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2022-10-02, 04:29 PM (ISO 8601)
- Join Date
- Jul 2021
Only three spells - Simple Question
This is probably a too short a question for a full thread, but I don't know where else to ask it.
If you could only take 3 Evocation spells, Level 6 or less, what three would you take?
1, Contingency
2, ???
3, ???TTRPG's are not MMO's, you shouldn't be playing just to stack abilities and combos to down the BBEG in record time.
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2022-10-02, 05:25 PM (ISO 8601)
- Join Date
- May 2006
Re: Only three spells - Simple Question
Contingency
Resilient Sphere
Wings of Cover
Although it does depend on the rest of the build, allowed sources, and so on.Last edited by Jack_Simth; 2022-10-02 at 05:27 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2022-10-02, 05:58 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- UK
- Gender
Re: Only three spells - Simple Question
Contingency, Wings of Flurry, Wings of Cover.
Contingency is one of the best defensive spells in the game and is just generally a way to get a self targeted spell of choice as a free action (just trigger it by speaking).
Wings of Cover is an excellent defensive immediate action option.
Wings of Flurry is uncapped force damage in a party firendly AoE with a strong Daze rider, pretty much nothing is going to resist either the damage or Daze making it a very reliable offensive option.
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2022-10-02, 06:09 PM (ISO 8601)
- Join Date
- Jul 2019
Re: Only three spells - Simple Question
What's the point of Contingency if you only know three spells?
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2022-10-02, 06:14 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Only three spells - Simple Question
Only three Evocation spells. Says nothing about the other schools.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2022-10-02, 07:55 PM (ISO 8601)
- Join Date
- May 2006
Re: Only three spells - Simple Question
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2022-10-02, 08:21 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Only three spells - Simple Question
Invoke Magic is a good one. If all your defenses have failed and you're stuck in an antimagic field.... no you're not!
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2022-10-02, 09:45 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Only three spells - Simple Question
Original printing 3.0 Orb of Fire is pretty good - multiple (up to 15) target SoL, that also happens to deal damage.
But, really, if I only got 3, I’d probably want them to all be custom spells.
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2022-10-04, 04:22 PM (ISO 8601)
- Join Date
- Jul 2021
Re: Only three spells - Simple Question
A lot of resources, and the ability to cast a frankly obscene amount or level 8 or less spells. Illusion/ Enchantment Bias.
Interesting. Thank you.
I recently read something that intrigued me, though I'm experienced enough to know if it's truly a good idea, was to have a damage spell Quickened (Via Rod I assume) to act as a kind of "Generic Dispel".TTRPG's are not MMO's, you shouldn't be playing just to stack abilities and combos to down the BBEG in record time.
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2022-10-05, 12:37 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Only three spells - Simple Question
You can't use quicken spell/rod for this since swift actions (which quickened spells are) can only be done on your turn. However, you can definitely use immediate action spells to interrupt casting by forcing a concentration check with damage. There are a few immediate action spells that do damage; however, typically you would use Celerity to just take a standard action in the middle of someone else's casting and hit them with something they aren't immune to.
Being immune to Daze to avoid Celerity's drawback is helpful in this case, but not required for the overall effect.
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2022-10-05, 12:17 PM (ISO 8601)
- Join Date
- Jul 2021
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2022-10-05, 01:30 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Only three spells - Simple Question
Swift actions were not around when the Player's Handbook was printed. However, very soon into 3.5 they got tired of writing "free action usable once per turn" and created swift and immediate actions. Don't recall off-hand which books updated it. Quicken spell is indeed swift and not immediate, which is notably a downgrade from the original wording, but admittedly is simpler when you don't have to figure out every combat WHOSE "free action" happens first at high levels.
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2022-10-07, 09:06 AM (ISO 8601)
- Join Date
- Nov 2019