Results 1 to 30 of 94
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2022-08-22, 08:44 PM (ISO 8601)
- Join Date
- Jan 2022
PL 10 (150) Character Builds for M&M 3e
So, there are tons of character builds out there for a wide variety of different character types, but I wanted to see if we can assemble a thread of PL 10 (150) characters that are ready to play from the word go. This can include PL 10 versions of famous superheroes from comics or animation, completely original concepts, or whatever else. With that said, I'll kick this off with my shots at Spider-Man, Superman, and Thor.
Thor
PL 10 (150)
STRENGTH 10 STAMINA 12 AGILITY 0
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Close Combat (Hammer) 2 (+8)
Ranged Combat (Hammer) 8 (+8)
Perception 5 (+5)
Insight 5 (+5)
Advantages
Attractive, Benefit (Norse God), Improved Critical (hammer), Power Attack, All-Out Attack, Takedown
Powers
Quasi-Immortality
Immunity 11 (Aging, Life Support) [11]
Impervious Toughness 10 [10]
Enhanced Strength 6 (Limited to Lifting) [6]
Mjolnir (Device, Easily Removable) --- [33]
Weather Control
Environment 8 (Impede Movement, Visibility, Cold) [24]
Lightning Strike: Perception Range, Burst Area Damage 5 (Indirect 2 From Above) [1]
Hammer Strike
Strength Based Damage 2, Penetrating 11 [13]
Hammer Throw: Strength Based Damage 2, Ranged 11 [1]
Flight 8 (500 mph) [16]
--- (55)
Offense
Unarmed +6 (+10 damage, DC 25)
Lightning Strike DC 15 (+5 damage, DC 20)
Hammer Strike +8 (+12 damage, DC 27)
Hammer Throw +8 (+12 damage, DC 27)
Defense
Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8
Superman
PL 10 (150)
Strength (2) 12 Agility 0 Stamina 12 Dexterity 0 Fighting 0 Intellect 0 Awareness 0 Presence 0
Powers
Flight: Flight 10
AE; Superspeed: Speed 10, Quickness 10
Invulnerability: Enhanced Stamina 10, Immunity 10 (life support), Impervious Toughness 12
Super Strength: Enhanced Strength 10, Enhanced Strength 5 (limited to lifting)
AE; Heat Vision: Ranged Damage 12 (precise)
Super Senses: Senses 9 (Vision Penetrates Concealment (quirk: cant penetrate lead), Accurate Hearing, Analytical Hearing, Extended Hearing, Ultra-Hearing)
Advantages: Languages (Kryptonian)
Skills: Journalism, 5 (+5), Insight 4 (+4), Perception 10 (+10), Persuasion 5 (+5), Ranged Combat: Heat Vision 8 (+8), Close Combat: Unarmed 8 (+8)
Defenses: Dodge 8, Parry 8, Will 8, Fortitude 12, Toughness 12
Spider-Man
PL 10 (150)
STRENGTH 9 STAMINA 7 AGILITY 8/10
FIGHTING 3 DEXTERITY 2
INTELLIGENCE 5 AWARENESS 2 PRESENCE 0
Skills:
Close Combat (Unarmed) 8 (+11)
Ranged Combat (Spider-Web) 10 (+12)
Technology 5 (+10)
Perception 3 (+5)
Expertise (science) 5 (+10)
Expertise (photography) 1 (+6)
Advantages:
Great Endurance, Takedown, Inventor
Powers:
"Proportionate Strength and Agility of a Spider"
Enhanced Strength 9 [18]
Enhanced Stamina 7 [14]
Enhanced Agility 7 [14]
Leaping 4 (120 feet) [4]
"Spider-Powers"
Movement 3 (Wall-Crawling 2, Sure Footed) [6]
Speed 5 (60 mph) [5]
"Spider-Sense- Warns of Danger & Boosts Agility"
Senses 1 (Danger Sense) [1]
Enhanced Agility 2 [4]
Enhanced Skills 10: Acrobatics 6 (+16), Perception 4 (+9) [5]
Enhanced Advantages 5: Evasion, Improved Defense, Improved Initiative, Move-By Action, Uncanny Dodge [5]
Enhanced Dodge 2 [2]
Enhanced Parry 4 [4]
"Web-Shooters" (Device, Removable) ---[16]
"Web-Line" Movement 1 (Swinging) [2]
"Spider-Web" Ranged Cumulative Affliction 6 (resisted by Dodge, overcome by damage; Hindered and Vulnerable, Defenseless, and Immobilized), Extra Condition, Limited to two degrees [18]
---(20)
Offense:
Unarmed +11 (+9 Damage, DC 24)
Spider-Web +12 (+6 Affliction, DC 16)
Initiative +8 (+14 Spider-Sense)
Defenses:
Dodge +9 (+11, +13 Spider-Sense, DC 22), Parry +9 (+13 Spider-Sense, DC 23), Toughness +7, Fortitude +9, Will +10
(And, yes, Superman is formatted differently than the others. I'm just too lazy to swap it over to my new format.)Last edited by MutantDragon; 2022-11-27 at 12:20 AM.
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2022-08-23, 02:54 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
So, here's a generic character with power over the four classical elements.
