New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7

Thread: E6 Balance

  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Dec 2006

    Default E6 Balance

    I'm going to be running an E6 campaign soon and am hoping to avoid any
    problems by getting a few aid another bonuses on my knowledge (game balance)
    check.

    1) Are there any major balance problems in dnd at level 6 as it stands?
    What about with the capstone feats from E6?

    2) Would it fix/break the game to make full attacks a standard action? How
    should this affect Whirlwind Attack, Spring Attack, Manyshot, Shot on the
    Run, Ride-By Attack, Flurry of Blows, and Attacks of Opportunity?

    3) Would it gimp spellcasters too much to force them to have as many
    low-level spells as high-level spells when taking Expanded Spell
    Knowledge/Power?

    4) Exactly how overpowered are the "Raising the stakes" rules?
    The cake is a lie!

  2. - Top - End - #2
    Bugbear in the Playground
     
    NinjaGuy

    Join Date
    Feb 2007
    Location
    Boston
    Gender
    Male

    Default Re: E6 Balance

    Quote Originally Posted by CoolMatthew View Post
    2) Would it fix/break the game to make full attacks a standard action? How
    should this affect Whirlwind Attack, Spring Attack, Manyshot, Shot on the
    Run, Ride-By Attack, Flurry of Blows, and Attacks of Opportunity?
    For the most part, this won't do much in an E6 game. Only the full BAB classes get more than one attack at that point anyway, although it does help monks a lot by letting them flurry more often.

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Dec 2006

    Default Re: E6 Balance

    Thanks for the reply! Well I was hoping #2 would help monks with their mobility problem and improve Spring Attack and Two-Weapon Fighting, but I've Realized since it would apply to everyone all it would do is overpower meleers. So... nevermind about #2

    Edit: Oh and about #1 I mean MAJOR breakthegamewithouttrying problems. (not start with buying ladder and...)
    Last edited by CoolMatthew; 2007-11-30 at 01:58 AM.
    The cake is a lie!

  4. - Top - End - #4
    Orc in the Playground
     
    NecromancerGuy

    Join Date
    Dec 2006

    Default Re: E6 Balance

    1) Druid gets Natural Spell at level 6, BUT it's only a major problem if you allow the fleshraker dinosaur form. Otherwise, the wild shape combat forms are not overwhelming until large wildshape at level 8.

    2) You should just allow flurry of blows and maybe attack with two weapons as a standard, if you're going to try something like that.

  5. - Top - End - #5
    Dwarf in the Playground
     
    Griffon

    Join Date
    Oct 2006

    Default Re: E6 Balance

    I am starting an E6 campaign myself. Here are the changes I have made to the classes.*
    Spoiler
    Show
    The following classes have changes as noted.

    Cleric
    As the PHB with the following changes
    • Instead of the turn unded rules in the Player’s Handbook the cleric will use the destruction of undead variant found on page 87 of the Complete Divine

    Druid
    As the PHB with the following changes
    • All druids must take the Shapeshift alternative class feature from page 39 of the PHBII

    Fighter
    As the PHB with the following changes
    • A fighter who does not multiclass gets 8 conviction points instead of 6 conviction points. And when raising the death flag gets an additional 8 conviction points instead of an additional 6 conviction points. The cost of lowering the death flag for a fighter is 8 conviction points instead of 6 conviction points. If a fighter ever multiclasses he loses this ability

    Hexblade
    As the Complete Warror page 5 with the following changes
    • Good Fortitude save
    • Curse ability usable 1 + the hexblade’s Cha modifier per day
    • Curse ability usable as a swift action
    • Curse ability does not count as used if the target makes his saving throw
    • Ability to cast in light or medium armor and while carrying a light shield or buckler
    • At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster.

    Monk
    As the PHB with the following changes
    • Monks have full BAB progression
    • Double Blow (Ex) When unarmored a monk may make two unarmed attacks as a standard action. The monk takes a -2 penalty to each attack. This penalty applies for 1 round so it also affects any attacks of opportunity a monk might make before her next action. This ability does not stack with flurry of blows or two weapon fighting. This attack can not be used with a weapon.

    Paladin
    As the PHB with the following changes
    • Instead of the turn unded rules in the Player’s Handbook the paladin will use the destruction of undead variant found on page 87 of the Complete Divine


    *Much of this information was borrowed from others work, but I can not site the sources as I did not record them for a document that was going to only be circulated among my gaming group.

  6. - Top - End - #6
    Pixie in the Playground
    Join Date
    Dec 2006

    Default Re: E6 Balance

    Thanks for the replies, this is good stuff!
    I'm thinking I'll go through the SRD and list all my balance concerns plus possible solutions... Well I did that and came up with the same list as Leadfeathermcc so I think I'll leave it at that.
    One more thing: When I come up with my final campaign doc should I post it? If so in here or in homebrew?
    The cake is a lie!

  7. - Top - End - #7
    Troll in the Playground
     
    ElfMonkGuy

    Join Date
    Jan 2007

    Default Re: E6 Balance

    The closest thing I could possibly see to 'balance problems' with E6 are synergystic feat-groups, like the Incarnum and Luck feat groups. And, really, all they do is offer all of your players solid feat choices as they continue on with character development after hitting level 6.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •