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  1. - Top - End - #211
    Orc in the Playground
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    Default Re: Alkazaar’s Appendix [IC]

    Lekt is actually suprised to see two of his allies leap into combat, "Okay." Noting that Theo and Qaza are going to one side of the chamber containing the odd crystalized skeletal dragon, Lekt raises his magical defenses and then charges forward to the opposite side, attempting to defend his allies by presenting a more annoying target of opportuntiy, as he starts hacking into the wall-mounted creature.

    Spoiler: ooc
    Show

    Action - Activating chwinga charm of Heroism to gain concentration-less Bless for one hour.
    Bonus Activate second daily use of Hill Giant Rune. Resistance to bludg/pierce/slash.
    Move To 3B
    [b]Action Surge[b] Attacks x3.

    Attack 1 (1d20+14)[20] plus (1d4)[2]
    Damage (1d8)[3] plus 11 slashing and (1d6)[6] radiant
    - On Critical hit additional (1d8)[5] slashing and (1d6)[4] radiant as well as an additional 5 Radiant to the target and each other foe within 5 feet of it.

    Attack 2 (1d20+14)[34] plus (1d4)[1]
    Damage (1d8)[7] plus 11 slashing and (1d6)[6] radiant
    - On Critical hit additional (1d8)[3] slashing and (1d6)[5] radiant as well as an additional 5 Radiant to the target and each other foe within 5 feet of it.

    Attack 3 (1d20+14)[19] plus (1d4)[3]
    Damage (1d8)[6] plus 11 slashing and (1d6)[6] radiant
    - On Critical hit additional (1d8)[5] slashing and (1d6)[6] radiant as well as an additional 5 Radiant to the target and each other foe within 5 feet of it.

    As attack 2 is a Critical Hit, activating the Fire Rune upon hitting.

    Additional [roll]4d6[/roll] fire damage. And the dragon needs to make a DC 18 Strength save or become restrained for 1 minute and take 2d6 fire damage at the start of each of its turn (it gets a new save at the end of each of its turns.
    Last edited by CardTrick; 2022-10-10 at 09:36 AM.

  2. - Top - End - #212
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    Default Re: Alkazaar’s Appendix [IC]

    The furious charge without any banter surprised the creature in the wall - or rather on the wall. The massive form of a dragon skeleton wrested itself from the wall, taking the form of a fearsome undead creature. Yellow bones with leathry bits of desicated flesh and eldritch blue-white light in its eyes took form before the group.

    A single line of eye seering lightning reached out from the dragon skull enveloping and grounding around Schlecter, before it's powerful claws flung away the claytiles on the floor and dove into the compact sand, causing a mighty spray. When the air was clear, the dragon had vanished form sight.

    Spoiler
    Show

    Rolls in the OOC

    Dharrus can act before the draco lich, but unless he has something truly clever to prevent the dragon from burrowing, Schlecter's attack will not happen this round.

    Last edited by Pyrophilios; 2022-10-10 at 02:36 PM.

  3. - Top - End - #213
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    Default Re: Alkazaar’s Appendix [IC]

    "By Berronar's silvery snatchhairs..." Dharrus mutters to himself in astonishment as the skeletal dragon peels itself from the walls. The dwarf claps his hands together, then extends them away from his body, one palm up, the other palm down. He then raises and lowers them respectively, with a deep inhalation, before reversing the motion with an ale-tinged exhalation. "Servants o' Mechanus, heed me call, and bring forth a mighty construct to aid yer champions." A whirr of clockwork and spinning gears coalesces into a coggate, and a stony golem emerges from it. "Get tha bastard!" he yells, gesturing to the draconic undead.

    Spoiler
    Show
    Cast Summon Construct, Stone, conjuring it near the dragon. If possible, on its action (which is immediately after Dharrus), it multi attacks:

    (1d20+10)[21] for (1d8+8)[14]
    (1d20+10)[26] for (1d8+8)[14] bludgeoning damage.

    Further, when a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn.

    Dharrus will also move to take cover behind the pillar at boxes J/K.

  4. - Top - End - #214
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    GnomeWizardGuy

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    Default Re: Alkazaar’s Appendix [IC]

    Qaza

    Qaza stays on her broom close to the ceiling. She moves out from behind the pillar so she can see most of the room and readies her wand in case the dragon reappears.

