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  1. - Top - End - #1
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default PL 10 (150) Character Builds for M&M 3e

    So, there are tons of character builds out there for a wide variety of different character types, but I wanted to see if we can assemble a thread of PL 10 (150) characters that are ready to play from the word go. This can include PL 10 versions of famous superheroes from comics or animation, completely original concepts, or whatever else. With that said, I'll kick this off with my shots at Spider-Man, Superman, and Thor.

    Thor
    PL 10 (150)
    STRENGTH 10 STAMINA 12 AGILITY 0
    FIGHTING 6 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills
    Close Combat (Hammer) 2 (+8)
    Ranged Combat (Hammer) 8 (+8)
    Perception 5 (+5)
    Insight 5 (+5)

    Advantages
    Attractive, Benefit (Norse God), Improved Critical (hammer), Power Attack, All-Out Attack, Takedown

    Powers
    Quasi-Immortality
    Immunity 11 (Aging, Life Support) [11]
    Impervious Toughness 10 [10]
    Enhanced Strength 6 (Limited to Lifting) [6]

    Mjolnir (Device, Easily Removable) --- [33]
    Weather Control
    Environment 8 (Impede Movement, Visibility, Cold) [24]
    • Lightning Strike: Perception Range, Burst Area Damage 5 (Indirect 2 – From Above) [1]

    Hammer Strike
    Strength Based Damage 2, Penetrating 11 [13]
    • Hammer Throw: Strength Based Damage 2, Ranged 11 [1]

    Flight 8 (500 mph) [16]

    --- (55)


    Offense
    Unarmed +6 (+10 damage, DC 25)
    Lightning Strike DC 15 (+5 damage, DC 20)
    Hammer Strike +8 (+12 damage, DC 27)
    Hammer Throw +8 (+12 damage, DC 27)

    Defense
    Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8


    Superman
    PL 10 (150)
    Strength (2) 12 Agility 0 Stamina 12 Dexterity 0 Fighting 0 Intellect 0 Awareness 0 Presence 0

    Powers
    Flight: Flight 10
    AE; Superspeed: Speed 10, Quickness 10

    Invulnerability: Enhanced Stamina 10, Immunity 10 (life support), Impervious Toughness 12


    Super Strength: Enhanced Strength 10, Enhanced Strength 5 (limited to lifting)
    AE; Heat Vision: Ranged Damage 12 (precise)


    Super Senses: Senses 9 (Vision Penetrates Concealment (quirk: can’t penetrate lead), Accurate Hearing, Analytical Hearing, Extended Hearing, Ultra-Hearing)


    Advantages: Languages (Kryptonian)


    Skills: Journalism, 5 (+5), Insight 4 (+4), Perception 10 (+10), Persuasion 5 (+5), Ranged Combat: Heat Vision 8 (+8), Close Combat: Unarmed 8 (+8)


    Defenses: Dodge 8, Parry 8, Will 8, Fortitude 12, Toughness 12




    Spider-Man
    PL 10 (150)
    STRENGTH 9 STAMINA 7 AGILITY 8/10
    FIGHTING 3 DEXTERITY 2
    INTELLIGENCE 5 AWARENESS 2 PRESENCE 0

    Skills:
    Close Combat (Unarmed) 8 (+11)
    Ranged Combat (Spider-Web) 10 (+12)
    Technology 5 (+10)
    Perception 3 (+5)
    Expertise (science) 5 (+10)
    Expertise (photography) 1 (+6)

    Advantages:
    Great Endurance, Takedown, Inventor

    Powers:
    "Proportionate Strength and Agility of a Spider"
    Enhanced Strength 9 [18]
    Enhanced Stamina 7 [14]
    Enhanced Agility 7 [14]
    Leaping 4 (120 feet) [4]

    "Spider-Powers"
    Movement 3 (Wall-Crawling 2, Sure Footed) [6]
    Speed 5 (60 mph) [5]

    "Spider-Sense- Warns of Danger & Boosts Agility"
    Senses 1 (Danger Sense) [1]
    Enhanced Agility 2 [4]
    Enhanced Skills 10: Acrobatics 6 (+16), Perception 4 (+9) [5]
    Enhanced Advantages 5: Evasion, Improved Defense, Improved Initiative, Move-By Action, Uncanny Dodge [5]
    Enhanced Dodge 2 [2]
    Enhanced Parry 4 [4]

    "Web-Shooters" (Device, Removable) ---[16]
    "Web-Line" Movement 1 (Swinging) [2]
    "Spider-Web" Ranged Cumulative Affliction 6 (resisted by Dodge, overcome by damage; Hindered and Vulnerable, Defenseless, and Immobilized), Extra Condition, Limited to two degrees [18]
    ---(20)

    Offense:
    Unarmed +11 (+9 Damage, DC 24)
    Spider-Web +12 (+6 Affliction, DC 16)
    Initiative +8 (+14 Spider-Sense)

    Defenses:
    Dodge +9 (+11, +13 Spider-Sense, DC 22), Parry +9 (+13 Spider-Sense, DC 23), Toughness +7, Fortitude +9, Will +10


    (And, yes, Superman is formatted differently than the others. I'm just too lazy to swap it over to my new format.)
    Last edited by MutantDragon; 2022-11-27 at 12:20 AM.

  2. - Top - End - #2
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    So, here's a generic character with power over the four classical elements.