Elemental
PL 10 (150)
STRENGTH 10 STAMINA 10 AGILITY 4
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Close Combat (Unarmed) 6 (+10)
Ranged Combat (Elemental Might) 6 (+10)
Expertise (any) 6 (+6)
Advantages
All-Out Attack, Power Attack
Powers
Earths Toughness
Immunity 10 (Life Support) [10]
Impervious Toughness 10 [10]
Flame Protection
Immunity 10 (fire) [10]
Elemental Might
Fire Blast: Ranged Damage 10 [20]
Fire Bomb: Ranged Burst Area Damage 6 [1]
Fire Spray: Cone Area Damage 10 [1]
Air Control: Move Object 10 [1]
Water Blast: Line Area Damage 10 [1]
Air Form: Insubstantial 2, Flight 5 [1]
Dehydrating Touch: Damage 10 Linked to Weaken Stamina 10 [1]
Water Form: Insubstantial 1, Movement 1 (Underwater Adaption), Swimming 10, Elongation 3 [1]
Offense
Unarmed +10 (+10 Damage, DC 25
Fire Blast +10 (+10 Damage, DC 25
Fire Bomb DC 16 (+6 Damage, DC 21)
Other Area Effects DC 20 (+10 Damage, DC 25)
Dehydrating Touch +4 (+10 Damage, DC 25) Linked to Weaken Stamina 10 (DC 20)
Defense
Dodge +10, Parry +10, Toughness +10, Fortitude +10, Will +10
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2022-08-24, 03:50 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
After some more time spent building, I am proud to announce the PL 10 (150) Fantastic Four!
Mister Fantastic
PL 10 (150)
STRENGTH 2 STAMINA 6 AGILITY 2
FIGHTING 2 DEXTERITY 3
INTELLIGENCE 10 AWARENESS 5 PRESENCE 0
Skills
Expertise (Science) 10 (+20)
Technology 10 (+20)
Vehicles 2 (+5)
Advantages
Benefit 3 (Wealth Β Millionaire), Inventor, Skill Mastery (Technology), Skill Mastery (Science), Ultimate Effort (Technology), Ultimate Effort (Science), Improvised Tools, Eidetic Memory, Assessment, Equipment 4, Close Combat 6
Powers
WorldΒs Greatest Mind
Quickness 10 (Limited to mental tasks) [5]
Stretchiness
Elongation 8 [8]
Immunity 5 (fall damage) [5]
Protection 4 [4]
Impervious Toughness 8 (Limited to physical impacts) [4]
Movement 3 (Environmental Adaption (Tight Spaces), Slithering, Sure-footed)
Precise Insubstantial 1
Stretchy Tricks
Stretch Fist: Strength-Based Damage 4 [4]
Β Stretchy Grapple: Enhanced Advantages 4 (Chokehold, Fast Grab, Improved Grab, Improved Hold) [1]
Β Stretch Shapes: Morph 2 (Shapes) (Limited to simple shapes) (Quirk: Retains Colors) [1]
Β Stretch Bounce: Leaping 4 [1]
Equipment
Baxter Building (Base)
Gargantuan, Toughness 10. Communications, Computer, Defense System, Fire Prevention System, Gym, Hanger, infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop, Dimensional Portal
Offense
Unarmed +8 (+2 Damage, DC 17)
Stretch Fist +8 (+6 Damage, DC 21)
Defense
Dodge + 8, Parry + 8, Toughness +10, Fortitude +10, Will +10
Invisible Woman
PL 10 (150)
STRENGTH 1 STAMINA 2 AGILITY 3
FIGHTING 3 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 2 PRESENCE 4
Skills
Expertise (Science) 3 (+5)
Technology 3 (+5)
Close Combat (Unarmed) 3 (+6)
Ranged Combat (Force Energy) 5 (+8)
Persuasion 4 (+8, +13 with Attractive)
Advantages
Attractive 2, All-Out Attack, Power Attack, Benefit 3 (Wealth Β Millionaire)
Powers
Invisibility
Concealment 4 (All visual senses) (Affects Others) [12]
Personal Forcefield
Impervious Protection 10 (Sustained) [20]
Force Energy
Invisible Construct: Movable, Impervious Create 10 (Subtle 2, Dynamic) [43]
Β Invisible Force Blast: Ranged Damage 12 (Subtle 2, Dynamic) [1]
Offense
Unarmed +6 (+1 Damage, DC 16)
Invisible Force Blast +8 (+12 Damage, DC 27)
Defense
Dodge +8, Parry +8, Toughness +2/+12, Fortitude +5, Will +11
The Human Torch
PL 10 (150)
STRENGTH 1 STAMINA 4 AGILITY 4
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 0 PRESENCE 1
Skills
Ranged Combat (Firepower) 4 (+8)
Persuasion 4 (+5, +7 with Attractive)
Technology 4 (+5)
Vehicles 8 (+12)
Expertise (Racing) 4 (+5)
Advantages
Attractive, All-Out Attack, Power Attack, Benefit 3 (Wealth Β Millionaire)
Powers
Fire Aura
Selective Reaction Damage 3 [15]
Sustained Immunity 5 (Bullets) [5]
Fire Flight
Flight 7 [14]
Fire Being
Immunity 11 (heat, fire) [11]
Firepower
Fire Blast: Ranged Damage 12 [24]
Β Fire Bomb: Ranged Burst Area Damage 8 [1]
Β Fire Spray: Cone Area Damage 12 [1]
Β Fire Ray: Line Area Damage 12 [1]
Offense
Fire Blast +8 (+12 Damage, DC 27)
Fire Bomb DC 18 (+8 Damage, DC 23)
Fire Spray and Fire Ray DC 22 (+12 Damage, DC 27)
Defense
Dodge +12, Parry +12, Toughness +4, Fortitude +6, Will +8
The Thing
PL 10 (150)
STRENGTH 12 STAMINA 12 AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2
Skills
Vehicles 16 (+16)
Technology 4 (+7)
Expertise (Science) 4 (+7)
Expertise (Streetwise) 6 (+9)
Athletics 4 (+16)
Ranged Attack (Thrown) 8 (+8)
Persuasion 4 (+6)
Advantages
All-Out Attack, Power Attack, Improved Grab, Improved Hold, Benefit 3 (Wealth Β Millionaire), Fearless, Interpose, Ultimate Effort (Toughness), Accurate Attack, Diehard, Extraordinary Effort, Fast Grab, Takedown
Powers
Rocky Form
Immunity 10 (Life Support) [10]
Impervious Toughness 12 [12]
Enhanced Strength 9 [18]
Enhanced Stamina 9 [18]
Enhanced Strength 2 (Limited to lifting) [2]
Ground Pound
Burst Area Damage 10 [20]
Offense
Unarmed +8 (+12 Damage, DC 27)
Thrown +8 (+12 Damage, DC 27)
Ground Pound DC 20 (+10 Damage, DC 25)
Defense
Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8Last edited by MutantDragon; 2022-09-12 at 09:00 PM.