    "Everyone be ready. It will be back.

    Spoiler: OOC
    Show
    Moves 1 square north.
    Readies action to use her wand as soon as the dragon returns

    Spoiler: notes
    Show
    Spoiler: Wand of Viscid Globs, Adjusted
    Show
    Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

    Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly in one round if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own.

    A creature restrained by the glob can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

    The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

    A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.


    1. The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
    2. Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
    3. The golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
    4. “Here the Sapphire Sentinel is destroyed in the terrible battle against the blue dragon Zikzokrishka, who curses Hamukai.”
    5. Prince Hamukai is entombed in a sarcophagus along with a golden cylinder inscribed with symbols. “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
    6. “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”


  5. - Top - End - #215
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    Default Re: Alkazaar’s Appendix [IC]

    Theo
    Theo kneels, placing an ear to the ground, and concentrates, before suddenly pointing and shouting.
    "He's coming out over there!"

    Spoiler
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    Locate creature, Perception check to identify emergence point.

  6. - Top - End - #216
    Orc in the Playground
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    Default Re: Alkazaar’s Appendix [IC]

    His armor smoldering in the air from the sudden electrical discharge, Lekt grunts in annoyance as the dragon then disappears under the floortiles. However, seeing Qaza bracing her glob wand again and likewise hearing Theo calling out where he has apparently divined the dragon might reemerge, Lekt swiftly grows to massive size and rushes out to that spot, preparing to bring his blade down the very moment the reptilian creature breaches the surface.

    Spoiler: ooc
    Show

    Bonus Action - Growing to Large size.

    Move - Moving to wherever it is Theo is directing.

    Action - Readying Action to Attack, If/When Dragon pops up.
    Last edited by CardTrick; 2022-10-12 at 02:01 AM.

  7. - Top - End - #217
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    GnomeWizardGuy

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    Default Re: Alkazaar’s Appendix [IC]

    Qaza

    Qaza flies to the opposite side of the room from where Theo says the dragon is coming.

    "Get ready! Here it comes!"

    Spoiler: OOC
    Show
    If she still can, she moves away from the dragon based on Theo's instructions.
    Readies action to use her wand as soon as the dragon returns

    Spoiler: notes
    Show
    Spoiler: Wand of Viscid Globs, Adjusted
    Show
    Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

    Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly in one round if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own.

    A creature restrained by the glob can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

    The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

    A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.


    1. The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
    2. Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
    3. The golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
    4. “Here the Sapphire Sentinel is destroyed in the terrible battle against the blue dragon Zikzokrishka, who curses Hamukai.”
    5. Prince Hamukai is entombed in a sarcophagus along with a golden cylinder inscribed with symbols. “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
    6. “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”


  8. - Top - End - #218
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    Default Re: Alkazaar’s Appendix [IC]

    "When that dragon comes up, smash 'em," Dharrus says to the summoned Golem. The dwarf readies himself as well.

    Spoiler
    Show

    Dharrus moves to wherever has LOS on the area the dragon is popping out of.
    Maintains concentration on the Summon Construct spell.
    Free action, commands construct.
    Bonus action enters Trace of Order - for 1 minute, attack rolls against Dharrus can’t benefit from advantage, and whenever he makes an attack roll, an ability check, or a saving throw, a roll of 9 or lower on the d20 is treated as a 10.
    Readies an action to cast Tasha's Mind Whip on the dragon when it shows. DC 20 Int save or take (3d6)[7] psychic damage.

    Construct attacks:
    (1d20+10)[14] for (1d8+8)[12] bludgeoning damage
    (1d20+10)[11] for (1d8+8)[12] bludgeoning damage
    Construct will force dragon to make a DC 17 Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn.

  9. - Top - End - #219
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    Default Re: Alkazaar’s Appendix [IC]

    With Theo's quick thinking, the team managed to position itself just as the draco lich broke through the eastern part of the floor just in front of the stairs.

    Once again the undead singled out Schlecter, though this time with teeth and claws. In addition a supernatural wave of fear emmanated from the creature, threatening to drive away anyone with a functioning nervous system.

    Spoiler
    Show

    Everyone resolve your readied actions

    Frightful Presence. Each creature of Zikzokrishka's choice that is within 120 feet of the Zikzokrishka and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Zikzokrishka's Frightful Presence for the next 24 hours.

    Zikzokrishka uses Frightful Presence followed by 1 bite an 2 claws vs. Lekt

    (1d20)[3]+13, damage (2d10+7)[19], if crit (2d10)[14]

    (1d20)[5]+13, damage (2d6+7)[13], if crit (2d6)[7]
    (1d20)[3]+13, damage (2d6+7)[17], if crit (2d6)[5]

    Also I missed that the Draco Lich has Magic Resistance
    Dex Save vs. Wand of Viscid Globs
    (1d20+6)[16]/(1d20+6)[20]
    Int Save
    (1d20+3)[4]/(1d20+3)[5]
    Wisdom Save
    (1d20+8)[23]/(1d20+8)[22]



  10. - Top - End - #220
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    GnomeWizardGuy

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    Default Re: Alkazaar’s Appendix [IC]

    Qaza

    Qaza stays away from the erupting dragon bones, shooting another glob of goo at it.

    "Take that!"

    The goo expands to surround the dragon and thickens to an almost solid consistency. She then moves behind a pillar just in case.

    Spoiler: OOC
    Show
    The wand is an attack roll: [roll]1d20+13z[/roll] = 28 from OOC
    WIS save: [roll]1d20+5z[/roll] = 18 from OOC

    Spoiler: notes
    Show
    Spoiler: Wand of Viscid Globs, Adjusted
    Show
    Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

    Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly in one round if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own.

    A creature restrained by the glob can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

    The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

    A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.


    1. The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
    2. Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
    3. The golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
    4. “Here the Sapphire Sentinel is destroyed in the terrible battle against the blue dragon Zikzokrishka, who curses Hamukai.”
    5. Prince Hamukai is entombed in a sarcophagus along with a golden cylinder inscribed with symbols. “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
    6. “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”

    Last edited by Bobthewizard; 2022-10-12 at 05:39 PM.

  11. - Top - End - #221
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    Default Re: Alkazaar’s Appendix [IC]

    "Pummel tha bastard! Ye reckon this is tha' blue dragon Zikkykrishna or whatever yer notes said, Qaza?" Dharrus points at the floor, which begins to bubble and froth as the clay tiles transmute to mud. The construct again rains down with its fists upon the dragon.

    Spoiler
    Show

    Stay put, maintain concentration.
    Construct:
    (1d20+10)[24] for (1d8+8)[16] bludgeoning.
    (1d20+10)[11] for (1d8+8)[9] bludgeoning.
    Will attempt another DC 17 WIS save to impose stony lethargy.

    Dharrus will cast Transmute Rock. DC 18 STR saving throw or be stuck in the mud.

  12. - Top - End - #222
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    Default Re: Alkazaar’s Appendix [IC]

    Spoiler
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    Bringing a bit of clarity in this combat:


    Zikzokrishka [11] reappears, get's pelted with attacks from Qaza, Dharrus, Schlecter
    Makes her regular attack


    Legendary action in retaliation

    New round
    Qaza [25]

    Lair Action [20]

    Theo [19]
    Dharrus [17]
    Schlecter [12]

    And the cycle continues

    Legendary action:
    Tail. Melee Weapon Attack: (1d20)[17]+13 to hit, reach 15 ft., one target. Hit: (2d8+7)[18] bludgeoning damage.


    Lair Action
    A cloud of sand swirls in a 20-foot-radius sphere centered on a point Zikzokrishka can see within 60 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    That sphere should get all of you.



    The lich roared in pain but kept fighting lashing out with its tail - especially as a moment later a miniature sandstorm filled the chamber and threatened to blind the group.
    Last edited by Pyrophilios; 2022-10-13 at 04:10 PM.

  13. - Top - End - #223
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    Default Re: Alkazaar’s Appendix [IC]

    Theo closes his eyes as the wall of sand whirls towards him, then pulls down a fine mesh veil that he'd kept wrapped around his hat, using it to shield his face from the worst of it. He takes a moment to breathe and gather himself. "I can do this."
    Spoiler
    Show

    Concentrating: Locate creature
    Tireless: Gain 4 temp HP. Saved (OOC) at end of turn against fear.

    Move speed is 40', moving up to the undead dragon, attacking it, then moving around it to block its path away from the party.

