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Thread: A D&D Police State
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2007-11-29, 08:15 AM (ISO 8601)
- Join Date
- Oct 2007
A D&D Police State
Suppose a BBEG is in total control of his city.
Total, absolute, can do whatever he wants, and wants to keep it that way. One of his major goals is rooting out and disposing of enemies before they have to potential to overthrow him. We're talking a Gestapo-style department of security, complete with a crack team of high level Diviners, patrols of the city conducted by Greater Prying Eyes, gates that feature inspections of everyone entering or leaving the city, assisted by True Seeing and Zone of truth.
Weapons are prohibited inside the city limits, and unarmed combat ability is part of the openning interview. Persons possessing it, such as monks, are specially registered, watched, and encouraged to keep their visit short. Non-imperial spellcasters are treated similarly.
Known dissidents are scryed upon until they're alone, and "disappear" when a squad of soldiers teleports in, puts a black bag over their head, and teleports out.
What sort of other neat tricks might there be in D&D to keep a city under an Iron thumb?If RPG's have taught me anything, it's that all social and economic problems of the world can be solved through murder.
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2007-11-29, 08:25 AM (ISO 8601)
- Join Date
- Dec 2006
Re: A D&D Police State
Well, there's always show trials, false confessions and occasional public executions to show the populace that no matter how bad they have it, Johnny Dissident is about to have it much worse.
Could also have his low-ranking castle servants afflicted by Dominate Person when they start work, and Sleep when they're off-duty. "I want the mindless obedience of zombies, but... I don't like actual zombies."
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2007-11-29, 08:30 AM (ISO 8601)
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- Dec 2006
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- Look behind you...
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Re: A D&D Police State
RAR!
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2007-11-29, 08:45 AM (ISO 8601)
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- Sep 2007
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Re: A D&D Police State
Bards, lots of Bards.
AKA Propaganda ministers. Hold lots of rallies, like 2 or 3 a day. A high level bard can keep a populace suggested into obedience. (Think Orwell's Two-Minutes Hate)
Combine low level bards with teams equipped with needles and drugs, the bards fascinate while the chem teams pump the fascinated crowd full of zombie juice or whatever.
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2007-11-29, 09:24 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NJ
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Re: A D&D Police State
Play Midnight campaign setting. It has everything you want.
It doesn't matter what game you're playing as long as you're having fun.
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2007-11-29, 11:49 AM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: A D&D Police State
Better yet, use religious right-to-rule. Nothing inspires fear and obediance like the fear for your immortal soul. For examples of good-boarding-on-evil, look into the church of Pholtus in Greyhawk canon. These guy put the ouch in inquisition. Humans are forbidden from worshipping any other gods, punishable by forced heavy labor. Other "misguided" races religions are tolerated, but carefully monitored. Heritics are often burned alive, or "purified by fire" as it is known. The definition of heritic, however, is pretty liberal, and can mean whatever the person brandishing it wishes.
Or, for more governmental type control atmosphere, watch the movie Equilibrium. It's 1984 meet Brave New World with a liberal portion of badassery.
Don't forget to take your Prozium II. If they catch you feeling, you will be tried (unfairly) and scheduled for summary combustion (burned alive).
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2007-11-29, 11:51 AM (ISO 8601)
- Join Date
- Jun 2007
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- Under the Iron Gauntlet
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Re: A D&D Police State
Have it be a Hextorian theocracy. Seriously, you can't go any other way with LE than brainwashing the populace into obediance.
Half-Orc Scout by Magioth
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My Exalted Characters
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2007-11-29, 12:13 PM (ISO 8601)
- Join Date
- May 2006
Re: A D&D Police State
It may be wise to find a way to limit martyrdom and control the flow of souls. For example, a heretic/martyr who dies as one will still find a paradise waiting for him when he dies (assuming that's how cosmology works in your campaign). If one finds a way to force ALL souls of people who die in a certain area (i.e. your kingdom) to go to a specific plane upon death, or at least give the illusion that that is so, then you can gain total control over the population's spiritual lives.
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2007-11-29, 12:14 PM (ISO 8601)
- Join Date
- Oct 2006
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- Dat Shoggoth
Re: A D&D Police State
The Evangelist prestige class (from complete divine) could be handy - you can change people's alignment and thoughts by preaching that we have always been at war with Eurasia.
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2007-11-29, 12:16 PM (ISO 8601)
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- Jun 2007
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- Under the Iron Gauntlet
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Re: A D&D Police State
Having them worship a certain deity ensures they go to that deity's domain after. I believe someone suggested an easy way to make a city structure was to make a deal with a fiend to have him/her make the city and in return the fiend gets the souls of those who die in its area.
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
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2007-11-29, 12:18 PM (ISO 8601)
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- Oct 2007
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- St. Louis
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Re: A D&D Police State
A smart BBEG will have a spy (read: loyal henchman disguised) being caught doing something bad like poisoning the water supply or sabotaging the infrastructure. That way until the populace is adjusted to their police state they consider the arrival of martial law a good thing.
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2007-11-29, 12:28 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: A D&D Police State
This spy will be violently executed (read "replaced at the last second by an illusion) in order to prove the seriousness and effectiveness of the new regime. The spy will then be suitably disguised and sent on to the next town.
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2007-11-29, 12:32 PM (ISO 8601)
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- Oct 2007
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- St. Louis
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Re: A D&D Police State
Well that's for "moderate" evil. If we're talking big bad evil, then the spy will actually be executed leaving one less witness that he wasn't really a spy. If you want to do it for more towns, get more henchmen and tell them that the execution was an illusion and that the previous spy is having drinks in the Doom Fortress (TM) as they speak. Repeat until maximum effect has been reached.
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2007-11-29, 12:36 PM (ISO 8601)
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- Jun 2007
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- Under the Iron Gauntlet
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Re: A D&D Police State
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
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2007-11-29, 12:38 PM (ISO 8601)
- Join Date
- Sep 2006
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- BFE
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Re: A D&D Police State
Put Permanencied Symbols of Persuasion all over the city. I mean all over. Like as part of the street signs and whatnot.
Voila, you've got an entire city of people who love you on a pretty much constant basis, whether they like you or not. Even if they don't like you when the effect wears off, the next time they see a billboard or official proclamation or government building, they'll love you again.SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
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2007-11-29, 01:00 PM (ISO 8601)
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- Oct 2007
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- St. Louis
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Re: A D&D Police State
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2007-11-29, 01:01 PM (ISO 8601)
- Join Date
- Oct 2007
Re: A D&D Police State
A smart BBEG will have a spy (read: loyal henchman disguised) being caught doing something bad like poisoning the water supply or sabotaging the infrastructure. That way until the populace is adjusted to their police state they consider the arrival of martial law a good thing.
Cut to three weeks later after the PCs are successful and the problem resolved - similar crises break out everywhere else, with only the powerful armies of the BBEG to come in and save the day.
Naturally, the incompetant lords who allowed all these crises to happen are summarily executed, and new puppet nobles are put in place to expand his influence.
The PC's are subsequently contacted by Le Resistance, which exists despite the police state, and have to figure out how to infiltrate the city, and take this guy down.
BBEG has a Fiendish patron in any event, so letting all the souls who die under his watch go to feed the fiend sounds like a nice twist.
So does the evangelist bards - many of whom might actually believe what they're preaching?!
Put Permanencied Symbols of Persuasion all over the city. I mean all over. Like as part of the street signs and whatnot.
*Uses*If RPG's have taught me anything, it's that all social and economic problems of the world can be solved through murder.
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2007-11-29, 01:10 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Canada, eh?
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Re: A D&D Police State
1. Use city funds to purchase use-activated item of Programmed Amnesia
2. Visit those in prison on political charges
3. Visit those in prison on regular charges
4. Visit political enemies
5. Visit political friends
6. You know what, just have a nice one-on-one chat with most of the folks in the kingdom
7. ???
8. Profit.Last edited by Green Bean; 2007-11-29 at 01:10 PM.
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2007-11-29, 01:11 PM (ISO 8601)
- Join Date
- Feb 2007
Re: A D&D Police State
Establish your own resistance this way dissidants are drawn to work for you, muddy thier goals feed them false information and get the good guys to eliminate the other good guys. With the added benefit that any new dissidants are drawn to your fake resistance.
