Results 1 to 30 of 32
Thread: The healer feat
-
2022-06-28, 12:25 AM (ISO 8601)
- Join Date
- Jul 2019
The healer feat
I'm working on a survivalist/combat medic build which use the healer feat, but I'm running into a problem. What the heck does the use of this feat look like in-game. I'm a player who likes to narrate character actions, in a game where it is encouraged to narrate character actions...and I flatly cannot imagine what a character could possibly be doing in less than (3? 4?) seconds to heal someone without magic. Hitting them with a water balloon full of salve? Spritzing them with ambrosia? I've got nothing.
-
2022-06-28, 12:38 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: The healer feat
Single stroke of a surgical tool to remove wound debris, a splash of wash and a one-two wrap. Pat on the back and off you go, you make it look easy!
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2022-06-28, 02:54 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: The healer feat
I basically explain it as applying a health tonic (i.e. painkillers) to get people back in fighting shape (that's also the reason you can do that only once per short rest and why it's using up so much content of the kit)
-
2022-06-28, 04:45 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Subang Jaya, Malaysia
- Gender
Re: The healer feat
I imagine it like Payday 2, straight up telling the target to get the F up.
-
2022-06-28, 06:16 AM (ISO 8601)
- Join Date
- May 2019
- Gender
Re: The healer feat
You'll need some suspension of disbelief. If you can accept firing a crossbow three times in six seconds, you can probably accept a bandage being tied in six seconds too. Frankly, the second option isn't quite so outlandish and probably within the realm of reality too for a quick and simple patch, unlike machine gun crossbows or running ten meters and swinging a polearm taller than you twice followed up by a smack with the rear end.
Otherwise, special pills/tonics (adrenaline-boosting drugs or painkillers, more or less) straight into the mouth, a quick dab of a fast-acting herbal concoction on a scratch or a bruise, maybe pretend there's a dislocated shoulder and you're popping it back in on the count of three except you do it at one... that sort of thing.Last edited by Chaos Jackal; 2022-06-28 at 06:16 AM.
-
2022-06-28, 06:16 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: The healer feat
In real life, my children will go from crying to perfectly fine in about 2 seconds with the application of a band-aid (plaster for you British people). It could be something like that as well?
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2022-06-28, 06:48 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The healer feat
Bandages of some type, pre-soaked with a small amount of healing potion on them?
-
2022-06-28, 07:04 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- On A Boat
- Gender
Re: The healer feat
I love this. Couple it with “Oh no buddy! Are you unconscious? No? Did the boo-boo make you poisoned? No? THAT’S my +4 Con save guy.”
“Awe duder, it’s okay! Remember, you play just as good with 1 HP as you do with 53! Now does my tough guy want dinosaurs or gryphons for his bandaid?”
Note-This joke will work once. ONCE.
-
2022-06-28, 07:40 AM (ISO 8601)
- Join Date
- Jul 2019
Re: The healer feat
Suspension of belief for sure lol.
I'm just like... Ok my ally is fighting. Circling, feinting, thrust, parry, etc. And then my character runs over and is like "here, lemme bandage that real quick" and with *no reduction to their defenses, no interruption, no loss of concentration, I apply first aid.* In 4 seconds. Even giving them a potion implies they have a hand free, take their eyes off their opponent for a second, something.
No the game isn't supposed to "realistic" or whatever, but this is just.... Ridiculous. Maybe i stick to out of combat uses, just to not drive myself crazy
-
2022-06-28, 08:33 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: The healer feat
You should never take the Crossbow Expert feat, either. You know, to be consistent.
-
2022-06-28, 08:49 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: The healer feat
They pull out the ingredients of a healing potion and apply it to the target.
The ingredients vary between injuries and targets, so every instance is different and unique, thus it can't be replicated, but the technique can be taught (by taking the feat).
It's a freaking D&D game, the non-magical parts are magical too, there's nothing realistic about D&D.Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
-
2022-06-28, 09:19 AM (ISO 8601)
- Join Date
- Jul 2019
Re: The healer feat
I can far more easily imagine rapidly reloading a crossbow than I can bandaging a wound on someone that is moving around and actively fighting.
Like I said, this is about narrative - it's not about realism. I can narrate Superman dragging a planet. But the Joker doesn't make his joker venom in combat, and narrating that is quite a bit harder (or just impossible).
-
2022-06-28, 09:36 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: The healer feat
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
-
2022-06-28, 09:45 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The healer feat
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2022-06-28, 09:46 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: The healer feat
-
2022-06-28, 09:52 AM (ISO 8601)
- Join Date
- Apr 2020
- Location
- MN, US
- Gender
Re: The healer feat
Is this problem specific to the feat? That is, if you're fine with any schmo using a healer's kit to stabilize someone in 6s without fail, then why wouldn't a trained expert be able to do a better job healing someone in the same 6s?
Once you come up with a rationalization that works for the stabilization case (as suggested by others, perhaps the material associated with each charge is a pseudo-magical bandage), I think the extension to combat healing doesn't sound that unreasonable.
-
2022-06-28, 10:02 AM (ISO 8601)
- Join Date
- Jul 2019
Re: The healer feat
Right but how is it being administered. Just slapped on their wound as they're dancing around? If they're at zero and lying on the ground, fine. I'm just thinking of the specifical *while fighting* part.
Maybe I'll just make it a soldier pill, senzu bean thing. Narratively hand it to them or something (and not think about them maybe not having a hand to take it).
-
2022-06-28, 10:35 AM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Bozeman MT
- Gender
Re: The healer feat
You could also have it be something similar to a smelling salt, where no interaction would be necessary.
-
2022-06-28, 10:47 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: The healer feat
-
2022-06-28, 11:34 AM (ISO 8601)
- Join Date
- May 2019
Re: The healer feat
If you want some help with the imagery, you could draw upon the scenes from WW2 movies where medics are treating injured soldiers: douse them in powder and wrap it in a bandage.
For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
Feel free to message for any build requests or challenges
-
2022-06-28, 11:50 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: The healer feat
Perhaps your character slips in front of the other and uses one hand to keep the baddies back with a flurry of strikes while they use the other to slap on a sticky poultice? Or heck, maybe all you're doing is handing them the bandage and the "action" is you defending them long enough to apply it.
Another option might be a syringe full of painkillers/adrenaline/healing potion/whatever-- all you need to do is wait for an opening and to stick them in the thigh, epi-pen style.
Or, if it bothers you too badly, ask the GM if you can increase the healing a bit at the cost of provoking an opportunity attack. I'd certainly allow a trade like that.Last edited by Grod_The_Giant; 2022-06-28 at 11:54 AM.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
-
2022-06-28, 03:09 PM (ISO 8601)
- Join Date
- Aug 2010
Re: The healer feat
It's dirt. It's all dirt: the healer's kit, the alchemist's kit, the healing potions, the cure spells. All of it.
You rub some dirt in it, and it's better. Sometimes just throwing dirt in the general direction of the injury is enough.I have a blog; come see what I've created: https://thewhiteminotaur.wordpress.com/
-The 2024 Character Creation Challenge (#charactercreationchallenge):
https://thewhiteminotaur.wordpress.c...tionchallenge/
-
2022-06-28, 03:34 PM (ISO 8601)
- Join Date
- Nov 2014
Re: The healer feat
According to some quick and dirty research, medieval first aid was often just washing out the wound with water, beer, wine, or vinegar (can be sprayed by mouth in a pinch), smearing honey (could be done relatively quickly, has antimicrobial benefits), local herbs and mint poultices (much like the honey, though may require more setup), cobwebs and moss (might take longer, but blood moss in particular was so effective it was still in use during World War 1), live snails (might not be in a kit), and consuming willow bark (contains aspirin, good for pain relief, fever reduction, and headache relief). Some or all of this could be done quickly- spit out some fortified wine, slap some honeyed linen on a bad wound like a band-aid, or just toss them a helping of willow bark to fight through the pain. This is before reasoning in magical ingredients, which may or may not look just like these methods but with a fantasy bent. Like spraying a simple elixir, using a stronger medicinal poultice with linen, or administering all manner of simple medications your party members can chew on or quickly swallow.
-
2022-06-28, 04:26 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: The healer feat
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
-
2022-06-28, 05:54 PM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: The healer feat
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2022-06-28, 06:07 PM (ISO 8601)
- Join Date
- Jul 2012
Re: The healer feat
Rapid and aggressive application of duct tape around anything leaky-looking.
-
2022-06-28, 06:36 PM (ISO 8601)
- Join Date
- Jul 2019
Re: The healer feat
lol thanks for all the suggestions y'all. I think I'm going to use a bit of everything; present it different ways in different situations. I think that's much more aligned with him doing medical procedures, and not just waving his hand. This character is going to be a whee bit of an oddball, so ridiculous cures are right up his ally.
-
2022-06-30, 03:36 AM (ISO 8601)
- Join Date
- Jun 2012
- Location
- UNKNOWN
Re: The healer feat
You could always bring back the 1 minute combat round.
I am rel.
-
2022-06-30, 07:09 AM (ISO 8601)
- Join Date
- Dec 2015
Re: The healer feat
There's a huge section of the game that doesn't really make sense with 6-second rounds. Mind you, movement was equally as challenging to the imagination (in the other direction) back in the 1-minute round days.
I've usually been of a mindset that what they ought to have done was say that a round was how long it takes to do something meaningful, and that the exact amount of time is going to be very context-dependent (and probably best determined retroactively). Mind you, ought to as in it would solve this problem, not ought to to please the most gamers, as I think there's a subset of gamers who this would drive up a wall.
Regardless, it's thematically coded as providing first aid. So their providing first aid -- as one would do in a semi-real medieval setting. No way it could be done that fast? No, probably not, but that guy reloading a crossbow and the thief-rogue picking a lock in 6 seconds are likewise moving preternaturally fast.
-
2022-06-30, 08:35 AM (ISO 8601)
- Join Date
- May 2015