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  1. - Top - End - #61
    Titan in the Playground
     
    KorvinStarmast's Avatar

    Join Date
    May 2015
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    Texas
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    Default Re: Heroism, Traffic In Violence, Inherent Assumptions, And Getting Players On Board

    Quote Originally Posted by Tanarii View Post
    People attributing human thinking to their pets (or other animals) doesn't make it False. It just means they're incorrectly attributing something that doesn't actually exist.
    Then how did my dogs lay that guilt trip on me yesterday when I cam home late and they had not had their breakfast yet?
    Spoiler: why I was late
    Show
    (I was at church early working some charity stuff and it ran long).
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society

  2. - Top - End - #62
    Ogre in the Playground
     
    Clistenes's Avatar

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    Nov 2012
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    Default Re: Heroism, Traffic In Violence, Inherent Assumptions, And Getting Players On Board

    Couldn't you just have the denizens from the dungeon come out at night to capture, kill and eat the villagers in the vicinity? Let them try to use diplomacy if they wish (it would probably have to be Dreadnought Diplomacy, as in, try to make their way to the boss at the bottom of the dungeon, and put a sword on their neck to make them swear not to kill humans anymore...), and have the monsters keep eating people the next week after the adventurers leave the dungeon...

  3. - Top - End - #63
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Nov 2021

    Default Re: Heroism, Traffic In Violence, Inherent Assumptions, And Getting Players On Board

    Ok so the OP hasn't even responded. They summoned the "D&D is ALL combat" argument ignoring the fact that the system has social skills and PCs get XP for defeating challenges. As if certain challenges can't be overcome with social skills or player cunning.

    This dated depiction of D&D is tired.

  4. - Top - End - #64
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: Heroism, Traffic In Violence, Inherent Assumptions, And Getting Players On Board

    Well it's not all combat, but the general assumption is that there will be at least a moderate amount of combat. While not impossible to run a non-combat campaign in D&D, it wouldn't be the system I'd choose*, and players would have to build their characters with that in mind, because many options and even entire classes will be near useless in such a scenario.

    So the question of who the PCs are fighting and why (and whether the "why" is a good reason) is going to be applicable in 99% of campaigns.

    * Exception: A campaign that's about fully utilizing magic on a large scale - building the Tippyverse or something like it - could be interesting, not involve any combat, and yet be particularly suited to D&D. You'd need to figure out how you're handling unbounded loops and such though.
    Last edited by icefractal; 2022-08-23 at 02:58 AM.

  5. - Top - End - #65
    Titan in the Playground
     
    KorvinStarmast's Avatar

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    May 2015
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    Texas
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    Default Re: Heroism, Traffic In Violence, Inherent Assumptions, And Getting Players On Board

    Quote Originally Posted by Jedaii View Post
    This dated depiction of D&D is tired.
    Plus elventy-nine.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society

  6. - Top - End - #66
    Troll in the Playground
    Join Date
    Jan 2006
    Location
    Protecting my Horde (yes, I mean that kind)

    Default Re: Heroism, Traffic In Violence, Inherent Assumptions, And Getting Players On Board

    Quote Originally Posted by KorvinStarmast View Post
    Then how did my dogs lay that guilt trip on me yesterday when I cam home late and they had not had their breakfast yet?
    Spoiler: why I was late
    Show
    (I was at church early working some charity stuff and it ran long).
    Your dogs still feel emotions, but they aren't making a moral judgement about your character. They're just sad you didn't feed them like you normally do. You're the one feeling guilty because the dogs are hungry and sad. It doesn't help your guilty feeling that humans have bred dogs to do stupid stuff like make us feel guilty.

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