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Thread: Cyre Red (IC)

  1. - Top - End - #241
    Colossus in the Playground
     
    GreenSorcererElf

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    Jul 2012
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    UTC-5

    Default Re: Cyre Red (IC)

    Seeing everyone depart, Adam takes another look into the tavern, before nodding, once. "I think we should be away from this place. We have a vault to find." With that, he starts walking, continuing along the road to Kalazart.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  2. - Top - End - #242
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    When you make a quick exit from the building, the music seems to grow more enchanting, the food scent more delectable, and the temperature even more comforting - but this shift is more offputting than inviting. It even seems to shake slightly when the last of you crosses the threshold, as if the place is upset you have left. But no matter how siren the song, the dice have spoken and they advised only woe - and so trusting in tools of chance you abandon the town and press on eastwards towards Kalazart, though it's still days away.

    Not far out of town, you spot a tower stood alone atop a small hill on your route, in a partial state of disrepair. Such towers were put up across the country during the Last War to serve as communications stations to report on any local situations, or give forewarning of any invasions that might be taking place. From the outside, this tower looks entirely typical for such a purpose. Many of these watchposts held small House Sivis stations to help facilitate the instant communication that a war requires.

    The exterior is overgrown with a thick layer of ivy and vines, blocking your entrance unless removed.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  3. - Top - End - #243
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Leaving the strange Inn behind, it didn't take long before another, ancient, abandoned structure came into sight, the ancient tower covered in ivy and vines, and Adam frowns as he examines it. No one would have let vines grow up around a tower, and after the Mourning, any growth wasn't natural. But the tower could also contain useful information, and from the vantage it provided, it might be possible to see something else of use, although The Iron Witch could simply fly up and look.

    Spoiler: OOC
    Show

    Doing some examination, to investigate the ever handy tower, to see if there is something unusual about the vines, or the tower's position.
    (1d20+8)[25] Perception
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  4. - Top - End - #244
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    GnomeWizardGuy

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    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 48 +0 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 24/27 Sorcery Points: 3/5 Wand: 6/7 Wings 117/120
    Conditions:


    Svek reluctantly leaves the welcoming tavern, half wanting to go back despite Adam's admonishment. He mopes a little at first but slowly regains his purpose, moving his legs quickly to keep up with his taller companions, sometimes taking short hops with his wings to catch up.

    When they get to the tower, he is initially hesitant and wants to press on. But Adam seems interested in knowing what's inside so Svek volunteers to investigate.

    "I'll take a look"

    From the bast for the tower, he unfurls his wings and flys up, trying to avoid the arrow slits until he is right upon one. Once there, he grabs the vines to steady himself and quickly peaks in the arrow slit, trying to see inside the tower.
    Spoiler: OOC
    Show


    Action: Perception (1d20+5)[15]
    Bonus Action: none
    Reaction: shield if needed
    Movement: fly up to arrow slit
    Object Interaction: grab vines
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live

  5. - Top - End - #245
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    The vine growth around the tower appears unnaturally thick to Adam's eyes, especially given the relatively moderate (dull) grass around the base, the vine's seem exceedingly lively and abundant. The tower itself doesn't seem out of place though - given its position it seems a geographically appropriate position for one of the many Cyran guard towers.

    Unable to fit through the slit, Svek nevertheless spies two unmoving bodies on the floor inside the small upper room of the tower. From their size and location, they are likely gnomes, but a closer inspection would be needed to determine details. You can't see any signs of external wounds or blood. You can see little else due to the limitations on your vision, but there's a desk beyond the bodies.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  6. - Top - End - #246
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam gestures at the tower. "The vines... they're not natural. Look at the grass, and compare it to the vines."
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  7. - Top - End - #247
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 48 +0 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 24/27 Sorcery Points: 3/5 Wand: 6/7 Wings 117/120
    Conditions:


    Svek flies quickly back to the others, a little scared of the vines now. He tells everyone what he saw in the room, and then suggests a course of action.

