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Thread: I'm sick of the dnd community
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2022-07-06, 04:36 PM (ISO 8601)
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- Sep 2016
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2022-07-06, 04:39 PM (ISO 8601)
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- May 2019
Re: I'm sick of the dnd community
A fact that no one, that I can see, is arguing with you, or stating at all.
Now they don't have to. And as Boci correctly stated, it makes things like overland movement and chase scenes much easier to adjudicate.
If your players truly found meaning in Small races being 1 square slower, that's completely fine, it should be easy for your table to reinstate.
Though, I can see why it would have to be adjudicated, as it seems in your and Boci's cases it has been DM fiat, rather than the actual rules.
As for chases, it doesn't really change that much and I don't find removing something interesting: how are the slower members going to get away? To be better for the game. We won't agree, but 'easier to adjudicate' is not the be all of rules.
I'm not going to engage with the 'your table can change it back' thing you do, it's okay people don't like it, it's okay that you do, and it's okay that everyone voices their opinions here.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2022-07-06, 04:43 PM (ISO 8601)
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- Jul 2008
Re: I'm sick of the dnd community
No they don't. Its always cool to have fantasy give a more detailed look at the social and world building implications of some of the races, but its not needed to have a good time. A DM can have a list of common races for their world, and if a player wants to play something else they can say "Sure, you can play them. We're far away enough from their homeland, or perhaps they don't have one and are just incredibly rare all world over*, so don't expect to run into any".
And yes, a race that is incredibly rare world wide with no centralized population probably is a dying race (unless they can reproduce asexually/produce fullblooded offspring with other races), but most players I feel won't mind overlooking that detail.
I was being flippant, but to be serious, what if a player wants to play a race you didn't assign to your world? Do you tell them no, or allow it and reason that whilst present in your world they aren't there in any major numbers?
For overland speed sure, but its not DM fiat to note that the party with a dwarf in it can't match the speed of a fleeing enemy with 30ft, which is not a rare speed for creatures to have. So if your DM is in the habit of having monsters retreat, having a dwarf can cause some awkward decisions when that happens. I'm not talking about the party being chased here, rather the opposite.
I notable haven't said whether I'm for or against removing 25 speed as a thing for playable races, I was just noting an effect it can have.Last edited by Boci; 2022-07-06 at 04:52 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-07-06, 04:53 PM (ISO 8601)
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Re: I'm sick of the dnd community
Personally, if it's a race I've decided doesn't exist (eg lopporits....oops, wrong franchise)? They get a "no, doesn't exist". And even a lot of the ones that do exist (canonically) aren't playable or aren't playable in that area. Because they only exist on the other side of the world, and there's no contact.
Races, for me, are so firmly entangled in the world that they're not entirely (or even mostly) a player-facing thing. Adding even a rare race means
1) figuring out where they came from (ie origin), because this matters a lot for my consistency
2) figuring out where they came from (ie where they exist)
3) figuring out how they play a role in societies
4) figuring out how others react to them everywhere the party might go
5) figuring out why they haven't been around before
6) etc.
So to me, the whole Custom Race thing and the "let's make tons of races that were setting specific into generic races for every setting" thing is exactly backwards. Races should be dominantly setting specific. No, there don't need to be Warforged in Arthas. Or elephant people in Forgotten Realms. Or kender.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2022-07-06, 04:55 PM (ISO 8601)
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- Sep 2016
Re: I'm sick of the dnd community
Honestly, it doesn't come up. The people I play with are all of the mind that, while the game world gets inhabited and thus "built" by everyone, the foundation is laid by the DM. So no one ever insists on playing a race that doesn't exist there and I don't go into anyone else's game insisting on playing a race they don't have inhabiting that world. It's one of the pre-session zero things: Here's the game I'll (me or whoever) be running, do you want to play in this game?
I suppose if it ever DID come up, it would depend a lot on the race and their motivation. If someone was interested in Hobgoblin traits and was okay with playing a human with Saving Face and Martial Training then cool. If someone insists on playing a Tabaxi because they just have to be a cat-girl and no amount of climbing or speed bursts will appease them, then I'm not sure how it'd shake out. But that doesn't happen so no big deal.Last edited by Jophiel; 2022-07-06 at 04:57 PM.
