Results 121 to 121 of 121
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2022-09-27, 10:13 PM (ISO 8601)
- Join Date
- Mar 2022
- Location
- Australia
Re: Player Challenge vs. Character Challenge
My apologies for the lack of clarity. I try not to dish out challenges the player dislike (because I'm not crazy). It is more about challenges which split the character/player incentives. Specifically they are 'not really' challenges to the character (because to them they are just doing their thing), although sometimes they are (would you kill this orphan? how about two orphans?) but rather they exist to give the player the space to roleplay in.
ROFL... there will be goats.
A good summary I think. The point here is that testing player knowledge shouldn't be forbidden, just not all-consuming.
As an aside:
I think solving a murder mystery by rolling is pretty bad. I feel like 'something went wrong' and as a DM, if that really happened... they would fail to solve the mystery but I would direct the play some other way (i.e. that failure has consequences but isn't a road block). I can't imagine even if a player rolled high and 'solved' the mystery that anyone would feel satisfied by the outcome. Better it remains a mystery or more clues are provided.