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2022-08-24, 08:00 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Okay, this one was perhaps a stretch but...
Zeus
PL 10 (150)
STRENGTH 4 STAMINA 10 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2
Skills
Expertise (Kingship) 8 (+8)
Ranged Combat (Lightning Bolt) 8 (+10)
Close Combat (Unarmed) 2 (+6)
Intimidation 6 (+8, +10 with Attractive)
Advantages
Attractive, All-Out Attack, Power Attack, Benefit (King of the Greek Gods)
Powers
Immortal Physiology
Immunity 11 (Aging, Life Support) [11]
Regeneration 5 [5]
Immortality 5 [10]
Impervious Toughness 10 [10]
Godly Power
Lightning Bolt: Ranged Damage 10 [20]
Lightning Blast: Line Area Damage 10 [1]
Malleable Form: Morph 4 [1]
Enhanced Strength 10 [1]
Godly Comprehension: Comprehend Languages 4, Senses 12 (Divine Awareness, Precognition, Post Cognition, Time Sense, Vision Counters Concealment)
Offense
Unarmed +6 (+14 Damage, DC 29)
Lightning Blast +10 (+10 Damage, DC 25)
Lightning Streak DC 20 (+10 Damage, DC 25)
Defense
Dodge +10, Parry +10, Toughness +10, Fortitude +10, Will +10
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2022-08-25, 07:12 AM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Ok, here's Hercules. Surprisingly, out of all my builds so far, he's the one who started the most over budget. Unfortunately, I had to drop his bow, a device with solid ranged damage and a nasty weaken effect. Oh well.
Hercules
PL 10 (150)
STRENGTH 12 STAMINA 12 AGILITY 1
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0
Skills
Athletics 4 (+16)
Ranged Attack (Thrown) 6 (+8)
Advantages
All-Out Attack, Benefit (Demigod), Fearless, Diehard, Takedown, Extraordinary Effort
Powers
Immortal Physiology
Immunity 11 (Aging, Life Support) [11]
Regeneration 5 [5]
Immortality 5 [10]
Impervious Toughness 10 [10]
Strongest Man to Ever Live
Enhanced Strength 6 (Limited to lifting) [6]
Leaping 5 [5]
Speed 4 [4]
Offense
Unarmed +8 (+12 Damage, DC 27)
Thrown +8 (+12 Damage, DC 27)
Defenses
Dodge 8, Parry 8, Toughness 12, Fortitude 12, Will 8
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2022-08-25, 04:34 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Here's a giant with some decent magical ability.
Magic Giant
PL 10 (150)
STRENGTH 12 STAMINA 12 AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0
Skills
Athletics 6 (+18)
Ranged Attack (Thrown) 8 (+8)
Expertise (Magic) 10 (+12)
Perception 8 (+10)
Treatment 8 (+10)
Advantages
All-Out Attack, Power Attack, Fearless, Interpose, Ritualist, Takedown, Diehard, Extraordinary Effort, Ultimate Effort (Toughness), Improved Grab
Powers
Giant Physiology
Growth 8 (Permanent, Innate) [9]
Enhanced Strength 4 (Limited to lifting) [4]
Impervious Toughness 10 [10]
Giant Magic
Spell of Invisibility: Concealment 4 (all visual senses) [8]
Spell of Creation: Create 4 [1]
Spell of Flight: Flight 4 [1]
Spell of Illusion: Illusion 4 (visual & auditory) [1]
Spell of Healing: Healing 3 (Stabilize) [1]
Spell of Mind Reading: Mind Reading 4 [1]
Spell of Seeing: Precognition [1]
Spell of Remembrance: Postcognition [1]
Ground Pound
Burst Area Damage 10 [20]
Offense
Unarmed +8 (+12 Damage, DC 27)
Thrown +8 (+12 Damage, DC 27)
Ground Pound DC 20 (+10 Damage, DC 25)
Defense
Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8
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2022-08-26, 05:08 PM (ISO 8601)
- Join Date
- Aug 2008
Re: PL 10 (150) Character Builds for M&M 3e
I like the Hercules. Shame about the bow but other than Immortality, I can't see much to even consider getting rid of.
