A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Barbarian in the Playground
     
    Book Wombat's Avatar

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    Default [Werewolf/Mafia] The Tarot Club

    “The Fool that doesn’t belong to this era
    The Mysterious Ruler above the gray fog
    The King of Yellow and Black who wields good luck.”


    It is the Year 1353 of the 5th Epoch, and the strange occurences of the Fall of 1352 have been forgotten by most, except the Beyonders. Many organizations still search for answers, but only a few know of the secrets behind the mysteries of that day.
    Chief among them is the Tarot Club, founded by the Fool himself. Having fallen into deep slumber to recover from his apotheosis, even they do not know when he will awake.
    However the dreams of gods are realer than most phantoms of the mind, and recently roads shrouded in fog have started leading once more into his illusory town of Utopia.

    Whether you are allied with the Tarot Club, or seek their demise, you have been sent to investigate the town and by proxy the Fool himself.
    But things do not always go as planned...


    Spoiler: The Rules
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    I'll be narrating a game of Mafia/Werewolf with custom rules based on the webnovel "The Lord of Mysteries". Whether you are new or old, all are welcome to play!
    The gameplay itself will be mostly the same as the base game, with two factions fighting to win. Members of Town do not start in contact with each other, clueless to the identities of their allies, while members of the Evil do start in contact with each other.
    Narrator and private communication will be done over Discord. If this is not convenient, another solution can always be arranged.



    Spoiler: Lore: Pathways of Power
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    By consuming a potion containing the essence of certain mystical entities and other special ingredients, one becomes a Beyonder, taking first steps on one of the Pathways to power beyond imagination.
    However, one must be careful not to walk too quickly. For without a strong will it is just as easy to lose control and let the essence take over.
    There are twenty-two stable potions which can be brewed, granting access to one of the twenty-two Pathways. Each encompass a different concept with their own strengths and weaknesses. Some focus on spirituality and some on the physical, and some on more obscure things.
    The first potion grants the position as a Sequence 9 Beyonder and control over one’s spiritual energy, allowing even the weakest of humans to begin controlling the supernatural. But this isn’t enough for most, and to advance through the Sequences more potions must be brewed with increasingly rare materials and difficult recipes, each one strengthening your powers and granting new ones as well.
    Sequences 9 and 8 are known as Low-Rank Beyonders; those of Sequences 7, 6 and 5 are Mid-Rank and advancing from that point onwards till Sequence 1 grants the title of Demigod. There are even rumours of a Sequence 0, but information is scarce…


    Each player will have their own unique role randomly selected from a list of twenty-two paths; starting at Sequence 9, and will advance to the limit of Sequence 5 for this game. All Pathways will start with one power, either an active or a passive, and advancing will either grant a new power or strengthen an existing one. Reaching Mid-rank will allow the use of an Artifact (similar to a power). Unless explicitly said so, multiple active powers may not be used at once.
    Active powers can only be used during the night, with only a few exceptions. Passive powers are always active, and cannot be disabled.
    Exact role and power information will not public until the end of the game. However, all the Pathways and corresponding Sequences are available to inspect here (do note that this contains large spoilers for the story).



    The game will cycle through two phases; Day and Night. The Day phase will normally last around 48 hours, after a certain number of players are left it will decrease to 24 hours, and the Night phase will last around 24 hours. During the day players can choose someone to "judge" by voting, this is done by marking a player's name in bold red. Nicknames also count as long as they are recognizable. Examples:
    I don't like Book Wombat.
    Wombat seems suspicious.
    Votes are not set in stone and may be changed at any time before the end of day by crossing out the previous vote like this.
    At the end of the day I will declare the result of the judgement, whoever has the most votes in the end will be lynched, revealing their role and alignment and granting them access to the Deadchat. Ties will be resolved ■■■■■■.
    After day has passed it becomes night, in which active powers may be used. The Evils can also choose one person to kill in this phase.
    Then the cycle starts anew.

    The game ends once either all the Evils have been lynched or Town's defeat is inevitable.



    If you have any questions, feel free to ask!