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2022-07-06, 04:58 PM (ISO 8601)
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- May 2019
Re: I'm sick of the dnd community
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2022-07-06, 05:03 PM (ISO 8601)
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Re: I'm sick of the dnd community
You see that’s one other problem I have. I don’t want players playing an obscure thing with no in setting lore attached that no one has every heard of just because it lets their cleric cast shield. I like options and optimization, I don’t like options and optimization devoiced from any buy in to the setting where you pick an obscure race who’s only lore is tied to something that doesn’t freaking exist here. I’ve made changes and concessions before if a player just really wanted to play something, but a player just picked up some random build and not bothering to learn anything about the setting makes me not care about their character. Playing a Gith or Harengon in a setting where they basically don’t exist tells me as a GM that you don’t care about the work I put in making the setting. Yeah in theory you can ban them but most players assume the “optional” content in new books is allowed by default. Take this from a GM who went to the trouble of making a setting in 3.5 that could justifiably included everything as well as making a massive amount of new homebrew and options that players proceeded to ignore and make characters that had absolutely nothing to do with anything made in the setting. Granted that goes beyond race choices and more into just general builds that didn’t have anything to do with the setting proper but you see my point.
Native Sha'ir enthusiast. NO GENIE WARLOCK DOESNT COUNT!
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2022-07-06, 05:04 PM (ISO 8601)
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- Sep 2016
Re: I'm sick of the dnd community
When just "walking", I don't move 30' in six seconds. I certainly could if I wanted to but that's not my strolling speed. I just measured myself and it's actually closer to 20-25' in six seconds. So I'd assume a dwarf is just pumpin' the legs a little bit harder and making some delightful RP comments about how it's a pain to travel with such long legged folks without it having a mechanical impact on the journey.
For an even more real life example, my wife is considerably shorter than me with a shorter stride. Left to my own devices, I'll easily outwalk her but we can spend a day together out and about without me leaving her 5' further behind every six seconds or feeling like our travel speed is crippled. If we're ever getting chased by an owlbear though, she's outta luckLast edited by Jophiel; 2022-07-06 at 05:07 PM.
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2022-07-06, 05:13 PM (ISO 8601)
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- Jul 2008
Re: I'm sick of the dnd community
To give a concrete example here, pictures sometimes inspire characters for me, so what about her:
https://i0.wp.com/that70sgame.com/wp...37%2C300&ssl=1
Clearly she's a tabaxi, or some cat related race, I can't play her without it. If you say no, that's fine, I won't come back with another tabaxi, because it was the image that inspired the character, but that is the one i feel most inspired to play now, and it needs to be a tabaxi.
Forcing the party to choose between splitting up and letting the fleeing monster get away?
I'm personally fine with it as a DM. My gaming world is never done, so making up some lore for a rare/exotic race is fun and keeps me on my toes. It could even make my gaming world better, and if it doesn't? Then I won't add it to my notes after the game. Quite a few bits of my game have grown from fitting in a player's character race. I have a war in the north I really like that all started because a player of mine wanted to try out a homebrewed ice elf.
We're talking about a chase here, not walking."It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-07-06, 05:14 PM (ISO 8601)
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- Nov 2015
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Re: I'm sick of the dnd community
I agree that each and every race doesnt need to be present in some setting.
There is at least precendent to some crossover
Namely Spelljammer as Krynn, Oerth, and Toril are close together in terms of spelljamming scale. Effectively neighboring solar systems.
Athas was technically also there, butnigh impossible to travel to or from.
The bigger issue i have with setting specific races crossing over are… planar i guess. For example Eberron is on the prime material plane, but its planar structure is so different that a crossover to forgotten realms makes no sense. Kalashtar, quori, daelkyr, and warforged are also tied very strongly to Eberron and little with anything present in any other setting.