    Attack (1d20+12)[30] for (1d8+9)[12] plus (1d6)[6] fire
    Attack (1d20+12)[24] for (1d8+9)[12] plus (1d6)[1] fire

    Opportunity Attack if needed:
    Attack (1d20+12)[25] for (1d8+9)[11] plus (1d6)[6] fire

    Last edited by J-H; 2022-10-13 at 01:44 PM.

  14. - Top - End - #224
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    Default Re: Alkazaar’s Appendix [IC]

    After withstanding a barrage of claws, bite, and tail, as well as an apparent attempts at breaking both his resolve and his ability to see, Lekt continues his assault, momentarily allowing his less than polite side to shine through, as his eyes cloud into storming orbs and he barks out in the dragon's own tongue, "If even your claws and fangs are that pathetically limp, I weep for whatever rotted lump of flesh and bone you call a lover."

    Spoiler: ooc
    Show
    Bonus Action - Activating Storm Rune.
    Action - Three Attacks
    Move - None.

    Attack 1 (1d20+14)[27] plus (1d4)[4]
    Damage (1d8)[8] plus 11 slashing and (1d6)[1] radiant
    - On Critical hit additional (1d8)[8] slashing and (1d6)[1] +5 radiant

    Attack 2 (1d20+14)[23] plus (1d4)[1]
    Damage (1d8)[8] plus 11 slashing and (1d6)[5] radiant
    - On Critical hit additional (1d8)[5] slashing and (1d6)[5] +5 radiant

    Attack 3 (1d20+14)[32] plus (1d4)[3]
    Damage (1d8)[1] plus 11 slashing and (1d6)[3] radiant
    - On Critical hit additional (1d8)[2] slashing and (1d6)[5] +5 radiant

    Additional (1d8)[8] slashing damage to first attack that hits plus another (1d8)[8] if it is a critical hit.

  15. - Top - End - #225
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    Default Re: Alkazaar’s Appendix [IC]

    The relentless assault was too much: Before the undead creature could react, Lekt had taken it appart with a hurricane of slashes and strikes. The old dragon bones broke and left only a lifeless pile of bone behind. The sandstorm ebbed away and silence descended on the tomb.

    The golem stood still, looking intently at the sealed door in front. With it's hands it gestured: 'Should I open the door now?'

  16. - Top - End - #226
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    GnomeWizardGuy

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    Default Re: Alkazaar’s Appendix [IC]

    Qaza

    Qaza watches as Lekt and Theo do what they are best at, taking out an enemy.

    "Nice job!"

    With the dragon defeated, Qaza explores the room, looking for any magical clues, focusing on the dead dragon and the area around the door.

    Spoiler: OOC
    Show
    Arcana: (1d20+10)[20]

    Spoiler: notes
    Show
    Spoiler: Wand of Viscid Globs, Adjusted
    Show
    Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

    Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly in one round if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own.

    A creature restrained by the glob can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

    The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

    A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.


    1. The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
    2. Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
    3. The golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
    4. “Here the Sapphire Sentinel is destroyed in the terrible battle against the blue dragon Zikzokrishka, who curses Hamukai.”
    5. Prince Hamukai is entombed in a sarcophagus along with a golden cylinder inscribed with symbols. “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
    6. “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”


  17. - Top - End - #227
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    Default Re: Alkazaar’s Appendix [IC]

    A glowing, powerful seal surrounded the far door inside the chamber. The undead dragon had hunkered there for hundreds of years and now his impressions where quite visible there.

    Qaza knew that a draco lich usually came back with the dead body of another dragon. Though it was tough to say how long it would take, it probably was best not to dwadle.

    Schlecter with his unnatural keen eye spotted something in the destroyed tiles on the floor. It almost looked like there were gold coins beneath the floor.
    A closer investigation showed that the undead dragon apparently had stashed some valuables here.

    Spoiler
    Show


    4,450 gp 370 pp
    Spell scroll of wish
    Wand of polymorph
    1,240 ep
    Staff of withering
    +2 longbow
    A petrified chwinga

  18. - Top - End - #228
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    Default Re: Alkazaar’s Appendix [IC]

    Theo
    A little disappointed that he missed out on the last part of the battle, Theo puts on a stiff upper lip. "And that's how it's done. Well done!"

