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  1. - Top - End - #151

    Default Re: Sands of Fate: With Homebrew

    As Ferrous expected, the arrows did, basically nothing.

    Everything seemed to fall apart completely, any type of cohesion or unity being shattered in an instant as everyone scrambled to do anything and everything they could. Tide - or at least, Ferrous assumed it was Tide - managed to stagger and leave the Orges dazed briefly, needing to recover their senses and their focus before they could perform any further actions. Yet he seemed to pay dearly for it. A barrage of arrows from the forest slammed into his form. Which... seemed to be a lot, lot bigger than Ferrous had first imagined. Either Tide had magical talent of their own, or they seemed to be a shapeshifter of some description.

    Regardless, Ferrous cursed himself soundly for not better preparing his companions for battle, just in case plans fell apart, as they clearly had done so. What was the point of learning the secrets of the Hundred Isle’s War Paints, which was a quest and a half all on its own, if it failed to use it and lend its special protective properties to its allies? Heck, he had not even ensured that Ghost was painted and ready for a fight, and Ferrous had called him here for this very reason! His inexperience in combat situations, especially open combat situations like this one, was all too clear right now, and Ferrous grimly wondered whether or not they would be able to retreat at all, or if everyone will die.

    Still, Ferrous could not stand around doing nothing... so he wouldn’t. He would use his Vaarag granted speed to accelerate forwards, all while reaching one hand back into his Handy Haversack. He truly wished he had more than one bottle of Liquid Smoke right about now, as goodness knows they needed much more than one single bottle in order to have the best chance of retreating. But, that was all he had for now, so it would be what he pulled out, trying to figure out the best way to make use of it.

  2. - Top - End - #152
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Sands of Fate: With Homebrew

    Ferrous's move allows him to a better vantage point to see the upcoming action, but his readied alchemy should help somewhere!

    Quote Originally Posted by Cassus View Post
    Spoiler: OOC
    Show
    Safe by an inch!
    He has Hardness 5-- the DR field was the only place to note it.
    You are correct about AC 20. That -2 does prevent exactly 14 damage, making it 100 even. Huh, what are the odds?
    He auto-changes half of his shapes at the start of each turn. Hagunemnon is interesting in that it doesn't have a "true form," just a lot of shapes.

    Actually, now that I recheck it, it says he must change at the start of each turn as a free action. So does he stay stable because he can't take actions or does the fact that he must take the action make it happen while he's unconscious?
    I could get behind the random change as well, from a flavor perspective, but nothing about that in the mechanics.

    No need to rush-- it doesn't matter this time around because he'll heal to exactly 1hp above 0 at the start of his turn, initiative 6.

    Questions
    - How is the brigade of archers positioned? Clustered together just inside the forest, or spread out in an arc, etc?
    - You mentioned Tide doing not much damage-- did it feel like he hit DR or just they have a lot of HP?
    - Also-- the DC really was 25; the Giant shape gives +2 strength.
    Spoiler: Tide's Answers
    Show

    You will randomly shift, Think of it as talking in your sleep. :)

    the Archer are spread out in a line just in the treeline.

    Tide would notice they have DR of some kind. and it is not insignificant. Also they have lots of HP too, they took his blows like they where mere scratches.
    Sorry thought your temp score on your sheet was including your bonuses.


    Quote Originally Posted by Novabomb View Post
    Toboruk Shellshan
    That is the voice of the alleged healer, suggesting the course of action most likely to result in disaster. I wonder if that is battlefield ignorance or intent.

    A brief look at the battlefield as he arrives makes it clear that the leader is the only one in a state to speak at the moment

    This will be my first opponent
    Toboruk approaches, drawing his blade and declares in a level tone to the ogre:
    I am Toboruk Shellshan, what are you called hellblade?

    He gives the ogre leader a full 2 seconds to speak before he makes his cut.
    His blade glows bright green, and the blade does not even appear to scratch the ogres armor.

    Spoiler: OOC
    Show

    Move action to the leader ogre (relative to Toboruk)
    Swift Action: Initiate Nobel blade (+10 to hit, +20 to weapon damage)
    Non-Action: Expend Psionic Focus (Deep Impact Feat), attack is a touch attack
    Non-Action: Power attack for -9
    Standard Action: Initiate Rising Jade Strike

    Att: attack - (1d20+25)[44] (Sense Motive 22, Weapon Enhancement 2, Nobel Blade 10, Power Attack -8) Vs Touch AC *
    Dmg: damage - (3d6+36)[45] (2d6 Weapon, +2 Enhancement, +4 Strength, +16 Power Attack, + 20 Nobel Blade)*2 (Rising Jade Strike)

    (AC vs Aoos is 28 at the moment)
    The Ogre leader growls at your question but gives no name. As your move in to strike the Ogre leader executes a very precise spin jump binging his blade down with the weight of a mountain behind it.

