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Thread: 28000 year bunker conditions.
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2022-09-18, 03:02 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: 28000 year bunker conditions.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2022-09-18, 03:58 AM (ISO 8601)
- Join Date
- Jul 2019
Re: 28000 year bunker conditions.
It's 40k, so bull**** ancient technology is 100% fine. No point trying to be realistic.
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2022-09-18, 03:44 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- 61.2° N, 149.9° W
- Gender
Re: 28000 year bunker conditions.
Well its really Dungeons the Dragoning 40k 7e 1.6, which is an insane mechanical & thematic mash up of D&D, 40k, Exalted, Werewolf, and Vampire... to start with. For my game some Battletech, Shadowrun, Paranoia, Car Wars, and Ogre are sneaking in. Considering trying to work in some Pendragon too.
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2022-09-19, 02:40 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: 28000 year bunker conditions.
I Mean, if it's 40k, I would really just go with "don't bother". 10k year old technology survives all the time in 40k. Even 20k year old technology is only rare because people blew it up or lost it, not because it break down. And if we bring in eldar and necrons, we have tech that is millions of years old with only marginal problems.
Just slap some "it's mechanicum/DaoT tech, it still works" on it, done.Resident Vancian Apologist
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2022-09-19, 03:35 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: 28000 year bunker conditions.
There are weird exceptions, yeah, like being frozen in a glacier or something, but in the context of an old bunker, water would generally be extremely detrimental. I don't actually know of anything wooden being found that long ago, but generally speaking, extremely ancient wood is preserved by being fossilized, and is now stone in practice.
That lasts, but calling it wood is no longer really correct. I guess if you want to have seepage and fossilization of tree people or something, that might be kinda cool, but it definitely doesn't play well with any equipment still functioning.
Roughly 4 grams of Oxygen for every 9 grams of iron. At standard modern oxygen concentrations, you're at around 21% oxygen, or 37 grams per cubic foot. Any average room would, even if perfectly sealed, contain enough oxygen to completely rust many pounds of metal. Unless flushed of oxy, this isn't a significant limitation.
It'll stop at some point, sure, and that point is long before the time expires, but enough rust will have surely happened to have destroyed any usable machinery.
You may still have slight leakage after that point and a slow continuing rate of degradation. Honestly, gamers probably won't expect perfect stuff here, the gold coin still being fine but the machinery being rusted up will feel right. You don't have to get deep into the math of it.
If you have some perfect sealing mechanism, a nitrogen flush of all atmosphere would probably be your most realistic preservation method. This may present breathing difficulty for the PCs.
That's also fair. That genre just really isn't super hard science. In there, you toss in some random oddities to build mystery or whatever, but the science behind it is almost entirely handwavium.
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2022-09-19, 04:05 PM (ISO 8601)
- Join Date
- May 2016
Re: 28000 year bunker conditions.
https://en.wikipedia.org/wiki/Clacton_Spear
https://en.wikipedia.org/wiki/Sch%C3%B6ningen_spears
in the context of an old bunker, water would generally be extremely detrimental.Last edited by Aeson; 2022-09-19 at 04:10 PM.
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2022-09-19, 07:30 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- 61.2° N, 149.9° W
- Gender
Re: 28000 year bunker conditions.
Well the spoilered bit had more. In short there"s a natural cave a fair way up a mountain, above the frost line. That's partially blocked at the end but leads to a cave comex that goes down a km or so. Then you get the bent up ley lines that dump the bottom of that to well beliw freezing (used to be the tunnel kept going to the surface but that part collapsed). There's where a meter or three ice plug is sealing the access tunnel. The tunnel from there down is around 50km long and another 15-20 km down (I think, would need to check the file).
I'm not sure water tables go that far down under mountains. I know on coasts they'll be near sea level even if your cave is a mile deep, but I'm not sure about deep inland mountain ranges. Anyways, the magic ****ery done to run the power source puts part of the bunker (mostly the freight elevator & stairs) and the rest of the tunnel up to here well below freezing. And it's a sharp temp curve too, like 25 degrees C over about 2 meters distance. Realized that I should justify the ice plug I wrote before I started questioning stuff and the magic power generator is a sufficient excuse.
The access tunnel isn't that big. They mostly just needed it to open an area to put up a beacon to teleport stuff down to. I'm thinking 2 or 3 maybe 4 meters diameter max. But it is straight & smooth.
