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  1. - Top - End - #1
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default PL 10/150 point Superman

    So, I’ve been toying with this idea for awhile and never truly been satisfied with the results. I’ve seen other such builds, but there are usually pretty obvious flaws larger than I’m willing to accept, most notably is impervious ranks so low as to be useless against anything bigger than a typical handgun. So I recently decided to start with the paragon archetype and work from there. The results are promising.


    Strength 2 (12) Agility 0 Stamina 12 Dexterity 0 Fighting 0 Intellect 0 Awareness 0 Presence 0

    Flight: Flight 10
    AE; Superspeed: Speed 10, Quickness 10

    Invulnerability: Enhanced Stamina 10, Immunity 10 (life support), Impervious Toughness 12


    Super Strength: Enhanced Strength 10, Enhanced Strength 10 (limited to lifting)
    AE; Heat Vision: Ranged Damage 12 (precise)


    Super Senses: Senses 9 (Vision Penetrates Concealment (quirk: can’t penetrate lead), Accurate Hearing, Analytical Hearing, Extended Hearing, Ultra-Hearing)


    Advantages: Languages (Kryptonian)


    Skills: Journalism, 5 (+5), Insight 4 (+4), Perception 10 (+10), Persuasion 5 (+5), Ranged Combat: Heat Vision 8 (+8), Close Combat: Unarmed 8 (+8)


    Defenses: Dodge 8, Parry 8, Will 8, Fortitude 12, Toughness 12





    Let me know what you guys think.

  2. - Top - End - #2
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: PL 10/150 point Superman

    'm not a big fan of superstrength and heat vision being part of the same array-- I'd rather see super-senses, say-- but I get it, and it certainly works well mechanically. I'd give the build 4/5 stars overall: it's nice and simple and nails all the key Superman points.

    One potential improvement would be to take Enhanced Strength, limited to Lifting as a dynamic alternate of Flight. That's a fairly inexpensive and dramatically-coherent way of lifting truly ginormous amounts. That would also let you fill up the strength side of the array with Str-Based Damage 0, Multiattack or Str-Based Damage 0, linked to Affliction 12 (Dazed and Vulnerable, Stunned and Prone; Fortitude) to give your punches a bit more oomph-- my experience has been that a straight Damage attack with no modifiers can feel kinda flat in play.

    Another option (mostly for shaking points loose) would be to put a flaw like Distracting or Concentration on the last five (or more!) ranks of Flight, and drop the alternate to Quickness 5 or do the same with Speed. 4-5 ranks of a movement power is more than enough to handle 99% of combat scenarios; the extra juice is really only useful for point-to-point travel.

    On a similar note, you could probably drop the various super-senses into an array--if Supes is focusing on his hearing, he doesn't have enough concentration to spare to make sense of X-ray vision. You could also get away with knocking two points off Impervious; (earthly) hand-held weapons and grenades cap out at Damage 5.
    Last edited by Grod_The_Giant; 2022-08-04 at 04:54 PM.
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  3. - Top - End - #3
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Nov 2006

    Default Re: PL 10/150 point Superman

    I always look to Batgirl III’s builds for PL10 versions of the big names. http://www.echoesofthemultiverse.com...122536#p122536
    Last edited by JustIgnoreMe; 2022-08-10 at 12:36 AM.

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