Minister of sarcasm and pragmatism of the Grayview fanclub.
No, none of us were altering the unimutable laws of physics. That would be wrong.
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2022-08-27, 08:39 PM (ISO 8601)
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- Jan 2022
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2022-08-27, 08:43 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
So, here's another build. Basic paragon minus a bunch of skill in exchange for a ridiculous amount of raw power (potential lifting strength of 70 without extra effort? And do you see that flying speed?). Most of the more ridiculous stuff isn't particularly useful in combat, but great role-play fodder.
Ultra-Powerful Rookie
PL 10 (150)
STRENGTH 14 STAMINA 14 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Close Combat (Unarmed) 2 (+6)
Ranged Attack (Thrown) 6 (+6)
Expertise (Writing) 6 (+6)
Advantages
All-Out Attack, Power Attack, Diehard, Ultimate Effort (Toughness), Interpose, Extraordinary Effort, Takedown
Powers
Invulnerability
Immunity 10 (Life Support) [10]
Impervious Toughness 12 [12]
Enhanced Stamina 12 [24]
Unbridled Power
Enhanced Strength 12 [24]
Enhanced Strength 12 (Limited to lifting) [12]
Enhanced Strength 6 (Limited to Lifting, Tiring) [3]
Physics Defying Power
Supersonic Flight: Flight 9 [18]
Supersonic Flight 2: Flight 18 (Distracting) [1]
Blinding Speed: Speed 9, Quickness 9 [1]
Subsonic Flight & Vast Strength: Flight 5, Enhanced Strength 8 (Limited to lifting) [1]
Unrivaled Strength: Enhanced Strength 18 (Limited to lifting) [1]
Stronger Than a Million Men
Ground Pound: Burst Area Damage 10 [20]
Enhanced Strength 20 (Limited to Lifting) [1]
Offense
Unarmed +6 (+14 Damage, DC 29)
Thrown +6 (+14 Damage, DC 29)
Ground Pound DC 20 (+10 Damage, DC 25)
Defense
Dodge +6, Parry +6, Toughness +14, Fortitude +14, Will +6Last edited by MutantDragon; 2022-08-27 at 08:44 PM.
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2022-08-27, 09:30 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Now, Hulk.
Hulk
PL 10 (150)
STRENGTH 14 STAMINA 14 AGILITY 0
FIGHTING 2 DEXTERITY 0
INTELLIGENCE -2 AWARENESS 0 PRESENCE 0
Skills
Close Combat (Unarmed) 4 (+6)
Ranged Attack (Thrown) 6 (+6)
Advantages
All-Out Attack, Power Attack, Diehard, Ultimate Effort (Toughness), Extraordinary Effort, Takedown
Powers
Incredible Resilience
Immunity 10 (Life Support) [10]
Impervious Toughness 12 [12]
Enhanced Stamina 14 [28]
Unbridled Power
Enhanced Strength 14 [28]
Enhanced Strength 8 (Limited to lifting) [8]
Leaping 10 [10]
Strongest One There Is
Ground Pound: Burst Area Damage 10 [20]
Enhanced Strength 20 (Limited to Lifting) [1]
Thunderclap: Cone Area Affliction 10 (Resisted and overcome by fortitude; dazed, stunned) Limited Degree, Linked to Cone Area Damage 5 [1]
You Wont Like Me When Im Angry
Enhanced Strength 10 (Limited to lifting, Uncontrolled) [5]
Regeneration 10 (Uncontrolled) [5]
Leaping 2 (Uncontrolled) [1]
Offense
Unarmed +6 (+14 Damage, DC 29)
Thrown +6 (+14 Damage, DC 29)
Ground Pound DC 20 (+10 Damage, DC 25)
Thunderclap DC 20 (+5 Damage, DC 20, and Affliction 10, DC 20)
Defense
Dodge +6, Parry +6, Toughness +14, Fortitude +14, Will +6Last edited by MutantDragon; 2022-08-28 at 08:52 AM.
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2022-08-28, 09:04 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
So, here's a Molecule Man lookalike. With only 150 points, I'm not entirely satisfied. The defenses especially are low. His Will/Fortitude is PL 5, and his Toughness/Dodge and Toughness/Parry are more 8.5. Not great, but the workaround is to throw up a big, impervious, movable, selective bubble with the create power and hide behind it. Not ideal, but transform is expensive and needs high ranks in order to affect anything bigger than a bicycle.
Matter Manipulator
PL 10
STRENGTH 0 STAMINA 5 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0
Skills
Ranged Combat (Molecular Manipulation) 7 (+7)
Technology 3 (+5)
Advantages
None
Powers
Molecular Manipulation
Molecular Rearrangement: Transform 13 (anything into anything, continuous, ranged) [91]
Fashion Whatever I Desire from the Ambient Material: Create 14 (continuous, impervious, innate, movable, selective, precise, subtle) [1]
Matter Relocation and Destruction: Move Object 13 (damaging, perception, precise, subtle 2) Linked to Weaken 5 (all abilities, affects objects, selective); Teleport 5 (increased mass 8, change direction, change velocity) [1]
Levitating Object
Flight 5 (platform) [5]
Force Field
Protection 6 (impervious 6, sustained) [12]
Offense
Unarmed +0 (+0 Damage, DC 15)
Matter Relocation and Destruction +7 (+13 Damage, DC 28, Weaken 5, DC 20)
Deffense
Dodge +6, Parry +6, Toughness +11, Fortitude +5, Will +5
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2022-09-01, 02:26 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Well, I had an idea for a PL 10 deity who can actually create whole worlds and such. I created it for 150 points. I had to do some ruthless cutting on abilities, skills, and advantages, and I had to nix a whole bunch of powers, but I managed it. This character can genuinely create Earth-sized planets and a little more than a thousand animals and an equal number of humanoids for the initial populations of the planets. So, without further ado, here it is.
