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  1. - Top - End - #1
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default The Soothsayer (An NPC Class!)[Opinions Welcome]

    A fixed-list specialist caster, the soothsayer sees (or hears (or knows)) much and tells some, by the grace of some mysterious patron. Good for making weather forecasts and finding lost trinkets, a character with this simple little class can be anything from a small-time dedicated fortuneteller to a crazy old person spouting cryptic musings.

    Alignment: Lawful neutral, neutral or chaotic neutral.
    Hit Die: d4.

    Class Skills
    The soothsayer’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Decipher Script (Int), Forgery (Int), Gather Information (Cha), Knowledge (history, local, religion, the planes) (Int), Listen (Wis), Profession (Wis), Search (Int), Spellcraft (Int) and Spot (Wis).
    Skill Points at 1st Level: (2 + Int modifier) x 4.
    Skill Points at Each Additional Level: 2 + Int modifier.

    Table: The Soothsayer
    Level BAB Fort Ref Will Special 1st 2nd 3rd 4th 5th
    1st +0 +0 +0 +0 1 – – – –
    2nd +1 +0 +0 +0 Trance 2 – – – –
    3rd +1 +1 +1 +1 3 – – – –
    4th +2 +1 +1 +1 4 1 – – –
    5th +2 +1 +1 +1 4 2 – – –
    6th +3 +2 +2 +2 4 3 – – –
    7th +3 +2 +2 +2 4 4 – – –
    8th +4 +2 +2 +2 4 4 1 – –
    9th +4 +3 +3 +3 4 4 2 – –
    10th +5 +3 +3 +3 4 4 3 – –
    11th +5 +3 +3 +3 4 4 4 – –
    12th +6/+1 +4 +4 +4 4 4 4 1 –
    13th +6/+1 +4 +4 +4 4 4 4 2 –
    14th +7/+2 +4 +4 +4 4 4 4 3 –
    15th +7/+2 +5 +5 +5 4 4 4 4 –
    16th +8/+3 +5 +5 +5 4 4 4 4 1
    17th +8/+3 +5 +5 +5 4 4 4 4 2
    18th +9/+3 +6 +6 +6 4 4 4 4 3
    19th +9/+4 +6 +6 +6 4 4 4 4 4
    20th +10/+5 6 +6 +6 4 4 4 4 4

    Class Features
    All of the following are class features of the soothsayer.

    Weapon and Armor Proficiency
    Soothsayers are not proficient with any weapon, nor are they proficient with any armour or shields.

    Spells
    A soothsayer casts divine spells, which are drawn from the soothsayer spell list (see below). When she gains access to a new level of spells, she automatically learns all the spells for that level on the soothsayer spell list. She can cast any spell she knows without preparing it ahead of time. Essentially, her spell list is the same as her list of spells known.

    To cast a soothsayer spell, she must have a Wisdom score of 10 + the spell's level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells and so forth). The Difficulty Class for a saving throw against a soothsayer's spell is 10 + the spell's level + the soothsayer's Charisma modifier. Like other spellcasters, a soothsayer can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on Table: The Soothsayer. In addition, she receives bonus spells for a high Wisdom score. A soothsayer need not prepare spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. A soothsayer's caster level is equivalent to her class level.

    Not unlike other divine casters, soothsayers possess and use divine foci. A soothsayer's divine focus can be any small item designated as such, as long as it has a nominal value roughly equivalent to that of a wooden holy symbol. Soothsayers often use coins, dice, decks of cards, semi-precious gems, various talismans or small knives as a divine focus.

    Trance (Su)
    As a full-round action, a soothsayer can enter an oracular trance. While entranced, she gains a +4 insight bonus on Appraise, Decipher Script, Forgery (for the purpose of identifying forged documents) and Sense Motive checks, in addition to casting all divination spells at a caster level 1 higher than normal. However, for the duration of the trance, she loses the ability to make Bluff, Diplomacy, Disguise, Forgery (for the purpose of creating forged documents) and Use Magic Device checks (such checks fail automatically); nor can she cast spells from the schools of Enchantment, Illusion and Transmutation or use magic items that produce such effects.

    Maintaining the trance requires that the soothsayer concentrate on it. She can enter an oracular trance whenever she chooses to, provided that she hadn't spent more than 1 minute per soothsayer level entranced that day.