    Spoiler: Mechanics
    Show

    attack - (1d20+25)[44]
    damage - (3d6+36)[45]
    Power attack for 4
    description for flavor
    Last edited by Dieuoffire; 2022-10-02 at 01:04 AM. Reason: Edited for droping Toboruk and not calling out as the leader did not get hit

  3. - Top - End - #153
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Sands of Fate: With Homebrew

    Check for Crit (Rolled 19, Greatsword 19-20/x2)
    (1d20+25)[37]
    (3d6+36)[46]

  4. - Top - End - #154
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    PaladinGuy

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    Default Re: Sands of Fate: With Homebrew

    The leader of the Ogres attack dropped Toboruk before Toboruk had a chance to land his attack.

    But he was not yet done. the leaders blade cleaved through Toboruk and spun low slashing up at Yohaan attempting to claim her as well!

    Spoiler: Mechanics
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    [roll=attack]1d20+25[/dice]
    damage - (3d6+36)[45]

  5. - Top - End - #155
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    PaladinGuy

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    Default Re: Sands of Fate: With Homebrew

    Spoiler: typing error
    Show

    the attack was
    attack - (1d20+25)[41]

  6. - Top - End - #156
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    MindFlayer

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    Default Re: Sands of Fate: With Homebrew

    Having seen Toboruk fall, Callen gets himself in motion. He recklessly runs straight to the wounded man and places a hand on the massive cleft in his body.

    Healing magic pours out of the former pirate, closing separated flesh.

    Spoiler: OoC
    Show

    Maximized Cure Serious Wounds gives Toboruk 34 hit points.

  7. - Top - End - #157
    Ogre in the Playground
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    Default Re: Sands of Fate: With Homebrew

    seeing the ogre that the ice fey attacked he would use his mind to assault the same ogre and look at her "we better move a bit before it attacks us" he then would say to the ice fey that is holding on to him. if the Attack hits the ogre, to him he sees a tree burst out of him but he somehow knows it is false and that he was attacked but he realizes the pain from damage caused by the false attack was real.

    Spoiler: occ and info and stuff
    Show


    (1d20+11)[19] to hit touch ac

    (1d8+6)[9] damge

    Last edited by niw18; 2022-10-03 at 11:09 PM.


  8. - Top - End - #158
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    Default Re: Sands of Fate: With Homebrew

    the Ogre leader shakes his head a bit from the Assualt on his mind and throws a glance at Puck. but his attention soon Returns to the current target right in front of him. with a deep guttural growl he speaks one word both in glee and distain at the same time "Healer!" you can tell he does not like healers doing their job for his opponents, and simultaneously you can tell he is pleasantly surprised to find the healer right at his feet. Hefting his sword he takes a look at Callen and Yohaan, then he raises his hand and gives a quick motion and points first at Blanc then at Puck.

    Spoiler
    Show

    Free action: hand sign to archers. Similar to speaking
    Action: Full Attack focusing first on Callen then on Yohaan.

    Attack - (1d20+19)[34]
    As Callen is in what appears to be studded leather, The Leader will increase his power attack. (10)
    Damage - (3d6+47)[61]

    Attack - (1d20+19)[23]
    Power attack (5)
    Damage - (3d6+37)[44]

    Second attack Finishes Callen. Yohaan is not attacked.
    You now know as a caster within range that he has mage slayer, Pierce magical protection and Pierce magical concealment feats.
    Blanc and Yohaan are up.

    The Ogres are still dazed for a moment.
    The Leader still has ANOTHER AoO available for this round.
    IF you attempt to cast by him, YOU WILL AUTO FAIL to Cast on Defensive. Mage Slayer Always allows him to attack a caster within range.


    Callen lays on the ground a bloody mess, Darkness already clouding his eyes.
    Last edited by Dieuoffire; 2022-10-04 at 03:27 AM.

  9. - Top - End - #159
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    Default Re: Sands of Fate: With Homebrew

    Yohaan
    Time slows as dread sets in from the yelling of "HEALER" by the Orge leader, Yohaan turns to see the viciously wounded Warrior being healed by a familiar human. As the leader's thrashes Callen's torso and the ichor sprays the only thoughts that pass the changeling's mind are thoughts of regets, thoughts of what she could have done to do better. The blade tears sinew. Even the changeling superb spread and medical prowess would not be enough to cure the ripping. The sheer weight crushes bone, starting with the collar and shattering multiple ribs. Yohaan's eyes flicker quickly to Callen's eyes.
    She wanted to hate him. She wanted to say he got what he deserved. He tried to weaken those who would fight for good. He... no. She can't hate him. She can't hate one who only did what they thought was best for the world. Even before the blade finished it's swing the light of Callen's soul has already left his eyes. If healed, he would be a husked of what he was, a body without a soul. A mortal without purpose.
    Deep in the depths of Yohaan's mind a candle sized flame flicked against the winds of distress. These winds quickly bore the fire into to the size of a bonefire, then a giant, then an all-consuming inferno. The semi sentience in the blade in Yohaan's hand fed of the flames of anger. The Stokes of Vengeance fed the weapon's innate urge to it's mortal foe. The flams around the blade burst and billow, if not for the magical nature of the blade, the flame would have melted it.
    "Ingarath-Menmor", a foul curse rarely known and even more rarely spoken, in the tongue of the Fey that would translate to common as "Burn in the Eternal flames of the Pheonix."
    Raising her eyes that assure death to the Gaint's gaze, the entirety of her skin shivers and shifts shades, where once where skin was like that of a blank grey canvas it is now took on the various shades of ash. Her movement was a blur, flinging her body with speeds so unnatural that one may mistake her for an overgrown quickling, In a flash she was in the air, her blade held on high, the flames trailing in the shape of fiery feathers. The Soaring leap sears at the Giant by sheer proximity, when the blade come down it shatters though the Leader's browridge. But the Changeling is not finished. The Blade continues to rip at flesh, mostly superfical wounds to the Lead Orge's face. Eventualy the blade meets it's true mark, the left portion of his clavicle, shattering it completely whilst the flames practically liquify the nearby muscle and fat. But the Changeling is not finished. The gash continues down the behemoth's torso, not unlike the wound quickly cooling on a Humanoid nearby. In finality the flames animate and dig further, using the semi-sentience of the hungry blade to search for the creature's heart, yearning only for the taste of death.
    Yohaan pulls the blade out and let's the sight of the flowing blood cauterize her own emotional wounds. This would have to do, her purpose is to save lives. the wounds her body once held by on Yohaan by this same ogre seems to have completely healed over. She floats and address the soldiers nearby, "Fear not the enemies at your heels for the Pheonix is with of this day. Let the ashes of those fallen today be your wings and BEGONE!" she commands.

    Spoiler: OOC
    Show
    The attack was a Natural 20; DMG is sitting at 50
    Crit Confirm (1d20+20)[33]
    Crit Dmg (1d4+9)[13]
    Quote Originally Posted by Flappeercraft
    NAAARUUUUTOOOOOOOO

  10. - Top - End - #160
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    AssassinGuy

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    Default Re: Sands of Fate: With Homebrew

    Blanc motions with one arm at Yohaan.

    "Retreat!"

  11. - Top - End - #161
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    PaladinGuy

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    Default Re: Sands of Fate: With Homebrew

    The warriors that are surrounding the ogres retreat at a full run; all out. They run west passing the Ogre leader and the other minions. They run without regard for safety or even each other.

    The ogre leader strikes at Yohaan as she tries to move. (59 damage.)

    Bleeding and wounded the Ogre throws back his head and howls with rage and fury. His cry is repeated by over a dozen creatures as he calls forth yet another wave. In the forrest.

    The wolves have heard him and the third wave of wolves and dire wolves is on their way.

    @Yohaan
    Where are you moving?
    Last edited by Dieuoffire; 2022-10-04 at 11:46 PM.

  12. - Top - End - #162
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    Default Re: Sands of Fate: With Homebrew

    he would be ready to use mental powers or his mindscape assault if it meant a safe retreat as this was more than they can handle at moment with another member of the overall team down and thought it might be best to merge and plan a much better tactical assault on this bastard ogres as attacking in two groups not going to work as this showed them.