    "I don't know what to make of the dead gnomes inside, but it can't be good. Should we try to burn the vines off first, or just hack through them to get to the door? Or does anyone have another idea? Once we come up with a plan, do you want to check it, Adam?"
    Spoiler: OOC
    Show


    Action:
    Bonus Action: none
    Reaction: shield if needed
    Movement: fly back
    Object Interaction: none
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live

  8. - Top - End - #248
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Adam listens as Svek explains what he saw, and suggests a few options. "I think standing back, and seeing how the vines respond to a cantrip or two is an excellent idea. I can roll the dice again, but they become increasingly less reliable the more I use them, and here, danger is clear."
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  9. - Top - End - #249
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    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 46/54
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    5 / 5 d10 HD
    Spell Slots- 3/4 1st, 1/2 2nd
    Lay on Hands- 0/25

    Honor looks over the verdant vines, hears the recount of the bodies inside, and slowly nods at Adam's plan to probe the situation with cantrips. He hefts his hammer and waits, anticipating something to go wrong. It always did in the Mournland.
    The Bear is Back.

  10. - Top - End - #250
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    Spore's Avatar

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    Default Re: Cyre Red (IC)

    Surge the Sellsword
    Shifter Ranger
    AC: 17 HP: 36/44
    PP: 16 PIv: 15 PIs: 13
    Conditions: Devil Panther's Sight (120 ft)
    Concentration: -

    The tower could hold information helping us in the right direction if nothing else. But someone, or something wants us out of there. All the more reason to investigate. He draws his silvery blade. It was part to show that shifters were in no part lycanthropes, and partially to defend himself from demons and werebeasts. I'd prefer the blade to spells, but I assume we have announced our arrival to the surrounding area loud and clear, so we might as well barge in flames ablazing. With that, Surge positons himself at a range from the tower, safely behind any melee that could break out.

  11. - Top - End - #251
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    BlueKnightGuy

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    Apr 2013

    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 57/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (5/5), Temp HP (6)

    "Well then, shall we?" finding no reason to object to the plan, Aanash stands safely back and hurls a ghostly claw at the base of the tower, which scratches at the vines leaving necrotic, blighted marks. If they had any enchantments causing them to regrow when damaged, his magic would hopefully hold them at bay.

    Spoiler: Rolls
    Show
    Chill Touch
    (1d20+5)[22] to hit if needed
    (2d8)[11] necrotic damage and the vines can't heal until end of their next turn


  12. - Top - End - #252
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    GnomeWizardGuy

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    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 48 +0 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 24/27 Sorcery Points: 3/5 Wand: 6/7 Wings 117/120
    Conditions:


    Svek follows Aanash's lead and throws globs of acid at the vines. If they are animated, the acid should burn them. He's not sure what will happen if they are just ordinary vines.

    "Let's see if this does anything. If this doesn't work, maybe we should just let Honor hack them away."
    Spoiler: OOC
    Show
    Attack: (1d20+8)[22], Damage (2d6)[4]
    RAW, this only affects creatures.

    Action:
    Bonus Action: none
    Reaction: shield if needed
    Movement: fly back
    Object Interaction: none
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live

  13. - Top - End - #253
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    The cantrips fly out at the vinewrapped tower, and the unusual plantlife responds almost immediately, retreating from the crumbling tower to coalesce into vast plant creatures that twist and shudder with each motion. They detract from the walls with loud slams, and begin to make their approach. One - the creature that 'emerged' from the vines covering the tower door - appears smaller, though no less dangerous from the rest.

    Spoiler: Map
    Show



    Aanash and Surge are up.

