Results 31 to 60 of 94
-
2022-11-13, 08:14 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
OK, folks. Behold the PL 10 reality warper!
Reality Warper
PL 10 (150)
STRENGTH 0 STAMINA 0 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Ranged Combat (Reality Alteration) 6 (+6)
Advantages
Attractive, Wealth 3
Powers
Unconscious Force Field
Protection 14 (Impervious 13) [27]
Reality Alteration
Illusionary Reality: Illusion 12 (All Senses, Continuous) [72]
• Molecular Rearrangement: Transform 8 (Anything into Anything, Continuous, Ranged, Increased Mass 17) [1]
• Imagination Creation: Create 10 (Movable, Continuous, Impervious, Precise, Subtle 1, Innate, Increased Mass 19) [1]
• Cosmic Energy: Move Object 14 (Damaging, Perception Ranged, Increased Mass 16) [1]
• Cosmic Bomb: Damage 10 (Ranged, Penetrating 10, Burst Area 4) [1]
• Any Power Imaginable: Variable 9 (Cosmic, Move Action) [1]
• Conjure Imaginary Friends: Summon 5 (Controlled, Horde, Mental Link, Multiple Minions 4, Sacrifice, Variable Type 2 (humanoids)) [1]
Ignore Gravity
Flight 3 [6]
Offense
Unarmed +0 (+0 Damage, DC 15)
Cosmic Energy +6 (+14 Damage, DC 29)
Cosmic Bomb DC 20 (+10 Damage, DC 25)
Dodge +6, Parry +6, Toughness +14, Fortitude +8, Will +12
-
2022-11-13, 08:28 PM (ISO 8601)
- Join Date
- Jul 2021
- Gender
-
2022-11-13, 08:37 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Fair on both counts! Comes with the territory of trying to create a fully fledged reality warper, I suppose. But, yeah, even his low skills aren't much of an issue when he can pull out 16 PL 5 characters at any time he likes. Plus, there's even more BS that can be pulled, depending on how much your GM lets you get away with on that variable power. Overall, yeah, this is way too powerful for most games.
Last edited by MutantDragon; 2022-11-13 at 08:37 PM.
-
2022-11-23, 03:21 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Well, folks, time to take a peek at one of the most iconic and dangerous X-Men villains of all time. Strong as they come and tougher still, he's the ultimate evil stepbrother. Please welcome the unstoppable JUGGERNAUT!!
Juggernaut
PL 10 (150)
STRENGTH 14 STAMINA 14 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Athletics 6 (+20)
Close Combat (Unarmed) 6 (+6)
Ranged Attack (Thrown) 6 (+6)
Advantages
All-Out Attack, Power Attack, Diehard, Ultimate Effort (Toughness)
Powers
Invulnerability
Protection 6 [6]
Impervious Toughness 19 [19]
Immunity 10 (Life Support) [10]
Immunity 80 (Toughness Effects, Limited to Half-Effect) [40]
Fantastic Size and Strength
Growth 4 (Permanent) [4]
Enhanced Strength 15 (Limited to Lifting) [15]
Unstoppable
Speed 2 [2]
Immunity 5 (Entrapment) [5]
Offense
Unarmed +6 (+14 Damage, DC 29)
Thrown +6 (+14 Damage, DC 29)
Defense
Dodge +0, Parry +0, Toughness +20, Fortitude +14, Will +6
Now, something to note about this build is that I didn't include the famed helmet that blocks psychic attacks. This was for a few reasons. First, his immunities were a bit pricey. Not actually too crazy though, so that's not the real reason. The real reason is this: no two people seem to agree on how expensive an immunity to psychic effects should be and it really does vary from campaign to campaign. If you really want to add it, first decide on what price you deem fair for that power in your typical game then make it removable and hack back on other things in the build as needed. Also of note, this build is still a bit of a team buster despite being PL 10 since it takes a rank 21 attack to have even a chance of harming him unless that attack isn't physical in nature. So, yeah, don't mess with the Juggernaut.Last edited by MutantDragon; 2022-12-20 at 03:09 PM.
-
2022-11-23, 03:30 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Ok, ok. I couldn't resist. Here's a version of the build with the helmet. Not as strong but a lot harder to take down. Also of note, I chose 20 ranks of immunity, which seems about right for an X-Men campaign, but 10 ranks might also work for some campaigns, in which case the device would only cost 8 points.
Juggernaut
PL 10 (150)
STRENGTH 14 STAMINA 14 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Close Combat (Unarmed) 6 (+6)
Ranged Attack (Thrown) 6 (+6)
Advantages
All-Out Attack, Power Attack, Diehard, Ultimate Effort (Toughness)
Powers
Invulnerability
Protection 6 [6]
Impervious Toughness 19 [19]
Immunity 10 (Life Support) [10]
Immunity 80 (Toughness Effects, Limited to Half-Effect) [40]
Fantastic Size and Strength
Growth 4 (Permanent) [4]
Enhanced Strength 3 (Limited to Lifting) [3]
Unstoppable
Speed 1 [1]
Immunity 5 (Entrapment) [5]
Mind-Protecting Helmet (Device, Removable) --- [16]
Immunity 20 (Mental Effects) [20]
Offense
Unarmed +6 (+14 Damage, DC 29)
Thrown +6 (+14 Damage, DC 29)
Defense
Dodge +0, Parry +0, Toughness +20, Fortitude +14, Will +6Last edited by MutantDragon; 2022-11-25 at 05:34 PM.
-
2022-11-24, 12:58 PM (ISO 8601)
- Join Date
- Aug 2008
Re: PL 10 (150) Character Builds for M&M 3e
Juggernaut is awesome. Might have to use him in a game sometime.
Minister of sarcasm and pragmatism of the Grayview fanclub.
No, none of us were altering the unimutable laws of physics. That would be wrong.
-
2022-11-24, 03:39 PM (ISO 8601)
- Join Date
- Jan 2022
-
2022-11-24, 03:42 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Come one, come all! The card slinging X-Man is here!
Gambit
PL 10 (150)
STRENGTH 2 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 1 PRESENCE 3
Skills
Close Combat (Staff) 4 (+12)
Ranged Combat (Kinetic Projectiles) 8 (+12)
Stealth 10 (+14)
Sleight of Hand 8 (+12)
Deception 8 (+11)
Perception 6 (+7)
Expertise (Gambling) 10 (+12)
Expertise (Thief) 10 (+12)
Advantages
Accurate Attack, Equipment, Evasion, Improved Aim, Improved Critical 2 (Kinetic Projectile), Improved Initiative, Power Attack, Quick-Draw, Takedown, Throwing Mastery, Defensive Roll 2
Powers
Kinetic Charging of Melee Weapons
Strength-Based Damage 4 (Limited to while using a melee weapon) [2]
Explosive Kinetic Charge
Kinetic Projectile: Damage 8 (Ranged, Limited to when throwing an object, Penetrating 8) [16]
• Kinetic Bomb: Damage 8 (Burst Area, Limited to after touching an object, Triggered (something touching the object)) [1]
• Kinetic Grenade: Damage 8 (Ranged, Burst Area, Limited to when throwing an object) [1]
Equipment
Staff: Strength-Based Damage 2 [2]
Bajillions of Cards [1]
Multitool [1]
Body Armor: Protection 1 [1]
Offense
Unarmed +8 (+2 Damage, DC 17)
Staff +12 (+8 Damage, DC 23)
Kinetic Projectile +12 (+8 Damage, DC 23)
Kinetic Bomb DC 18 (+8 Damage, DC 23)
Defense
Dodge +13, Parry +13, Toughness +7, Fortitude +8, Will +12
-
2022-11-25, 06:22 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
As far as Loki's pawns go, this guy might be one of the mightiest (and stupidest). His mean and tough and can hit like a ton of bricks (sometimes literally). Ladies and gentlemen, I present to you one Carl "Crusher" Creel, aka the Absorbing Man!
