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Thread: Cyre Red (IC)

  1. - Top - End - #271
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    Spore's Avatar

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    Default Re: Cyre Red (IC)

    Surge the Sellsword
    Shifter Ranger
    AC: 17 HP: 19/44+7
    PP: 16 PIv: 15 PIs: 13
    Conditions: Devil Panther's Sight (120 ft), Vigilant Blessing (adv. on intiative checks)
    Concentration: -

    Confused Surge struggles against the vines who somehow go limp from the attacks of his friends. Surge jumps back and shoots the creature threatening Adam. One arrow pierces its hide...skin...bark as another goes wide.

    Spoiler
    Show
    Go 1 space north of Svek to have a clear shot, 1 crit for 17 damage, one attempt to hit for 14 and 17 damage noncrit.

    Last edited by Spore; 2022-12-11 at 08:37 AM.

  2. - Top - End - #272
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 54/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (0/5), Temp HP (9), Rage (Adv Str, Resist Phys)

    Batting aside the flailing vines that try to lash and grab him, Aanash drives his hammer as hard as he can into the floral flesh of the creature and ignites it with another flash of fire, feeling the high of all the heat flashing and bursting around him.

    Spoiler: Rolls
    Show
    Green-flame Blade again on his lawn trimming.
    (1d20+8)[21] to hit
    (1d10+5)[10] damage +(1d8)[3] fire
    Then (1d6+5)[9] temp hp gained from Twilight Sanctuary.

    Last edited by RandomWombat; 2022-12-07 at 07:29 PM.

  3. - Top - End - #273
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    Awful's Avatar

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    Default Re: Cyre Red (IC)

    The Iron Witch
    Winged Tiefling
    AC: 18 HP: 13/38 THP:0
    PP: 14 PIv: 15 PIs: 11
    Conditions:
    Concentrating on:
    5 / 5 d8 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Misty Step 0/1 Bless 1/1 /LR
    Cannon: 0/1 Fireball wand 5/7

    Witchling
    AC13 HP: 18/18 THP: 9
    16PP

    The Witch grunted as vines pulled her to earth. She spat blood where her sharp teeth had gnashed the inside of her cheek.

    With a hiss, she lurched to her feet, loaded a glowing red catridge, and fired at the nearest vine-beast. A trio of bright-hot beams lashed out, sending up sparks and smoke where they hit.



    Spoiler: OOC
    Show

    BA: Witchling shoots at the nearest.
    (1d20+8)[20]
    (1d4+3)[7]

    Action: casting scorching ray for three attacks. If the rays kills the first with rays remaining, she'll target them at the next.

    Ray1
    (1d20+9)[26]
    (2d6)[8]

    Ray2
    (1d20+9)[21]
    (2d6)[5]

    Ray3
    (1d20+9)[23]
    (2d6)[7]

    Movement: stand. If the closest target is dead, move back 15ft.

    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  4. - Top - End - #274
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    Two well placed arrows by Surge disrupt the writhing mass of plantlife sufficiently that it begins to fall apart at the seams - slowly at first, and then slumps forward in one big motion, briefly engulfing Adam before falling past him. The total damage done by the momentary smothering is more emotional than actually physical, though it's definitely not a pleasant experience.

    Aanash's blade leaps out with flame, carving a hole in the creature's 'gut' - or what passes for one. The Iron Witch fills the hole with yet more fire, launching a barrage (assisted by Witchling) directly into the core of the creature. Flames spread out from its centre along each of the stems and vines that makes up its body, swiftly converting it from healthy plantlife to flames, and then just as quickly to ash as the magic burns through it in a moment. It turns to dust before your eyes, and the battle concludes.

    Spoiler: OOC
    Show

    Momentary recovery as needed before you move on into tower inspection.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  5. - Top - End - #275
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam looks up as the plant slumps over him, and tries to raise his shield to deflect at least some of it.

    It was a rather grimy Adam that is revealed a few seconds later, covered in plant goop. After spitting some disgusting black goop out, his voice is harsh, but clear. "I think we should move further back before shooting plants in the future." His eyes look towards the now open door. "But the way seems clear."
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  6. - Top - End - #276
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    GnomeWizardGuy

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    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 31 +11 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 19/27 Sorcery Points: 3/5 Wand: 6/7 Wings 117/120
    Draconic Cry: 3/3 Command: 0/1 Misty Step: 0/1
    Conditions:


    Injured more than he would want to be here in the Mournland, Svek spends a few more moments basking in Adam's sanctuary, trying to milk as much protection from it as possible. He then flies back up, hoping to get a better look in the arrow slits or any newly revealed windows.

    He returns to the others and presents any new findings and then approaches the door.

    "Let's see what's inside."

    Spoiler: OOC
    Show

    THP at end of 3 turns (1d6+5)[6], (1d6+5)[10], (1d6+5)[11] - keep the 11
    Action: none
    Bonus Action: none
    Reaction: shield if needed
    Movement: none
    Object Interaction: none
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live
    Last edited by Bobthewizard; 2022-12-15 at 06:10 AM.

  7. - Top - End - #277
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    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 45/54 THP: 6/6
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    5 / 5 d10 HD
    Spell Slots- 3/4 1st, 1/2 2nd
    Lay on Hands- 0/25

    Honor straps his hammer to his back and looks to the others. Wounded. They would drink the wine tonight. He had no more healing to offer today. He did some internal mathematics to assess the danger to the overall operation. Then he nodded.

    "Yes. Let us see if this was worth the effort."
    The Bear is Back.

  8. - Top - End - #278
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    Default Re: Cyre Red (IC)

    You enter into the tower bottom and steadily begin your ascent up the dusty stairs. It seems likely that the plants have kept the place untouched by mortal feet since the Mourning if the layers of dust and disrepair are any indication. The tower was built to last though, and though there may be the occasional crack or rotted piece of wood, it is generally in quite good shape. After circling around the tower's core a few rotations you emerge into the top - and only - level of the watchtower.

    It's one part messaging station, complete with an appropriate book for notations and written messages, and one part alchemy or spell lab, with what look to be tools for experimentation. Though it's suffered a little under the rigors of time, the thin slit windows have kept out much of the elements and aside from a heavy de-dusting there wouldn't be that much work required to restore the tower to its full functionality pre-Mourning. That is, assuming it were manned.

    As you step further into the room - and towards the bodies of the gnomes - the flesh and muscle sloughs off the pair of bodies, turning from solid to liquid pooling into a sickening ooze of red and pink beneath what quickly becomes a pair of skeletons instead of a pair of bodies. Gleaming lights float up from the skulls, hovering above them and, the animated heads begin chattering away in a perversion of real language, wobbling back and forth in a thoroughly off-putting 'dance'. The hands separate from the rest of the body and begin crawling across the floor towards you. It does not require an expert in the undead to recognise that these are hostile, but just in case any of you are experts in the undead, you are able to tell that they are hostile.

    Spoiler: Map
    Show



    Creatures that start their turn within 10ft of a skull (so Honour and Adam this time around - assuming it's still 'alive') have disadvantage on attack rolls against it specifically (so, the leftmost skull).

    Surge+Svek up first.

    Initiative order:
    Surge: (1d20+3)[21]
    Svek: (1d20)[16]

    Ha: (1d20)[16]

    Aanash: (1d20)[14]

    Wi: (1d20)[13]

    Adam: (1d20)[11]

    Sk: (1d20)[4]

    Iron Witch: (1d20)[2]
    Honor: (1d20)[1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #279
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    GnomeWizardGuy

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    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 31 +11 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 19/27 Sorcery Points: 3/5 Wand: 6/7 Wings 117/120
    Draconic Cry: 2/3 Command: 0/1 Misty Step: 0/1
    Conditions:


    Svek stays towards the back as the party investigates the tower. He's being cautious after his earlier injuries. Well, that and the fact that he's only 2' tall.

    He reaches the upper floor just in time to see the dead gnomes transform into skeletons and glowing orbs. He moves forward skirting around the legs of his allies, and screams at the creatures. It comes out as a high-pitched squeal that hurts everyone's ears, which is surprising given Svek's normally deep voice.

    "EEE-aaak!"

    He then spits acid at the southern skeleton and wisp before retreating back to his previous position.