    Notes:
    • I, the Narrator, will not lie.
    • No private communication is allowed other than what is set up by myself.
    • There may be vote-manipulating powers in play.
    • The game may be a bit unbalanced, as this is my first time narrating.



    Player List:
    • gac3
    • Let'sGetKraken
    • CaoimhinTheCape
    • bladescape
    • Snowblaze
    • Opsimos
    • Batcathat
    • Rogan the Verbose
    • flat_footed
    • Farmerbink
    • 3SecondCultist


    Chill List:
    • Elenna


    The game will probably start sometime this weekend (21th or so).
    Last edited by Book Wombat; 2022-08-16 at 06:57 AM.
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  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: [Werewolf/Mafia] The Tarot Club

    I'm in for sure.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Let'sGetKraken's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    I'm in if there's space! Will give way for more established players though if there isn't.
    Loser of Total War: Rise of Kingdoms
    as
    The Astral Collective

    Winner of Total War: Hanrui 3
    as
    The Four Courts of Hanrui/The Equinox League

    Plausible Victor of Total War: Pricipia
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    The Chrysaorian Hegemony

  4. - Top - End - #4
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    I'm in of course.


    Currently Recruiting WW/Mafia: gac3's Upick: TV Tropes

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  5. - Top - End - #5
    Bugbear in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    In! Will read the rules later.
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  6. - Top - End - #6
    Barbarian in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    Is this a goddamn Lord of Mysteries WW game?

    Of course I'm in.
    Last edited by bladescape; 2022-08-07 at 06:09 PM.
    "Trust bladescape, Shadow of Doubt,"




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  7. - Top - End - #7
    Dwarf in the Playground
     
    BlueWizardGirl

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    Default Re: [Werewolf/Mafia] The Tarot Club

    In. Have not read the rules.

    I might have to investigate this Lord of Mysteries thing if I can find time.
    Wizard of all that is Light and Cold, and of the Blue Flame that considers Bats that are friends with Cats good luck when wearing Hats. All shall love me and despair!

    Werewolf games won: 16
    Werewolf games lost: 10
    Games as town: 15
    Games as neutral: 4
    Games as wolf: 7
    Games narrated: 1
    Deaths: 10

    I have no clue what I’m doing, but you still shouldn't trust me.

    "When people say impossible, they usually mean improbable" ~ Nikolai Lantsov
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  8. - Top - End - #8
    Barbarian in the Playground
     
    bladescape's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Snowblaze View Post
    In. Have not read the rules.

    I might have to investigate this Lord of Mysteries thing if I can find time.
    It's a webnovel, 1400ish chapters.

    Starts a bit slow but is honestly a great read, I do recommend it.
    "Trust bladescape, Shadow of Doubt,"




    My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!

  9. - Top - End - #9
    Dwarf in the Playground
     
    MonkGuy

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Is there still a space for me?

  10. - Top - End - #10
    Barbarian in the Playground
     
    Book Wombat's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Opsimos View Post
    Is there still a space for me?
    The more the merrier!
    Should have space for at least twenty-two players, in the unlikely event we get more I can always duplicate roles or make static ones.
    Rule Number One: Worship cookies!
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  11. - Top - End - #11
    Barbarian in the Playground
     
    Let'sGetKraken's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by bladescape View Post
    It's a webnovel, 1400ish chapters.

    Starts a bit slow but is honestly a great read, I do recommend it.
    ....how long is each chapter? Is this Worm-length? Guide-length? God forbid, Wandering-Inn-Length?
    Loser of Total War: Rise of Kingdoms
    as
    The Astral Collective

    Winner of Total War: Hanrui 3
    as
    The Four Courts of Hanrui/The Equinox League

