26 HP: 129/129
    PP: 17 PIv: 16 PIs: 12
    Conditions: Infiltrator Armor, 3 Tiny Servants (6 hours)
    Concentrating: --


    "Alright, lelt's check upstairs."

    Armariel took position next to Thoradin, presented his shield and led the team upwards.

    [/QUOTE]

  28. - Top - End - #268
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 114/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin frowns at all the noise they've created, I hate to think what they'll have waiting for us as we get deeper in. Still, no way to avoid it. Let's go and be wary, we've let them all know we're here.

    Thoradin steps beside Armarial and heads up the stairs.



  29. - Top - End - #269
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    Default Re: [5e] 14th level module test drive IC

    The staircases, about 10' wide, curve up to the balcony area. Before age and neglect got to it, this area was heavily decorated, and there is still gold and silver filigree surviving in some of the carvings. The balcony spans the width of the room (about 80'). It's about 10' deep, but is slightly deeper at both ends.

    Each of the two slightly deeper nooks has an ornately carved wooden door on its inward side. The doors, which are closed, likely lead to an upper-floor area in whatever room is beyond the double doors that Armariel just hammered on.

  30. - Top - End - #270
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    Default Re: [5e] 14th level module test drive IC

    Thoradin Grimfate
    Dwarf Vengeance Paladin
    AC: 23 HP: 114/130
    PP: 10 PIv: 9 PIs: 15
    Conditions: -
    Resistance: Poison
    Immunity: Diseases, Frightened, Critical Hits (Adamantine Armor)
    Effects: Death Ward (8 hours), Aura of Protection/Courage

    Thoradin moves to one of the doors and puts his ear to it.

    Spoiler: Perception
    Show
    (1d20)[6]


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