Absorbing Man
PL 10 (150)
STRENGTH 4 STAMINA 4 AGILITY 0
FIGHTING 2 DEXTERITY 0
INTELLIGENCE -1 AWARENESS 0 PRESENCE 0
Skills
Athletics 4 (+8)
Close Combat (Ball & Chain) 4 (+6)
Intimidation 8 (+8)
Advantages
All-Out Attack, Power Attack, Improved Critical (Ball & Chain) 4, Diehard, Great Endurance
Powers
Absorption
Variable 10 (Mimicking the properties of materials, Free Action, Limited to only transforming into touched materials) [80]
Ball & Chain (Device, Easily Removable) --- [6]
Strength-Based Damage 2, Reach 2, Penetrating 6 [10]
Offense
Unarmed +2 (+4 Damage, DC 19)
Ball & Chain +6 (+6 Damage, DC 21)
Defense
Dodge +7, Parry +7, Toughness +4, Fortitude +6, Will +6
-
2022-11-26, 01:22 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Well, folks, I've done it. I've statted up the defender of freedom and advocate of liberty, the one, the only, the mighty...STUPENDOUS MAN!!!
Stupendous Man
PL 10 (150)
STRENGTH 15 STAMINA 15 AGILITY 0
FIGHTING 1 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Close Combat (Unarmed) 4 (+5)
Ranged Attack (Thrown) 5 (+5)
Expertise (Calvinball) 7 (+7)
Advantages
All-Out Attack, Power Attack, Interpose
Powers
Diminutive Stature
Shrinking 4 (Permanent, Limited to only affecting size and mass ranks, Innate) [3]
Stupendous Invulnerability
Immunity 10 (Life Support) [10]
Impervious Toughness 11 [11]
Stupendous Muscles of Magnitude
Enhanced Strength 14 (Limited to lifting) [14]
Stupendous Powers
Stupendous Flight: Flight 9 [18]
• Stupendous Flight 2: Flight 18 (Distracting) [1]
• Stupendous Speed: Speed 9, Quickness 9 [1]
• Flight & Stupendous Strength: Flight 5, Enhanced Strength 8 (Limited to lifting) [1]
• Stupendous Strength: Enhanced Strength 18 (Limited to lifting) [1]
• Stupendous Powers of Reasoning: Enhanced Intelligence 5, Variable 1 (Skills and Advantages) [1]
Ultra-Sonic Hearing
Senses 3 (Extended Hearing, Ultra-Hearing, Radio) [3]
Offense
Unarmed +5 (+15 Damage, DC 30)
Thrown +5 (+15 Damage, D30)
Defense
Dodge +5, Parry +5, Toughness +15, Fortitude +15, Will +5Last edited by MutantDragon; 2022-11-27 at 12:14 AM.
-
2022-11-27, 10:38 AM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Get ready to flee in terror of the primal forces that have been unleashed. If you thought his alter egos were bad, you haven't seen anything yet. He'll shock, terrify, and disgust you. The wonder kid himself, fabled creation of Bill Watterson, I present to you....Calvin!
Calvin
PL 10 (150)
STRENGTH -3 STAMINA 0 AGILITY 1
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Ranged Combat (Transmogrifier Gun) 6 (+6)
Expertise (Calvinball) 12 (+12)
Expertise (Dinosaurs) 10 (+10)
Expertise (Superheroes) 10 (+10)
Expertise (Troublemaking) 20 (+20)
Advantages
Luck 5, Favored Foe (Babysitters), Skill Mastery (Expertise: Troublemaking), Taunt, Last Chance (Expertise: Troublemaking), Ultimate Effort (Expertise: Troublemaking), Inventor
Powers
Diminutive Stature
Shrinking 4 (Permanent, Innate) [5]
Vast Imagination
Illusion 32 (Limited: Only Calvin can see the illusions) [80]
Cardboard Box (Device, Easily Removable) --- [8]
Transmogrifier: Morph 4 (Limited: Others don’t see the effects of the transformation) [10]
• Time Machine: Movement 3 (Time Travel 3) [1]
• Duplicator: Summon 2 (Attitude: Unfriendly, Multiple Minions 3, Active) [1]
Transmogrifier Gun (Device, Easily Removable) --- [11]
Affliction 10 (Resisted by Fortitude, Transformed, Limited to 3rd Degree, Ranged, Concentration, Quirk: Only Calvin sees any physical difference in a transformed target [-1]) [19]
Offense
Unarmed +0 (-3 Damage, DC 12)
Transmogrifier Gun +6 (DC 20 Affliction)
Defense
Dodge +5, Parry +2, Toughness +0, Fortitude +0, Will +5Last edited by MutantDragon; 2022-11-27 at 10:40 AM.
-
2022-11-30, 06:42 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Getting back to Marvel, I have finally put together my take on the star spangled Avenger known as CAPTAIN AMERICA!!
Captain America
PL 10 (150)
STRENGTH 4 STAMINA 5 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2
Skills
Close Combat (Shield Bash) 4 (+14)
Close Combat (Unarmed) 4 (+14)
Ranged Combat (Shield Toss) 12 (+14)
Persuasion 8 (+10)
Perception 10 (+10)
Insight 10 (+10)
Athletics 8 (+12)
Acrobatics 8 (+13)
Advantages
All-Out Attack, Power Attack, Accurate Attack, Defensive Attack, Improved Initiative, Inspire, Evasion, Improved Defense, Defensive Roll, Precise Attack (Shield Toss, Cover), Uncanny Dodge, Leadership, Assessment, Diehard, Fearless, Extraordinary Effort, Great Endurance, Instant Up, Interpose, Teamwork, Agile Feint, Languages 3 (German, French, Russian)
Powers
Shield (Device, Removable) --- [16]
Enhanced Defenses: Dodge 4, Parry 4 [8]
Shield Toss: Strength-Based Damage 2 (Ranged 4, Ricochet 5) [11]
• Shield Bash: Strength-Based Damage 2 (Penetrating 6) [1]
Offense
Unarmed +14 (+4 Damage, DC 19)
Shield Toss +14 (+6 Damage, DC 21)
Shield Bash +14 (+6 Damage, DC 21)
Defense
Dodge +14, Parry +14, Toughness +6, Fortitude +6, Will +14
-
2022-11-30, 07:50 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Behold, the king of Atlantis! The mighty Sub-Mariner!
Sub-Mariner
PL 10 (150)
STRENGTH 12 STAMINA 12 AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2
Skills
Ranged Combat (Thrown) 8 (+8)
Athletics 3 (+15)
Persuasion 7 (+9)
Insight 6 (+7)
Perception 6 (+7)
Expertise (Oceans) 8 (+8)
Expertise (Kingship) 8 (+8)
Advantages
All-Out Attack, Power Attack, Favored Environment (Underwater), Status (King of Atlantis), Wealth 5
Powers
Atlantean Adaption
Swimming 8 [8]
Movement 1 (Environmental Adaption: Underwater) [2]
Immunity 1 (Drowning) [1]
Ankle Wings
Flight 3 [6]
Unearthly Might
Enhanced Strength 3 (Limited to lifting) [3]
Impervious Toughness 10 [10]
Offense
Unarmed +8 (+12 Damage, DC 27)
Thrown +8 (+12 Damage, DC 27)
Defense
Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8
-
2022-12-01, 06:39 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Well, After giving stats to Cap, I felt the urge to make another fellow who once held the name, costume, and shield. A man who started first as a villain and rather quickly went off the rails as Captain America. A man who was presumed dead after a faked attack, and who was instead remade as The US Agent!