    Plausible Victor of Total War: Pricipia
    as
    The Chrysaorian Hegemony

  12. - Top - End - #12
    Barbarian in the Playground
     
    Book Wombat's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Let'sGetKraken View Post
    ....how long is each chapter? Is this Worm-length? Guide-length? God forbid, Wandering-Inn-Length?
    Hey, The Wandering Inn has great chapter lengths.
    But the Lord of Mysteries isn't thaat long, around 2.8 million words, not even a third of the Wandering Inn.
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  13. - Top - End - #13
    Barbarian in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Book Wombat View Post
    Hey, The Wandering Inn has great chapter lengths.
    But the Lord of Mysteries isn't thaat long, around 2.8 million words, not even a third of the Wandering Inn.
    Only 1.5 Worms, that seems doable before the game starts, right?
    Loser of Total War: Rise of Kingdoms
    as
    The Astral Collective

    Winner of Total War: Hanrui 3
    as
    The Four Courts of Hanrui/The Equinox League

    Plausible Victor of Total War: Pricipia
    as
    The Chrysaorian Hegemony

  14. - Top - End - #14
    Barbarian in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    I didn't know The Wandering Inn existed.

    Time to lose my next week of evenings.
    "Trust bladescape, Shadow of Doubt,"




    My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!

  15. - Top - End - #15
    Barbarian in the Playground
     
    Book Wombat's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by bladescape View Post
    I didn't know The Wandering Inn existed.

    Time to lose my next week of evenings.
    "next week"
    *evil laugh*
    My friend, one week will not be enough to catch up.
    Last edited by Book Wombat; 2022-08-08 at 11:12 AM.
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  16. - Top - End - #16
    Barbarian in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Book Wombat View Post
    "next week"
    *evil laugh*
    My friend, one week will not be enough to catch up.
    Hell, next month might not even be enough. It's 9.3 million words and counting.
    Loser of Total War: Rise of Kingdoms
    as
    The Astral Collective

    Winner of Total War: Hanrui 3
    as
    The Four Courts of Hanrui/The Equinox League

    Plausible Victor of Total War: Pricipia
    as
    The Chrysaorian Hegemony

  17. - Top - End - #17
    Barbarian in the Playground
     
    Book Wombat's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Let'sGetKraken View Post
    Hell, next month might not even be enough. It's 9.3 million words and counting.
    Just passed ten million. Volume Nine has only twelve chapters but is already past Volume One in word-count
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  18. - Top - End - #18
    Bugbear in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Book Wombat View Post
    Just passed ten million. Volume Nine has only twelve chapters but is already past Volume One in word-count
    I'm quite the fan of meaty books, but that's a lot. Just to have something to compare it to, I looked up the word count for the Wheel of Time (because it's the longest series I could think of in the moment. For those who aren't familiar, it's 14 very thick books) and apparently that's about 4.4 million words.

    More on topic, after narrating one game and spending the current one picking pretty pictures, I should probably get back to playing, so I'm in.
    Last edited by Batcathat; 2022-08-08 at 01:34 PM.

  19. - Top - End - #19
    Dwarf in the Playground
     
    ElfRogueGirl

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Still busy (and depending how long this goes I may be on vacation by the end of it) but I'm down to chill in deadchat!
    I'm Chaotic Good! Ish!

  20. - Top - End - #20
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: [Werewolf/Mafia] The Tarot Club

    I'm in, but reserve the right to be quiet.
    Spoiler: I'm a seer
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    Quote Originally Posted by Unavenger View Post
    All the discussion of how weird the half-hour start is seems weirdly prescient, in retrospect.
    Quote Originally Posted by Rogan View Post
    Can I use my prediction of the half an hour being used to set up Factional chats as proof I am the Seer?
    Quote Originally Posted by rogue_alchemist View Post
    only IRL, not as in game proof, as we all know that recruitment threads don't count for making IG decisions


    More Mafia

  21. - Top - End - #21
    Alchemist in the Playground Moderator
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    Count me in, might as well go with exposure therapy to kick my participation up.
    Quote Originally Posted by Peelee
    So I'm the Satipo to your Dr. Jones, Jr.?
    Spoiler: Quotes
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    Quote Originally Posted by Kish View Post
    flat_footed, you saved London, you know.
    Quote Originally Posted by Xihirli
    Yeah Flat_footed is such a killjoy. Let's take turns talking bad about him, he'll never read this.
    Quote Originally Posted by Murska View Post
    I didn't kill anyone, except I guess I killed everyone

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  22. - Top - End - #22
    Titan in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    Because I'm a sucker for a good time.