    Upon seeing the hoard. "And some treasure, to boot! Shall we pack this up and then proceed? Powerful undead have a way of not staying undead, so we should move on quickly, right? We had to fight Uncle Walter once a week for two months until we figured out what was letting him do that..."

  19. - Top - End - #229
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    Default Re: Alkazaar’s Appendix [IC]

    Despite his crude bravado, Lekt was genuinely releaved when the undead creature finally crumbled, as, in earnest the dragon's lightning blast had done him considerable harm, "Well... guess we'll never know if that limp member burn landed or not."

    As Lekt later rumages through the loot, putting the coins away for dividing up between the group later, he sizes up the other items..., a scroll, a wand, a staff, a bow... nothing that was really of interest to him personally but his allies might want them, so he leaves them out for the others to look over. Hefting the apparent statuette of one of those weird creatures that had surrounded the dragon tortoise from before, he turns to his friends, "You think the magister would want this thing as like a decoration?."

    Off Theo's comment about pressing ahead, the large dhampir raises a finger in a one-second gesture, as he retrieves a couple of his potions, "Sure, just need to heal up a bit, in case that prince has turned into some kind of angry mummy god or something."

    Spoiler: ooc
    Show

    Second Wind (1d10+15)[25]
    Superior Healing Potion (8d4+8)[31]
    Greater Healing Position (4d4+4)[14]
    Last edited by CardTrick; 2022-10-15 at 01:47 AM.

  20. - Top - End - #230
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    Default Re: Alkazaar’s Appendix [IC]

    "Hmph. So this dragon was sitting here fer centuries, jus' waitin' for the golem to come back an' open tha door? This Nether Scoll must be somethin'. Be wary of traps. If the dragon couldn't get in, I'm sure they were tryin' to keep more folks out, too. Anyone hurt?" Dharrus looks around and assesses the party's well being, while eyeing the scroll and wand.

  21. - Top - End - #231
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    Default Re: Alkazaar’s Appendix [IC]

    The golem had stepped in front of the seal and now posed a one word question with his hands: 'Open?'

  22. - Top - End - #232
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    Default Re: Alkazaar’s Appendix [IC]

    Qaza

    Qaza takes her share of the coins, but isn't really worried if it's exact. She's intrigued by the scroll and wand but decides they would be better going to Dharrus.

    "You should take both of those."

    She then looks at the others to make sure they are ready. Once they are, she nods at the golem to let it know it should open the seal.

    "Yes. We are ready. Could you please open the seal Golem."


    Spoiler: OOC
    Show


    Spoiler: notes
    Show
    Spoiler: Wand of Viscid Globs, Adjusted
    Show
    Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

    Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly in one round if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own.

    A creature restrained by the glob can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

    The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

    A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.


    1. The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
    2. Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
    3. The golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
    4. “Here the Sapphire Sentinel is destroyed in the terrible battle against the blue dragon Zikzokrishka, who curses Hamukai.”
    5. Prince Hamukai is entombed in a sarcophagus along with a golden cylinder inscribed with symbols. “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
    6. “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”

    Last edited by Bobthewizard; 2022-10-16 at 08:02 AM.

  23. - Top - End - #233
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    Default Re: Alkazaar’s Appendix [IC]

    The golem's chest opened to reveal its sapphire heart. Blue light burst from the gem and hit the double door. The symbols on the doors glowed with blue fire, accompanied by a perceptible shudder and a crackle of magical energy. With a groan and the grinding of stone on stone, the doors opened for the first time in ages.

    The walls along this hallway of descending staircases showed a record of the deeds prince Hamukai accomplished in his life. The plaster and the paintings were perfectly intact and subtly glowed with magic. Scenes included images of him tending to the welfare of his people and the matters of the city, reading books, falling in love, and cultivating his garden.

    About halfway down the staircase, the paintings turned to depicting the entombment of the prince, the spell cast by the wizards of Netheril, the sealing of the prince in a sarcophagus with the Nether Scroll, the return of Zikzokrishka, and the destruction of Azumar.

    The golem stopped every few steps to view these murals. Sand began to trickle from its eyes.

    Curiously, the further the team moved along, the paintings began to depict more recent events: The group's journey from Candlekeep, first contact with the golem, the meeting with the Bedine, the ogres, the dragon turtle, the exploration of Haruun, and the encounter with Zikzokrishka. The final painting showed the group standing before the prince's tomb. It showed the team in exactly the positions they were all currently holding, rendered in perfect detail.