US Agent
PL 10 (150)
STRENGTH 8 STAMINA 8 AGILITY 4
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills
Close Combat (Shield Bash) 3 (+10)
Close Combat (Unarmed) 3 (+10)
Ranged Combat (Shield Toss) 8 (+10)
Intimidation 11 (+11)
Perception 6 (+6)
Athletics 8 (+16)
Acrobatics 5 (+9)
Deception 6 (+6)
Expertise (Being a Jerk) 10 (+10)
Advantages
All-Out Attack, Power Attack, Defensive Attack, Improved Initiative, Evasion, Improved Defense, Defensive Roll, Uncanny Dodge, Diehard, Fearless, Extraordinary Effort, Great Endurance, Benefit 2 (Cypher, Security Clearance), Taunt, Improved Grab, Improved Hold, Chokehold, Improved Smash, Weapon Break, Takedown, Startle
Powers
Souped Up Super-Soldier
Enhanced Strength 1 (Limited to Lifting) [1]
Speed 2 [2]
Leaping 1 [1]
Immunity 2 (Toxins, Disease, Limited to Half Effect) [1]
Shield (Device, Removable) --- [20]
Enhanced Defenses: Dodge 4, Parry 4 [8]
Shield Toss: Strength-Based Damage 2 (Ranged 6, Ricochet 3, Penetrating 5) [11]
• Shield Bash: Strength-Based Damage 2 (Penetrating 10) [1]
Offense
Unarmed +10 (+8 Damage, DC 23)
Shield Toss +10 (+10 Damage, DC 25)
Shield Bash +10 (+10 Damage, DC 25)
Defense
Dodge +11, Parry +11, Toughness +9, Fortitude +13, Will +7Last edited by MutantDragon; 2022-12-01 at 06:41 PM.
-
2022-12-01, 07:21 PM (ISO 8601)
- Join Date
- Jul 2021
- Gender
-
2022-12-01, 08:15 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Don't say I never did anything for you.
Matter-Eater Lad
PL 10 (150)
STRENGTH 2 STAMINA 4 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 1
Skills
Close Combat (Bite) 2 (+6)
Technology 4 (+6)
Vehicles 4 (+6)
Perception 2 (+4)
Advantages
All-Out Attack, Power Attack, Equipment, Defensive Roll, Benefit 7 (Status: Senator, Diplomatic Immunity, Wealth 5)
Powers
Bismollian Physiology
Immunity 2 (Toxins, Diseases, Limited to when ingested) [1]
Quickness 12 (Limited to eating) [12]
Senses 2 (Analytical Taste, Acute Taste) [2]
Burrowing 6 (Penetrating) [12]
Super-Bite
Strength-Based Damage 12 (Penetrating 14) Linked to Weaken 10 (Toughness, Affects Objects) [46]
Equipment
Flight Ring
Flight 2 [4]
Protective Costume
Protection 1 [1]
Offense
Unarmed +4 (+2 Damage, DC 17)
Bite +6 (+14 Damage, DC 29 Linked to Weaken Toughness 10, DC 20)
Defense
Dodge +12, Parry +12, Toughness +6, Fortitude +13, Will +7Last edited by MutantDragon; 2022-12-01 at 08:16 PM.
-
2022-12-01, 08:18 PM (ISO 8601)
- Join Date
- Jul 2021
- Gender
-
2022-12-01, 08:27 PM (ISO 8601)
- Join Date
- Jan 2022
-
2022-12-03, 06:46 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Ok, here's a generic manipulator of magnetism.
Magnetism Manipulator
PL 10 (150)
STRENGTH 0 STAMINA 4 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 8 AWARENESS 0 PRESENCE 0
Skills
Technology 10 (+18)
Expertise (Science) 10 (+18)
Ranged Combat (Magnetics) 8 (+8)
Advantages
All-Out Attack, Power Attack, Eidetic Memory, Improvised Tools, Inventor, Benefit 3 (Wealth 3), Skill Mastery (Technology), Skill Mastery (Science)
Powers
Magnetic Control
Magnetics: Move Object 12 (Perception Ranged, Damaging, Precise, Limited Material (Metals), Increased Mass 8) [45]
Ride Magnetic Fields
Flight 4 [8]
Constant Force Field
Protection 10, Impervious 11 [21]
Immunity 20 (Energy, Limited to half effect) [10]
Offense
Unarmed +0 (+0 Damage, DC 15)
Magnetics +8 (+12 Damage, DC 27)
Defense
Dodge +6, Parry +6, Toughness +14, Fortitude +9, Will +11Last edited by MutantDragon; 2022-12-07 at 04:23 PM.
