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  1. - Top - End - #91
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 7
    AC: 9 HP: 67/67 PP: 10 PIv: 9 PIs: 4
    HD: 7/7d10, Conditions: none


    In the aftermath of the attack on his Clan's ruined gate, Grok helped to bury the dead, and to make some makeshift repairs, although it was hardly proper dwarf work. But he also knew, in his heart, that he would have to solve this problem, and, so, with the blessings of his clan, he set out with his trusty friend, Blazan, to investigate this mysterious conspiracy.

    His investigations didn't go as well as might be desired, but he did get to take his anger out on some thugs, and they did have some association with The Low Lantern, so maybe all the criminals were united in some mysterious conspiricy, all out to get his clan? It made as much sense as anything else, destroying good iron before and after it was mined.

    In the inn(Alas, they were not willing to allow Blazan entry, so Blazan made alternate plans), things seemed to be... normal. Well as normal as an inn boat came. He arranged for a private room(Courtesy of the thugs), and settled down to rest.
    At least, until the scream rang out.
    Awakened from his sound sleep, Grok reached for his Glaive, and opened the door. Seeing the assassin(For it could be nothing else), he bellows his fury, his brown beard jiggling from the fury of his silent cry. His tall(4'3") body is mostly visible, with a collection of scars, and his brown eyes practically glow with his displeasure with these assassins.

    Spoiler: OOC
    Show

    Object Interaction: Pick up glaive.
    Action: Take another object interaction, open door.
    Move: Stand up.


    Last edited by Archmage1; 2022-11-22 at 07:32 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  2. - Top - End - #92
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Iron Crisis Pt3 IC

    With Grepha's help Sam bursts out of his room, sending blasts of magic to brief brighten the dimly lit room. Despite the sudden movement his foe is well on guard, and manages to narrowly dodge away from both blasts, impacting the wood with loud thuds that herald the start of combat proper.

    Grok's opening the door causes a flash of momentary surprise over the silent assassin's face but he charges in regardless, choosing the proximate dwarf as an opponent, slashing at him twice with his blades, and landing a particularly vicious hit with one of them. His companion at the entrance to Senna and Caelyn's room follows suit, slipping inside on quietened feet and lashing out at the cleric and thoroughly disturbing her rest by spilling blood on the otherwise (probably) clean bedsheets.


    Spoiler: Map
    Show




    Both of Sam's beams miss, though the first one is very barely.

    The northern silent-assassin hits Senna twice, for 27 total (thanks to sneak attack)
    The southern silent-assassin crits and hits Grok, for 17 total.

    Vala, ??? and Caelyn are up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]


    EV: [4]
    ES: [4]

    Senna: [1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  3. - Top - End - #93
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
    Jan 2006
    Location
    The Frozen Northlands
    Gender
    Male

    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 54/54
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 2/3 3rd, 1/1 4th

    Caelyn, sitting with her legs crossed on the floor, rouses from her trance instantly. She thanks Senyad's blessing for her awareness, then reaches for her charred staff with one hand as she springs up. Seeing her sister slashed by a dagger, she stamps her staff, which releases a cloud of cinders and begins to glow. "You're going to regret this..." she says menacingly, before pointing her staff at the assassin and invoking a druidic sentence for anti-magic, hoping to remove the silence effect. She then rushes forward to aid her sister.

    Spoiler: OOC
    Show
    Object interaction- grab staff.
    Bonus action- shillelagh
    Action- Dispel Magic on the assassin.
    Movement- get up in his face to flank with Senna.
    The Bear is Back.

  4. - Top - End - #94
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 60/60
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 1/1
    Spell Slots- 4/4 1st, 2/2 2nd

    The as-yet-unnamed elf was roused from her sleep by a mix of sounds; noise and its absence alike. She blinked once, twice, her golden eyes luminous in the gloom. She'd begun a trance but ended up dozing off during it, and for a moment she was bizarrely off-balance from not waking up in the crystal urn.

    She scowled. Something was afoot, said her instincts. When she'd told someone yesterday she was sleepy and wanted to rest, they'd directed her here, and laughed while doing so, which she took as a good sign if the thought of it made people jolly. It had been a bit dirtier and smellier than she'd expected, true, but maybe that's just how things were? The tower she'd woken up in was also grubby.

    She reached out and plucked her enormous axe from the floor, the tremendous weight of currently the first of her only two friends comforting in her hands. Her second friend, a crow with bone-white feathers, cawed at her from its home on the bedframe, and she shushed it.

    Her legs ached from the walking yesterday, having literally never been used before. She padded over to the door and listened. There were a pair of loud thuds and people talking of regret.

    With a click of her tongue, she started the enchantment on the axe. The blade heated, going swiftly from gold metal to red to white-hot, and the eye upon the blade wide and staring.

    She slipped next to the doorway and lifted the axe over her head, ready to chop a significant chunk off whoever came through the door.

    Spoiler: OOC
    Show
    Object interaction- obtain axe.
    Bonus action- activate flametongue axe
    Action- Ready attack on anyone coming through the door.
    Movement- move up next to the door
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  5. - Top - End - #95
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
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    Castle Sparrowcellar
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    Male

    Default Re: Iron Crisis Pt3 IC

    Safely outside of the assassin's bubble of quiet, Caelyn's spell tears his defensive abjuration from him, filling his - and Senna's - ears with noise once more. Vala leaps past Sam, taking up her spear but lacking time to grab her shield. She invokes her divine magic once more, gleaming with radiant light as she lashes out with her spear, flailing it with abandon to draw attention to herself. It works, and the attacker turns away from Leaf's door to instead slash at her with his blades, cutting past her magic and clothes to draw blood.

    The remaining unoccupied swordsman leaves Vala to his companion, turning instead to ???'s door, kicking it up, and receiving a fiery axe directly for his troubles. Undeterred by the sudden blow, he strikes back. ??? manages to evade the man's shortsword, but his longer blade comes in from behind to strike twice.


    Spoiler: Map
    Show




    The northern thug-type moves to ???'s room and kicks the door open, receiving a successful readied attack for 11 slashing and 9 fire. He retaliates hitting ??? for 15 slashing over two attacks.
    Caelyn successfully dispels the silence effect from the assassin and moves into flanking position.
    Vala moves up to the remaining thug-type in the centre and attacks recklessly, hitting twice for 16. Her opponent fights back and hits her thrice, for 11, after rage reduction.

    Senna, Grepha, Sam, Grok, and Leaf are now up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]


    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]


    Last edited by Amnestic; 2022-11-22 at 12:42 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  6. - Top - End - #96
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Apr 2019
    Location
    Lower Menthis

    Default Re: Iron Crisis Pt3 IC

    Leaf
    Tabaxi Ranger 4/Rogue 3
    AC: 17 HP: 56/56 PP: 18 PIv: 12 PIs: 14
    HD: 4/4d10, 4/4d8, Conditions: none
    Spell Slots, 1st: 3/3 LR
    Favored Foe: 2/3 LR
    Restrain: 3/3 Dawn


    From his hidden position, Leaf takes a shot at the nearest intruder, trying to help the woman with the spear that he saw in the tavern last night. Vala, was it? He then moves quickly south and takes cover behind the pillar.

    Spoiler: OOC
    Show
    BA to mark as favored foe
    Attack with Elven Accuracy: (1d20+12)[23], (1d20+12)[17], (1d20+12)[25]
    Damage: (1d8+7)[8]
    Colossus if injured: (1d8)[8]
    Sneak attack: (2d6)[10]
    Favored Foe: (1d4)[2]
    If Crit (1d8)[2] + (1d8)[4] + (2d6)[4] + (1d4)[2]
    Piercer reroll lowest d8 if roll 3 or less: (1d8)[2] = 29 damage

    Moves S,W,S,S,S,W

    Last edited by Bobthewizard; 2022-11-22 at 08:13 AM.

  7. - Top - End - #97
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 45/60
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 1/1
    Spell Slots- 4/4 1st, 2/2 2nd

    "Owch," said the elf flatly, taking a step back. Pain, hot and red, bloomed where the man had slashed her, but it didn't show on her face. Instead, she pursed her lips a little, looking down at her injuries. "Don't do that."
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  8. - Top - End - #98
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 12 HP: 34/61
    HD:7/7d8 Spells: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 1/1
    First Impression: lightly clothed and bloodied, clutching a holy symbol
    Conditions: Concentrating on Hold Person (1/10)

    Senna slept like a baby. Though the two bottles of wine she drunk herself are not to blame alone, they certainly contributed to the result. The gently swaying boat and the almost calming white noise of a busy bar helped too. Senna learned from Caelyn that a loud forest meant a safe environment; you had to start worrying when everything fell silent.

    Which incidentally happened right now. Her dreams were between finding space for Minsc and Garrick in a musical theater show starring her as the newly appointed deity of love, murder and writing. As she descended the stairs in her evening gown, the music stopped, and explosions happened; their loud boom suddenly silenced. Finally the cleric woke up to the reality of almost being stabbed to death.She dodges the attack on her jugular but gets her shoulder pierced with a generous red spot of her own blood there now. She mouths a protest or warning, and none comes of it. Fighting has broken out all over the lower deck, and as her sister's magic washes over her assailant, she can quickly hear herself again.

    From a lying position she grabbed the holy symbol she hid under her pillow and held it aloft, under immense pain. This is not why or how I die! Stand down, in the name of Deneir. she commands her attacker.

    Spoiler
    Show
    Object interaction: grab holy symbol
    Action: Cast Hold Person (1d20)[13] (please dont let them be weird spooky ghost assassins)
    Move: Stand up from sleeping position.

    Last edited by Spore; 2022-11-25 at 05:52 AM.

  9. - Top - End - #99
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 7
    AC: 9 HP: 50/67 PP: 10 PIv: 9 PIs: 10
    HD: 7/7d10, Conditions: none


    Grok grunts as the foul assassin dashes in and stabs at his poor unarmored chest, but luckily, the blades bounce off of his ribcage. But before he can strike back, he notices another assassin stabbing at someone else. He kicks the butt of his glaive forwards, bouncing it off of the shin of the assassin facing him and redirecting the blade as it bounces to stab the other assassin in the back. Without missing a beat, he slams the haft of his glaive into the first assassin's torso just as he recovered from Grok's first strike, pushing him back just enough for Grok to lance his glaive past the first assassin, and back again, using the motion to lacerate the assassin's side.
    Throughout this entire eerily silent engagement, Grok's mouth has been open, and spittle flying as he bellows his fury.

    Spoiler: Actions
    Show

    Reaction(Assuming he can see the second assassin): Use Sentinel to make an attack against that assassin.
    (1d20+9)[25] Attack
    (1d10+6)[8] damage

    Then, on his turn, attack the assassin in front of him twice.
    (1d20+9)[25] Attack 1
    (1d10+6)[7] damage 1
    (1d20+9)[20] Attack 2
    (1d10+6)[9] damage 2

    Last edited by Archmage1; 2022-11-22 at 08:24 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  10. - Top - End - #100
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12(-1 no armor) HP: 55/55 | AC: 16 HP: 23/23
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | Armor of Shadows, Invisibility

    To Sam's surprise, the assassins attack more than just his family. The other patrons are under attack as well. Trusting Vala to hold her own and too far from his sisters, and Sam remembers a frail-looking girl had been staying in one of the rooms under attack. He shifts to a better angle and sends a pair of energy blasts arcing towards the assailant.

    Slipping out of the room, Grepha vanishes as she passes the door frame, closing in on the nearest foe and slinking behind him. Unseen, and unheard under the effects of the assassin's aura.

    Spoiler: Actions
    Show
    Sam
    Move 1 N, 1 E behind Vala. Cast EB at ???'s opponent.
    (1d20+6)[13] Blast 1
    (1d10)[7] and bumps him into the door frame for (1d4)[2] damage
    (1d20+6)[22] Blast 2
    (1d10)[5] and bumps him into the door frame for (1d4)[2] damage

    Grepha
    Invisibility on self.
    Move to 1 N of Vala's opponent.
    Should he happens to do anything provoking an attack:
    (1d20+5)[20] Sting
    (1d20+5)[6] Invisible Adv if they don't have invisisight
    (1d4+3)[6] damage, and (3d6)[11] poison with (1d20)[8] Con vs DC 11 to halve


  11. - Top - End - #101
    Titan in the Playground
     
    Amnestic's Avatar

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    Jan 2011
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    Castle Sparrowcellar
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    Default Re: Iron Crisis Pt3 IC

    Now thoroughly awake, Senna's magic allows her to wrap her assailant in the grip of divine magic, forcing it still as its limbs lock in place, unable to move. It fails to push past the magic that washes over it.

    Leaf and Grok both land solid blows on Vala's foe, though he remains standing there's a glimmer of fear that crosses over him as he seems to realise he's in over his head. This isn't helped any when Sam nails a beam on his comrade, slamming him with a loud thud into the wooden door frame. The remaining unparalysed assassin seems undeterred, striking again at the dwarf with one of his blades, though without the element of surprise or an added ally for a distraction, the strike is much less vicious.

    Spoiler: Map
    Show




    Leaf hits for 29.
    Senna successfully Hold Person's their assailant.
    Grok hits with their three attacks for 8, 7, and 9 against their respective targets.
    Sam hits with his second beam for 7 total.
    Grepha moves into position.

    Senna+Caelyn's assassin fails their end of turn save vs hold person, they remain paralyzed.
    Grok's assassin hits him for 7 slashing damage.

    Vala, Caelyn, and ??? are up.

    The thug beside Vala is looking pretty low on HP.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]


    EV: [4]
    ES: [4]

    Senna: [1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  12. - Top - End - #102
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 45/60
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 0/1
    Spell Slots- 4/4 1st, 2/2 2nd

    The elf clicked her tongue, and the flames flared brighter on the axe. It flashed out once and hit the attacker, but her follow-up swings were clumsy things, unused to the excessive weight she was swinging about, and the assassin didn't seem to have too much trouble dodging them.

    The elf made tch! of frustration.

    "Hold still,"
    she said in her chirping voice. "I'm trying to chop you in half."

    [spoiler=OOC]
    Action: Green flame blade. Hit for 24, 15 slash, 14 burn
    BA: attack, misses
    Action surge: attack twice, miss both times rip
    Movement: none
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  13. - Top - End - #103
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
    Jan 2006
    Location
    The Frozen Northlands
    Gender
    Male

    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 54/54
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 2/3 3rd, 1/1 4th

    Caelyn raises her staff and brings it down on the paralyzed assassin with a angry cry, sending up another wave of cinders as she beats the immobile man.