    Soothsayer Spell List
    Soothsayers can learn the following spells:

    Spoiler: 1st Level
    Show
    Ancient KnowledgeMoE
    Appraising TouchSpC
    Deathwatch
    Detect AberrationECS
    Detect Alignment
    Detect Animals or Plants
    Detect Magic
    Detect Poison
    Detect Secret Doors
    Detect Snares and Pits
    Detect UndeadCM
    Guided Path
    Know Direction
    Locate CityRoD
    Locate WaterSand
    NaturewatchCD
    Omen of PerilCD
    Read Magic


    Spoiler: 2nd Level
    Show
    Arcane SensitivityShS
    Animal SpiritMoI (self only)
    Augury
    Circle DanceSpC
    Comprehend Languages
    Detect Thoughts
    Devil's EyeBoVD
    Discern BloodlineRoD
    Expose the DeadSpC
    Identify
    Know MotivationOA
    Marked ObjectSpC
    Scholar's TouchRoD
    Status


    Spoiler: 3rd Level
    Show

    Arcane Sight
    Blessed SightBoED
    Chain of EyesSpC
    Clairaudience/Clairvoyance
    Detect Metal and MineralsRoF
    Discern ShapechangerSpC
    Forest EyesCC
    Locate Object
    See Invisibility
    Share HuskSpC
    Speak with Animals
    Speak with Plants
    Treasure ScentSpC
    Weather EyeCD


    Spoiler: 4th Level
    Show
    BlindsightSpC (self only)
    Detect CurseOA
    Detect Scrying
    Discern Lies
    Divination
    Glimpse of TruthBoVD
    RevelationDrF
    Scrying
    Speak with Dead
    Tongues


    Spoiler: 5th Level
    Show
    Commune
    Commune with Nature
    Contact Other Plane
    FlowsightStorm
    Know VulnerabilitiesSpC
    Scry LocationCS
    True Seeing
    Last edited by Metastachydium; 2022-08-12 at 06:18 AM. Reason: Added a class skill. (Thanks, rel!)

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Apr 2007
    Location
    Boston, MA

    Default Re: The Soothsayer (An NPC Class!)[Opinions Welcome]

    This is mostly well done. Two thoughts. First, I'd consider bumping trance to level 2 rather than level 1. This is because there might be some circumstances where a PC might want to take level dip in this if it were 1 level. (If you think that's ok then sure.)

    Second, I'd consider giving them even as an NPC some tiny ability to customize their spell list. Maybe they one additional divination spell from either the sor/wiz or cleric lists at 5, 10, 15 and 20 of spell at most class level/5.
    My homebrew:

    Spoiler
    Show


    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

  3. - Top - End - #3
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: The Soothsayer (An NPC Class!)[Opinions Welcome]

    Quote Originally Posted by JoshuaZ View Post
    This is mostly well done.
    Thank you! (For that and the feedback alike.)

    Two thoughts. First, I'd consider bumping trance to level 2 rather than level 1. This is because there might be some circumstances where a PC might want to take level dip in this if it were 1 level. (If you think that's ok then sure.)
    Hm. You're right. I'm not sure what it is, but there's almost certainly a way to somehow abuse it, not to mention that Adept kind of sets a precedent for putting the class feature at level 2. I'll move it.

    Second, I'd consider giving them even as an NPC some tiny ability to customize their spell list. Maybe they one additional divination spell from either the sor/wiz or cleric lists at 5, 10, 15 and 20 of spell at most class level/5.
    Well, they spell list is almost as long as the adept's as it is, and I had the impression that most low-level Divination spells I didn't put in there already are more of a thing for combat, something this class is uniquely ill-suited to participate in. I'll think about it, nevertheless.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Jun 2012
    Location
    UNKNOWN

    Default Re: The Soothsayer (An NPC Class!)[Opinions Welcome]

    Seems fine for an NPC class. Consider adding knowledge religion to the skill list as I can see using it to represent a 'gods speak to me' style oracle.
    I am rel.

  5. - Top - End - #5
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: The Soothsayer (An NPC Class!)[Opinions Welcome]

    Quote Originally Posted by rel View Post
    Seems fine for an NPC class. Consider adding knowledge religion to the skill list as I can see using it to represent a 'gods speak to me' style oracle.
    Thanks and thanks! The idea was more like "something something speaks through me and it's weird", hence the poor Will progression and the lack of that skill, but you're right. One does not have to train all those skills, so I might as well leave room for that type.

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