    Spoiler: I'm in
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  23. - Top - End - #23
    Titan in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    I'm in as well. Didn't have a great time last time, but hopefully, I will do better and actually have more time/energy to participate.

    Will we get a sense of what all of the powers do before game start, or is that something we will need to learn about after it begins?
    Last edited by 3SecondCultist; 2022-08-16 at 06:51 PM.
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    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.
    Currently Running:

    Currently Playing:

    Winner of Total War: Rise of Kingdoms (Ironfang Republic)


    "The philosophers have only interpreted the world in various ways; the point is to change it."

  24. - Top - End - #24
    Barbarian in the Playground
     
    Book Wombat's Avatar

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by 3SecondCultist View Post
    Will we get a sense of what all of the powers do before game start, or is that something we will need to learn about after it begins?
    The latter. I will post a list of all the Pathways and Sequences for easier access, the names kind of give hints to what kind of powers they have but you won't know anything exact excluding your own powers.

    ––

    The Discord is up, feel free to join!
    Game will probably start sometime this weekend.
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  25. - Top - End - #25
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Book Wombat View Post
    ... but you won't know anything exact excluding your own powers.
    Will you know all your powers at start of game, or do you gain the knowledge only when you are ready to use them?
    Spoiler: I'm a seer
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    Quote Originally Posted by Unavenger View Post
    All the discussion of how weird the half-hour start is seems weirdly prescient, in retrospect.
    Quote Originally Posted by Rogan View Post
    Can I use my prediction of the half an hour being used to set up Factional chats as proof I am the Seer?
    Quote Originally Posted by rogue_alchemist View Post
    only IRL, not as in game proof, as we all know that recruitment threads don't count for making IG decisions


    More Mafia

  26. - Top - End - #26
    Barbarian in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by Rogan View Post
    Will you know all your powers at start of game, or do you gain the knowledge only when you are ready to use them?
    The latter.
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  27. - Top - End - #27
    Ettin in the Playground
     
    BardGuy

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    Default Re: [Werewolf/Mafia] The Tarot Club

    If it's not too late -- no prob if it is -- I'll be in as well.

    Might be relatively inactive until Monday, if it indeed starts during the weekend.

    EDIT: questions

    For the wolves: is the kill action done by a particular player, or is it an action done by the faction? Consequently (and basically asking the same thing), can a watcher/tracker see it being done or a voider stop it?
    If it is a person doing the kill, can the same wolf do a Kill and use one of their normal powers (assuming the normal power is non-passive and not a "can use with another action" power)?

    Are there Neutrals? "No comment", "Maybe if enough players but won't confirm if there are enough", "Yes", or "No" are all valid answers.

    Are the wolves' powers boosted/augmented in any way because of being wolves?
    It sounds like roles are assigned randomly and wolf-status is also assigned randomly, and they are unrelated; or at least essentially unrelated. No need to tell us if some roles are reserved as town-, wolf-, or neutral-only, if the general case is that they are unrelated. I'm thinking of games like Percy Jackson where the wolves got an additional power or passive augmentation.
    Last edited by JeenLeen; 2022-08-19 at 08:40 AM.

  28. - Top - End - #28
    Barbarian in the Playground
     
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    Default Re: [Werewolf/Mafia] The Tarot Club

    For all other lazy people like me:
    https://forums.giantitp.com/showthre...The-Tarot-Club

    Game is started
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  29. - Top - End - #29
    Barbarian in the Playground
     
    Book Wombat's Avatar

    Join Date
    Jan 2017
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    Germany
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    Default Re: [Werewolf/Mafia] The Tarot Club

    Quote Originally Posted by JeenLeen View Post
    If it's not too late -- no prob if it is -- I'll be in as well.
    Oh apologies, it started yesterday. I can add you as a substitute if you want, or you can join the dead chat along with Elenna.
    Rule Number One: Worship cookies!
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