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2022-08-29, 09:53 AM (ISO 8601)
- Join Date
- Feb 2022
a currently unnamed barb subclass
Lvl 3
While you are wearing heavy armor:
-Allies behind you get half cover from attacks coming from your direction
-as a reaction you can make a ranged attack meant for someone within 5 ft of you target you instead
-while raging, you have advantage on saves against being knocked prone or in any way moved with physical force
Lvl 6
-you get a number of charges equal to your strength modifier, as a reaction, you can spend one to block a spell with an area of effect, line spells simply stop where you are, but with other spells, people within a 30 ft cone behind you are unaffected (EX: someone casts fireball, robert the rouge is closer to them, but tim the wizard is behind you, robert gets incinerated, but you part the fireball so tim is unaffected)
Lvl 10
While raging, if you run into someone with 20 ft head start, you can spend a bonus action to make them make a str saving throw (dc is 8+str+proficiency), on a failure they are either knocked prone or knocked away 10 ft in any direction
Lvl 14
As an action, you can roar a challenge to the field, every single opponent within 60 ft has to make a WIS saving throw or target you and nobody else, at the end of each of their turns they can make the save again
i havent done this in forever so sorry if it doesnt make total senseLast edited by oogaboogagoblin; 2022-08-29 at 09:54 AM.
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2022-08-30, 12:20 PM (ISO 8601)
- Join Date
- Sep 2016
Re: a currently unnamed barb subclass
Barbarians lose all the benefits of Rage while wearing heavy armor. If your 3rd level feature is going to encourage heavy armor, it should get rid of that penalty too.
-Allies behind you get half cover from attacks coming from your direction
-as a reaction you can make a ranged attack meant for someone within 5 ft of you target you instead
-while raging, you have advantage on saves against being knocked prone or in any way moved with physical force
Lvl 6
-you get a number of charges equal to your strength modifier, as a reaction, you can spend one to block a spell with an area of effect, line spells simply stop where you are, but with other spells, people within a 30 ft cone behind you are unaffected (EX: someone casts fireball, robert the rouge is closer to them, but tim the wizard is behind you, robert gets incinerated, but you part the fireball so tim is unaffected)
"When you grant a target cover against an area effect, that target is completely unaffected."
Much simpler.
Lvl 10
While raging, if you run into someone with 20 ft head start, you can spend a bonus action to make them make a str saving throw (dc is 8+str+proficiency), on a failure they are either knocked prone or knocked away 10 ft in any direction
Lvl 14
As an action, you can roar a challenge to the field, every single opponent within 60 ft has to make a WIS saving throw or target you and nobody else, at the end of each of their turns they can make the save again
But I digress. In terms of balance, enemies should become immune to this effect after succeeding on a save, so that the Barbarian can't spam it and stop them from every attacking his allies.
Have a look at my Barbarian Rewrite. The Stoic subclass does most of what you designed this subclass to do, so maybe you could take inspiration from it.Last edited by GalacticAxekick; 2022-08-30 at 12:27 PM.