    Finnaly, the party reached one last door. Beyond it a spacious tomb held a sarcophagus made of stone covered with glyphs. Magically glowing stars painted on the stone adorned the ceiling. The west wall boar a carving of a beautiful scene of a river and rolling hills inside a stone frame etched with symbols in Draconic: "May Hamukai find his way to Elysium and eternal rest for his sacrifice."

    When the golem entered the room a glyph appeared on it's chest, illuminating the room. At the same time the scene on the west wall of the room slowly came to life. The carved river began to flow, and the flowering plants by the river took on color and started to wave in a gentle breeze. The stone frame looks like a portal to this beautiful place.

    Spoiler: DC 20 Arcana Check
    Show


    The closed sarcophagus is covered in Netherese incantations that keep the prince in suspended animation inside it. If the sarcophagus is opened, the spell keeping the prince alive fails. Within a matter of seconds, his body will turn to dust.

    The portal is a one-way door to the plane of Elysium.


    The golem looked at its new master and gestured: 'May I perform my last duty?'

  24. - Top - End - #234
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    Default Re: Alkazaar’s Appendix [IC]

    Theo
    Theo stops to admire the artwork along the way. If he pays a little extra attention to the painting of himself... that's reasonable, isn't it?

    "Do we think he's going to wake up all right? Or should we worry about being ready to heal any aging from...sleeping?...for so long?"

  25. - Top - End - #235
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    Default Re: Alkazaar’s Appendix [IC]

    Lekt furrows his brow looking over the artifice of the sarcophagus off of Theo's comment, "Huh. So... the prince isn't an angry mummy god or even technically dead... yet... but if we open the box, he will go poof without its magic... but based on those wall pictures... the scroll should be in there with him. So unless we can get it out without actually openning the box... prince seems boned.", and then cuts a glance between the heaven portal and the golem, "And three guesses but the first two don't count what that golem intends to do."

  26. - Top - End - #236
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    Default Re: Alkazaar’s Appendix [IC]

    Theo

    "If that thing is a portal...can we step through it, open the box, let him out, then step back?"

  27. - Top - End - #237
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    Default Re: Alkazaar’s Appendix [IC]

    The golem gestured: 'No turning back.'

  28. - Top - End - #238
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    Default Re: Alkazaar’s Appendix [IC]

    Qaza

    Qaza listens as Theo and Lekt discuss the prince's fate. She looks at Dharrus as she motions for the golem to wait a second.

    "He'll die if we open the sarcophagus. Could we use the Wish scroll to resurrect the prince before he disintegrates? Or do we let him move on to Elysium?"

    Spoiler: OOC
    Show
    Arcana (1d20+10)[21]

    Spoiler: notes
    Show
    Spoiler: Wand of Viscid Globs, Adjusted
    Show
    Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

    Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly in one round if exposed to sunlight. No other nonmagical processes can remove the viscous material until it deteriorates on its own.

    A creature restrained by the glob can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

    The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

    A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.


    1. The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
    2. Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
    3. The golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
    4. “Here the Sapphire Sentinel is destroyed in the terrible battle against the blue dragon Zikzokrishka, who curses Hamukai.”
    5. Prince Hamukai is entombed in a sarcophagus along with a golden cylinder inscribed with symbols. “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
    6. “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”

    Last edited by Bobthewizard; 2022-10-16 at 05:50 PM.

  29. - Top - End - #239
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    Default Re: Alkazaar’s Appendix [IC]

    "Is the scroll even worth keeping, if the dragon was willing to stay here for this long to obtain it? Perhaps this is magic too powerful for any mortal to possess."

  30. - Top - End - #240
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    Default Re: Alkazaar’s Appendix [IC]

    Lekt is a bit taken a back at Dharrus' words, "Prince-y Poo actually had the scroll and it apparently didn't make him less super-awesome or whatever. Look, I think the real issue here is that if we send that one of kind scroll out of reach forever, and it gets found out, we'll probably be banished. Not just chewed out, not taken off missions for a while... banished. It's the Keep's one unbreakable rule... you do not eliminate knowledge, PERIOD."
    Last edited by CardTrick; 2022-10-16 at 07:01 PM.

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