    Spoiler: OOC
    Show

    Movement: SW,S,S, then scream and attack, then return to current location
    Bonus Action: Draconic cry. Allies get advantage to attack all of the enemies (they are all within 10')
    Action: Acid splash on skeleton and wisp, DC16 Dex or (2d6)[10] acid damage
    Reaction: shield if needed
    Object Interaction: none
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live
    Last edited by Bobthewizard; 2022-12-15 at 07:21 PM.

  10. - Top - End - #280
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 54/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (0/5), Temp HP (9)

    As the final lawn trimming falls into a smoking mound on the ground, Aanash rolls his shoulders and takes a deep breath, releasing the remaining tension. "Good morning exercise!" he announces cheerfully, sliding his hammer back into his belt and walking towards the tower door.

    He eyes the alchemical laboratories with fleeting interest, turning around to examine them he bumps his rear into a wooden trunk. And soon after, the gnomish residents rise from their not so eternal slumber. "Aha! Like little colonies of tiny undead! Do you think this means that gnomes have multiple souls?" he wonders aloud, grabbing his hammer in anticipation of hostilities. For though he is no expert on undead, he considers himself something of an expert on hostilities.

  11. - Top - End - #281
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    Default Re: Cyre Red (IC)

    Surge the Sellsword
    Shifter Ranger
    AC: 17 HP: 19/44+7
    PP: 16 PIv: 15 PIs: 13
    Conditions: Devil Panther's Sight (120 ft), Vigilant Blessing (adv. on intiative checks)
    Concentration: -

    Surge hated Svek's screaming, but it helped make the feline shifter more aware. Adrenaline rushed his body and he was as awake as ever. It was a shock, that helped weirdly enough. The ranging hunter loosened two arrows from his bow.

    Spoiler
    Show
    (3d20)[3][7][7](17)+12 triple adv (2d8)[8][2](10)+9 (possible crit included) +(1d4)[1] Favored Foe 2/3 uses.
    (2d20)[13][14](27)+12 triple adv (2d8)[3][8](11)+9 +(1d4)[2]


  12. - Top - End - #282
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    Svek's scream doesn't seem to deter the undead any, and it's not even clear if they 'heard' it. When Svek launches their ball of acid at the southern targets, the wisp seems to miss it coming, though the caustic liquid doesn't seem to find much purchase on it, and the bouncing skeletal head somehow manages to avoid it entirely. Surge follows up with two arrows that scrape chunks of bone from the skull but whatever grim magic animates it seems to persist regardless.

    The crawling hands begin their approach, leaping as fists to strike at Adam and Honor, but only one of them strikes true, hitting the Warforged with a glancing blow.

    Spoiler: Map
    Show



    The skull, somehow, made their dex save vs. the acid. The wisp failed but seems resistant to the damage.
    Surge hits the skull twice, for 32 total.

    Despite having pack tactics advantage, only one of the hands hit dealing 3 bludgeoning damage to Honor.

    Aanash is up.

    Initiative order:
    Surge: (1d20+3)[21]
    Svek: (1d20)[16]

    Ha: (1d20)[16]

    Aanash: (1d20)[14]

    Wi: (1d20)[13]

    Adam: (1d20)[11]

    Sk: (1d20)[4]

    Iron Witch: (1d20)[2]
    Honor: (1d20)[1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  13. - Top - End - #283
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 54/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (0/5), Temp HP (9), Rage (Str Adv)

    Leaping eagerly to the front, over the hands, Aanash crackles anew with warped lightning and brings his hammer down on one of the skulls, bringing with it a bubble of sonic force. "Let us party, gnouls!"

    Spoiler: Actions
    Show
    Move 2 SW, between the hands and skull/wisp.
    BA Rage
    Slam the skull with Booming Hammer.
    16 to hit (code broke, rolled in discord)
    (1d10+5)[11] bludgeoning damage +(1d8)[3] thunder damage
    If the skull moves at least 5 feet on its turn, it takes (2d8)[9] more thunder

    Last edited by RandomWombat; 2022-12-20 at 07:29 PM.

  14. - Top - End - #284
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    Default Re: Cyre Red (IC)

    Aanash's hammer slams down on the skull, which seems remarkably resilient for thing of bone against such a big smash. The magic that maintains it is clearly not so easily broken, though you do see it buckle a little bit.

    The two wisps of light and spectral energy shift around, moving towards those that struck their original bodies - Aanash and Surge - and flitter around in a display of lights and sounds that has yet to fully come to fruition.


    Spoiler: Map
    Show



    Aanash hits for 14 total.

    The Wisps move closer and do...something to be revealed at a later turn.

    Adam's up.

    Initiative order:
    Surge: (1d20+3)[21]
    Svek: (1d20)[16]

    Ha: (1d20)[16]

    Aanash: (1d20)[14]

    Wi: (1d20)[13]

    Adam: (1d20)[11]


    Sk: (1d20)[4]

    Iron Witch: (1d20)[2]
    Honor: (1d20)[1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  15. - Top - End - #285
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Deflecting the strike of one of the crawling hands, Adam calls out. "They're chatterboxes! Undead, from those who held the mark of scribing, but wrong." Surrounded by the crawling hands, and some of the wisps, and the skeletons, Adam raises his shield, and the tarnished symbol of the Sovereign Host glows brightly. "Foul things, burn!" And abruptly, a bubble of shimmering holy symbols starts slicing into the undead.

    Spoiler: OOC
    Show

    Casting Spirit Guardians. DC 16 wisdom, or take 3d8 radiant damage(Half on success.) No friendly fire. 15 foot radius.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  16. - Top - End - #286
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    Default Re: Cyre Red (IC)

    Adam's spirits begins to assail the skull, though the magic that keeps it animated seems to hold fast against the divine assault. It vibrates in place, chattering a maddening trail of words that seem to sketch themselves into the air around you - invisible, yet pervasive. The magic floods over Aanash, Iron Witch, and the Witchling striking a pervasive fear into their hearts that threatens to send them fleeing from the battlefield. The other Chatterbox focuses on Adam, its words seeking to freeze him in place, but the faithful servant of the flame stands fast against it, and overcomes the trial put before him.

    Spoiler: Map
    Show



    Left skull takes 5 damage from Spirit Guardians at the start of its turn after making its save with an impressive roll of 22.
    It then casts Fear on Aanash, Iron Witch, Witchling, and Adam. Only Adam makes their Wis-save, so they need to drop what they're holding (immediately) and (on their next turn) spend it Dashing down the tower, assuming concentration isn't broken in the meantime.

    Right skull tries to cast Hold Person on Adam but again he makes the save.

    Iron Witch('s dashing away), Honor, Surge, and Svek are now up.

    Initiative order:
    Surge: (1d20+3)[21]
    Svek: (1d20)[16]

    Ha: (1d20)[16]

    Aanash: (1d20)[14]

    Wi: (1d20)[13]

    Adam: (1d20)[11]

    Sk: (1d20)[4]

    Iron Witch: (1d20)[2]
    Honor: (1d20)[1]



    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  17. - Top - End - #287
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    GnomeWizardGuy

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    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 31 +11 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 19/27 Sorcery Points: 3/5 Wand: 5/7 Wings 117/120
    Draconic Cry: 2/3 Command: 0/1 Misty Step: 0/1
    Conditions:


    Svek stays in the back. He sees the chatterbox resist both Anash's strike and Adam's shimmering holy symbols. When he sees the spell wash over his friends, he knows he needs to try to stop it.

    He draws his wand and a thin, green ray shoots out at the chatterbox next to Anash.
    Spoiler: OOC
    Show

    Movement: none
    Bonus Action: none
    Action: Wand of Paralysis DC15 CON save or paralyzed (1d20)[15] (without bonuses)
    Reaction: shield if needed
    Object Interaction: none
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live

  18. - Top - End - #288
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    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 45/54 THP: 6/6
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    5 / 5 d10 HD
    Spell Slots- 3/4 1st, 1/2 2nd
    Lay on Hands- 0/25

    Honor's metal plates shrug off the undead's grasping hands, their grasp unable to penetrate the armor that protected the twin souled Warforged. Hammer out, Honor begins swinging it to crush the hands that besieged him, attempting to smash them to singed powder with his blunt, volcanic might.

    Spoiler: OOC
    Show
    Two hammer strikes. Hitting the hands to avoid the penalty from the skulls. (1d20+7)[8] to hit, for (2d6+4)[4][6](10) bludgeoning and (2d6)[6][3](9) fire damage, rerolling 1's and 2's on the discord. Second attack- (1d20+7)[15] to hit, for (2d6+4)[5][5](10) bludgeoning and (2d6)[2][2](4) (rerolling, got a 2 and a 3 for 1 more damage) fire damage, rerolling 1's and 2's on the discord. Crits will be rolled on the discord if Santa is nice enough to give me one.
    Last edited by purepolarpanzer; 2022-12-26 at 11:15 AM.
    The Bear is Back.

  19. - Top - End - #289
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    Spore's Avatar

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    Default Re: Cyre Red (IC)

    Surge the Sellsword
    Shifter Ranger
    AC: 17 HP: 19/44+7
    PP: 16 PIv: 15 PIs: 13
    Conditions: Devil Panther's Sight (120 ft), Vigilant Blessing (adv. on intiative checks)
    Concentration: Blur: 1/10

    Surge howls a primal roar and his form shifts and speeds up visibly, making him harder to hit. There must be primal magic involved, as no man can move as fast. He draws his blade and hopes for the best as there is nowhere to flee.

    Spoiler
    Show
    (2d20)[11][14](25)+8 with sword. (2d8)[4][1](5)+5 each.


  20. - Top - End - #290
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    Default Re: Cyre Red (IC)

    Dashing past the party the Iron Witch and Witchling are compelled by the magical enchantment to flee below. The beam from Svek's wand impacts on the skull but its movements are unimpeded as it continues to chatter its teeth in a thoroughly creepy manner. Honour's first hammersmash is narrowly evaded by one of the crawling hands, but his second one finds its mark and crunches down on bone and skin, leaving nothing but a shard-filled bloody splat on the hardwood floor. Its compatriot retaliates, leaping up to slam into the warforged with surprising speed and power.

    When the two hands menacing Aanash and Adam move to strike the radiant spirits of the Silver Flame lash out, burning them to dust before they can land a blow.

    Surge's blade lashes out against the wisp which, despite its small size, fails to evade the silvered edge, though the lack of magical energy behind the blows seems to impede its effect - it still cuts through, but the wisp reforms with incredible speed.


    Spoiler: Map
    Show



    Chatterbox makes their save vs. paralysis wand.
    Witch and Witchling run down the tower - they're 35ft down now.
    Honour misses with their first smash, but deals exact damage to the hand to smush it.
    Surge hits twice with their sword though its non-magical blade doesn't seem as effective as it could be against the Wisp.

    The hands start their turn in Spirit Guardians, two fail their saves immediately die, the third one makes their save and is still hanging on. It manages to roll a 22 to hit Honor for 6 bludgeoning damage.

    Concentration wasn't affected so Aanash is still Feared, but it is now their turn.

    Initiative order:
    Surge: (1d20+3)[21]
    Svek: (1d20)[16]

    Ha: (1d20)[16]

    Aanash: (1d20)[14]

    Wi: (1d20)[13]

    Adam: (1d20)[11]

    Sk: (1d20)[4]

    Iron Witch: (1d20)[2]
    Honor: (1d20)[1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  21. - Top - End - #291
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 54/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (0/5), Temp HP (9), Rage (Str Adv), Frightened

    Seized by the magic of the deathly gnomes, Aanash finds his aggression turning on its head, the fight response twisted into a flight response. Leaping out of the crowd of undead bits and pieces, he leaps down the stairs after the Witch, loping like an animal in his primal state.

    Spoiler: Actions
    Show
    Fleeing at full speed due to the spell.

    Last edited by RandomWombat; 2023-01-06 at 11:51 PM.

  22. - Top - End - #292
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
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    Castle Sparrowcellar
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    Male

    Default Re: Cyre Red (IC)

    Aanash dips away, evading the wisp's attempt to shock him as he goes. The floating light slips between Adam's spiritual energy and attempts to strike the cleric, to no avail. Its comrade in undeath continues to assault Surge, unleashing a shocking burst against the shifter.

    Spoiler: Map
    Show



    The left wisp makes their save vs. Spirit Guardians, right one does not.
    Leftwisp misses Adam, right one hits Surge with shock for 8 lightning damage.