    Initiative order:
    Surge: 20 (due to advantage from Twilight cleric)
    Aanash: (1d20)[19]


    G3: (1d20)[19]

    Adam: (1d20)[17]

    G1:(1d20)[16]

    Honor: (1d20)[13]
    Svek: (1d20)[11]

    G2: (1d20)[5]

    Iron Witch: (1d20)[3]


    Last edited by Amnestic; 2022-11-22 at 08:37 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  14. - Top - End - #254
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    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 57/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (5/5), Temp HP (6)

    The eruption of hostile vegetation brings a (wider) smile to Aanash's face. While he is eager to do battle, he is also no fool. "The large ones look slow. Keep your distance, and make them come to us," he advises, launching another skeletal claw at the one he already provoked.

    Spoiler: Rolls
    Show
    Dicebot in discord is not working, so (1d4+4)[6] to see what his most recent False Life gave him.

    Chill Touch at the lawn clippings he hit before.
    (1d20+5)[16] to hit if needed
    (2d8)[10] necrotic damage and the vines can't heal until end of their next turn
    Then move 1 SW, 2 W


  15. - Top - End - #255
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    Spore's Avatar

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    Default Re: Cyre Red (IC)

    Surge the Sellsword
    Shifter Ranger
    AC: 17 HP: 36/44
    PP: 16 PIv: 15 PIs: 13
    Conditions: Devil Panther's Sight (120 ft), Vigilant Blessing (adv. on intiative checks)
    Concentration: -

    I assume the small thing is the controller? Surge says as he knocks two arrows in record speed.

    Spoiler
    Show
    Hunter's Mark on tiny thing: 2 attacks (2d20)[11][17](28)+12 each
    1: (1d8+9)[17] plus (1d6)[5]
    2: (1d8+9)[12] plus (1d6)[5]


  16. - Top - End - #256
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    The lumbering mass of vines twitches angrily in response to Aanash's spell, and its companion lumbers forward on massive tree-trunk sized vine groups, whipping its barbed tendrils back and forth across the mournling, who nimbly evades two swipes but the third one catches him across the face. The wound hisses with the pain of the scratch, but moreso with the sizzle of poison.

    When Surge looses his two arrows at the smaller vine creature they both slice through its writhing form and it - somehow - hisses in anger, slopping forward on eternally turning vines to retaliate against the shifter. It forms two massive fists which it slams into Surge, before unleashing a vast number of them at the foes around it. Adam manages to barely deflect it in time with his shield, but Surge, Honor, and Iron Witch all find themselves ensnared by thorny vines that tear at their bodies even while they struggle against them. It pulls the ensnared individuals back towards the other vine creatures, bringing you closer towards the tower.


    Spoiler: Map
    Show



    Aanash hits with Chill Touch.
    Surge hits with both their shots.
    The smaller creature moves forward and slams Surge twice for 9 and 8 bludgeoning damage, then unleashes a tendril against Adam, Surge, Honor, and Iron Witch. Only Adam evades.
    Surge takes 7 piercing plus 5 poison.
    Honor takes 9 piercing plus 6 poison.
    Iron Witch takes 8 piercing plus 3 poison.
    In addition, those hit by the tendrils are grappled by it.

    The far right vine creature moves to Aanash - misses, crits, and then misses again. Feast or famine. He takes 9 piercing and 5 poison.

    As always, damage numbers are before any reductions/resistances.

    I know Archangel said they wouldn't be available the next few days - I'll give them a day just in case they get an opportunity, else I'll deploy a twilight sanctuary. It also gives the party a short moment to assess the situation before G1 moves.

    Initiative order:
    Surge: 20 (due to advantage from Twilight cleric)
    Aanash: (1d20)[19]

    G3: (1d20)[19]

    Adam: (1d20)[17]

    G1:(1d20)[16]

    Honor: (1d20)[13]
    Svek: (1d20)[11]

    G2: (1d20)[5]

    Iron Witch: (1d20)[3]


    Last edited by Amnestic; 2022-11-23 at 05:29 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  17. - Top - End - #257
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    GreenSorcererElf

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    Default Re: Cyre Red (IC)

    Shifting aside and letting the vines lash past him, Adam continues his movement, moving to be in front of Svek, before he raises his shield, and the area around him darkens as he raises a sanctuary against the light, the dark, and the plants.

    Spoiler: ooc
    Show

    Action: Twilight Sanctuary
    Move: Move to in front of Svek.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  18. - Top - End - #258
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    Darkness raises up from Adam to safely nestle the party in its dim-yet-welcoming bosom, but the masses of vines continue on unperturbed. Following the lead of their lord, two more move to attack, whipping their vines and Surge and Iron Witch. Even grappled by the lord the pair manage to evade most of the attacks, but the volume of attacks means that eventually they do strike true.

    Spoiler: Map
    Show




    Adam activates Twilight Sanctuary.

    Big guy (left) misses twice then hits Surge once (barely) for 4 piercing and 3 poison.
    Big guy (mid) misses twice then hits Iron Witch for 8 piercing and 3 poison.



    Honor and Svek are up.

    Initiative order:
    Surge: 20 (due to advantage from Twilight cleric)
    Aanash: (1d20)[19]

    G3: (1d20)[19]

    Adam: (1d20)[17]

    G1:(1d20)[16]

    Honor: (1d20)[13]
    Svek: (1d20)[11]


    G2: (1d20)[5]

    Iron Witch: (1d20)[3]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  19. - Top - End - #259
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 48 +8 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 19/27 Sorcery Points: 3/5 Wand: 6/7 Wings 117/120
    Conditions:


    Svek throws some acid at the inanimate vines and is caught by surprise when they release their hold on the tower and amble out to attack the group. What have I done? He prepares another spell but is too late. The vines are already grabbing and seizing his friends.

    Trying to avoid the vines whipping all around him, he moves a little to his left, ending up just behind the Iron Witch. He calls out to her when he arrives.

    "We need to use fire!"

    A small ball of fire streaks from his hand, erupting directly north of Honor, so that it catches the small cluster of animated vines and all of the large ones except the one farthest east, the flames moving just south to reach Honor but not engulf him.
    Spoiler: OOC
    Show
    Fireball centered due north of Honor, almost to the building, in order to catch all of the vine-creatures except the farthest east, and not quite fill Honor's square in half.

    Spoiler: Placement map
    Show



    (8d6)[38] fire damage, DC16 Dex save for half.

    Action: fireball
    Bonus Action: none
    Reaction: shield if needed
    Movement: two squares west
    Object Interaction: none
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live
    Last edited by Bobthewizard; 2022-11-27 at 10:25 AM.

  20. - Top - End - #260
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 45/54
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    5 / 5 d10 HD
    Spell Slots- 3/4 1st, 1/2 2nd
    Lay on Hands- 0/25

    Honor, rooted in place by the massive shambling vegetation, hears Svek's cry for fire and ignites his hammer, bringing down on the monster in a rhythm of destruction.

    Spoiler: OOC
    Show
    Hammer x2, since I can't move anywhere. (1d20+7)[25] to hit, and (2d6+4)[8] plus (2d6)[10] fire. Then again- (1d20+7)[13] to hit, and (2d6+4)[10] plus (2d6)[7] fire. Pumping a level 1 smite into a hit if it happens- (2d8)[10] radiant damage.
    The Bear is Back.

  21. - Top - End - #261
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 54/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (0/5), Temp HP (0)

    Finding the reach of the plant creature greater than he'd hoped, Aanash raises his arms to fend off the thorny vines. Their sting is absorbed mostly by his barrier, and an eager crackling of red lightning flares up in his arms and his eyes. A bellow of challenge builds up in his chest.

    Spoiler: Rolls
    Show
    Not his turn yet, just a flavor post to update hit points.


  22. - Top - End - #262
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    Amnestic's Avatar

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    Default Re: Cyre Red (IC)

    Svek's fireball washes over the tower, cracking its door, but more importantly over the collected plantlife, immediately igniting all except the 'small' one. Already injured, one falls into a pile of ash, while the others are now wreathed in flames, their life fast turning to cinders before your eyes. They lack any sense of self preservation though, and rush forwards to add your biomass to their own. Instead of the whipping vines they used previously, now aflame their masses form into blunt objects wreathed in fire that slam down on Honor, and a particularly vicious pair of strikes on Svek.

    Spoiler: Map
    Show



    Fireball blows up the most injured one and severely damages the three other big ones. They'ree not looking healthy. Lord makes their dex save. All except the lord (and the one on the far right) are now set on fire. The one attacking Aanash has yet to take damage.
    Honor hits once on the lord, misses the other one. Fire does seem particularly effective against them all though!

    A big'un moves in over his dead companion and smacks Honor once for 7 bludgeoning and 4 FIRE damage.
    The other one chases Svek, using their reach to stretch over Adam's head. They crit once, and hit again, even if Shield had been used, for a total of 19 bludgeoning and 6 fire.

    Iron Witch, Surge, and Aanash are up.



    Initiative order:
    Surge: 20 (due to advantage from Twilight cleric)
    Aanash: (1d20)[19]


    G3: (1d20)[19]

    Adam: (1d20)[17]

    G1:(1d20)[16]

    Honor: (1d20)[13]
    Svek: (1d20)[11]


    G2: (1d20)[5]

    Iron Witch: (1d20)[3]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  23. - Top - End - #263
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Cyre Red (IC)

    Aanash
    Tiefling Barbarian/Wizard/Warlock
    AC: 19 HP: 54/57
    PP: 12 PIv: 11 PIs: 12
    Conditions: Arcane Ward (0/5), Temp HP (6), Rage (Adv Str, Resist Phys)

    The explosion of flame looked effective, so Aanash bounds off of the ground to close the distance, circling his foe. Crackling lightning lends a powerful spring to his movements as he whips his weapon towards the plant monster, igniting the air around it with a spark of magic.

    Spoiler: Rolls
    Show
    Bonus action Rage.
    Move 1 NW, 2 W.
    Green-flame Blade on the uninjured lawn trimming adjacent.
    (1d20+8)[16] to hit
    (1d10+7)[8] damage +(1d8)[3] fire
    Then (1d6+5)[6] temp hp gained from Twilight Sanctuary.

    Last edited by RandomWombat; 2022-11-28 at 02:32 PM.

  24. - Top - End - #264
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: Cyre Red (IC)

    The Iron Witch
    Winged Tiefling
    AC: 18 HP: 30/38 THP:0
    PP: 14 PIv: 15 PIs: 11
    Conditions:
    Concentrating on:
    5 / 5 d8 HD
    Spell Slots- 4/4 1st, 2/2 2nd
    Misty Step 0/1 Bless 1/1 /LR
    Cannon: 0/1 Fireball wand 5/7

    Witchling
    AC13 HP: 18/18 THP: 9
    16PP

    The Witch hissed as vines wrapped around her, and with a sharp exhalation turned to mist. She reformed mid air, thirty feet above, and her wings took her higher.

    She slotted another rifle grenade into her longarm and fired it downwards, trying to cook as many as she could in the blast.

    Spoiler: OOC
    Show

    BA: Misty step upwards 30ft so there's no risk of a AoO
    Action: use wand of fireballs

    They need to make a DC15 Dex save or take (8d6)[23] fire damage

    If the enemies that could reach her are gone Witchling flies up and away.

    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  25. - Top - End - #265
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Cyre Red (IC)

    Surge the Sellsword
    Shifter Ranger
    AC: 17 HP: 19/44+7
    PP: 16 PIv: 15 PIs: 13
    Conditions: Devil Panther's Sight (120 ft), Vigilant Blessing (adv. on intiative checks)
    Concentration: -

    Surge will have none of the fiery retribution the now burning tree men dish out. Faster than the wind he is gone, but to replace his presence, he sends arrows into the enemy.