-
2022-12-05, 07:32 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Howdy, folks. I figured it's time for me to reveal my latest creation. I preface this by saying I originally expected this guy to be massively over budget, yet I had to really reach to bring him up to 150 points, despite him being extremely effective. As it turns out, making a variable effect limited shaves a lot of points. Anyway, I now present to you...
Taskmaster
PL 10 (150)
STRENGTH 3 STAMINA 3 AGILITY 5
FIGHTING 13 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 3 PRESENCE 1
Skills
Acrobatics 10 (+15)
Athletics 8 (+11)
Expertise (Mercenary) 8 (+11)
Vehicles 8 (+13)
Insight 9 (+12)
Perception 7 (+10)
Treatment 2 (+5)
Technology 2 (+5)
Advantages
Ranged Attack 10, Defensive Roll 2, Assessment, Eidetic Memory, Jack of All Trades, Equipment 7, All-Out Attack, Defensive Attack, Power Attack, Accurate Attack, Improved Defense, Close Combat 2, Take down 2, Chokehold
Powers
Photographic Reflexes
Variable 4 (Skills and Advantages, Move Action, Limited to what is physically observable and replicable) [16]
Variable 2 (Powers that are non-superhuman in origin, Move Action, Limited to what is physically observable and replicable) [8]
Comprehend 2 (Languages, Quirk: Must spend at least one round observing the language in use -1) [3]
Feature 1 (Mimicry) [1]
Equipment
Weapons
Bow & Really Sharp Arrow: Damage 5 (Ranged, Penetrating 5) [15]
• Sword: Strength-Based Damage 2 (Penetrating 5, Multiattack) [1]
• Bow & Explosive Arrow: Damage 5 (Ranged, Burst Area) [1]
• Guns: Damage 5 (Ranged, Multiattack) [1]
• Bow & Snarrow: Affliction 5 (Ranged, Cumulative, Resisted by Dodge, Extra Condition, Limited Degree, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobilized) [1]
Skull Mask
Gas Mask & Commlink [2]
Shield
Enhanced Dodge 2, Enhanced Parry 2 [4]
Shield Toss: Strength-Based Damage 2 (Ranged 3, Ricochet 4) [9]
• Shield Bash: Strength-Based Damage 2 (Penetrating 5) [1]
Offense
Unarmed +15 (+3 Damage, DC 18)
Bow & Really Sharp Arrow +15 (+5 Damage, DC 20)
Bow & Explosive Arrow DC 15 (+5 Damage, DC 20)
Bow & Snarrow +15 (Affliction 5, DC 15)
Guns +15 (+5 Damage, DC 20)
Sword +15 (+5 Damage, DC 20)
Defense
Dodge +15, Parry +15, Toughness +5, Fortitude +6, Will +14Last edited by MutantDragon; 2022-12-08 at 09:59 AM.
-
2022-12-07, 04:07 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
I would like to add a disclaimer to my Taskmaster build. This build is not comic accurate. I generally tried to stay with the spirit of his powers, but the languages thing isn't something he has ever, to my knowledge, displayed and he certainly doesn't have eidetic memory in the comics (quite the opposite, in fact). Still, this was my way of having fun with it, so feel free to use it or discard it as you wish.
-
2022-12-08, 04:33 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
So, upon reviewing my builds, there is one consistent and glaring error I have noticed: I treated Permanent effects as -1 per rank to cost. While listed as such in the modifiers section, I failed to take into account that one must first buy the continuous modifier for a particular power. I.e. the total cost adjustment would be +0 per rank. In other words, I done goofed. So...that's something I may or may not get around to correcting later. Sorry folks.
-
2022-12-08, 06:36 PM (ISO 8601)
- Join Date
- Jul 2021
- Gender
-
2022-12-08, 06:55 PM (ISO 8601)
- Join Date
- Jan 2022
-
2022-12-18, 03:38 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Ah, yes, the silver-hued herald of Galactus, the Silver Surfer!
PL 10 (150)
STRENGTH 10 STAMINA 12 AGILITY 0
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 0
Skills
Expertise (Cosmic) 12 (+13)
Ranged Combat (Power Cosmic) 8 (+8)
Advantages
All-Out-Attack, Power Attack
Powers
Silver, Spacefaring Body
Impervious Toughness 11 [11]
Immunity 10 (Life Support) [10]
Power Cosmic
Cosmic Blast: Damage 12 (Ranged, Penetrating 12) [36]
• Cosmic Burst: Damage 10 (Burst Area 2, Penetrating 6) [1]
• Molecular Manipulation: Transform 5 (Ranged, Continuous, Anything into Anything, Increased Mass 6, Distracting) [1]
• Life Detection: Senses 36 (Life Detection (Extended 34, Tracking)) [1]
Cosmic Surfboard
Flight 10 (Platform) [10]
• Space Travel 3 (Platform) [1]
Offense
Unarmed +6 (+10 Damage, DC 25)
Cosmic Blast +8 (+12 Damage, DC 27)
Cosmic Burst DC 20 (+10 Damage, DC 25)
Defense
Dodge +8, Parry +8, Toughness +12, Fortitude +12, Will +8
-
2022-12-18, 05:20 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Ok, here's a PL 10 Green Lantern. This build is fairly generic but pretty easy to tweak in order to achieve whatever lantern you have in mind.
PL 10 (150)
STRENGTH 1 STAMINA 2 AGILITY 1
FIGHTING 3 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 0
Skills
Ranged Combat (Power Ring) 6 (+8)
Expertise (Space Cop) 6 (+7)
Insight 4 (+6)
Expertise (Choose One) 4 (+5)
Advantages
All-Out Attack, Power Attack, Fearless, Benefit (Space Cop)
Powers
Power Ring (Device, Removable) --- [88]
Green Energy
Energy Constructs: Create 10 (Movable, Impervious, Precise) [41]
• Energy Blast: Damage 12 (Ranged, Penetrating 12) [1]
• Energy Bomb: Damage 10 (Ranged, Burst Area 2) [1]
• Communicator: Communication 5 (Radio, Area, Selective, Subtle 2) [1]
• Scanner: Variable 5 (Senses, Move Action) [1]
• Energy Beam: Move Object 20 [1]
• Energy Snare: Affliction 10 (Resisted by Dodge, Overcome by Damage, Extra Condition, Limited Degree, Ranged, Cumulative; Hindered and Vulnerable, Defenseless and Immobilized) [1]
Automatic Force Field
Protection 12 (Impervious 11) [23]
Immunity 10 (Life Support) [10]
Database and Instant Costume
Feature 2 (Quick Change, Oan Database) [2]
Universal Translator
Comprehend 4 (Languages) [8]
Com Link
Senses 1 (Com Link – Great Power Batter at Oa) [1]
Energy Flight
Flight 9 [18]
• Movement 4 (Space Travel 3, Zero-Gravity Adaption) [1]
--- (110)
Offense
Unarmed +3 (+1 Damage, DC 16)
Energy Blast +8 (+12 Damage, DC 27)
Energy Bomb DC 20 (+10 Damage, DC 25)
Defense
Dodge +6, Parry +6, Toughness +14, Fortitude +8, Will +12Last edited by MutantDragon; 2022-12-19 at 11:14 PM.
-
2022-12-21, 07:17 PM (ISO 8601)
- Join Date
- Aug 2008
Re: PL 10 (150) Character Builds for M&M 3e
Green Lantern builds are among my favorites. You can make them similar and yet quite different. Thanks for said build.
Minister of sarcasm and pragmatism of the Grayview fanclub.
No, none of us were altering the unimutable laws of physics. That would be wrong.
-
2022-12-21, 07:45 PM (ISO 8601)
- Join Date
- Jan 2022
-
2023-01-15, 11:53 AM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Y'know what there's not enough of in TTRPGs? Specialist mages! Wizards and sorcerers focused entirely on doing one type of thing or manipulating one category of magic. Relatively common in other fiction, they rarely seem to exist in TTRPGs. So, here I present a wind mage!
Wind Mage
PL 10 (150)
STRENGTH 2 STAMINA 5 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0
Skills
Ranged Attack (Wind Magic) 8 (+10)
Investigation 8 (+10)
Insight 6 (+8)
Perception 8 (+10)
Expertise (Magic) 10 (+12)
Close Combat (Unarmed) 4 (+8)
Advantages
All-Out Attack, Power Attack, Accurate Attack, Ritualist, Defensive Roll 2, Improved Initiative
Powers
Wind Magic
Wind Control: Move Object 10 (Damaging, Penetrating 10) [40]
• Tornado: Move Object 10 (Damaging, Cylinder Area 2, Concentration) [1]
• Gale: Move Object 10 (Damaging, Line Area 2, Limited Direction (away)) [1]
• Vacuum: Affliction 10 (Ranged, Progressive, Resisted & Overcome by Fortitude; Fatigued, Exhausted, Incapacitated) [1]
• Wind Defense: Deflect 10 (Burst Area 2, Selective) [1]
• Windstorm: Environment 10 (Cold, Impede Movement 2, Visibility) [1]
Wind Flight
Flight 6 [12]
Offense
Unarmed +10 (+2 Damage, DC 17)
Wind Control +10 (+10 Damage, DC 25)
Tornado DC 20 (+10 Damage, DC 25)
Gale DC 20 (+10 Damage, DC 25)
Vacuum +10 (Affliction 10, DC 20)
Defense
Dodge +13, Parry +13, Toughness +7, Fortitude +8, Will +12
Some notes: First off, the exact abilities, advantages, and skills may or may not be influenced by the interactive fiction games I've been playing (reading?) recently. As such, it's completely changeable without deviating much, if at all, from the core concept. Not that you need to. Wind controlling wizards working as skilled martial artists and occult investigators? That just sounds cool. Secondarily, if you remove the magical expertise and ritualist advantage, you're essentially left with any other kind of superhuman who just happens to have air control powers, so you can easily scratch the serial numbers off this mage and give the powers just about any origin you want.
-
2023-01-16, 04:12 PM (ISO 8601)
- Join Date
- Jan 2022
Re: PL 10 (150) Character Builds for M&M 3e
Well, taking a bit of a detour from my intended string of specialist mages, I have gone in the other direction with magical mastery and started up one of those pesky spell-slingers who has a spell for seemingly any situation: the Swiss Army Mage. (Named for the knife, not to imply actual membership in the army of Switzerland)
Swiss Army Mage
PL 10 (150)
STRENGTH 1 STAMINA 2 AGILITY 1
FIGHTING 3 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0
Skills
Expertise (Magic) 13 (+15)
Ranged Combat (Magic) 6 (+8)
Investigation 9 (+11)
Perception 8 (+10)
Insight 8 (+10)
Close Combat (Unarmed) 2 (+5)
Advantages
Skill Mastery (Magic), Ritualist, Artificer
Powers
Magic
Variable 6 (Magic Spells, Free Action) [52]
Talisman of Resilience (Device, Removable)
Protection 10 (Impervious 10) [20]
---[16]
Offense
Unarmed +5 (+1 Damage, DC 16)
Defense
Dodge +8, Parry +8, Toughness +12, Fortitude +6, Will +14