Results 61 to 65 of 65
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2022-08-19, 08:05 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: I知 so tired of indie games that substitute mystery for a plot
As an ARPG dilettante, I can say GD suffers from a real slump after the first hour or so. I usually find the very first parts of an ARPG pretty involving - there's so much potential and everything is dangerous and finding pants is exciting! They don't even have to be good pants, just any pants. Then the combat usually evens out to pretty easy, the loot stagnates, and you aren't doing really cool stuff yet. GD's slump here is unusually slumpy, since you don't even get your second class for quite a while, and it takes even longer to really make much difference.
But if you push through those 5 or so dull hours, it does improve. Combat gets faster, you feel cooler, you get to finally leave the damn swamp. It's still an ARPG, and so fundamentally kinda brain dead, but in a much better way than it was.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2022-08-20, 12:18 AM (ISO 8601)
- Join Date
- May 2007
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2022-08-20, 07:31 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: I知 so tired of indie games that substitute mystery for a plot
If it ain't your thing it ain't worth it. Once you push through the boring bit you get... a fairly fun ARPG. It isn't a wildly different experience, it's just a better version of the existing one.
I've only really managed to get to the better bits once, and that was because I had a really horrible cold combined with a double ear infection which made walking forwards and shooting zombies about the most complex gameplay I could handle. Once I had regained reasonable functionality, I kept playing for a bit, but it didn't really hold my interest.
The only ARPG I can say I really love is Sacred, because I've been playing it for years and years, and it nails this late 90/early 2000s silly fantasy vibe. I've pretty much always got a playthrough on the back burner.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2022-08-20, 04:42 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: I知 so tired of indie games that substitute mystery for a plot
Well, there are MI's (Monster Infrequents) that can absolutely be gameplay changing stuff, not just in terms of giving bonuses to skills but either changing or adding whole new mechanics to them. Granted, many MI's are just good gear pieces with a certain flavor and stat boosts, but they frequently do something else than just raw stats with the skill or skills they augment which can absolutely be build-defining. Some of them do drop in Act 1, but you have to know which mobs can drop them. But once you do figure it out, you can target-farm them for gear that can help a given build shine.
There are also several sets that start dropping around level 20 that are of Epic (blue) quality that can really shape a build or at least augment it, but they're generally more difficult to collect than MI's because the MI's can be target-farmed by killing the mobs that are known to drop them until they do. Then again, some of them have crafting recipes which are account-wide rather than character specific, so once you unlock the recipes you can just craft them once you obtain your smith.
However, it sounds like you're speaking specifically about Legendary items, which don't start dropping until level 50 (except for one specific instance of one specific legendary that is technically available as soon as you beat the Act 1 boss, but even then the item still has a minimum level of 50 to equip). Those can also completely change a build, or even have builds specifically built around the piece of gear and its mechanics, and there are Legendary Sets as well that function much like D3 sets (if perhaps not quite as OP).SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2022-08-30, 01:39 AM (ISO 8601)
- Join Date
- Aug 2022
- Location
- the other Pacific coast
- Gender
Re: I知 so tired of indie games that substitute mystery for a plot
it's embarrassing how far I got into reading this thread thinking PoE stands for "Pillars of Eternity"
I remember starting Path of Exile. Didn't get very far. Maybe my friend whom I was playing with started another game, I can't remember...
But all this talk of builds reminded me of DemigoD....
it was a MOBA before LoL, from the now defunct studio gas powered games, and had two skill trees per character, which is interesting for a MOBA style game.
I remember the different builds being quite well worked out and fun to play, though the game itself didn't last very long.
It got pirated more than it actually sold and drove the devs bankrupt. Admittedly, they put it on an extremely obnoxious launcher (which doesn't exist anymore either, because nobody used it)
A shame, really. I loved most of gas powered games' output.