    Elemental
    PL 10 (150)
    STRENGTH 10 STAMINA 10 AGILITY 4
    FIGHTING 4 DEXTERITY 4
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills
    Close Combat (Unarmed) 6 (+10)
    Ranged Combat (Elemental Might) 6 (+10)
    Expertise (any) 6 (+6)

    Advantages
    All-Out Attack, Power Attack

    Powers
    Earth’s Toughness
    Immunity 10 (Life Support) [10]
    Impervious Toughness 10 [10]

    Flame Protection
    Immunity 10 (fire) [10]

    Elemental Might
    Fire Blast: Ranged Damage 10 [20]
    • Fire Bomb: Ranged Burst Area Damage 6 [1]
    • Fire Spray: Cone Area Damage 10 [1]
    • Air Control: Move Object 10 [1]
    • Water Blast: Line Area Damage 10 [1]
    • Air Form: Insubstantial 2, Flight 5 [1]
    • Dehydrating Touch: Damage 10 Linked to Weaken Stamina 10 [1]
    • Water Form: Insubstantial 1, Movement 1 (Underwater Adaption), Swimming 10, Elongation 3 [1]

    Offense
    Unarmed +10 (+10 Damage, DC 25
    Fire Blast +10 (+10 Damage, DC 25
    Fire Bomb DC 16 (+6 Damage, DC 21)
    Other Area Effects DC 20 (+10 Damage, DC 25)
    Dehydrating Touch +4 (+10 Damage, DC 25) Linked to Weaken Stamina 10 (DC 20)

    Defense
    Dodge +10, Parry +10, Toughness +10, Fortitude +10, Will +10

  3. - Top - End - #3
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    After some more time spent building, I am proud to announce the PL 10 (150) Fantastic Four!

    Mister Fantastic
    PL 10 (150)
    STRENGTH 2 STAMINA 6 AGILITY 2
    FIGHTING 2 DEXTERITY 3
    INTELLIGENCE 10 AWARENESS 5 PRESENCE 0

    Skills
    Expertise (Science) 10 (+20)
    Technology 10 (+20)
    Vehicles 2 (+5)


    Advantages
    Benefit 3 (Wealth Β– Millionaire), Inventor, Skill Mastery (Technology), Skill Mastery (Science), Ultimate Effort (Technology), Ultimate Effort (Science), Improvised Tools, Eidetic Memory, Assessment, Equipment 4, Close Combat 6

    Powers
    WorldΒ’s Greatest Mind
    Quickness 10 (Limited to mental tasks) [5]

    Stretchiness
    Elongation 8 [8]
    Immunity 5 (fall damage) [5]
    Protection 4 [4]
    Impervious Toughness 8 (Limited to physical impacts) [4]
    Movement 3 (Environmental Adaption (Tight Spaces), Slithering, Sure-footed)
    Precise Insubstantial 1

    Stretchy Tricks
    Stretch Fist: Strength-Based Damage 4 [4]
    Β• Stretchy Grapple: Enhanced Advantages 4 (Chokehold, Fast Grab, Improved Grab, Improved Hold) [1]
    Β• Stretch Shapes: Morph 2 (Shapes) (Limited to simple shapes) (Quirk: Retains Colors) [1]
    Β• Stretch Bounce: Leaping 4 [1]

    Equipment
    Baxter Building (Base)
    Gargantuan, Toughness 10. Communications, Computer, Defense System, Fire Prevention System, Gym, Hanger, infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop, Dimensional Portal

    Offense
    Unarmed +8 (+2 Damage, DC 17)
    Stretch Fist +8 (+6 Damage, DC 21)

    Defense
    Dodge + 8, Parry + 8, Toughness +10, Fortitude +10, Will +10



    Invisible Woman
    PL 10 (150)
    STRENGTH 1 STAMINA 2 AGILITY 3
    FIGHTING 3 DEXTERITY 3
    INTELLIGENCE 2 AWARENESS 2 PRESENCE 4

    Skills
    Expertise (Science) 3 (+5)
    Technology 3 (+5)
    Close Combat (Unarmed) 3 (+6)
    Ranged Combat (Force Energy) 5 (+8)
    Persuasion 4 (+8, +13 with Attractive)

    Advantages
    Attractive 2, All-Out Attack, Power Attack, Benefit 3 (Wealth Β– Millionaire)

    Powers
    Invisibility
    Concealment 4 (All visual senses) (Affects Others) [12]

    Personal Forcefield
    Impervious Protection 10 (Sustained) [20]

    Force Energy
    Invisible Construct: Movable, Impervious Create 10 (Subtle 2, Dynamic) [43]
    Β• Invisible Force Blast: Ranged Damage 12 (Subtle 2, Dynamic) [1]


    Offense
    Unarmed +6 (+1 Damage, DC 16)
    Invisible Force Blast +8 (+12 Damage, DC 27)

    Defense
    Dodge +8, Parry +8, Toughness +2/+12, Fortitude +5, Will +11



    The Human Torch
    PL 10 (150)
    STRENGTH 1 STAMINA 4 AGILITY 4
    FIGHTING 4 DEXTERITY 4
    INTELLIGENCE 1 AWARENESS 0 PRESENCE 1

    Skills
    Ranged Combat (Firepower) 4 (+8)
    Persuasion 4 (+5, +7 with Attractive)
    Technology 4 (+5)
    Vehicles 8 (+12)
    Expertise (Racing) 4 (+5)

    Advantages
    Attractive, All-Out Attack, Power Attack, Benefit 3 (Wealth Β– Millionaire)

    Powers
    Fire Aura
    Selective Reaction Damage 3 [15]
    Sustained Immunity 5 (Bullets) [5]

    Fire Flight
    Flight 7 [14]

    Fire Being
    Immunity 11 (heat, fire) [11]

    Firepower
    Fire Blast: Ranged Damage 12 [24]
    Β• Fire Bomb: Ranged Burst Area Damage 8 [1]
    Β• Fire Spray: Cone Area Damage 12 [1]
    Β• Fire Ray: Line Area Damage 12 [1]

    Offense
    Fire Blast +8 (+12 Damage, DC 27)
    Fire Bomb DC 18 (+8 Damage, DC 23)
    Fire Spray and Fire Ray DC 22 (+12 Damage, DC 27)

    Defense
    Dodge +12, Parry +12, Toughness +4, Fortitude +6, Will +8



    The Thing
    PL 10 (150)
    STRENGTH 12 STAMINA 12 AGILITY 0
    FIGHTING 8 DEXTERITY 0
    INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

    Skills
    Vehicles 16 (+16)
    Technology 4 (+7)
    Expertise (Science) 4 (+7)
    Expertise (Streetwise) 6 (+9)
    Athletics 4 (+16)
    Ranged Attack (Thrown) 8 (+8)
    Persuasion 4 (+6)

    Advantages
    All-Out Attack, Power Attack, Improved Grab, Improved Hold, Benefit 3 (Wealth Β– Millionaire), Fearless, Interpose, Ultimate Effort (Toughness), Accurate Attack, Diehard, Extraordinary Effort, Fast Grab, Takedown

    Powers
    Rocky Form
    Immunity 10 (Life Support) [10]
    Impervious Toughness 12 [12]
    Enhanced Strength 9 [18]
    Enhanced Stamina 9 [18]
    Enhanced Strength 2 (Limited to lifting) [2]

    Ground Pound
    Burst Area Damage 10 [20]

    Offense
    Unarmed +8 (+12 Damage, DC 27)
    Thrown +8 (+12 Damage, DC 27)
    Ground Pound DC 20 (+10 Damage, DC 25)

    Defense
    Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8
    Last edited by MutantDragon; 2022-09-12 at 09:00 PM.

  4. - Top - End - #4
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Okay, this one was perhaps a stretch but...

    Zeus
    PL 10 (150)
    STRENGTH 4 STAMINA 10 AGILITY 2
    FIGHTING 4 DEXTERITY 2
    INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

    Skills
    Expertise (Kingship) 8 (+8)
    Ranged Combat (Lightning Bolt) 8 (+10)
    Close Combat (Unarmed) 2 (+6)
    Intimidation 6 (+8, +10 with Attractive)

    Advantages
    Attractive, All-Out Attack, Power Attack, Benefit (King of the Greek Gods)

    Powers
    Immortal Physiology
    Immunity 11 (Aging, Life Support) [11]
    Regeneration 5 [5]
    Immortality 5 [10]
    Impervious Toughness 10 [10]

    Godly Power
    Lightning Bolt: Ranged Damage 10 [20]
    • Lightning Blast: Line Area Damage 10 [1]
    • Malleable Form: Morph 4 [1]
    • Enhanced Strength 10 [1]
    • Godly Comprehension: Comprehend Languages 4, Senses 12 (Divine Awareness, Precognition, Post Cognition, Time Sense, Vision Counters Concealment)

    Offense
    Unarmed +6 (+14 Damage, DC 29)
    Lightning Blast +10 (+10 Damage, DC 25)
    Lightning Streak DC 20 (+10 Damage, DC 25)

    Defense
    Dodge +10, Parry +10, Toughness +10, Fortitude +10, Will +10

  5. - Top - End - #5
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Ok, here's Hercules. Surprisingly, out of all my builds so far, he's the one who started the most over budget. Unfortunately, I had to drop his bow, a device with solid ranged damage and a nasty weaken effect. Oh well.

    Hercules
    PL 10 (150)
    STRENGTH 12 STAMINA 12 AGILITY 1
    FIGHTING 8 DEXTERITY 2
    INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

    Skills
    Athletics 4 (+16)
    Ranged Attack (Thrown) 6 (+8)

    Advantages
    All-Out Attack, Benefit (Demigod), Fearless, Diehard, Takedown, Extraordinary Effort

    Powers
    Immortal Physiology
    Immunity 11 (Aging, Life Support) [11]
    Regeneration 5 [5]
    Immortality 5 [10]
    Impervious Toughness 10 [10]

    Strongest Man to Ever Live
    Enhanced Strength 6 (Limited to lifting) [6]
    Leaping 5 [5]
    Speed 4 [4]

    Offense
    Unarmed +8 (+12 Damage, DC 27)
    Thrown +8 (+12 Damage, DC 27)

    Defenses
    Dodge 8, Parry 8, Toughness 12, Fortitude 12, Will 8

  6. - Top - End - #6
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Here's a giant with some decent magical ability.

    Magic Giant
    PL 10 (150)
    STRENGTH 12 STAMINA 12 AGILITY 0
    FIGHTING 8 DEXTERITY 0
    INTELLIGENCE 2 AWARENESS 2 PRESENCE 0

    Skills
    Athletics 6 (+18)
    Ranged Attack (Thrown) 8 (+8)
    Expertise (Magic) 10 (+12)
    Perception 8 (+10)
    Treatment 8 (+10)

    Advantages
    All-Out Attack, Power Attack, Fearless, Interpose, Ritualist, Takedown, Diehard, Extraordinary Effort, Ultimate Effort (Toughness), Improved Grab

    Powers
    Giant Physiology
    Growth 8 (Permanent, Innate) [9]
    Enhanced Strength 4 (Limited to lifting) [4]
    Impervious Toughness 10 [10]

    Giant Magic
    Spell of Invisibility: Concealment 4 (all visual senses) [8]
    • Spell of Creation: Create 4 [1]
    • Spell of Flight: Flight 4 [1]
    • Spell of Illusion: Illusion 4 (visual & auditory) [1]
    • Spell of Healing: Healing 3 (Stabilize) [1]
    • Spell of Mind Reading: Mind Reading 4 [1]
    • Spell of Seeing: Precognition [1]
    • Spell of Remembrance: Postcognition [1]

    Ground Pound
    Burst Area Damage 10 [20]

    Offense
    Unarmed +8 (+12 Damage, DC 27)
    Thrown +8 (+12 Damage, DC 27)
    Ground Pound DC 20 (+10 Damage, DC 25)

    Defense
    Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8

  7. - Top - End - #7
    Ogre in the Playground
     
    MonkGirl

    Join Date
    Aug 2008

    Default Re: PL 10 (150) Character Builds for M&M 3e

    I like the Hercules. Shame about the bow but other than Immortality, I can't see much to even consider getting rid of.
    Minister of sarcasm and pragmatism of the Grayview fanclub.

    No, none of us were altering the unimutable laws of physics. That would be wrong.

  8. - Top - End - #8
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Quote Originally Posted by TerrickTerran View Post
    I like the Hercules. Shame about the bow but other than Immortality, I can't see much to even consider getting rid of.
    Thanks. Honestly, since this build is meant as pre-divine-ascension, you're probably right about the immortality. That'd free up ten points for other things to round out the build.