Deity
PL 10 (150)
STRENGTH 0 STAMINA 10 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Insight 8 (+8)
Science 8 (+8)
Advantages
Benefit (Deity)
Powers
Divine Physiology
Immunity 11 (Aging, Life Support) [11]
Godly Might
World Creation: Create 30 (Tiring, Permanent, Innate, Precise, Increased Mass 47) [80]
Populate World: Summon 4 (Permanent, Horde, Tiring, Variable Type 2 (animals), Distracting, Attitude 1, Innate, Multiple Minions 11, Check Required (Science) 4) [1]
Populate World II: Summon 4 (Permanent, Horde, Tiring, Variable Type 2 (humanoids), Distracting, Attitude 1, Innate, Multiple Minions 11, Check Required (Science) 4) [1]
Limited-Omniscience: Enhanced Intelligence 8, Senses 17 (Divine Awareness, Vision Counters Concealment, Vision Counters Illusion, Danger Sense, Darkvision, Postcognition, Precognition, Time Sense), Remote Sensing 17 (Dimensional 3, Subtle 2), Comprehend Languages 4 [1]
Divine Wrath: Perception Ranged Damage 12 Linked to Weaken 10 (Broad (all abilities), Incurable, Simultaneous), Enhanced Advantages 8 (Ranged Attack 8) Enhanced Skills 10 (Intimidate 10 (+12)) [1]
Divine Restoration: Healing 10 (Energizing, Restorative, Resurrection, Stabilize, Persistent, Perception Ranged) [1]
Divine Transportation: Movement 10 (Dimension Travel 3, Space Travel 3, Time Travel 3, Water-Walking 1), Teleport 10 (Extended, Easy, Accurate, Change Direction, Change Velocity, Increased Mass 8) [1]
Environment 16 (Cold, Heat, Impede Movement, Visibility, Selective) [1]
Divine Strength: Enhanced Strength 10, Enhanced Strength 60 (Limited to Lifting) [1]
Divine Invulnerability: Immunity 80 (Toughness effects) [1]
Divine Transmutation: Transform 10 (Anything into Anything, Permanent, Innate, Increased Mass 39) [1]
Offense
Unarmed +0 (+0 Damage, DC 15)
Unarmed +0 (+10 Damage, DC 25)
Divine Wrath+ 8 (+12 Damage, DC 27, Weaken 10 (DC 20))
Defense
Dodge +10, Parry +10, Toughness +10 (or immune), Fortitude +10, Will +10
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2022-09-03, 08:49 AM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
It occurs to me that I could improve the deity build by changing two things:
1. Make the Create power Distracting and Impervious. The planet really should be a lot harder to destroy.
2. For the Strength power, drop 20 points from power lifting and drop ten of those into the Close Combat Advantage and another ten into Impervious Toughness.
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2022-09-03, 09:03 PM (ISO 8601)
- Join Date
- Jul 2011
Re: PL 10 (150) Character Builds for M&M 3e
I like the Deity idea. Can't have Permanent effects in an array, though. Impervious is also pointless when Toughness is so high.
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2022-09-03, 10:05 PM (ISO 8601)
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- Jan 2022
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2022-09-04, 08:18 PM (ISO 8601)
- Join Date
- Jul 2011
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2022-09-05, 09:21 AM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
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2022-09-06, 07:13 AM (ISO 8601)
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- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Just realized Divine Wrath is too high (and shouldnt have an attack roll). So, yeah, that needs to get reduced a couple ranks.
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2022-09-10, 12:56 PM (ISO 8601)
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- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Ok, so, I have revisited the good ol' matter manipulator build. Utilizing some knowledge about increased mass I didn't have when I made the first build, I have brought forth a new version that I like a lot better. Like, it went from one of my least favorite builds to a strong contender for my absolute favorite. Without further ado, the revised matter manipulator is now available for your reading pleasure!
Matter Manipulator
PL 10 (150)
STRENGTH 1 STAMINA 3 AGILITY 0
FIGHTING 2 DEXTERITY 2
INTELLIGENCE 5 AWARENESS 2 PRESENCE 0
Skills
Ranged Combat (Molecular Manipulation) 6 (+8)
Expertise (Science) 8 (+13)
Technology 8 (+13)
Advantages
Inventor, Eidetic Memory, Wealth 3 (Millionaire)
Powers
Molecular Manipulation
Molecular Rearrangement: Transform 5 (anything into anything, Continuous, Ranged, Increased Mass 13) [48]
Matter Creation: Create 11 (Movable, Permanent, Impervious, Precise, Subtle 1, Innate, Increased Mass 1) [1]
Raw Energy: Move Object 12 (Damaging, Perception Ranged) [1]
Flying Platform
Flight 7 (Platform) [7]
Create Armor of Unobtanium
Protection 10, Impervious Toughness 11, Activation (Move Action) [20]
Offense
Unarmed +2 (+1 Damage, DC 16)
Raw Energy +8 (+12 Damage, DC 27)
Defense
Dodge +7, Parry +7, Toughness +13, Fortitude +8, Will +12
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2022-09-10, 02:53 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
So, here's a new one: a superpowered ghost. 'Nuff said.