    Spoiler
    Show
    Drop Favored Foe: Cast Zephyr Strike for triple adv. (3d20)[19][15][8](42)+12 for (2d8)[5][8](13)+9 damage
    (1d20)[2](2)+12 for (1d8)[5](5)+9
    Both shots at the tinier creature.

    Last edited by Spore; 2022-12-01 at 04:06 PM.

  26. - Top - End - #266
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Cyre Red (IC)

    Another wave of fire washes over the battlefield from Iron Witch, though even now the small leader of the plant creatures manages to evade it, throwing up a wall of vines so that only the edges of his body are licked by flames instead of being fully engulfed. His flanking allies are not so lucky, taking the full brunt of the fire that causes them to crumble to ash. Though one of Surge's arrows pierces the still-standing creature, it nevertheless moves back forward, seeking to again restrict his foes, unleashing another wave of vines against the un-grappled enemies. Having seen it once, Adam, Svek and the Witchling all evade, but the Iron Witch seems to have earned the creature's ire and focus. The vines ensnare her and drag her back to the ground with full force, scraping against flesh with envenomed thorns.

    Aanash's quick flame slice knocks his own foe off guard, and when it tries to retaliate the nimble mourning either successfully endures or simply evades the strikes, causing him no immediate or lasting harm.


    Spoiler: Map
    Show



    Aanash hits, dealing a total of 14 after fire vulnerability. His opponent retaliates with three attacks, all of which miss.
    Iron Witch's fireball blows up two more of the big ones who fail their saves. Lord makes their save, and is hit once by Surge. Pretty injured, but still standing.

    He moves south and unleashes another tendril storm - he misses Witchling, Svek and Adam but hits Iron Witch, grappling her and dropping her speed to 0, making her fall to the ground. She takes 9 bludgeoning fall damage, 6 slashing and 4 poison from the tendrils.

    The lord then misses both his claw attacks.

    Enemy G1 is dead, so Adam, Honour, and Svek are now up.

    Initiative order:
    Surge: 20 (due to advantage from Twilight cleric)
    Aanash: (1d20)[19]

    G3: (1d20)[19]

    Adam: (1d20)[17]


    G1:(1d20)[16]

    Honor: (1d20)[13]
    Svek: (1d20)[11]


    G2: (1d20)[5]

    Iron Witch: (1d20)[3]


    Last edited by Amnestic; 2022-12-02 at 04:52 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  27. - Top - End - #267
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Cyre Red (IC)

    Pressed by the nearby plant, Adam slams his shield into it, the impact sounding strangely like a bell.

    Spoiler: OOC
    Show

    Casting Toll the Dead. Wisdom DC 16 or take (2d12)[16] necrotic damage
    Last edited by Archmage1; 2022-12-03 at 04:12 AM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  28. - Top - End - #268
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Apr 2019
    Location
    Lower Menthis

    Default Re: Cyre Red (IC)

    Svek, Kobold Sorcerer | AC: 16 HP: 31 +8 /52 | PP: 15 PIv: 10 PIs: 12
    Spell Points: 19/27 Sorcery Points: 3/5 Wand: 6/7 Wings 117/120
    Draconic Cry: 3/3 Command: 0/1 Misty Step: 0/1
    Conditions:


    Svek is battered and beaten by the onslaught of thorny swirling vines. He is covered in gashes with blood dripping down his arms and legs. He gets tossed around, spinning and drowning in the vines, but he manages to stay in the air.

    He sees an opening. He realizes he's not helping his friends by staying here and is only providing an additional target for the creatures, so he briefly disappears and then reappears to the south.

    He then spits a glob of acid at the small one.
    Spoiler: OOC
    Show
    Uses free Misty Step to disengage. Casts Acid splash on the small one.

    (2d6)[6] acid damage, DC16 Dex save for half.