  9. - Top - End - #9
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    So, here's another build. Basic paragon minus a bunch of skill in exchange for a ridiculous amount of raw power (potential lifting strength of 70 without extra effort? And do you see that flying speed?). Most of the more ridiculous stuff isn't particularly useful in combat, but great role-play fodder.

    Ultra-Powerful Rookie
    PL 10 (150)
    STRENGTH 14 STAMINA 14 AGILITY 0
    FIGHTING 4 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills
    Close Combat (Unarmed) 2 (+6)
    Ranged Attack (Thrown) 6 (+6)
    Expertise (Writing) 6 (+6)

    Advantages
    All-Out Attack, Power Attack, Diehard, Ultimate Effort (Toughness), Interpose, Extraordinary Effort, Takedown

    Powers
    Invulnerability
    Immunity 10 (Life Support) [10]
    Impervious Toughness 12 [12]
    Enhanced Stamina 12 [24]

    Unbridled Power
    Enhanced Strength 12 [24]
    Enhanced Strength 12 (Limited to lifting) [12]
    Enhanced Strength 6 (Limited to Lifting, Tiring) [3]

    Physics Defying Power
    Supersonic Flight: Flight 9 [18]
    • Supersonic Flight 2: Flight 18 (Distracting) [1]
    • Blinding Speed: Speed 9, Quickness 9 [1]
    • Subsonic Flight & Vast Strength: Flight 5, Enhanced Strength 8 (Limited to lifting) [1]
    • Unrivaled Strength: Enhanced Strength 18 (Limited to lifting) [1]

    Stronger Than a Million Men
    Ground Pound: Burst Area Damage 10 [20]
    • Enhanced Strength 20 (Limited to Lifting) [1]

    Offense
    Unarmed +6 (+14 Damage, DC 29)
    Thrown +6 (+14 Damage, DC 29)
    Ground Pound DC 20 (+10 Damage, DC 25)

    Defense
    Dodge +6, Parry +6, Toughness +14, Fortitude +14, Will +6
    Last edited by MutantDragon; 2022-08-27 at 08:44 PM.

  10. - Top - End - #10
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Now, Hulk.

    Hulk
    PL 10 (150)
    STRENGTH 14 STAMINA 14 AGILITY 0
    FIGHTING 2 DEXTERITY 0
    INTELLIGENCE -2 AWARENESS 0 PRESENCE 0

    Skills
    Close Combat (Unarmed) 4 (+6)
    Ranged Attack (Thrown) 6 (+6)

    Advantages
    All-Out Attack, Power Attack, Diehard, Ultimate Effort (Toughness), Extraordinary Effort, Takedown

    Powers
    Incredible Resilience
    Immunity 10 (Life Support) [10]
    Impervious Toughness 12 [12]
    Enhanced Stamina 14 [28]

    Unbridled Power
    Enhanced Strength 14 [28]
    Enhanced Strength 8 (Limited to lifting) [8]
    Leaping 10 [10]

    Strongest One There Is
    Ground Pound: Burst Area Damage 10 [20]
    • Enhanced Strength 20 (Limited to Lifting) [1]
    • Thunderclap: Cone Area Affliction 10 (Resisted and overcome by fortitude; dazed, stunned) Limited Degree, Linked to Cone Area Damage 5 [1]

    You Won’t Like Me When I’m Angry
    Enhanced Strength 10 (Limited to lifting, Uncontrolled) [5]
    Regeneration 10 (Uncontrolled) [5]
    Leaping 2 (Uncontrolled) [1]

    Offense
    Unarmed +6 (+14 Damage, DC 29)
    Thrown +6 (+14 Damage, DC 29)
    Ground Pound DC 20 (+10 Damage, DC 25)
    Thunderclap DC 20 (+5 Damage, DC 20, and Affliction 10, DC 20)

    Defense
    Dodge +6, Parry +6, Toughness +14, Fortitude +14, Will +6
    Last edited by MutantDragon; 2022-08-28 at 08:52 AM.

  11. - Top - End - #11
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    So, here's a Molecule Man lookalike. With only 150 points, I'm not entirely satisfied. The defenses especially are low. His Will/Fortitude is PL 5, and his Toughness/Dodge and Toughness/Parry are more 8.5. Not great, but the workaround is to throw up a big, impervious, movable, selective bubble with the create power and hide behind it. Not ideal, but transform is expensive and needs high ranks in order to affect anything bigger than a bicycle.

    Matter Manipulator
    PL 10
    STRENGTH 0 STAMINA 5 AGILITY 0
    FIGHTING 0 DEXTERITY 0
    INTELLIGENCE 2 AWARENESS 2 PRESENCE 0

    Skills
    Ranged Combat (Molecular Manipulation) 7 (+7)
    Technology 3 (+5)

    Advantages
    None

    Powers
    Molecular Manipulation
    Molecular Rearrangement: Transform 13 (anything into anything, continuous, ranged) [91]
    • Fashion Whatever I Desire from the Ambient Material: Create 14 (continuous, impervious, innate, movable, selective, precise, subtle) [1]
    • Matter Relocation and Destruction: Move Object 13 (damaging, perception, precise, subtle 2) Linked to Weaken 5 (all abilities, affects objects, selective); Teleport 5 (increased mass 8, change direction, change velocity) [1]

    Levitating Object
    Flight 5 (platform) [5]

    Force Field
    Protection 6 (impervious 6, sustained) [12]

    Offense
    Unarmed +0 (+0 Damage, DC 15)
    Matter Relocation and Destruction +7 (+13 Damage, DC 28, Weaken 5, DC 20)

    Deffense
    Dodge +6, Parry +6, Toughness +11, Fortitude +5, Will +5

  12. - Top - End - #12
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Well, I had an idea for a PL 10 deity who can actually create whole worlds and such. I created it for 150 points. I had to do some ruthless cutting on abilities, skills, and advantages, and I had to nix a whole bunch of powers, but I managed it. This character can genuinely create Earth-sized planets and a little more than a thousand animals and an equal number of humanoids for the initial populations of the planets. So, without further ado, here it is.


    Deity
    PL 10 (150)
    STRENGTH 0 STAMINA 10 AGILITY 0
    FIGHTING 0 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0


    Skills
    Insight 8 (+8)
    Science 8 (+8)

    Advantages
    Benefit (Deity)

    Powers
    Divine Physiology
    Immunity 11 (Aging, Life Support) [11]

    Godly Might
    World Creation: Create 30 (Tiring, Permanent, Innate, Precise, Increased Mass 47) [80]
    • Populate World: Summon 4 (Permanent, Horde, Tiring, Variable Type 2 (animals), Distracting, Attitude 1, Innate, Multiple Minions 11, Check Required (Science) 4) [1]
    • Populate World II: Summon 4 (Permanent, Horde, Tiring, Variable Type 2 (humanoids), Distracting, Attitude 1, Innate, Multiple Minions 11, Check Required (Science) 4) [1]
    • Limited-Omniscience: Enhanced Intelligence 8, Senses 17 (Divine Awareness, Vision Counters Concealment, Vision Counters Illusion, Danger Sense, Darkvision, Postcognition, Precognition, Time Sense), Remote Sensing 17 (Dimensional 3, Subtle 2), Comprehend Languages 4 [1]
    • Divine Wrath: Perception Ranged Damage 12 Linked to Weaken 10 (Broad (all abilities), Incurable, Simultaneous), Enhanced Advantages 8 (Ranged Attack 8) Enhanced Skills 10 (Intimidate 10 (+12)) [1]
    • Divine Restoration: Healing 10 (Energizing, Restorative, Resurrection, Stabilize, Persistent, Perception Ranged) [1]
    • Divine Transportation: Movement 10 (Dimension Travel 3, Space Travel 3, Time Travel 3, Water-Walking 1), Teleport 10 (Extended, Easy, Accurate, Change Direction, Change Velocity, Increased Mass 8) [1]
    • Environment 16 (Cold, Heat, Impede Movement, Visibility, Selective) [1]
    • Divine Strength: Enhanced Strength 10, Enhanced Strength 60 (Limited to Lifting) [1]
    • Divine Invulnerability: Immunity 80 (Toughness effects) [1]
    • Divine Transmutation: Transform 10 (Anything into Anything, Permanent, Innate, Increased Mass 39) [1]


    Offense
    Unarmed +0 (+0 Damage, DC 15)
    Unarmed +0 (+10 Damage, DC 25)
    Divine Wrath+ 8 (+12 Damage, DC 27, Weaken 10 (DC 20))

    Defense
    Dodge +10, Parry +10, Toughness +10 (or immune), Fortitude +10, Will +10

  13. - Top - End - #13
    Orc in the Playground
     
    Griffon

    Join Date
    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    It occurs to me that I could improve the deity build by changing two things:
    1. Make the Create power Distracting and Impervious. The planet really should be a lot harder to destroy.
    2. For the Strength power, drop 20 points from power lifting and drop ten of those into the Close Combat Advantage and another ten into Impervious Toughness.

  14. - Top - End - #14
    Dwarf in the Playground
     
    ClericGuy

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    Jul 2011

    Default Re: PL 10 (150) Character Builds for M&M 3e

    I like the Deity idea. Can't have Permanent effects in an array, though. Impervious is also pointless when Toughness is so high.

  15. - Top - End - #15
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    Griffon

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    Default Re: PL 10 (150) Character Builds for M&M 3e

    Quote Originally Posted by Madwand99 View Post
    I like the Deity idea. Can't have Permanent effects in an array, though. Impervious is also pointless when Toughness is so high.
    Darn it. Permanent effects can't be in arrays? Well, #*%$. There goes all hopes of fitting it in at 150 points.

  16. - Top - End - #16
    Dwarf in the Playground
     
    ClericGuy

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    Jul 2011

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Quote Originally Posted by MutantDragon View Post
    Darn it. Permanent effects can't be in arrays? Well, #*%$. There goes all hopes of fitting it in at 150 points.
    Your best alternative is the Continuous modifier, but it is +1.

  17. - Top - End - #17
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    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Quote Originally Posted by Madwand99 View Post
    Your best alternative is the Continuous modifier, but it is +1.
    Yeah, probably. So, now I need to get save an extra two points per rank or reduce the rank. Hmmm...Unreliable could get me a point per rank back, and the rest could probably be gained through increasing the Check Required a bit.

  18. - Top - End - #18
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    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Just realized Divine Wrath is too high (and shouldn’t have an attack roll). So, yeah, that needs to get reduced a couple ranks.

  19. - Top - End - #19
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    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Ok, so, I have revisited the good ol' matter manipulator build. Utilizing some knowledge about increased mass I didn't have when I made the first build, I have brought forth a new version that I like a lot better. Like, it went from one of my least favorite builds to a strong contender for my absolute favorite. Without further ado, the revised matter manipulator is now available for your reading pleasure!

    Matter Manipulator
    PL 10 (150)
    STRENGTH 1 STAMINA 3 AGILITY 0
    FIGHTING 2 DEXTERITY 2
    INTELLIGENCE 5 AWARENESS 2 PRESENCE 0

    Skills
    Ranged Combat (Molecular Manipulation) 6 (+8)
    Expertise (Science) 8 (+13)
    Technology 8 (+13)

    Advantages
    Inventor, Eidetic Memory, Wealth 3 (Millionaire)

    Powers
    Molecular Manipulation
    Molecular Rearrangement: Transform 5 (anything into anything, Continuous, Ranged, Increased Mass 13) [48]
    • Matter Creation: Create 11 (Movable, Permanent, Impervious, Precise, Subtle 1, Innate, Increased Mass 1) [1]
    • Raw Energy: Move Object 12 (Damaging, Perception Ranged) [1]

    Flying Platform
    Flight 7 (Platform) [7]

    Create Armor of Unobtanium
    Protection 10, Impervious Toughness 11, Activation (Move Action) [20]

    Offense
    Unarmed +2 (+1 Damage, DC 16)
    Raw Energy +8 (+12 Damage, DC 27)

    Defense
    Dodge +7, Parry +7, Toughness +13, Fortitude +8, Will +12

  20. - Top - End - #20
    Orc in the Playground
     
    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    So, here's a new one: a superpowered ghost. 'Nuff said.