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2007-11-29, 01:13 PM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: A D&D Police State
It depends on the BBEG's motivation. What does he want to achieve? If he's trying to launch his bid for world domination, he's going to act differently than if he just wants to be King of Town, or if he wants to establish Hextor's dominance among the pantheon.
In general though, there are a couple things all evil rulers will have to watch out for. Dissent from within, and threats from without. There are completely mundane ways to achieve this sort of control, though it's never entirely stable.
An easy way to help control the population would be to put a hex on the water supply. Not anything so nasty as a Befoul, but something that would lower Will saves. Maybe some Wis damage poison?
I love the Symbol of Persuasion idea. Illusory Script could be great, too. Fnords abound!
Instant Hero. Use a silenced Summon Monster to attack the town. Go up to it, and thwap it on the nose, dismissing it. Reap the praise.
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2007-11-29, 01:22 PM (ISO 8601)
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- Jun 2007
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- Under the Iron Gauntlet
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Re: A D&D Police State
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
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2007-11-29, 01:36 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: A D&D Police State
One other way to encourage people to accept martial law would be to do something similar to Operation Northwood ( http://en.wikipedia.org/wiki/Operation_Northwood ). A good way of doing this would involve a Wizard using Seeming on a gorup of soldiers to make them appear to be a group of sterotypically evil creatures (eg: Gnolls or Orcs), have them kill most of the people in a small village and make sure that at least a couple of people can survive and report the attack. If the dictator wants to expand his kingdom, he could accuse neighbouring lands of helping the creatures who attacked the village(s) before invadin them (this way, people are more likely to cooperate with the war while being more likely to accept harsh laws which would be brought in to supposedly protect them).
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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2007-11-29, 01:44 PM (ISO 8601)
- Join Date
- Aug 2007
Re: A D&D Police State
There's an alternate history in the Dragonlance 3.5 products that examines what might have happened if the Kingpriest had succeeded in casting down the gods and becoming the Godpriest. In this setting (examined in the Legends of the Twins supplement for 3.5) the kingdom of Istar under him was pretty much a police state.
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2007-11-29, 01:46 PM (ISO 8601)
- Join Date
- Feb 2007
Re: A D&D Police State
Oh and read The Prince by Niccolai Machiavelli It outlines how to take and maintian power.
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2007-11-29, 01:51 PM (ISO 8601)
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- Jan 2007
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- Helsinki, Finland
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Re: A D&D Police State
With a name like "Mikeavelli", I think the OP's familiar with the document in question.
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2007-11-29, 01:59 PM (ISO 8601)
- Join Date
- Feb 2007
Re: A D&D Police State
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2007-11-29, 02:09 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
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Re: A D&D Police State
Oh noes!
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2007-11-29, 02:12 PM (ISO 8601)
- Join Date
- Oct 2007
Re: A D&D Police State
Heh, I remember the short story that setting originated in.
Some hapless thieves from the normal Dragonlance setting got sent into the Kingpriest's Dragonlance world when Chaos came out of the greygem. It was all a manipulation of events so the thieves would get spotted by the Kingpriest, and convince him to open up the Greygem, at which point Chaos was released on that world, and he transported the protagonists to yet another one, like some kind of hapless evil magic Sliders.
Before Chaos came out, it was more than just a police state, it was absolute victory for the Kingpriest. He pulled off some Pun-pun scale **** like merging all three moons into one, creating a giant eye in the sky. Simultaniously stripped every wizard in the world of their power, and gave him omniscience. Enslaved most of the gods, reduced Paladine(fizban) to a blind crazy cripple, killed off a few others, etc.If RPG's have taught me anything, it's that all social and economic problems of the world can be solved through murder.
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2007-11-29, 02:21 PM (ISO 8601)
- Join Date
- Aug 2007
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2007-11-29, 02:33 PM (ISO 8601)
- Join Date
- Oct 2007
Re: A D&D Police State
If you're interested, it's in The Dragons of Chaos
If RPG's have taught me anything, it's that all social and economic problems of the world can be solved through murder.