Ghost
PL 10 (150)
STRENGTH - STAMINA - AGILITY 2
FIGHTING 0 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1
Skills
Ranged Attack (Eldritch Power) 8 (+10)
Expertise (Magic) 4 (+5)
Stealth 8 (+10)
Perception 8 (+10)
Intimidation 12 (+13)
Advantages
Move-By-Action, Ritualist
Powers
Unliving
Immunity 30 (Fortitude Effects) [30]
Regeneration 1 [1]
Protection 2 [2]
Incorporeal Body
Insubstantial 4 (Permanent, Innate) [16]
Flight 5 [10]
Eldritch Power
Unnatural Force: Move Object 8 (Damaging, Affect Corporeal 8) [32]
Dominate Mortal: Affliction 10 (Ranged, Affects Corporeal 10, Resisted by Will; Entranced, Compelled, Controlled) [1]
Eldritch Mind: Communication 2 (Mental, Affect Corporeal 2, Rapid 2), Mind Reading 6 (Affects Corporeal 6) [1]
Communication with Other Spirits
Comprehend 2 (Spirits) [4]
Invisibility
Concealment 4 (All visual Senses, Continuous, Precise) [13]
Offense
Unnatural Force +10 (+8 Damage, DC 23)
Dominate Mortal +10 (Affliction 10, DC 20)
Defense
Dodge +8, Parry +8, Toughness +2, Fortitude , Will +10Last edited by MutantDragon; 2022-09-10 at 02:54 PM.
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2022-09-10, 07:22 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Another build I recently revisited was Superman's.While there's nothing inherently wrong with my original crack at it, I recently discovered that you can array powers off of the damage portion of Strength, seemingly fixing a problem most "low" powered Superman builds have: lifting heavy stuff while doing practically anything else. Now, a flaw with this method is that heat vision won't be much of a threat to anything but mooks. Really, though, when has his heat vision ever been as effective as his fists when it comes to fighting the big bad of the story? Plus, I got to add a lot more stuff to this version, and I finally put the senses in an array and some extra power lifting in with low speed flight as part of the movement array, things many would be Superman builders have suggested before me. Overall, I'm pretty happy with this version.
Superman
PL 10 (150)
STRENGTH 12 STAMINA 12 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Close Combat (Unarmed) 8 (+8)
Ranged Combat (Heat Vision) 6 (+8)
Persuasion 6 (+6)
Perception 10 (+10)
Expertise (Journalism) 5 (+5)
Insight 5 (+5)
Advantages
Power Attack, Move-by-Action, Languages (Kryptonian)
Powers
Invulnerability
Immunity 10 (Life Support) [10]
Impervious Toughness 12 [12]
Faster Than a Speeding Bullet
Supersonic Flight: Flight 10 [20]
Supersonic Sprint: Speed 10, Quickness 10 [1]
Power Flying: Flight 5, Enhanced Strength 10 (Limited to Lifting) [1]
Space Flight: Movement 4 (Environmental Adaption (Zero G), Space Travel 3)
More Powerful Than a Locomotive
Enhanced Strength 6 (Limited to Lifting) [6]
More Uses than a Swiss Army Knife
(All effects in this power are arrayed off the damage portion of Strength)
Heat Vision: Ranged Damage 5 (Precise, Accurate) [1]
Arctic Breath: Cone Area Affliction 4 (Resisted by Fortitude, Overcome by Strength, Extra Condition, Limited Degree, Cumulative; Hindered and Vulnerable, Immobile and Defenseless) [1]
Hurricane Breath: Cone Area Move Object 4 (Damaging, Limited to Moving Away from the Hero) [1]
Superhuman Senses: Senses 13 (Vision Penetrates Concealment (Quirk: Cant Penetrate Lead), Accurate Hearing, Analytical Hearing, Extended Hearing 3, Ultra-Hearing, Lowlight Vision, Microscopic Vision 1, Extended Vision) [1]
Offense
Unarmed +8 (+12 Damage, DC 27)
Heat Vision +8 (+5 Damage, DC 20)
Arctic Breath DC 14 (Affliction 4, DC 14)
Hurricane Breath: DC 14 (+4 Damage, DC 19)
Defense
Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8
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2022-09-10, 11:16 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Well, now for Wolverine of the X-Men (and an assortment of other teams, really).
Wolverine
PL 10 (150)
STRENGTH 3 STAMINA 8 AGILITY 3
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 5 PRESENCE 2
Skills
Close Combat (Claws) 2 (+12)
Perception 8 (+13)
Insight 6 (+11)
Stealth 8 (+11)
Athletics 4 (+7)
Intimidation 6 (+8)
Advantages
All-Out-Attack, Power Attack, Accurate Attack, Languages (Japanese), Improved Critical (Claws) 4
Powers
Mutant Healing Factor
Regeneration 10 [10]
Immunity 3 (Aging, Poison, Disease) [3]
Adamantium Claws
Strength-Based Damage 5, Penetrating 8 [13]
Enhanced Senses
Senses 7 (Ultrahearing, Lowlight Vision, Extended Olfactory, Analytical Olfactory, Accurate Olfactory, Tracking Olfactory 2) [7]
Unbreakable Bones
Immunity 20 (Bludgeoning, Limited to Half-Effect) [10]
Protection 2
Offense
+12 (+8 Damage, DC 23)
Defense
Dodge +10, Parry +10, Toughness +10, Fortitude +11, Will +9Last edited by MutantDragon; 2022-10-11 at 02:49 PM.