    Spoiler: OOC
    Show
    (1d20+8)[25] to hit, (1d20+8)[18] for advantage. (2d8+5)[16] damage.
    The Bear is Back.

  14. - Top - End - #104
    Titan in the Playground
     
    Amnestic's Avatar

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    Jan 2011
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    Castle Sparrowcellar
    Gender
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    Default Re: Iron Crisis Pt3 IC

    ???'s axe crashes down on their foe, but the sudden cut seems to push the man into full defensive mode as he bobs and weaves away from the flurry of strikes. He breaks away, ducking and weaving towards the only stairs there are, and yells up "Get down here and help!" There's only silence above, but the assassin's silence field makes that more ominous than reassuring. Indeed, the thug is then knocked back down the stairs by something from above, and a massive boom rings out throughout the ship. The floor cracks open in a shower of splintered wood and despite being anchored the entire boat shudders ominously. The fallen thug struggles to his feet, having only barely avoided being caught in the spell. Blades in his hand, he turns back to the party - it seems he understands there's only one way out for him.

    The assassin alone in the northern room would have normally buckled from such a potent hit from Caelyn, yet paralyzed as he is, he's unable to even react as she draws blood with her bonk.

    Unable to catch up to the fleeing man, Vala cuts down her own foe before moving up to the still-silent assassin in front of Grok, her spearpoint slick with blood as she aims to aid the dwarf.

    The collective civilians huddle behind Sam, seemingly taking some solace in his size, and not willing to rush the exit.

    Spoiler: Map
    Show




    ??? hits, but their foe is barely still standng.
    Caelyn hits her crit
    Vala misses (despite advantage lol) but hits on the second go and finishes off her foe before moving to help Grok.

    ???'s thug Disengages and runs to the stairs. Someone or something cast Shatter on the ship from the next level up. The crack on the map leads down into the absolute bottom frame of the vessel. It cannot be walked over.

    Senna, Sam, Grepha, Grok, and Leaf are up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]


    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]



    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  15. - Top - End - #105
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Apr 2019
    Location
    Lower Menthis

    Default Re: Iron Crisis Pt3 IC

    Leaf
    Tabaxi Ranger 4/Rogue 3
    AC: 17 HP: 56/56 PP: 18 PIv: 12 PIs: 14
    HD: 4/4d10, 4/4d8, Conditions: none
    Spell Slots, 1st: 3/3 LR
    Favored Foe: 2/3 LR
    Restrain: 3/3 Dawn


    Leaf almost freezes in panic as he remembers that he is underwater. It had bothered him his first night here, but he had gotten used to it over the past few nights. But the eruption from above renews his fears. He doesn't want to get trapped down here. There are no windows and he hates swimming. He doesn't want to drown.

    While the spell caster above makes this obvious, Leaf feels the need to talk to Sam as he passes him.

    "There are more upstairs. Maybe more powerful."

    Leaf hides behind the pillar, then moves up, shooting the man at the bottom of the stairs just before he would have a chance to see Leaf. After shooting, he ducks into the first room on the left.

    Spoiler: OOC
    Show
    Hide (1d20+11)[23], (1d20+11)[31] (they have disadvantage to see him due to his cloak)
    Attack with Elven Accuracy: (1d20+12)[25], (1d20+12)[31], (1d20+12)[25]
    Damage: (1d8+7)[10]
    Colossus if injured: (1d8)[2] replaced by piercer
    Sneak attack: (2d6)[9]
    If Crit (1d8)[2] + (1d8)[6] + (2d6)[7]
    Piercer reroll lowest d8 if roll 3 or less: (1d8)[4] = 23 damage total

    Moves N,N,shoot,NW,W

    Last edited by Bobthewizard; 2022-12-05 at 12:28 PM.

  16. - Top - End - #106
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12(-1 no armor) HP: 55/55 | AC: 16 HP: 26/26
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | Armor of Shadows, Invisibility, Spider Form

    The girl is more dangerous than she looks, and the man attacking her flees for the stairs.

    Looking back at Leaf, Sam nods. "They have a spellcaster, at least. One willing to throw out a spell like that as a warning shot." Then, he addresses the civilians. "Take cover behind the structures of the two rooms here, so that no stray magic or arrows hit you," he motions to either side, at the room walls that the hammocks attach to. "Once the way up is safe, I will give the all clear."

    Grepha, Sam mentally contacts the imp, unable to see her but knowing she's there. Scout the next floor for us, please. Leave cleaning up these chumps to us. Then, he fires two blasts of energy at the assassin by Vala and the dwarf, moving up to the frame of the girl's room.

    He leans inside, careful of the axe. "Hey, are you alright? Don't worry, we'll all get out of this together," he reassures, though she doesn't look as afraid as he was expecting either.

    Meanwhile, Grepha heeds her orders and flies into the space just beneath the stairs. She shifts into the form of a spider, hopefully less noticeable if the mage above can see through invisibility as she ascends.

    Spoiler: Actions
    Show
    Sam
    Cast EB at Grok's opponent.
    (1d20+6)[18] Blast 1
    (1d10)[7] and bumps him into the door frame for (1d4)[2] damage
    (1d20+6)[24] Blast 2
    (1d10)[5] and bumps him into the door frame for (1d4)[1] damage
    Then, move 5 N.

    Grepha
    Fly 1 NW, 7 N, into the crook of the stairs and the wall.
    Shapechange into a spider.

    Last edited by RandomWombat; 2022-11-28 at 02:26 PM.

  17. - Top - End - #107
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
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    Somewhere Strange

    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 45/60
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 0/1
    Spell Slots- 4/4 1st, 2/2 2nd

    She blinked at the lizard as it talked to her. She paused for a moment. 'Alright' - it was asking if she injured? It was showing concern. This one probably wasn't goingto try to injure her, so she didn't try to chop this visitor's bits off. The elf let the head of the axe droop until it thudded into the deck, her tiny hands loose on the axeshaft. Flames smouldered round the blade and scorched black eyes into the deck.

    "I am stabbed," she told the lizard flatly. "It is an unpleasant experience. I do not think the recommendation to stay here was a good recommendation."
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  18. - Top - End - #108
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
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    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 7
    AC: 9 HP: 43/67 PP: 10 PIv: 9 PIs: 10
    HD: 7/7d10, Conditions: none

    Shrugging off the impact of another dagger with dwarven stubbornness, Grok doesn't hesitate to use the haft og his glaive to beat at the assassin, attempting to shatter the assassin's knees for later retrieval. If the assassin falls, he'll step on the assassin as he moves to cover the stairs.
    Spoiler: OOC
    Show

    (1d20+9)[22] Nonlethal Attack 1
    (1d10+6)[15] damage 1

    (1d20+9)[25] Nonlethal Attack 2
    (1d10+6)[10] damage 2

    If possible(Which means if the assassin facing him goes down), Grok will move to two tiles south of the assassin near the stairs(within 10 feet).


    Last edited by Archmage1; 2022-11-29 at 10:14 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  19. - Top - End - #109
    Titan in the Playground
     
    Spore's Avatar

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    Germany
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    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 12 HP: 34/61
    HD:7/7d8 Spells: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 1/1
    First Impression: lightly clothed and bloodied, clutching a holy symbol
    Conditions: Concentrating on Hold Person (2/10)

    Senna holds her enemy in place with her spell, clutching her holy symbol with her right while picking up her shield with the left. Her want for vengeance superseded the immediate need for safety or saving innocents right now. Crackling with energy, she presses her holy symbol onto the enemy to unload a bolt of electricty through the assassin.

    Spoiler
    Show
    Shocking Grasp (2d20)[13][17](30)+7
    Crit if hit so (4d8)[15]


  20. - Top - End - #110
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Slipping behind the pillar for just a moment Leaf's expert bowshot nails the fleeing thug in the spine, dropping him like the sack of meat that he is. Between Sam and Grok, their own assassin foe continues to suffer, though remains standing. Seeing his ally cut down the man turns to flee, but Grok's weapon lashes out and slices him across the foot, locking him down. He turns and retaliates, slicing at the dwarf with two quick twists of his blade.

    Secluded in the separate room, Senna's opponent continues to be wrapped in her magic, and releasing a massive jolt of electricity through him doesn't seem to help him any - he's still as paralyzed as before.

    It's difficult for Grepha to make out much from her position, but what she does see is a tall man in an ornate mask, dressed in light leathers with an component pouch at his waist, accompanied by yet another one of the assassins. There seem to be at least a few bodies on the floor - patrons and guards both - cut down by the assailants. Blood oozes lazily from open wounds, indicating they're probably already dead, while the spellcaster and their 'assistant' look unharmed and entirely ready to continue the fight.


    Spoiler: Map
    Show




    Sam hits with both his blasts.
    Leaf downs the fleeing thug.
    Grok hits twice, and when the assassin disengages and tries to flee, his reaction sentinel attack hits and locks him in place. He's not down, but he isn't far off. The assassin retaliates, since he's locked in place, and hits Grok for 10 slashing damage.
    Senna hit-crits with shocking grasp. Her assassin fails its save against hold person again.

    Grepha gets sight of an upper floor, as on the left side of the map - but that's it, and only Grepha, for now.

    Vala, ??? and Caelyn are up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]


    EV: [4]
    ES: [4]

    Senna: [1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  21. - Top - End - #111
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    The Frozen Northlands
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    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 54/54
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Spell Slots- 4/4 1st, 2/3 2nd, 2/3 3rd, 1/1 4th

    Caelee, hearing the fighting behind her, presumes that there is more trouble in the remainder of the ship, She also hears the sound of ripping wood and shredding magic, and supposes that either they have a spellcaster or a damn troll. Either way, she needs to end this fight quickly before the boat starts to sink. She touches her staff to the side of the assassins' head and utters a short, simple word in Druidic for a point blank fire bolt. Then, seeing Senna wounded, she calls a much more soothing word and summons her ethereal flame rabbit to nuzzle her sibling and heal her.

    Spoiler: OOC
    Show
    Big guns time. Crit firebolt for (4d10)[27] fire damage. Healing spirit for (1d6)[6] healing on Senna.
    Last edited by purepolarpanzer; 2022-12-03 at 07:54 AM.
    The Bear is Back.

  22. - Top - End - #112
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 57/72
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 0/1
    Spell Slots- 4/4 1st, 2/2 2nd

    The elf stepped out her room, axe cradled in her hands as etheric flames licked along the head. There, in the doorway of the room opposite, another felllow garbed similarly to the one who had stabbed her a bit was being assailed by other patrons.

    This was annoying. She decided to interject herself into the brawl. With surprising stealth for someone with a giant flaming axe, she padded over and, with a sharp click of her tongue, swung the axe twice heavily into the back of the man, putting all her rather minor weight into the blows. Still, where her weight was small, that of the axe was not, and though they weren't the deepest cuts in the world, she suspected the unruly sort would nonetheless not enjoy the experience.

    "Hello," she said flatly to the other patrons, shifting her axe in her grip. "Is this ordinary for staying in this place?"
    Spoiler: OOC
    Show

    Move: move to the assassin shown on discord by the others.
    Action: GFB 21 to hit, 8 slash, 7 fire damage
    BA:Weapon attack: 26 to hit, 9 slash, 7 fire
    for a total of 17slash, 14 fire damage
    Last edited by Awful; 2022-12-06 at 08:44 AM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  23. - Top - End - #113
    Titan in the Playground
     
    Amnestic's Avatar

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    Castle Sparrowcellar
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    Default Re: Iron Crisis Pt3 IC

    The burst of flame from Caelyn's staff covers the paralyzed assassin's head, but - somehow - he remains alive, albeit now without much of his hair remaining. To the south, ???'s own flaming blade cuts down the one remaining assassin in the core of the ship. Vala hops over the body, still in full fight mode as she sprints towards the private room, leaving Sam to handle the glad-handing with newcomers. Any such conversation is cut short though, when the spellcaster raises their arm once more, and another burst of deafening sound crashes into the bottom of the ship. It lurches to the side, threatening to force you of your feet as you hear the unmistakable sound of water rushing to fill the hole. A wicked chill of seawater finding its entrance dispels the otherwise comfortable heat of the tavern, a harsh prelude of the icy chill in late-autumnal waters in the early hours of the morning.


    Spoiler: Map
    Show




    Caelyn crits, but the man's still standing.
    ??? finishes off the central assassin and his silence field drops.
    Vala dashes past to aid Caelyn+Senna

    The spellcaster from above casts another Shatter, blowing a hole in the bottom of the ship. Everyone needs to make a DC10 strength save or be knocked prone. The bottom-right civilian failed their save. Vala and the other two succeeded.

    Water has begun surging in.

    Sam, Grepha, Senna, Leaf, and Grok are now up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]

    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    Senna: [1]


    Last edited by Amnestic; 2022-12-06 at 09:15 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  24. - Top - End - #114
    Ettin in the Playground
     
    GnomeWizardGuy

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    Apr 2019
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    Lower Menthis

    Default Re: Iron Crisis Pt3 IC

    Leaf
    Tabaxi Ranger 4/Rogue 3
    AC: 17 HP: 60/60 PP: 18 PIv: 12 PIs: 14
    HD: 4/4d10, 4/4d8, Conditions: none
    Spell Slots, 1st: 3/3 LR
    Favored Foe: 2/3 LR
    Restrain: 3/3 Dawn


    Leaf falls over as the boat rocks. He quickly stands up and leaves the relative calm of the bedroom he had hidden in. He moves out into the main room, looks at the water, and decides the fight needs to be taken to the spell caster upstairs. It definitely needs to be taken upstairs. He calls out to his allies as he moves,

    "Come on. Follow me. I'll try to distract him so you can get upstairs."

    He runs for the stairs, climbing up the stairs like he was climbing a tree back home. At the top of the stairs, he first looks to the left and shoots the spell caster behind the stairs. He calls out to the mage,

    "Who are you looking for? There's no need to kill everyone here."

    He then looks to the right and sees the bandit. After he shoots he moves north to try to draw their attention away from the staircase so his new allies can escape.

    Spoiler: OOC
    Show
    Uses feline agility to increase speed to 60'
    He uses 30' to stand up from prone
    Moves to the top of the stairs, using his bonus action to dash.
    Shoots back at the spell caster, then moves north and east, ending up 5 squares north and 2 squares east from his current location.

    Attack: (1d20+12)[18]
    Damage: (1d8+7)[13]
    Colossus if injured: (1d8)[2] (maybe the guy was injured in the preceding slaughter)
    Sneak attack: (2d6)[7] (maybe the fast move surprised the guy?)
    If Crit (1d8)[5] + (1d8)[2] + (2d6)[8] + (1d4)[2]
    Piercer reroll lowest d8 if roll 3 or less: (1d8)[8] so only if colossus is in play

    Last edited by Bobthewizard; 2022-12-07 at 07:38 PM.

  25. - Top - End - #115
    Colossus in the Playground
     
    GreenSorcererElf

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    UTC-5

    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 7
    AC: 9 HP: 33/77 PP: 10 PIv: 9 PIs: 10
    HD: 7/7d10, Conditions: none

    With the assassin slain by the strange elf, Grok's low, rumbling voice becomes clear. "And my little sister's niece stubbed her toe, you dratted no good scoundrels!"
    Unfortunately, distracted as he was, he lost his footing when the boat rocked again, and started to sink. He hit the floor hard, bouncing once, before standing, and slinging his heavy pack over his shoulders as he does. His bare feet start to thud towards the stairs out, but pause as they reach the corpse in front of him.
    Then, Grok reaches down, and shoulders the corpse, before starting towards the stairs leading up.
    Spoiler: OOC
    Show

    Rolled a nat 1 on the save vs prone, and so dropped.
    Move to stand, object interaction to pick up his pack, action to pick up the dead assassin.
    Move 10 feet(All remaining movement) towards the stairs out.


    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  26. - Top - End - #116
    Titan in the Playground
     
    Spore's Avatar

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    Germany
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    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 12 HP: 34/61
    HD:7/7d8 Spells: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 1/1
    First Impression: lightly clothed and bloodied, clutching a holy symbol
    Conditions: Concentrating on Hold Person (3/10)

    Go! End this horrible thaumaturge! Senna commands her allies. The crash destabilizes her stance, but she cannot leave without most of her belongings. Hastily she shoves everything into her backpack, leaving the armor, shield and weapon behind. When ready, Senna will advance.

    Spoiler
    Show
    Mundane stuff does not interest Senna, but she will not leave without her prayer books and magic items. Action and item interaction, then move south and up deck. If I need to/am allowed to use my move action to find all items, I will do so.


  27. - Top - End - #117
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 11 HP: 55/55 | AC: 16 HP: 26/26
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | Armor of Shadows, Spider Form

    "Oh ****," Sam curses under his breath when the girl admits flatly to being stabbed. "Okay! We'll take care of that as soon as we can, just be careful!" From what he'd seen she could clearly defend herself.

    When the bottom of the ship is burst open, Sam falls over against the wall and begins to panic. He scrambles back into his room, grabbing his backpack and for once thanking the sloppy way he packs - all his rations ration packs are probably squished to hell, but at least almost all his stuff is in there on account of being too lazy to dig through the mess and clean it up after when he came down to flop into bed. Only his crossbow, utility axe, backup daggers, and leather armor are left behind.

    "Everybody! We gotta get out!" he shouts back at the other, cowering guests. "So grab your stuff and grab something to fight if you got it, cause those guys upstairs aren't leaving any witnesses!" That said, he starts sprinting for the stairs, kicking off the ground towards the end to take to the air in case the ship rocks again or water rushes in.


    Meanwhile, Grepha is knocked from the wall and flips back to her tiny spider feet. With an imperceptible sound of displeasure, she climbs the wall and up through the wooden stairs, emerging near the feet of one of their assailants. Fangs extended, she crawls up his pant leg and bites into his ankle. The tiny staff lashed to her back crackles with power, as she taps into it to wreath her fangs in green flame that is injected into the bite along with her venom.

    Spoiler: Actions
    Show
    Sam
    Gets knocked Prone.
    Stand up, move 2 S, 1 SW. Use object to grab his pack.
    Action to Dash 1 NE, 4 N, 1 NW and Up with flight.

    Grepha
    Grepha has her tiny Uncursed Staff but isn't wielding it right now, so she gets knocked Prone as well.
    Stand up, move up into the next floor and beside the assassin near Leaf.
    Bite-sting attack on Assassin with Green Flame Blade (carrying Uncursed Staff to act as the weapon component)
    (1d20+5)[12] to hit
    (1d20+5)[12] Invis Advantage
    (1d4+3)[4] damage plus (1d8)[2] fire and (3d6)[8] poison
    (1d20)[11] Con save vs DC 11 to halve poison damage


  28. - Top - End - #118
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Pt3 IC

    Sprinting up the stairs with impossible speed, the tabaxi leaps out and launches an arrow at the retreating spellcaster, catching him in the shoulder with an aggrieved grunt of pain. Grepha's own strike is less than successful, but in spider form they are able to nimbly avoid the assassin's retaliatory strikes. Finding their spider-squishing unsuccessful, they shift away, moving over to Leaf and opening them up for their ally's crossbow strike. Their bolt streams across the length of the ship, striking Leaf in return. The wound burns as poison seeps into their system.

    Down below, Vala shouts to Caelyn as Sam and Senna make their retreat to the stairs."Go, I'll handle this!"

    Spoiler: Map
    Show




    Leaf hits with their shot for 13, though additional damage doesn't occur.
    Grepha misses. The assassin, somehow, misses both their retaliatory strikes (though only barely on one of them). They then disengage and move to Leaf.
    The other assassin fires a crossbow bolt at Leaf and deals 23 piercing (due to sneak attack) and 9 poison (Due to a failed save).
    Sam+Senna move.

    Caelyn, ???, and Vala are up.

    Initiative order:

    Grepha: [23]
    Sam: [21]
    Grok: [17]
    Leaf: [16]
    [/B]
    EA: [15]

    Vala: [14]
    ???: [12]
    Caeyln: [9]

    EV: [4]
    ES: [4]

    [B]Senna: [1]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  29. - Top - End - #119
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
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    The Frozen Northlands
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    Default Re: Iron Crisis Pt3 IC

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 54/54
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Spell Slots- 4/4 1st, 3/3 2nd, 2/3 3rd, 0/1 4th

    Caelyn turns to Vala, looking worried, anxious, and scared, then nods. She picks up her pack, slings it over her back, and heads for the stairwell. Giving a whistle to the fiery rabit spirit, it moved alongside her, finding Senna again and knitting her wounds again. Caelyn moves up the stairs, peaking up and spotting the scene of death and destruction up above. When she decided to stay here for the security... she had no idea that something like this would result.

    Or did she? The cold voice from her dreams had been banished for some time due to Seniyad's work on her staff, but she could not escape the call of her bloodline completely. Maybe she craved the violence... the blood letting... the madness... maybe she wanted it all to burn...

    "NO! DAMN YOU FOR HURTING THESE PEOPLE! FOR HURTING US! LEAVE US ALONE! Her protestation started the high pitched cry of a young woman and quickly melded with an angry, deep voice, just as her mouth began to leak liquid fire, her eyes alit with the flames of a forest fire, and a wash of cinders caught the air around her and cascaded through the air like a wash of infant fire elementals. Summoning newfound power, Caelyn launched a screaming orb of pitch fire at the caster up above from the head of her staff.

    However, her other hand was not idle. Weaving the backwash of energy from the firey orb, she made gentle circles with her free hand, summoning tentacles of water from the surrounding sea. They reach out to those most wounded by the assassins, caressing them. The healing magic that uses the water as a conduit is salty, stinging, and uncomfortably warm, almost scalding exposed skin, but the healing effect can't be ignored. Weaving two elements as once as fire and cinder followed in her wake and dripped from her lips, the young wood elf was unquestionably in her element in more ways than one.

    Spoiler: OOC
    Show
    Big turn. So, bonus action to command the healing spirit to follow Senna. (1d6)[3] healing. 35 foot move speed should get me to the top of the stairs, from where I will Invoke Elements from Elly's cool home brew spells. Ranged attack to hit the caster- (1d20+7)[24] to hit, for (8d8)[1][7][4][3][4][1][2][5](27) fire damage, with elemental adept turning 1's into 2's. Invoke elements (water) heals 4 people within a 30 ft radius, which I think is enough to barely hit Grok, Leaf, ???, and Senna depending on where I can get LOS both above and below decks. Assuming I can hit them all, I'll heal (3d8)[23] to Grok, (3d8)[13] to Leaf, (3d8)[6] to our mysterious Elvish friend, and (3d8)[10] to Senna. I think that covers everything. Will edit if necessary.
    The Bear is Back.

  30. - Top - End - #120
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: Iron Crisis Pt3 IC

    ???
    High Elf Eldritch Knight.
    Darkvision: 60ft Blindsight: 10ft
    AC: 17 HP: 57/72
    PP: 15 PIv: 12 PIs: 12
    Conditions:
    Concentrating on:
    7 / 7 d8 HD
    Second wind 1d10+7 1/1 Action surge 0/1
    Spell Slots- 4/4 1st, 2/2 2nd

    The elf swayed with the motion of the boat, but there was never any real risk the petite woman would fall down. She slung her axe to rest on her shoulder and, unhurried, walked to her cabin and picked up any of the things she had there - her bow and backpack, slinging them over her shoulder and taking a moment to avoid trapping her hair-drills.

    The touch of salt-water soothed her stab wound a little, which surprised her. Some deep part of her had told her that salt on wounds was unpleasant to experience, and this wasn't great, but it wasn't so bad, either. Perhaps if she saw someone wounded, she could pour salt-water on it and they would be grateful? Something to try out.

    She didn't really know how she knew some things and not the others. She didn't remember a name, but she knew what names were, after all. She could talk. People spoke a lot of nonsense but mostly they spoke words she recognised.

    She tramped to the bottom of the stairs, seawater already splashing beneath the tread of her boots. The different elf had already run up the stairs, blending different elements, and presumably blending the rude interruptors, too. With a spark of interest in seeing the other elf work, she began to climb the stairs.
    Spoiler: OOC
    Show

    Move: move to cabin, then to stairs
    Action: dash up the stairs if possible
    BA: nup
    OI:
    pick up backpack with the rest of her stuff.

    Reaction: if hit by an attack, will cast Shield as a reaction.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

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