New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 10 of 10
  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Jul 2017

    Default For the convenience of Necromancers

    I've created a couple of spells for necromancers. The first is to make it convenient to create skeletons from battlefield casualties; the other is to fulfil a scene that any necromancer worth their salt should be capable of.

    Excarnate Corpse

    1st level necromancy


    Casting Time: 1 minute (ritual)

    Range: 30 feet

    Components: V, S, small bone

    Duration: Instant

    You target the corpse of a humanoid or beast, medium-sized or smaller, that has a skeleton. The spell summons a magical swarm of dermestid beetles that miraculously scour away any flesh and organic material, leaving an inanimate skeleton.

    At Higher Levels: For each level the caster is above 5th level, they can excarnate an additional creature*.

    *This matches the Animate Dead progression, because 2 character levels = +1 spell slot level


    Arise from the Grave

    5th level necromancy


    Casting Time: 10 minutes (ritual)

    Range: 30 feet radius, 10 foot deep

    Components: V, S, skull of a goat

    Duration: Instant

    You stand in an area that you think the dead are buried, and call on them to dig themselves out of their graves. Up to five medium sized or smaller humanoid skeletons will dig through to the surface and be under your control as per Animate Dead. If the corpses were buried less than 2 months ago, they will arise as zombies instead.

    At Higher Levels: For each level the caster is above 5th level, they can exhume an additional creature.

  2. - Top - End - #2
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: For the convenience of Necromancers

    Quote Originally Posted by Klaus Teufel View Post

    Arise from the Grave

    5th level necromancy


    Casting Time: 10 minutes (ritual)

    Range: 30 feet radius, 10 foot deep

    Components: V, S, skull of a goat

    Duration: Instant

    You stand in an area that you think the dead are buried, and call on them to dig themselves out of their graves. Up to five medium sized or smaller humanoid skeletons will dig through to the surface and be under your control as per Animate Dead. If the corpses were buried less than 2 months ago, they will arise as zombies instead.

    At Higher Levels: For each level the caster is above 5th level, they can exhume an additional creature.
    Arise from the Grave is probably better served as a tweak to both Animate Dead and Danse Macabre (because it's dumb that they don't let you do that already).
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  3. - Top - End - #3
    Ogre in the Playground
     
    Asmotherion's Avatar

    Join Date
    May 2015
    Gender
    Male

    Default Re: For the convenience of Necromancers

    Cool spells, I like them.

    Please visit and review my System.
    Generalist Sorcerer

  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    Dec 2021

    Default Re: For the convenience of Necromancers

    Small note on the strengthening process for the spells: in 5e, only cantrips improve directly based on the level of the caster, spells that use a spell slot instead improved by casting them with a higher-level spell slot. That said, all it would take is to replace
    Quote Originally Posted by Klaus Teufel View Post
    At Higher Levels: For each level the caster is above 5th level, they can excarnate an additional creature
    and
    At Higher Levels: For each level the caster is above 5th level, they can exhume an additional creature.
    with "When you cast this spell using a spell slot of a higher level, you (increased effect) for each level above (the spell's base level)."
    Also, is there any particular reason Arise from the Grave is a 5th level spell, when animate dead is a 3rd level spell?

    Other than that, it is a cool idea, flavourful, and them being rituals makes them especially useful for necromancy-focused wizards.
    Which spell lists would you put theses spells on, aside from the obvious wizard?

  5. - Top - End - #5
    Ogre in the Playground
     
    RangerGuy

    Join Date
    Aug 2013
    Gender
    Male

    Default Re: For the convenience of Necromancers

    I like both spells, though Excarnate Corpse could easily be a cantrip or an at-will necromancer class feature. Stripping the flesh off of a corpse isn't really worth even a 1st-level spellslot: I'd say it's more on par with the utility of Mold Earth or Prestidigitation. You could already raise that corpse as a zombie with Animate Dead anyway (and zombies have some perks themselves, so converting it to a skeleton ain't automatically better).