    Aanash is 30ft of the map.

    Adam's up.


    Initiative order:
    Surge: (1d20+3)[21]
    Svek: (1d20)[16]

    Ha: (1d20)[16]

    Aanash: (1d20)[14]

    Wi: (1d20)[13]

    Adam: (1d20)[11]


    Sk: (1d20)[4]

    Iron Witch: (1d20)[2]
    Honor: (1d20)[1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  23. - Top - End - #293
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Cyre Red (IC)

    Adam steps forwards, brandishing his shield at the closer wisp. "Away with you, foul thing!" As he finishes his chant, he taps his shield as a ringing sound fills the small room.

    Spoiler: ooc
    Show

    Maintaining concentration, and casting toll the dead.
    Wisp needs to make a wisdom save dc 16 or take (2d12)[20] necrotic damage
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  24. - Top - End - #294
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
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    Castle Sparrowcellar
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    Default Re: Cyre Red (IC)

    The wisp shudders as necrotic magic surrounds it, but it too is an undead creature, and the shadowy power holds no great sway over it. Unable to move, the skull is assailed by Adam's spirits. Despite the radiant flames licking at its edges the skull's magical grip on Witchling and Aanash continues unabated. It jitters slightly, and as its teeth chatter a poisonous liquid begins to bubble around its teeth, before suddenly spurting forward to cover the Silver Flame adherent with noxious fluids. Its fellow chatterbox does similar, though with a more potent bite to it. It launches a globule of acid at Honor that sears the warforged's living wood and metal.

    Spoiler: Map
    Show



    Wisp fails their save vs. TtD but takes half damage due to resistance.
    The left Chatterbox fails their save vs spirit guardians and takes 7, but makes their concentration save on Fear.
    Left chatterbox casts Poison Spray on Adam, who fails and takes 11 poison damage.
    Right chatterbox casts Acid Arrow on Honour and crits, for 18 initial acid damage, and then a further 4 at the end of Honor's upcoming turn.

    Surge, Svek, Iron Witch and Honor are up, not necessarily in that order.

    Initiative order:
    Surge: (1d20+3)[21]
    Svek: (1d20)[16]

    Ha: (1d20)[16]

    Aanash: (1d20)[14]

    Wi: (1d20)[13]

    Adam: (1d20)[11]


    Sk: (1d20)[4]

    Iron Witch: (1d20)[2]
    Honor: (1d20)[1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  25. - Top - End - #295
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
    Jan 2006
    Location
    The Frozen Northlands
    Gender
    Male

    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 42/54 THP: 6/6
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    5 / 5 d10 HD
    Spell Slots- 3/4 1st, 1/2 2nd
    Lay on Hands- 0/25

    Honor had been trained to keep a swinging rhythm of aggressive attacks and now is not the exception. Lunging towards the remaining hand, he tries to smash the scrabbling appendage into dust. Whether or not it is destroyed, he already had another blow surging outward, wreathed in a burst of flame.

    Spoiler: OOC
    Show
    Rolling to hit the hand first- (1d20+7)[21] to hit, for (2d6)[4][3](7) bludgeoning and (2d6)[6][1](7) fire damage. If that smashes the hand he will move on to the nearest skull, which I believe was giving disadvantage but im not sure. Will roll 2d20, take the first roll if no disadvantage and the worse of the two if there is. (1d20+7)[24] to hit (or (1d20+7)[16]) for (2d6)[4][3](7) bludgeoning and (2d6)[6] fire damage. If it is a hit against the skull I will pop a 1st level smite, rolled in the discord. I also reroll all 1's and 2's for damage- will do in the discord.
    The Bear is Back.

  26. - Top - End - #296
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Apr 2019
    Location
    Lower Menthis

    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 31 +11 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 19/27 Sorcery Points: 3/5 Wand: 4/7 Wings 117/120
    Draconic Cry: 2/3 Command: 0/1 Misty Step: 0/1
    Conditions:


    Svek stays behind Surge. He has no interest in getting too close to these undead. He tries again to paralyze the chatterbox that sent Anash and the Iron Witch running, a thin, green ray again shooting at the skull.