    Ghost
    PL 10 (150)
    STRENGTH - STAMINA - AGILITY 2
    FIGHTING 0 DEXTERITY 2
    INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

    Skills
    Ranged Attack (Eldritch Power) 8 (+10)
    Expertise (Magic) 4 (+5)
    Stealth 8 (+10)
    Perception 8 (+10)
    Intimidation 12 (+13)

    Advantages
    Move-By-Action, Ritualist

    Powers
    Unliving
    Immunity 30 (Fortitude Effects) [30]
    Regeneration 1 [1]
    Protection 2 [2]

    Incorporeal Body
    Insubstantial 4 (Permanent, Innate) [16]
    Flight 5 [10]

    Eldritch Power
    Unnatural Force: Move Object 8 (Damaging, Affect Corporeal 8) [32]
    • Dominate Mortal: Affliction 10 (Ranged, Affects Corporeal 10, Resisted by Will; Entranced, Compelled, Controlled) [1]
    • Eldritch Mind: Communication 2 (Mental, Affect Corporeal 2, Rapid 2), Mind Reading 6 (Affects Corporeal 6) [1]

    Communication with Other Spirits
    Comprehend 2 (Spirits) [4]

    Invisibility
    Concealment 4 (All visual Senses, Continuous, Precise) [13]

    Offense
    Unnatural Force +10 (+8 Damage, DC 23)
    Dominate Mortal +10 (Affliction 10, DC 20)

    Defense
    Dodge +8, Parry +8, Toughness +2, Fortitude –, Will +10
    Last edited by MutantDragon; 2022-09-10 at 02:54 PM.

  21. - Top - End - #21
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    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Another build I recently revisited was Superman's.While there's nothing inherently wrong with my original crack at it, I recently discovered that you can array powers off of the damage portion of Strength, seemingly fixing a problem most "low" powered Superman builds have: lifting heavy stuff while doing practically anything else. Now, a flaw with this method is that heat vision won't be much of a threat to anything but mooks. Really, though, when has his heat vision ever been as effective as his fists when it comes to fighting the big bad of the story? Plus, I got to add a lot more stuff to this version, and I finally put the senses in an array and some extra power lifting in with low speed flight as part of the movement array, things many would be Superman builders have suggested before me. Overall, I'm pretty happy with this version.

    Superman
    PL 10 (150)
    STRENGTH 12 STAMINA 12 AGILITY 0
    FIGHTING 0 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills
    Close Combat (Unarmed) 8 (+8)
    Ranged Combat (Heat Vision) 6 (+8)
    Persuasion 6 (+6)
    Perception 10 (+10)
    Expertise (Journalism) 5 (+5)
    Insight 5 (+5)

    Advantages
    Power Attack, Move-by-Action, Languages (Kryptonian)

    Powers
    Invulnerability
    Immunity 10 (Life Support) [10]
    Impervious Toughness 12 [12]

    Faster Than a Speeding Bullet
    Supersonic Flight: Flight 10 [20]
    • Supersonic Sprint: Speed 10, Quickness 10 [1]
    • Power Flying: Flight 5, Enhanced Strength 10 (Limited to Lifting) [1]
    • Space Flight: Movement 4 (Environmental Adaption (Zero G), Space Travel 3)

    More Powerful Than a Locomotive
    Enhanced Strength 6 (Limited to Lifting) [6]

    More Uses than a Swiss Army Knife
    (All effects in this power are arrayed off the damage portion of Strength)
    • Heat Vision: Ranged Damage 5 (Precise, Accurate) [1]
    • Arctic Breath: Cone Area Affliction 4 (Resisted by Fortitude, Overcome by Strength, Extra Condition, Limited Degree, Cumulative; Hindered and Vulnerable, Immobile and Defenseless) [1]
    • Hurricane Breath: Cone Area Move Object 4 (Damaging, Limited to Moving Away from the Hero) [1]
    • Superhuman Senses: Senses 13 (Vision Penetrates Concealment (Quirk: Can’t Penetrate Lead), Accurate Hearing, Analytical Hearing, Extended Hearing 3, Ultra-Hearing, Lowlight Vision, Microscopic Vision 1, Extended Vision) [1]

    Offense
    Unarmed +8 (+12 Damage, DC 27)
    Heat Vision +8 (+5 Damage, DC 20)
    Arctic Breath DC 14 (Affliction 4, DC 14)
    Hurricane Breath: DC 14 (+4 Damage, DC 19)

    Defense
    Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8

  22. - Top - End - #22
    Orc in the Playground
     
    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Well, now for Wolverine of the X-Men (and an assortment of other teams, really).

    Wolverine
    PL 10 (150)
    STRENGTH 3 STAMINA 8 AGILITY 3
    FIGHTING 10 DEXTERITY 2
    INTELLIGENCE 0 AWARENESS 5 PRESENCE 2

    Skills
    Close Combat (Claws) 2 (+12)
    Perception 8 (+13)
    Insight 6 (+11)
    Stealth 8 (+11)
    Athletics 4 (+7)
    Intimidation 6 (+8)

    Advantages
    All-Out-Attack, Power Attack, Accurate Attack, Languages (Japanese), Improved Critical (Claws) 4

    Powers
    Mutant Healing Factor
    Regeneration 10 [10]
    Immunity 3 (Aging, Poison, Disease) [3]

    Adamantium Claws
    Strength-Based Damage 5, Penetrating 8 [13]

    Enhanced Senses
    Senses 7 (Ultrahearing, Lowlight Vision, Extended Olfactory, Analytical Olfactory, Accurate Olfactory, Tracking Olfactory 2) [7]

    Unbreakable Bones
    Immunity 20 (Bludgeoning, Limited to Half-Effect) [10]
    Protection 2

    Offense
    +12 (+8 Damage, DC 23)

    Defense
    Dodge +10, Parry +10, Toughness +10, Fortitude +11, Will +9
    Last edited by MutantDragon; 2022-10-11 at 02:49 PM.

  23. - Top - End - #23
    Orc in the Playground
     
    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    So, here's a gravity manipulator.

    Gravity Manipulator
    PL 10 (150)
    STRENGTH 0 STAMINA 4 AGILITY 0
    FIGHTING 0 DEXTERITY 0
    INTELLIGENCE 3 AWARENESS 1 PRESENCE 0

    Skills
    Ranged Combat (Gravity Manipulation) 8 (+8)
    Expertise (Science) 4 (+7)
    Technology 4 (+7)

    Advantages
    Inventor, Power Attack

    Powers
    Gravity Manipulation
    Subjective Gravity: Move Object 10 (Damaging, Perception Ranged, Increased Mass 5, Dynamic) [46]
    • Gravity Blast: Damage 12 (Ranged, Penetrating 12, Dynamic) [2]
    • Gravity Well: Move Object 10 (Damaging, Burst Area 2, Limited to moving objects towards the center of the area, Increased Mass 5, Dynamic) [2]
    • Anti-Gravity Field: Move Object 10 (Burst Area 2, Limited to moving objects upwards, Increased Mass 15, Dynamic) [2]
    • Gravity Crush: Move Object 10 (Damaging, Burst Area 2, Limited to moving objects downwards, Increased Mass 5, Dynamic) [2]

    Gravity Adaption
    Movement 3 (Environmental Adaption 2: Zero Gravity & High Gravity, Safe Fall) [6]

    Gravity Flight
    Flight 7, Subtle [15]

    Gravity Field
    Protection 10, Impervious 10, Sustained [20]

    Gravity Sense
    Senses 2 (Gravity Awareness, Ranged) [2]

    Offense
    Unarmed +0 (+0 Damage, DC 15)
    Subjective Gravity +8 (+10 Damage, DC 25)
    Gravity Blast +8 (+12 Damage, DC 27)
    Gravity Well DC 20 (+10 Damage, DC 25)
    Gravity Crush DC 20 (+10 Damage, DC 25)

    Defense
    Dodge +6, Parry +6, Toughness +14, Fortitude +10, Will +10
    Last edited by MutantDragon; 2022-09-14 at 02:56 PM.

  24. - Top - End - #24
    Orc in the Playground
     
    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Now, time to introduce my Cyclops (think X-Men, not one-eyed giant) build.

    Cyclops
    PL 10 (150)
    STRENGTH 2 STAMINA 5 AGILITY 2
    FIGHTING 4 DEXTERITY 2
    INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

    Skills
    Close Combat (Unarmed) 2 (+6)
    Ranged Combat (Optic Blast) 7 (+9)
    Expertise (Geometry) 13 (+16)
    Expertise (Mutants) 6 (+9)
    Expertise (Tactics) 8 (+11)
    Persuasion 6 (+8)
    Insight 6 (+8)
    Athletics 4 (+6)
    Vehicles 8 (+10)
    Technology 4 (+7)

    Advantages
    Accurate Attack, All-Out Attack, Power Attack, Leadership, Teamwork, Skill Mastery: Expertise (Geometry), Defensive Roll 2, Set-Up, Improved Smash

    Powers
    Optic Blast
    Optic Blast: Damage 11 (Ranged, Penetrating 10) [32]
    • Optic Beam: Damage 10 (Line Area, Penetrating 10) [1]

    Family Power Immunity
    Immunity 2 (His own powers and those of Havok) [2]

    Offense
    Unarmed +6 (+2 Damage, DC 17)
    Optic Blast +9 (+11 Damage, DC 26)
    Optic Beam DC 20 (+10 Damage, DC 25)

    Defense
    Dodge +11, Parry +11, Toughness +7, Fortitude + 9, Will +11

  25. - Top - End - #25
    Orc in the Playground
     
    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Whether you prefer to call him Shazam or Captain Marvel, he's a famous flying brick from DC who can now be used in your games as a PL 10 character!

    Shazam (Or Captain Marvel. Please Don't Kill Me.)
    PL 10 (150)
    STRENGTH 0/12 STAMINA 0/12 AGILITY 0
    FIGHTING 0/8 DEXTERITY 0
    INTELLIGENCE 0/10 AWARENESS 0 PRESENCE 0

    Skills
    Magic 2 (+2/+12)

    Advantages
    Interpose, Teamwork

    Powers
    Champion of the Gods (Activation, Move Action) [129]

    Stamina of Atlas
    Enhanced Stamina 12 [24]
    Immunity 15 (Life Support, Fatigue Effects) [15]
    Impervious Toughness 12 [12]
    Enhanced Advantage 3 (Diehard, Ultimate Effort (Toughness), Extraordinary Effort) [3]

    Gifts of the Gods
    Strength of Hercules: Enhanced Strength 12, Enhanced Strength 21 (Limited to lifting), Enhanced Skills 6 (Athletics 6 (+6/+18), Enhanced Advantages 2 (Power Attack, Ultimate Effort (Strength)), Dynamic [50]
    • Wisdom of Solomon: Enhanced Intelligence 10, Comprehend Languages 4, Enhanced Advantages 4 (Inventor, Eidetic Memory, Improvised Tools, Jack of All Trades), Enhanced Skills 4 (Expertise(Science) 2 (+2/+12), Technology 2 (+2/+12)), Variable 2 (Limited to Skills and Advantages), Quickness 4 (Limited to Mental Tasks), Dynamic [2]
    • Speed of Mercury: Flight 11, Speed 11, Quickness 11, Enhanced Advantages 5 (Move-By-Action, Improved Initiative 4), Dynamic [2]
    • Power of Zeus: Damage 10 (Perception Range, Indirect 2 (From Above), Penetrating 10, Dynamic) [2]

    Courage of Achilles
    Enhanced Fighting 8 [16]
    Immunity 2 (Fear Effects) [2]
    Enhanced Advantages 2 (All-Out-Attack, Accurate Attack) [2]

    Offense
    Unarmed +0 (+0 Damage, DC 15)
    Unarmed +8 (+0 Damage, DC 15)
    Unarmed +8 (+12 Damage, DC 27)
    Power of Zeus (+10 Damage, DC 25)

    Defense
    Dodge +8, Parry +0/+8, Toughness +0/+12, Fortitude +0/+12, Will +8
    Last edited by MutantDragon; 2023-03-22 at 03:01 PM.

  26. - Top - End - #26
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    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Well, folks, I finally brought myself around to doing it. I finally built him. The guy who kickstarted an entire genre when he first appeared in 1954. Arguably Toho's greatest success and one of the most famous beasts to ever exist within the collective human consciousness. Ladies and gentlemen, boys and girls, I present to you....

    Godzilla
    PL 10 (150)
    STRENGTH 16 STAMINA 16 AGILITY -1
    FIGHTING 4 DEXTERITY -1
    INTELLIGENCE -5 AWARENESS 0 PRESENCE 0

    Skills
    Athletics 4 (+20)
    Intimidation 2 (+10)

    Advantages
    Power Attack, All-Out-Attack, Ultimate Effort (Toughness), Fast Grab, Improved Grab, Improved Hold, Takedown 2, Fearless

    Powers
    Giant Monster
    Growth 16 (Permanent, Innate) [17]
    Growth 4 (Limited to not affecting anything other than size and mass ranks, Permanent, Innate) [3]

    Unkillable Monster
    Impervious Toughness 16 [16]
    Immunity 10 (Life support) [10]
    Regeneration 5 [5]

    Semi-Aquatic Reptile
    Movement 1 (Environmental adaption (aquatic)) [2]
    Swimming 4 [4]

    Radioactive Dinosaur Monster
    Atomic Breath: Damage 10 (Cone Area 5) [60]
    • Atomic Beam: Damage 16 (Ranged, Penetrating 16), Enhanced Advantage (Ranged Combat 5) [1]
    • Earth Smash: Damage 10 (Burst Area 6, Limited to targets on the same surface) [1]

    Offense
    Unarmed +4 (+16 Damage, DC 31)
    Atomic Beam +4 (+16 Damage, DC 31)
    Atomic Breath DC 20 (+10 Damage, DC 25)
    Earth Smash DC 20 (+10 Damage, DC 25)

    Defense
    Dodge +4, Parry +4, Toughness +16, Fortitude +16, Will +4
    Last edited by MutantDragon; 2022-09-17 at 06:10 PM.

  27. - Top - End - #27
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    MonkGirl

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    Aug 2008

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Love Godzilla. If I ever run a game, that's who I'm playing.
    Minister of sarcasm and pragmatism of the Grayview fanclub.

    No, none of us were altering the unimutable laws of physics. That would be wrong.

  28. - Top - End - #28
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    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    Quote Originally Posted by TerrickTerran View Post
    Love Godzilla. If I ever run a game, that's who I'm playing.
    Hey, glad you like it. I had a lot of fun building him.

  29. - Top - End - #29
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    Griffon

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    Jan 2022

    Default Re: PL 10 (150) Character Builds for M&M 3e

    All righty, folks. I will start this post with a full disclosure: this build was born out of my total inability to satisfyingly create Darth Vader. He's just too good at too many things. So then I made this build. After shaving thirty points off of it. Which was already a good 55 points cheaper than my already watered down Vader build. The point is, force users are wickedly expensive, due to needing a lot of skills and advantages on top of high abilities and a decent expenditure on powers. Yeah, this was sanity testing. Anyway, here's the build.

    Jedi
    PL 10 (150)
    STRENGTH 1 STAMINA 3 AGILITY 4
    FIGHTING 5 DEXTERITY 3
    INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

    Skills
    Acrobatics 6 (+10)
    Perception 8 (+10)
    Insight 5 (+7)
    Expertise (The Force) 10 (+10)
    Close Combat (Lightsabers) 7 (+12)
    Ranged Combat (Force Telekinesis) 8 (+11)

    Advantages
    Accurate Attack, Defensive Attack, Improved Defense, Improved Initiative, Improved Disarm, Takedown 1, Defensive Roll 2

    Powers
    Force Senses
    Senses 4 (Force Sense (Ranged, Accurate, Analytical), Danger Sense) [5]
    Mind Reading 3 (Limited to Emotions) [3]

    The Power of the Force
    Force Telekinesis: Move object 8 (Damaging, Precise, Subtle) [26]
    • Jedi Defense: Deflect 14 (Limited to while holding a lightsaber, Reflect, Redirect, Quirk: Reflect and Redirect only apply to energy based ranged attacks (-2)) [1]
    • Mind Trick: Affliction 10 (Perception Ranged, Limited to targets who can hear and understand the Jedi, Subtle, Limited Degree; Resisted and Overcome by Will, Dazed, Compelled) [1]

    Jedi Movement
    Leaping 1 [1]
    Speed 2 [2]

    Lightsaber (Device, Easily Removable) [9]
    Damage 7 (Penetrating 8) [15]
    --- (15)

    Offense
    Unarmed +5 (+1 Damage, DC 16)
    Lightsaber +12 (+8 Damage, DC 23)
    Force Telekinesis +11 (+8 Damage, DC 23)
    Mind Trick (Affliction 10, DC 20)

    Defense
    Dodge +15, Parry +15, Toughness +5, Fortitude +7, Will +13

  30. - Top - End - #30
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: PL 10 (150) Character Builds for M&M 3e

    An easy way to shave points from that build to fit more other things is just reducing the rank of the mind trick, "it works only against weak willed people" can translate to "I have a low rank in it" (unlike kyloren who does seems to have a high rank in it)
    Wait you were using an array?
    Never-mind.
    Last edited by noob; 2022-11-01 at 06:49 AM.

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