    THP at end of turn (1d6+5)[8]

    Action: acid splash
    Bonus Action: misty step
    Reaction: shield if needed
    Movement: misty step to southern edge of Adam's aura
    Object Interaction: none
    Concentration: none
    Spoiler: Notes
    Show
    Duvi (Duvamil Sparklegem) gnome, Majordomo for Prince Oargev.
    Haydith ir'Wynarn, Princess of Karnnath
    Kellar d'Kundarak
    Mialee, a Valenar elf who is training Oargev's troops
    job in Kalazart (have map)
    rescue salvage crew
    Bring back documents
    Kundarak loot can be sold to Kundarak
    In New Cyre - Cyran Metalworks for armor and weapons
    Dalsin's Wondrous Emporium - some magic items
    Finas Tiyas, halfling ghost, now in Honor, needs to return sword to Eston.
    Delver, warforged in camp
    Stutterer, allowed to live
    Last edited by Bobthewizard; 2022-12-03 at 03:24 PM.

  29. - Top - End - #269
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
    Jan 2006
    Location
    The Frozen Northlands
    Gender
    Male

    Default Re: Cyre Red (IC)

    First Sergeant Honor
    Warforged Paladin of Conquest
    AC: 19 HP: 45/54 THP: 2/10
    PP: 11 PIv: 9 PIs: 14
    Conditions:
    Concentrating on:
    5 / 5 d10 HD
    Spell Slots- 3/4 1st, 1/2 2nd
    Lay on Hands- 0/25

    Honor feels the heat of the burning vine heaps around him, and as one lashes out in it's death throes some of the flame kisses his body, but the twilight invigoration of Adam's devotion keep the worst of the harm away from him. He turns to the smallest of the plant creatures and unleashes a rhythmic series of blows from his hammer to try to end this fight. Then the shielding field of Adam's spell reinforces itself and wreaths the paladin in defensive energy again.

    Spoiler: OOC
    Show
    Rolling 2 attacks. (1d20+7)[20] for (2d6+4)[1][3](4) (plus a 6 rolled on a reroll for 5 more damage) and (2d6)[3][2](5) (rerolling 2 to a 4 for 2 more damage) fire damage. (1d20+7)[8] for (2d6+4)[5][2](7) and (2d6)[2][5](7) fire damage. Tossing on a 2nd level smite if either of those hit for (3d8)[7][3][8](18) radiant damage. Will reroll any 1's and 2's in discord and edit them in.

    6 THP rolled on Adam's ability.
    Last edited by purepolarpanzer; 2022-12-03 at 07:35 AM.
    The Bear is Back.

  30. - Top - End - #270
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Cyre Red (IC)

    Svek's acid washes over the lord of vines, whose focus on ensnaring Iron Witch kept it from adequately evading. Its plant matter sizzles, and Honor uses its proximity and position to lay on the hurt, cutting through the creature's weakened exterior to bisect it. A burst of radiant maul erupts from its inner core as the massive hammerhead lodges in its centre, causing a blinding flash as the creature turns to ash before you. The vines wrapping you all fall away, allowing freedom once more.

    Adam's own foe barely seems to shake through the magic that tolls around it, perhaps kept at bay by the flames, and brings down its massive bulk on the cleric once more with two blunt strikes that leave the man winded, and not a little bit singed, for his troubles.

    Spoiler: Map
    Show



    The lord fails its save vs. acid splash, and with Honor's damage they pair of Warforged and Kobold finish him off. All grappled creatures are now freed.
    The big 'un barely makes it save vs Adam's TtD. It then hits him twice, for a total of 14 bludgeoning and 6 fire damage.


    Iron Witch, Aanash, and Surge are now up.

    Initiative order:
    Surge: 20 (due to advantage from Twilight cleric)
    Aanash: (1d20)[19]


    G3: (1d20)[19]

    Adam: (1d20)[17]

    G1:(1d20)[16]

    Honor: (1d20)[13]
    Svek: (1d20)[11]

    G2: (1d20)[5]

    Iron Witch: (1d20)[3]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

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