I could see changelings and shifters existing in forgotten realms, at least but not strictly as non true breeding races since FR has both lycans and dopplegangers.Spoiler: I am the
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2022-07-06, 05:20 PM (ISO 8601)
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- Sep 2016
Re: I'm sick of the dnd community
Whoops, my mistake on the chase. I was still in the mindset of just overland travel.
If there's no cat-people in my campaign world, no one will be playing a cat person. But, like I said, everyone knows that going in so no one asks to play a cat-person.
If someone only wanted to play a cat-person (not saying YOU would but someone-someone) then I'm probably not running a game they'll want to play in and that's cool. I personally have a dozen character concepts rolling around in my head at any given time and don't bother getting attached to an idea until I find out what the campaign world is like. Making a character who fits into the world is part of the enjoyment for me.
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2022-07-06, 05:25 PM (ISO 8601)
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- Jul 2008
Re: I'm sick of the dnd community
That's interesting. I don't think I've ever seen a DM who strictly controlled just races like that. I've seen DMs who has strict list of what what material they will approve for races, archetypes and spells/magical items, but never just races. Do you also have a list of which archetypes do and don't exist in your world, or is it primarily races? In 3.5 it would also be classes, but I'm assuming banning classes is pretty rare in 5e.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-07-06, 05:32 PM (ISO 8601)
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- Oct 2010
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Re: I'm sick of the dnd community
This is a strawman; I have never once, at any point, argued for removing all differences between races.
There is no universal line, but gameplay is a good place to start. What is the mechanical impact of Height? Weight? Lifespan? Are races with floating ASIs materially imbalanced compared to the ones with fixed? What benefit is there to a DM and to a party for having to reduce everyone's speed down to that of the slowest members during a noncombat scene, or else risk splitting the party? Or to need to calculate how far a creature with an odd-numbered speed can get if they're at half speed.
Zootopia has neither magic nor explicit divinities that ensure these disparate parts keep functioning. D&D settings do.
If you want cultural cowardice, savagery, apathy and other such negative qualities across the board for the playable races in your, game you're free to do so. They no longer want such in theirs.
Having 30 be the default baseline for everyone makes sense though. Because it's standard, there's no calculations needed by the DM, they can simply reference PHB Chapter 8 or DMG Chapter 5 and be done. More importantly, there's a big difference in feeling between a fast player "slowing themselves down" to everyone's normal speed, or a slow player forcing everyone else down to theirs.
But if you insist on after-market parts that the company has not only discontinued, but given you clear justification for discontinuing, then handing you that handbook is a rational response.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2022-07-06, 05:36 PM (ISO 8601)
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- Sep 2016
Re: I'm sick of the dnd community
The only real class change I usually make is changing Draconic sorcery to Elemental which is largely a fluff change based around me not liking how vanilla and over-saturated dragons are in the game to the point where they don't feel mythical or special. Couple tweaks to ancestry damage types, replace "Draconic" with "Elemental" for charisma checks and speaking, etc. No one's made it far enough to worry about flying or fear & awe yet.
Twilight/Peace cleric aren't options for mechanical reasons but everyone in my circle agrees those are overtuned anyway.
For what it's worth, I have had almost the opposite experience as yours: The only times I see any and every race available are in AL games and once with a novice DM who I think was just unwilling to tell anyone "no" due to a lack of confidence (he was convinced to make several unwise concessions, probably assuming "Well, this guy has played longer than me so he'd know...")Last edited by Jophiel; 2022-07-06 at 05:39 PM.
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2022-07-06, 05:39 PM (ISO 8601)
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- Jul 2013
Re: I'm sick of the dnd community
Segev's point was the argumentation you used was also applicable to everything you didn't use it on.
You made an argument to remove feature XYZ for reason ABC, but reason ABC is also applicable to each difference between species. You only applied it to some of the sand, but it applies to all of the sand.
This is a form of reductio ad absurdum. Segev noticed your argument's form applied to everything and is pointing that out as a way of pointing out the argument being an insufficient argument to remove any feature.Last edited by OldTrees1; 2022-07-06 at 05:43 PM.