  13. - Top - End - #163
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    Default Re: Sands of Fate: With Homebrew

    Yohaan
    Blue flames dance around the airborne changeling as she looked down upon the wailing giant leader, the sound an annoyance to the healer. She rose slowly from her place. She knew the attack was coming, and she knew that even with her superhuman dexterity there was no chance it would miss. Even so, If his attention was on her and so long as she can goad the brute then he would not be attacking those who she wishes to protect.
    So when the cracking of bones, tearing flesh and the collapsing of one of her lungs sounded she was not surprised. Her glare on the leader did not waver nor fade. Her disapproval and anger burned like the flames that erupted from the wound, it whirled around her left hand, to which she flicked a portion to Tide. As quickly as they flared though the flames subsided, revealing unmarred skin below. "Esh nok vennshik thragbar" She spoke to him as she spit warm blood at the roaring giant, "you are weak scum" in Giant tongue. Not losing her pensive glare from the Leader's eyes, she flew fast and placed herself between the retreating warriors and the marauders. Conscious of the coming wolves and the presence of Archer's she new a greater distance must still be traveled before the warriors were safe.

    Spoiler: OOC
    Show
    Yohaan will have moved as close to 10ft away from the rear of the retreating forces as possible, but no closer than 10ft
    Logisitic Question:
    How far from her would this put her from the fastest retreating Heroes Army soldier?
    Is there some type of role I need to make for my provocation to the Leader and the Orges as a whole that would make me their sole primary focus? I personally don't look for a taunting ability because my dm's generally make it an "Rp it good enough and you are (as) good (as dead)" type of thing

    Other note: Yohaan now no longer has any on demand healing, and damage she takes now will stick. Frightening considering that the archers dealt and average of 20 dmg per shot and generally rolled an attack higher then 18, but it's in character for Yohaan lol.
    Quote Originally Posted by Flappeercraft
    NAAARUUUUTOOOOOOOO

  14. - Top - End - #164
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    PaladinGuy

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    Default Re: Sands of Fate: With Homebrew

    Yohaan moves away from the Ogres following those she is protecting but gives enough of a distance that the Ogres could not get to the weaker warriors without moving through her. She is on the north side of the first wagon 10 ft behind the last of the feeing warriors.

    Spoiler: answers
    Show

    The furthest back soldier is on of the ones that was on the other side of the Ogres, they are not that far away from you or the (soon active) ogres. the furthest back person is directly north west of the eastern most wagon, at the rear of it. if you want an exact location: square Q9.

    Usually I prefer the RP way; but if you want a roll you could attempt a bluff roll(you are secretly trying to get their focus without letting them know you are trying to take the focus from others).

    You say it is frightening? Then I have succeeded. I believe I told you guys the rumors made them out to be invincible monsters

  15. - Top - End - #165
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    WolfInSheepsClothing

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    Default Re: Sands of Fate: With Homebrew

    As the arrows slammed into Tide, his last incoherent thought was, ...this hurts a lot more unrehearsed...

    Seconds later, his eye snapped open again. He quickly put his house in order, then looked around. This low to the ground, the ogres seemed much taller. He could see that the 'Army of Heroes' was already in full retreat, but a number of others were still flitting around near the Hellblades. Well, it was clearly time to be going. His long arms stretched out. Audibly, "I'll have you out of here in just a moment! Take my hand!" His invisible body contracted, folding in on itself and hardening, just beyond the hellblades' reach. It was easy to pinpoint, given their oppressive aura when he tried to use magic. As a few willing ones touched his limbs, he coiled one more loop of his will around Callen's battered corpse, then folded in even tighter, slipping through the net of ogres and emerging ahead of where the caravan was fleeing to.


    Spoiler: OOC/Active effects/Mechanics
    Show

    The map's changed enough that I'm not sure who's where, but within 30' of reach, touching the allies who count as willing (presumably they signal this by pausing, etc, in response to Tide's voice).
    Free: Contract size down to occupy a single space, one not threatened by mageslayers.
    Standard: Dimension Door, bringing up to three passengers (and Callen's corpse, unless he's ludicrously heavy).

    Also, the row/column labels you refer to don't show on the version of the map I see.

    Current numbers:
    AC: 29
    HP: 28/123

    Currently active:
    Nondetection (DC 24)
    Soulmeld: Claws of the Wyrm
    Claws of the Beast (1hr): size 1d4
    Extra Limbs (+2 limbs), Extend Limbs, Replicate IV: Invisible in Light, Replicate V: Regeneration 10/bludgeoning/acid, DR 4/Adamantine, Graceful Frame (Diminutive)

  16. - Top - End - #166
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    Default Re: Sands of Fate: With Homebrew

    With Callen in one arm and Toboruk clasping another you fade from the world to reappear safely behind the caravan. You are safely away.

    The fleeing supposed heroes are still heading towards you. They will be with you soon but you don't believe they will stop running when they get to you.

  17. - Top - End - #167
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    Default Re: Sands of Fate: With Homebrew

    Toboruk Shellshan
    Is briefly confused, but the large gap in his armor where he was impaled assures him, that he did not hallucinate the entire encounter.

    (To Tide)
    I suspected that we were overmatched in force, but I did not expect to lose in a direct contest of cutting. That Ogre is excellent at the craft.
    Last edited by Novabomb; 2022-10-08 at 12:38 AM.

  18. - Top - End - #168
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    AssassinGuy

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    Default Re: Sands of Fate: With Homebrew

    Blanc waves and three frost pillars erupts to the skies, blocking the archers' view on the pixie and changeling. The ice fey's next move is retreating to a cover with all of her movement, prioritizing total cover or cover if there is no total cover.

    Spoiler: OOC
    Show
    Initiate Northern Winter on the Hellblades' Archers; 180 ft cone. Frost Pillar Maneuver. (three 5 ft square, 90 ft high pillars)

    Swift Action to initiate Ice Sign (ignore 12 cold resistance & enemy with cold immune counted as having cold resistance 30).

    Cold Damage (Doubled after roll): (1d20+21)[41] (82 Cold Damage from 2x damage modifier; 88 to Ogres, 90 to dire wolves; 86 to wolves after factoring extra damage from knowledge devotion).

    All caught in her AoE must make Fort Save (DC 24) to half damage and Will Save (DC 24) or fall asleep. Those immune to sleep gets +5 to save. After this turn, enemy can make a new will save to break out of sleep.

    Move action to fly away backwards (-5 ft), 90 ft backwards (60 ft backwards then lowering her altitude to 15 ft above ground, doubling her remaining 15 ft to 30 ft; not sure about archer Ogres; prioritizing total cover or cover if no total cover from natural terrain such as trees, canopy, etc) or full-round action run 330 ft (doubled the remaining 30 ft movement to descend for double speed to 15 ft above ground) if frost pillars is clarified that they cannot provide total cover and it is better than hiding behind the caravan.

    HP: 53/38 (53 due to temp HP); 22 HP swift action healing effect (Active); DR 4/Magic & Cold Iron.

    Current AC (with Cover): 30
    Last edited by Yas392; 2022-10-15 at 02:32 AM.

  19. - Top - End - #169
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    Default Re: Sands of Fate: With Homebrew

    Since he was no longer being carried he would fly up as high as he could go going up to 100 feet from the ground and watching and striking the nearest hellblade member with his mental assault. if the attack hits a wood fist would grow out of the targets body but they would know easily that the attack is false and the target will know he was attacked , and also know the damage is real.

    Spoiler: Ooc and info
    Show


    (1d20+11)[18] to hit touch ac

    (5d8+4)[23] if hits the damage

    5 more use of greater invisibility left

    Last edited by niw18; 2022-10-10 at 08:02 PM.


  20. - Top - End - #170
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    Default Re: Sands of Fate: With Homebrew

    Quote Originally Posted by Yas392 View Post
    Blanc gathers wind on her erected hands and thrusts at the Ogres to send an intense blast of frigid air cone at them. The ice fey's next move is retreating to a cover with all of her movement, prioritizing total cover or cover if there is no total cover. If she can hitch a ride on a runaway horse to create a wider gap between her and the archer homing in on her than what she could cover in this turn before the archer goes, she will do that.

    Spoiler: OOC
    Show
    Initiate Northern Winter on Hellblades and reinforcement; 180 ft cone.

    Swift Action to initiate Ice Sign (ignore 12 cold resistance & enemy with cold immune counted as having cold resistance 30).

    Cold Damage (Doubled after roll): [roll0] (82 Cold Damage from 2x damage modifier; 88 to Ogres, 90 to dire wolves; 86 to wolves after factoring extra damage from knowledge devotion).

    All caught in her AoE must make Fort Save (DC 24) to half damage and Will Save (DC 24) or fall asleep. Those immune to sleep gets +5 to save. After this turn, enemy can make a new will save to break out of sleep.

    Move action to fly away backwards (-5 ft), 90 ft backwards, pathing southeast to avoid Ghost Tiger's reach (60 ft backwards then lowering her altitude to 15 ft above ground, doubling her remaining 15 ft to 30 ft; 140 ft away from meatshield Ogres/leader; not sure about archer Ogres; prioritizing total cover or cover if no total cover from natural terrain such as trees, canopy, etc).

    HP: 53/38 (53 due to temp HP); 22 HP swift action healing effect (Active); DR 4/Magic & Cold Iron.

    Current AC (with Cover): 30
    Spoiler: questions and comments
    Show


    The ogres in the forest are 180 feet away from you, meaning you can just barely strike them. The wolves and dire wolves have only been heard, not seen yet, meaning that you cannot strike them. (they are at least a few squares back.)

    If you target the archers, you do not hit the melee leader, nor the two closest to him, but you do hit 11 ogres. If you target the leader you hit 5.

    I am sorry for the miscommunication, I assumed you where targeting the melee group. Now that I look, That was only an assumption. I guess I need to update the map more often.


    Quote Originally Posted by niw18 View Post
    Since he was no longer being carried he would fly up as high as he could go going up to 100 feet from the ground and watching and striking the nearest hellblade member with his mental assault. if the attack hits a wood fist would grow out of the targets body but they would know easily that the attack is false and the target will know he was attacked , and also know the damage is real.

    Spoiler: Ooc and info
    Show


    [roll0] to hit touch ac

    [roll1] if hits the damage

    5 more use of greater invisibility left

    Puck will go on init 18 next round, but this round is when the archers fire. (you will have to survive that first)

  21. - Top - End - #171
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    PaladinGuy

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    Default Re: Sands of Fate: With Homebrew

    Blanc's Frost pillar block will grant complete cover for both Yohaan and Puck. Blanc's Movement grants her complete cover as she moves behind the wagon.

    The Hellblade Archers recognize that the targets who are a threat have cover and decide that shooting from their current position would be mostly useless. the Archer leader signals for half of them to go around to the north and half to go around to the south. The archer leader then moves straight down the center, as he does so the leader switches from bow to blade, drawing their large greatsword as the move.
    Spoiler: Mechanics
    Show
    The Archer Ogres all moved. They are circling around. Simple action

    This is the last action of the round.

    Next round
    init Character
    23 Ferrus & Tiger
    19 Toboruk
    18 Puck
    14 Hellblades group 1
    09 Yohaan
    09 Heroes Army
    06 Tide
    06 Blanc
    05 Hellblades group 2

    Post only after the one before you goes.


  22. - Top - End - #172

    Default Re: Sands of Fate: With Homebrew

    The situation continued to devolve in rapid fashion, the chaos of an unprepared battle and utter rout consuming the battlefield.

    Even as Ferrous ran up, grabbing his only bottle of liquid smoke, trying to figure out how to best use it to give the retreating warriors cover, people around him fought and died. Toboruk Shellshan ran up to fight the apparent leader of the battle, only to be cut down before he could get in range. A single, shattering blow felled him. Then, the one known as Callen, who had been the main reason for the divide between the two groups, ran up, pouring healing energy into Tobourk. Saving his life... at the cost of his own. One of the others, calling themselves the ‘phoenix’ seemed to be flying around with fire trailing around them, striking at the leader orge with a dagger glimmering with raw power. The fire beyond flames, shimmering with arcane might. It was unlike anything Ferrous had seen before, and he was fascinated by what it was.

    Even so, they had put themselves in harm's way, and Ferrous was already calculating how to best protect them from the archers when pillars of ice erupted up from the ground, tall and sturdy. They would provide able cover for any behind them. Which, from the looks of it, the orge archers knew it, moving out from the forest and into the wide plains beyond. Making Ferrous curse as he glanced around, taking note of the people fleeing around him, running at full pace, with no desire left but to flee. There were two groups of archers, that was for sure, but Ferrous could not deal with both, best give cover to one as best he could.

    A quick signal gave Ghost his orders. A signal that Ferrous had to repeat as Ghost growled, disliking what he had been told. But Ferrous was insistent, and so Ghost did. Turning around and bounding away, slowing down a little to stay within the ranks of the fleeing fighters. Grim as it might be, Ghost might provide a juicy target, a big, powerful tiger like him was clearly more of a threat than the fleeing warriors. But as it was, Ferrous planned to give them a far more interesting target.

    A few seconds passed as Ferrous took into consideration where the archers were moving, their speed, and the speed of the fleeing warriors and mages. Calculations quickly ran through his mind, lines of fire tracing across the field in his mind’s eye. Bundles of them, targeting different areas of the fleeing group, and it was where these lines mixed and blended together the most that Ferrous focused on. Knowing the size of the cloud that his liquid smoke would create. Then, once he settled on a location, Ferrous moved.

    The Varag given speed was absolutely essential at this time, allowing him to cross twice the distance that a human would be moving, though not at a dead sprint. Instead, Ferrous moved with surer purpose, knowing he needed to keep his body under control, reflexes sharp for what he planned to do. Running perpendicular from the road and wagons, the direction the others were chasing. Ferrous moved about 20-25ft before he flicked the liquid smoke open and let it drop. The reaction was instantaneous, the cloud of smoke filling up the 10ft cube in a matter of moments. Even so, Ferrous moved up, out of the cloud, before turning sharply, and beginning to run away from the orges. If his timing was right, the archers were about to fire... which was good, as he wasn’t running away now. His movements had slowed, which he doubted the ogres would be able to tell. To sell the deception, he reached back towards his haversack, appearing to be pulling out another item out of it. When in reality, his attention was entirely on the archers. Ready for them to fire, body relaxed but mind tense.

    Those archers were going to get a nasty surprise when they took the bait and focused on him.

    Spoiler: OOC
    Show
    I have my own Map which should hopefully show what's going on.

    As you can see, I drew many, many lines to fully judge the firing lines of the archers, having made two assumptions. That they will not move from their current position, and instead make full-attack actions. And that the majority of the NPCs will flee at the full 120ft Run speed of most medium races. The grey area is where the liquid smoke is going to be deployed as a free action. The purple square is where Ferrous will be positioned at the end of his turn. The green squares will be Ghost's new position, acting as a bit of a rear guard and having used two move actions.

    Finally, as a standard action. Ferrous will use the Total Defence Action, gaining a +6 bonus to AC (+4 from Total Defence, +2 from Tall Tale) until the end of his next turn, raising his AC up to 27.
    Last edited by MagneticDragon; 2022-10-17 at 04:25 PM.

  23. - Top - End - #173
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: Sands of Fate: With Homebrew

    Toboruk Shellshan
    Continues his flight.

  24. - Top - End - #174
    Orc in the Playground
     
    PaladinGuy

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    Mar 2017
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    Default Re: Sands of Fate: With Homebrew

    Quote Originally Posted by niw18 View Post
    Since he was no longer being carried he would fly up as high as he could go going up to 100 feet from the ground and watching and striking the nearest hellblade member with his mental assault. if the attack hits a wood fist would grow out of the targets body but they would know easily that the attack is false and the target will know he was attacked , and also know the damage is real.

    Spoiler: Ooc and info
    Show


    [roll0] to hit touch ac

    [roll1] if hits the damage

    5 more use of greater invisibility left

    Action noted, puck is now 130 ft up. His attack will hit. closest Ogre is the melee leader.
    Last edited by Dieuoffire; 2022-10-19 at 12:54 AM.

  25. - Top - End - #175
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Mar 2017
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    Default Re: Sands of Fate: With Homebrew

    The hellblades Group 1
    The leader moves north then east to attack Yohaan, However Yohaan has cover from the Ice pillar (At-Au,11-12)
    The two next to him move forward, One to the north how just moves but may not attack and one to the south who moves as a charge and attacks one of the NPCs
    The four behind move forward: two spreading out hoping for AoO, to the leader speaks to pointing up to puck, they stop and look like they are going to switch to bows next round.

    Spoiler: Mechanics
    Show


    leader attack - (1d20+29)[37]
    damage - (3d6+28)[46]
    no power attack

    Ogre Charge attack vs NPC - (1d20+29)[47]
    damage - (3d6+27)[40]

    Ogre Charge attack Cleave vs NPC - (1d20+29)[47]
    damage - (3d6+27)[38]

    Also please be aware: blanc is threatened by one at a 10 ft range. Yohaan is threatened by two Ogres, and may take a AoO against a regular Ogre, assuming she survives the leader's attack.
    if this is another crit the dice gods have sided with evil

    Yohaan is hurt,
    2 NPCs go down.
    Yohaan is up.
    Last edited by Dieuoffire; 2022-10-19 at 01:24 AM.

  26. - Top - End - #176
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Mar 2017
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    Default Re: Sands of Fate: With Homebrew

    As the Ogres again fall upon their fleeing victims three more go down to their brutally savage attacks, the gore spraying upon the carts and nearby fleeing allies.

    Yohaan seeing the carnage and realizing that the leader is now again within range takes a carefully planned retreat by flying away from the leader, passing by distracted Hellblades focused on others and obtaining as much distance as possible. Although Yohaan's heart weeps for those lost; they know that dying will not stop these monsters; Surviving however may yet help others do so. So with tears in heart Yohaan passes by those who might have been saved had fate been kinder.

    As you ook behind shadows are starting to appear in the treelines. The wolves have now arrived, along with their large cousin, the Dire wolves.

    [spoiler=mechanics]
    Yohaan takes a flight withdraw action, after the Ogres use actions on some less fortunate. Yohaan avoids all AoO.