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2022-09-13, 03:03 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
So, here's a gravity manipulator.
Gravity Manipulator
PL 10 (150)
STRENGTH 0 STAMINA 4 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 1 PRESENCE 0
Skills
Ranged Combat (Gravity Manipulation) 8 (+8)
Expertise (Science) 4 (+7)
Technology 4 (+7)
Advantages
Inventor, Power Attack
Powers
Gravity Manipulation
Subjective Gravity: Move Object 10 (Damaging, Perception Ranged, Increased Mass 5, Dynamic) [46]
Gravity Blast: Damage 12 (Ranged, Penetrating 12, Dynamic) [2]
Gravity Well: Move Object 10 (Damaging, Burst Area 2, Limited to moving objects towards the center of the area, Increased Mass 5, Dynamic) [2]
Anti-Gravity Field: Move Object 10 (Burst Area 2, Limited to moving objects upwards, Increased Mass 15, Dynamic) [2]
Gravity Crush: Move Object 10 (Damaging, Burst Area 2, Limited to moving objects downwards, Increased Mass 5, Dynamic) [2]
Gravity Adaption
Movement 3 (Environmental Adaption 2: Zero Gravity & High Gravity, Safe Fall) [6]
Gravity Flight
Flight 7, Subtle [15]
Gravity Field
Protection 10, Impervious 10, Sustained [20]
Gravity Sense
Senses 2 (Gravity Awareness, Ranged) [2]
Offense
Unarmed +0 (+0 Damage, DC 15)
Subjective Gravity +8 (+10 Damage, DC 25)
Gravity Blast +8 (+12 Damage, DC 27)
Gravity Well DC 20 (+10 Damage, DC 25)
Gravity Crush DC 20 (+10 Damage, DC 25)
Defense
Dodge +6, Parry +6, Toughness +14, Fortitude +10, Will +10Last edited by MutantDragon; 2022-09-14 at 02:56 PM.
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2022-09-14, 03:43 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Now, time to introduce my Cyclops (think X-Men, not one-eyed giant) build.
Cyclops
PL 10 (150)
STRENGTH 2 STAMINA 5 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2
Skills
Close Combat (Unarmed) 2 (+6)
Ranged Combat (Optic Blast) 7 (+9)
Expertise (Geometry) 13 (+16)
Expertise (Mutants) 6 (+9)
Expertise (Tactics) 8 (+11)
Persuasion 6 (+8)
Insight 6 (+8)
Athletics 4 (+6)
Vehicles 8 (+10)
Technology 4 (+7)
Advantages
Accurate Attack, All-Out Attack, Power Attack, Leadership, Teamwork, Skill Mastery: Expertise (Geometry), Defensive Roll 2, Set-Up, Improved Smash
Powers
Optic Blast
Optic Blast: Damage 11 (Ranged, Penetrating 10) [32]
Optic Beam: Damage 10 (Line Area, Penetrating 10) [1]
Family Power Immunity
Immunity 2 (His own powers and those of Havok) [2]
Offense
Unarmed +6 (+2 Damage, DC 17)
Optic Blast +9 (+11 Damage, DC 26)
Optic Beam DC 20 (+10 Damage, DC 25)
Defense
Dodge +11, Parry +11, Toughness +7, Fortitude + 9, Will +11
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2022-09-15, 07:54 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Whether you prefer to call him Shazam or Captain Marvel, he's a famous flying brick from DC who can now be used in your games as a PL 10 character!
Shazam (Or Captain Marvel. Please Don't Kill Me.)
PL 10 (150)
STRENGTH 0/12 STAMINA 0/12 AGILITY 0
FIGHTING 0/8 DEXTERITY 0
INTELLIGENCE 0/10 AWARENESS 0 PRESENCE 0
Skills
Magic 2 (+2/+12)
Advantages
Interpose, Teamwork
Powers
Champion of the Gods (Activation, Move Action) [129]
Stamina of Atlas
Enhanced Stamina 12 [24]
Immunity 15 (Life Support, Fatigue Effects) [15]
Impervious Toughness 12 [12]
Enhanced Advantage 3 (Diehard, Ultimate Effort (Toughness), Extraordinary Effort) [3]
Gifts of the Gods
Strength of Hercules: Enhanced Strength 12, Enhanced Strength 21 (Limited to lifting), Enhanced Skills 6 (Athletics 6 (+6/+18), Enhanced Advantages 2 (Power Attack, Ultimate Effort (Strength)), Dynamic [50]
Wisdom of Solomon: Enhanced Intelligence 10, Comprehend Languages 4, Enhanced Advantages 4 (Inventor, Eidetic Memory, Improvised Tools, Jack of All Trades), Enhanced Skills 4 (Expertise(Science) 2 (+2/+12), Technology 2 (+2/+12)), Variable 2 (Limited to Skills and Advantages), Quickness 4 (Limited to Mental Tasks), Dynamic [2]
Speed of Mercury: Flight 11, Speed 11, Quickness 11, Enhanced Advantages 5 (Move-By-Action, Improved Initiative 4), Dynamic [2]
Power of Zeus: Damage 10 (Perception Range, Indirect 2 (From Above), Penetrating 10, Dynamic) [2]
Courage of Achilles
Enhanced Fighting 8 [16]
Immunity 2 (Fear Effects) [2]
Enhanced Advantages 2 (All-Out-Attack, Accurate Attack) [2]
Offense
Unarmed +0 (+0 Damage, DC 15)
Unarmed +8 (+0 Damage, DC 15)
Unarmed +8 (+12 Damage, DC 27)
Power of Zeus (+10 Damage, DC 25)
Defense
Dodge +8, Parry +0/+8, Toughness +0/+12, Fortitude +0/+12, Will +8Last edited by MutantDragon; 2023-03-22 at 03:01 PM.