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2022-09-20, 07:57 PM (ISO 8601)
- Join Date
- Aug 2022
- Location
- the other Pacific coast
- Gender
Re: 28000 year bunker conditions.
I didn't quite get the supposed "biome" for this bunker...
You say it's inside a mountain.
Is it an icy mountain, a-la Alps/Himalayas?
A desert mountain, a-la Petra in Jordan?
Of course, over 28,000 years the climate may change drastically.
An entire ice age could have come and gone.
The mountain will still be there and have the same shape, but its surface landscape could change throughly.
I think by far the biggest damage done by time would be to the entrance.
Being mere mortals, we can't really appreciate how looooooong a time 28,000 years really is.
The amount of weathering and erosion may render the entrance area unrecognisable from the old days. One might not even identify it as a bunker looking from outside.
Small rivers or even lakes or entire glaciers could have come and gone in that time, never mind earthquakes, avalanches, etc...
There would be enough time for a forest to grow and wither/burn down entirely.
Some animal species could make the entrance area its permanent home, and might even evolve unique traits to fit its lifestyle around the bunker in some way.
Never mind the animals, an entire civilisation could have reached its zenith of development and gone extinct in that timeframe.
There could be hundreds of monuments, a-la Parthenon, Pyramids or aforementioned Petra, from a lost culture that revered the bunker as a home of the gods.
Said culture could even be old enough to be completely unknown to historians, if the area is isolated for some reason.
For example, even to this day, there are still remains of previously unknown cities being discovered in central Asia that were until now absent from academic historical narrative, and those are merely a few thousand years old...
To be honest, unless the entrance is specifically designed to withstand millennia of erosion, I doubt it would remain sealed.
A puny 30ft door is nothing against cumulative thousands of tons of ice and/or sand that would lash at it repeatedly over aeons.
If the door is in a tunnel, the tunnel could erode until the door is outside. And if the tunnel is too long to erode completely, it would likely cave in.
This would naturally seal the bunker, but after the cave-in had been settling in for literally longer than your in-game civilisation existed, it would take some serious archaeological efforts to even realise it's there, never mind uncovering it.
If the entrance is "open" (relatively speaking), only the first few "levels" of the bunker could be compromised.
But after that, the "compromised" levels would protect the lower levels. It's the same principle where an iced-over lake protects the fish inside from further cold.
In fact, it could be possible that already the 2nd "level" is mostly intact. But the topmost level is extremely unlikely to be free form invasive natural processes.
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2022-09-20, 09:10 PM (ISO 8601)
- Join Date
- Dec 2010
Re: 28000 year bunker conditions.
Tectonic plates move ~0.6in a year, meaning that the rock around the bunker will have moved a quarter mile in that time. The shear probably wouldn't be *too* bad, but the thing may even have been rotated around by the movement of the surrounding rock by then. Especially if its in a mountain range e.g. where plates are moving past one-another.
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2022-09-20, 11:51 PM (ISO 8601)
- Join Date
- Aug 2022
- Location
- the other Pacific coast
- Gender
Re: 28000 year bunker conditions.
to be fair, mountains don't necessarily have to be on a major fault line. The fault could be small/stable enough that even 28,000 years is short, in seismic terms.
Iirc, the Urals and Rockies mountain ranges are relatively stable.
Or the plates could be pushing into each other, slowly raising the bunker ever higher off sea level.
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2022-09-21, 09:23 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: 28000 year bunker conditions.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2022-09-22, 12:28 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- 61.2° N, 149.9° W
- Gender
Re: 28000 year bunker conditions.
Are those the ones down by the Texas border with the highway over the top? I thought they were hills driving over them until someone ssid something and I looked at a map.
There's a bleefin road over the top. Hill.
I am an opinionated elitist bastard on cheese, chocolate, and mountains.
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2022-09-22, 11:19 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: 28000 year bunker conditions.
In geography, they're hills. In geology, they're mountains.
I mean, they're three times older than the Appalachians. They're almost twenty times the age of the Rockies, and 300 times the age of the Sierra Nevada. They are very old and very tired and want to lie down, and I can respect that.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2022-09-22, 11:40 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Sharangar's Revenge
- Gender
Re: 28000 year bunker conditions.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season