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2022-07-06, 05:57 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: I'm sick of the dnd community
I ran a game where:
- Artificers, Paladins, and Wizards weren't a thing.
- Clerics were heavily encouraged to have the Arcana, Grave, Knowledge, or Life domains.
- The only races initially available were Humans (which included Half-Orcs and Water Genasi), Worms (reflavored/tweaked Gnomes/Dwarves/Goliaths, with your race also determining your age and sex, because sequential hermaphrodites), and Lizards (hypercapitalist Lizardfolk). After a while, the players "unlocked" Swingers (nocturnal gibbon-people).
Part of the issue was that the setting was a pretty terrible fit for D&D — if I was going to run it in the future, I'd probably make my own GLOG hack or whatever.
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2022-07-06, 06:05 PM (ISO 8601)
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- Jul 2008
Re: I'm sick of the dnd community
Last edited by Boci; 2022-07-06 at 06:05 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-07-06, 06:12 PM (ISO 8601)
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- May 2016
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- Corvallis, OR
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Re: I'm sick of the dnd community
My games are fairly kitchen sink...except that none of the races are quite what you'd expect, mostly thematically and historically. For instance, elves and dwarves don't really mind each other. But high elves (gwerin) and wood elves (ihmisi) are not only different races (not species, because that doesn't really work at all for any race here) but really don't like each other going way back.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
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2022-07-06, 06:42 PM (ISO 8601)
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Re: I'm sick of the dnd community
Except it doesn't, for the reasons I elaborated on directly underneath the part you quoted. For example, WotC declaring that they don't need the "weight" grain of sand to be prescribed/minutely differentiated for their races anymore does not lead in any way to them eliminating the mechanical differences that actually matter. It does not follow.
Plague Doctor by Crimmy
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2022-07-06, 06:44 PM (ISO 8601)
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2022-07-06, 06:50 PM (ISO 8601)
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Re: I'm sick of the dnd community
Plague Doctor by Crimmy
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2022-07-06, 06:52 PM (ISO 8601)
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Re: I'm sick of the dnd community
By that logic, if you didn't like races having only 25 ft movement they could have not done anything then you choose for your table to have them all be 30 ft movement. That's the O-word. Don't like it then change it doesn't solve the issue of the problem existing. It's not a defense of whatever the status quo is. You like the change. Others don't. Them having to change it back doesn't solve the problem of not liking the changes.
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2022-07-06, 06:54 PM (ISO 8601)
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- Jun 2020
Re: I'm sick of the dnd community
You assume that every species was the creation of magic or divine interference. In a lot of cases that’s just not how it works. There are plenty of creatures that came about by accident or wizards playing god and a few defects or eccentricities are more than reasonable. Even if it is the case that a god made them nothing says that said god cares that their chosen people can move at a ideal speed in a different environment, there’s nothing that assumes that every intelligent species has to be able to live in the same conditions. Example on some editions aquatic species not having a land speed at all meaning you need to deal with that if you want to play them. Yeah I think some species should have problems coming from vastly different anatomy, and i don’t mean stat penalties and the like. Just as a example if you play a mermaid then don’t expect to have 30 foot land speed due to a very apparent lack of feet, there are ways to fix that, find one or deal with it. That’s the sort of interesting world building that makes multiple species interesting, fleshing out how everyone interacts.
As for your other points. You seem to be under the impression that complaining about a change means that I think WotC is barging into my library and burning my old copies of their good books. I’m not under that impression ok. I can run any game I want. But if someone thinks a change is bad and that change will exist in future products then that person expressing their opinion is valid. This is how those options are probably going to be presented in future adventures even when those changes make absolutely no sense in setting. Most people that play those characters do it specifically for the lore attached in my (subjective) experience.