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2022-09-17, 11:51 AM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Well, folks, I finally brought myself around to doing it. I finally built him. The guy who kickstarted an entire genre when he first appeared in 1954. Arguably Toho's greatest success and one of the most famous beasts to ever exist within the collective human consciousness. Ladies and gentlemen, boys and girls, I present to you....
Godzilla
PL 10 (150)
STRENGTH 16 STAMINA 16 AGILITY -1
FIGHTING 4 DEXTERITY -1
INTELLIGENCE -5 AWARENESS 0 PRESENCE 0
Skills
Athletics 4 (+20)
Intimidation 2 (+10)
Advantages
Power Attack, All-Out-Attack, Ultimate Effort (Toughness), Fast Grab, Improved Grab, Improved Hold, Takedown 2, Fearless
Powers
Giant Monster
Growth 16 (Permanent, Innate) [17]
Growth 4 (Limited to not affecting anything other than size and mass ranks, Permanent, Innate) [3]
Unkillable Monster
Impervious Toughness 16 [16]
Immunity 10 (Life support) [10]
Regeneration 5 [5]
Semi-Aquatic Reptile
Movement 1 (Environmental adaption (aquatic)) [2]
Swimming 4 [4]
Radioactive Dinosaur Monster
Atomic Breath: Damage 10 (Cone Area 5) [60]
Atomic Beam: Damage 16 (Ranged, Penetrating 16), Enhanced Advantage (Ranged Combat 5) [1]
Earth Smash: Damage 10 (Burst Area 6, Limited to targets on the same surface) [1]
Offense
Unarmed +4 (+16 Damage, DC 31)
Atomic Beam +4 (+16 Damage, DC 31)
Atomic Breath DC 20 (+10 Damage, DC 25)
Earth Smash DC 20 (+10 Damage, DC 25)
Defense
Dodge +4, Parry +4, Toughness +16, Fortitude +16, Will +4Last edited by MutantDragon; 2022-09-17 at 06:10 PM.
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2022-09-19, 07:04 PM (ISO 8601)
- Join Date
- Aug 2008
Re: PL 10 (150) Character Builds for M&M 3e
Love Godzilla. If I ever run a game, that's who I'm playing.
Minister of sarcasm and pragmatism of the Grayview fanclub.
No, none of us were altering the unimutable laws of physics. That would be wrong.
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2022-09-23, 02:07 PM (ISO 8601)
- Join Date
- Jan 2022
-
2022-09-23, 02:12 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
All righty, folks. I will start this post with a full disclosure: this build was born out of my total inability to satisfyingly create Darth Vader. He's just too good at too many things. So then I made this build. After shaving thirty points off of it. Which was already a good 55 points cheaper than my already watered down Vader build. The point is, force users are wickedly expensive, due to needing a lot of skills and advantages on top of high abilities and a decent expenditure on powers. Yeah, this was sanity testing. Anyway, here's the build.
Jedi
PL 10 (150)
STRENGTH 1 STAMINA 3 AGILITY 4
FIGHTING 5 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0
Skills
Acrobatics 6 (+10)
Perception 8 (+10)
Insight 5 (+7)
Expertise (The Force) 10 (+10)
Close Combat (Lightsabers) 7 (+12)
Ranged Combat (Force Telekinesis) 8 (+11)
Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Initiative, Improved Disarm, Takedown 1, Defensive Roll 2
Powers
Force Senses
Senses 4 (Force Sense (Ranged, Accurate, Analytical), Danger Sense) [5]
Mind Reading 3 (Limited to Emotions) [3]
The Power of the Force
Force Telekinesis: Move object 8 (Damaging, Precise, Subtle) [26]
Jedi Defense: Deflect 14 (Limited to while holding a lightsaber, Reflect, Redirect, Quirk: Reflect and Redirect only apply to energy based ranged attacks (-2)) [1]
Mind Trick: Affliction 10 (Perception Ranged, Limited to targets who can hear and understand the Jedi, Subtle, Limited Degree; Resisted and Overcome by Will, Dazed, Compelled) [1]
Jedi Movement
Leaping 1 [1]
Speed 2 [2]
Lightsaber (Device, Easily Removable) [9]
Damage 7 (Penetrating 8) [15]
--- (15)
Offense
Unarmed +5 (+1 Damage, DC 16)
Lightsaber +12 (+8 Damage, DC 23)
Force Telekinesis +11 (+8 Damage, DC 23)
Mind Trick (Affliction 10, DC 20)
Defense
Dodge +15, Parry +15, Toughness +5, Fortitude +7, Will +13
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2022-11-01, 06:49 AM (ISO 8601)
- Join Date
- Jun 2015
Re: PL 10 (150) Character Builds for M&M 3e
An easy way to shave points from that build to fit more other things is just reducing the rank of the mind trick, "it works only against weak willed people" can translate to "I have a low rank in it" (unlike kyloren who does seems to have a high rank in it)
Wait you were using an array?
Never-mind.Last edited by noob; 2022-11-01 at 06:49 AM.