    He maintains his position at the top of the stairs, ready to flee if needed.
    Spoiler: OOC
    Show

    Movement: none
    Bonus Action: none
    Action: Wand of Paralysis DC15 CON save or paralyzed (1d20)[4] (without bonuses)
    Reaction: shield if needed
    Object Interaction: none
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live

  27. - Top - End - #297
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: Cyre Red (IC)

    The Iron Witch
    Winged Tiefling
    AC: 18 HP: 13/38 THP:0
    PP: 14 PIv: 15 PIs: 11
    Conditions:
    Concentrating on:
    5 / 5 d8 HD
    Spell Slots- 4/4 1st, 1/2 2nd
    Misty Step 0/1 Bless 1/1 /LR
    Cannon: 0/1 Fireball wand 5/7

    Witchling
    AC13 HP: 18/18 THP: 9
    16PP

    She'd seen-

    No. Ignore that. Forget the cold sweat down her spine, the hot, sick flush of magically-induced fear sitting in her stomach. With a growl less furious than she'd like, she beat her wings until they cracked like a whip, rising back up the stairs and centring her sights on the skull. Her hands still shook a little; no matter.

    She fired, a cold blue beam snapping out at her magical assailer.



    Spoiler: OOC
    Show

    Action: Witch moves back. She aims a ray of frost at the chatterbox, 14 to hit, 17 cold damage if it hits.
    Last edited by Awful; 2023-01-20 at 11:36 AM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  28. - Top - End - #298
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Cyre Red (IC)

    Surge the Sellsword
    Shifter Ranger
    AC: 17 HP: 19/44+7
    PP: 16 PIv: 15 PIs: 13
    Conditions: Devil Panther's Sight (120 ft), Vigilant Blessing (adv. on intiative checks)
    Concentration: Blur: 2/10

    I say the best thing is to give our priest a perimeter. Surge says as he slashes with his silver sword after the remaining wisp, not hoping to do much damage, with his magical illusion still constantly shifting his form.

    Spoiler
    Show
    (2d20)[19][6](25)+8 with sword. (1d8)[8](8)+5 each.


  29. - Top - End - #299
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
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    Default Re: Cyre Red (IC)

    Surge's hammer blow crushes the remaining hand and the warforged thunders across the battlefield to strike out against the Chatterbox, the hammer bonking down on the skull - it doesn't shatter, but a large crack does run over its top. Only barely returning to the battlefield, Iron Witch's beam hits just short of her target, thrown off by trying to aim between people, furniture, and leaning over the top of the stairs.

    The green beam from Svek seems marginally more successful this time, holding the chattering skull in place even as Adam's magic pushes it away in retaliation, slamming it into the wall where it drops and doesn't move. Magic still roils in its interior, but it's locked in place by Svek's wand.

    Surge's blade lashes out again at the wisp which shudders and twists around it. The sword shaves a bit of light from it, but the floating spirit twists around the second blow, evading it with what seems like a bit of malicious glee.


    Spoiler: Map
    Show



    Hands are squished and gone.
    Honour hits the right skull.
    Left skull is paralyzed by Svek and knocked back by Adam's reaction.
    Cover lets the right skull dodge Ray of Frost from Iron Witch, albeit barely.
    Surge hits once, misses on the second attack - resistance halves its damage again.

    Also Surge shouldn't be Blurred: It's got a cast time of an action and he's attacked every turn.

    Aanash is up.

    Initiative order:
    Surge: (1d20+3)[21]
    Svek: (1d20)[16]

    Ha: (1d20)[16]

    Aanash: (1d20)[14]

    Wi: (1d20)[13]

    Adam: (1d20)[11]


    Sk: (1d20)[4]

    Iron Witch: (1d20)[2]
    Honor: (1d20)[1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  30. - Top - End - #300
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 54/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (0/5), Temp HP (9)

    The normally gung-ho tiefling, possessed by the spectral fear, had bolted from the tower. From all sides, nightmarish images closed in, bearing familiar emblems. But then, the source of their power suddenly was cut off. Though his giddy combat high had faded, now he just looked angry charging back up the stairs.

    Spoiler: Actions
    Show
    Dashing back inside and up.


    * post roll count doesn't match database
    Last edited by RandomWombat; 2023-01-22 at 04:43 PM.

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