    The low level NPCs all run, all out. three go down. but the distance between is increasing. The Melee Ogres will soon be outdistanced if they don't run all out. The threat of your characters has stopped that from happening so far.
    [spoiler]
    Spoiler: See invisibility capabilities
    Show

    Those of you with the ability to see invisible characters notice that the higher level leaders have been mostly useless. the Bard used inspire courage, then used a long range spell against some of the archers (doing very little damage) and the other two also used some here and there. All in all they are mostly failing. this round however they did a different thing. They all went and hid. Not magically but actually hiding. They are reasonably good at hiding and the ogres are not really paying them much mind since they have other targets and threats that they are paying attention too.

    Spoiler: those with scent
    Show

    I have forgotten, Hellblades have armor which covers them head to toe and they have masks. But I forget that some of you have possibly have scent. If you do you, will notice something very wrong in their scent. The smell is bad like all Ogres, but different. More like an animal than large smelly human. It is hard to tell between the bad scents and the worse scents; but it is there.

  27. - Top - End - #177
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Sands of Fate: With Homebrew

    Blanc (using 5 ft to turn) beelines 315 ft away from the scene. (Full round action to use run action on prioritizing a straight path that does not provoke/provoke the least attack of opportunity; provokes an attack of opportunity from one ogre threatening her unless they have wasted their Attack of Opportunity on running NPCs; Current AC: 23 due to losing dexterity mod). She will heal herself with a swift action if injured and once she reaches her destination.
    Last edited by Yas392; 2022-10-22 at 07:36 AM.

  28. - Top - End - #178
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Mar 2017
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    Default Re: Sands of Fate: With Homebrew

    The Ogres watch Blanc fly past too quickly for them to catch. Growing and turning back to other threats they let her go.

    Spoiler: Blanc's move
    Show


    Blanc moves off the edge of the map; and the Ogres are not wanting to chase someone going that fast. Nor to follow the NPCs into a trap that is set by those more powerful as they hunt down the NPCs. Furthermore, this encounter has served its' purpose. A few arrows one way or another will not make a difference. (Plus I do not want to extend the map :) )

    Unless something changes this will be the last round. (A massive disruption of some kind may cause them the focus fire and attack one of you.)

    Assume that the trail is going to curve behind a hill just beyond the map (you will be out of sight) and we can end this encounter.

    If anyone objects we can continue the fight but you have completed the objective of saving as many as you can and learning from this combat.

    I hope this does not surprise anyone, it seems that we are in consensus that the chaos of this encounter needs to be learned from and moved on, not extended. But I do hope it was a fun.

  29. - Top - End - #179
    Orc in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2011

    Default Re: Sands of Fate: With Homebrew

    Tide's now fully-humanoid feet thudded across the ground as he kept pace with the fleeing "heroes," trailing them just slightly enough that ogres would need to charge through him to get to the more fragile and slow fellows with nothing but fullplate to keep their insides in. Though he'd grown enough skin back to look largely intact, he stayed invisible; it was VERY hard to rebuild several major muscle groups without making it look like a bag of rats was crawling around his hips and shoulders.


    Spoiler: OOC/Active effects/Mechanics
    Show

    Full-round: Running with the NPCs so that he's always between them and the charging ogres but doesn't fall behind (I believe this means he's delaying his action to act on their tick).


    Current numbers:
    AC: 29
    HP: 43/123

    Currently active:
    Nondetection (DC 24)
    Soulmeld: Claws of the Wyrm
    Claws of the Beast (1hr): size 1d4
    Replicate IV: Invisible in Light, Replicate V: Regeneration 10/bludgeoning/acid, DR 4/Adamantine, Replicate III: Blindsight 60', Humanoid, Fake Skin
    Disguise: [roll]1d20+37[/roll]
    Last edited by Cassus; 2022-10-23 at 06:30 PM. Reason: Didn't code roll right

  30. - Top - End - #180
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Sands of Fate: With Homebrew

    Blanc flies until she is far away from those abominations. When she gauges that she is far enough, she searches for Yohaan and Puck like a guard looking out for threats. Not rushing but flying with slow and meticulousness. When she backtrack a bit to the coming group, Blanc spots Yohaan with them. Making sure she is out of sight as she watches the changeling take her time healing her patients, the ice fey reveals herself to the changeling and waving to her over. The area of their meeting is visible and close to the First Group but distant enough to have a private discussion as they follow the crowd back to town. Before she meets with them, she takes deep breath to regain her composure.

    "This requires a more coordinated effort than I thought. We should recruit more or join the other group."
    Last edited by Yas392; 2022-10-28 at 10:36 AM.

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