How would you feel if battlemaster fighter was reprinted with only prof mod per day superiority dice that recovered on a LR? Bards only had prof mod inspirations per day, wizards had prof mod spells of each spell level per day, monks only get 2-6 Ki per day? All of that is reasonable extrapolation from current changes to the system and so far we aren’t seeing base class remakes in UA. Seeing how new new subclass design is valuing some of those features I don’t even think it’s unlikely, I mean think about it twilight cleric sounds a lot less powerful at mid levels now doesn’t it? I’d imagine you and many others would complain, and justifiably so. That said they at no longer want those old features in their games and you can easily support the old version in your games right? That’s what I mean. Saying “just do it your way” doesn’t mean that a complaint is no longer valid.Native Sha'ir enthusiast. NO GENIE WARLOCK DOESNT COUNT!
Rate my homebrew: https://forums.giantitp.com/showsing...&postcount=323
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2022-07-06, 06:59 PM (ISO 8601)
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- Nov 2013
Re: I'm sick of the dnd community
They did in 4E when dragonborn officially became a playable race then pseudo-retconned when 5E came out and pretended most of 4E effects on the world didn't happen to bring everything back to the way it was. 4E lore technically happened officially, but with everything put back in its place it can be ignored and no one would notice or care or it's apocryphal.
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2022-07-06, 07:13 PM (ISO 8601)
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- Jun 2020
Re: I'm sick of the dnd community
Native Sha'ir enthusiast. NO GENIE WARLOCK DOESNT COUNT!
Rate my homebrew: https://forums.giantitp.com/showsing...&postcount=323
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2022-07-06, 07:25 PM (ISO 8601)
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Re: I'm sick of the dnd community
Plague Doctor by Crimmy
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2022-07-06, 11:07 PM (ISO 8601)
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Re: I'm sick of the dnd community
You have also failed to demonstrate that the logic you use to justify removing each difference you've been okay with would, in any way, fail to apply to any other difference that were brought up for removal. Why shouldn't all races have darkvision? It removes an annoying thing for the DM and players to keep track of in terms of who has it or not. Alternatively, why should any race have it? Same reasoning. The logic you use dictates that all races should have the same status re: having darkvision - all have it, or all don't. Why should there be some with it and some without, using the logic you've used to justify making all movement speeds the same?
Or, pick your own racial trait that some races have and others don't: why would your reasoning - that getting rid of things that make it harder to track something because it's different between PCs is something positive - not apply to removing that difference?
What differences should not be removed based on your logic?
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2022-07-06, 11:13 PM (ISO 8601)
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Re: I'm sick of the dnd community
Plague Doctor by Crimmy
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2022-07-06, 11:42 PM (ISO 8601)
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Re: I'm sick of the dnd community
Okay, forgive me, here, but please explain how this is an inaccurate interpretation of what you repeated yourself as saying:
Non-mechanical differences should be ignored, because they don't make any difference, and thus all races having the same height distribution, weight distribution, etc. is fine. We don't need any differences there, because they make no mechanical difference.
Mechanical differences should be removed because we don't want the DM to have to make any decisions based on those differences, like basing party movement speed on the slowest member.
Distilling this out: all racial differences should be discarded.
I am POSITIVE that is not what you intend me to take away from that, but I am having trouble figuring out what you DO intend me to take away from it. Can you please explain where I am misunderstanding you?
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2022-07-07, 12:54 AM (ISO 8601)
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Re: I'm sick of the dnd community
As usual, Tasha's is problematic because there are two things in the book that have nearly identical naming conventions, where they both amount to the same thing. But in this case, I was referring to Custom Lineage, and not, Customising Your Origin.
Custom Lineage allows you to be anything you want, and does, in fact, ignore racial traits. You can be an "Elf" that doesn't Trance. You can be a "Half-Orc" that doesn't have Relentless Endurance. You can be a "Human" with Darkvision. Who gives a **** about racial traits when you can have a floating ASI and a Feat (and Darkvision), and then just say you're whatever you want to be.
Custom Lineage is the one that removes Humans from D&D, and says that there aren't meaningful differences between Species. Tieflings and Dwarves are exactly the same, because with Tasha's, you can just make it that way. Goblins and Humans. Same thing, really. Tasha's says so.
Customising Your Origin, has a similar, but different problem (Everyone is Mountain Dwarves!)...But that is not the problem I was referring to.