    Given that the other 1st-level Utility spells we can compare it to are Feather Fall and Floating Disc, I think Excarnate Corpse doesn't look worth the spell slot. It's a cool ability though! I'd probably give it to my necromancer PCs for free as flavor, or as a minor magic item reward.

    At Higher Levels: For each level the caster is above 5th level, they can exhume an additional creature.
    Minor note: levelled spells in 5e don't ever key off of caster level. "At Higher Levels" is only about the spell's level, so you'd want to change it to "when this spell is cast with a spell slot of 6th level or higher, an additional creature is exhumed for every level above 5th."

    Cantrips do key off caster level, so you could do the "extra targets" thing for Excarnate Corpse in that instance.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: For the convenience of Necromancers

    Counterintuitively, cantrips are a bigger cost than first-level spells, because you get to choose so few cantrips, and can't swap them out. But if you want it to be used more, you could make it a first-level ritual.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  7. - Top - End - #7
    Ogre in the Playground
    Join Date
    Jul 2017

    Default Re: For the convenience of Necromancers

    Excarnate Corpse would work best as a minor, attunement free magic item. The problem is that as a cantrip it ties up a cantrip slot, while as a spell it ties up a spell known slot for everybody who isn't a wizard and takes ten minutes to cast as a ritual. (Ritual casting saving a spell slot in exchange for adding ten minutes to the cast time. Nothing would break if you ignored the general rule to make this a one minute ritual, but players who are consistency focused would try to figure out how to get more fast ritual spells.) An item is the easiest way to make this fluff effect not cost meaningful character resources.

    Arise from the Grave suffers from both world logic problems (while the visual is cool, dirt is heavy and neither skeletons nor zombies are especially strong) as well as usability issues (animate dead, only higher level and only effective in graveyards, is not appealing enough compared to just using the original spell and maybe carrying around a shovel). Instead, I'd consider changing the spell itself. The TCoE Summon Undead should have the summon claw itself out of the ground if it's even remotely plausible, and Animate Dead could stand to have something like giving caster's proficiency mod THP if the bodies are interred under a thin layer of dirt before casting. Same visual of the undead bursting out of the ground, less overhead.

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Jul 2017

    Default Re: For the convenience of Necromancers

    Quote Originally Posted by Dualight View Post
    Small note on the strengthening process for the spells: in 5e, only cantrips improve directly based on the level of the caster, spells that use a spell slot instead improved by casting them with a higher-level spell slot. That said, all it would take is to replace

    and

    with "When you cast this spell using a spell slot of a higher level, you (increased effect) for each level above (the spell's base level)."
    Also, is there any particular reason Arise from the Grave is a 5th level spell, when animate dead is a 3rd level spell?

    Other than that, it is a cool idea, flavourful, and them being rituals makes them especially useful for necromancy-focused wizards.
    Which spell lists would you put theses spells on, aside from the obvious wizard?
    Probably Warlock, and perhaps Death Cleric?

  9. - Top - End - #9
    Ogre in the Playground
     
    sandmote's Avatar

    Join Date
    Oct 2017
    Location
    US
    Gender
    Male

    Default Re: For the convenience of Necromancers

    Quote Originally Posted by Klaus Teufel View Post
    Probably Warlock, and perhaps Death Cleric?
    The spell is intended for necromancer PCs, but in practice you could also add some neat lore stuff by giving the spell to Clerics in general. You could have a culture (an orcish or hobgoblin culture maybe, but it could also be a dwarven method of keeping the mausoleums clean and free of vermin) whose burial rites involve reducing the body to just the bones. Excarnate Corpse then becomes a helpful way for clerics to quickly prepare bodies, whether a Grave or Order Domain cleric at home or a War Domain cleric lightening the load after a large scale battle.

  10. - Top - End - #10
    Dwarf in the Playground
    Join Date
    Jul 2017

    Default Re: For the convenience of Necromancers

    That's a good point. In researching "Excarnate Corpse" I learned that reducing bodies to bones for returning them home was a common option in the 18th Century, at least for the British Navy. So they didn't have to deal with a decaying body in the months it would take to sail home for burial.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •