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  1. - Top - End - #61
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Bountiful Planes (IC)

    Still trying to be careful, Fen followed after the ghost into the next room. Her brow furrowed as she looked over the rough terrain of the floor, then up to the ceiling and the holes.

    *~Yin, the holes in the ceiling -- are they free of the ward that blocks you, maybe?~* She paused before attempting to search for possible traps and other secrets, trying to see if any of the minds she had sensed earlier had moved or changed in any way or if anything in the room was imbued with the arcane. Then she checked the door to the north for traps and locks...

    Spoiler: Actions
    Show

    Anything new via Mindsight or Arcane Sight?
    (1d20+39)[58] Search
    (1d20+37)[48] Hide
    (1d20+35)[53] Move Silently
    (1d20+13)[27] Spot
    (1d20+13)[19] Listen

    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)
    Greater Fiendslayer Crystal now on Hand Crossbow: A fiendslayer crystal helps you fight creatures infused with evil. A weapon with this crystal attached deals an extra 1d6 points of damage to evil outsiders. The weapon is treated as good-aligned for the purpose of overcoming damage reduction. If the weapon scores a critical hit against an evil outsider, that creature can’t use any teleportation abilities or spells for 1 round.
    Arcane Sight (17 minutes -- Fen)

  2. - Top - End - #62
    Troll in the Playground
     
    Doxkid's Avatar

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    Aug 2010
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    You can't catch me anyhow

    Default Re: Bountiful Planes (IC)

    "First I would like to see just how durable this ceiling is now that part of it has collapsed. Bombard this point on my count. Three. Two. One. Fire!"

    Extreme Yin takes his bundle of arrows in hand once more, returning the freedom of action to his powerful mind. With a glance and a thought, Extreme Yin grasps a training dummy and tries to wrench it from the ground and fling it at the ceiling in one harsh mental motion.
    Spoiler: OoC
    Show

    Move Action:
    Attempts to lift the training Dummy on 'O7' with Telekinesis. Maximum lifting capacity of 375 pounds.

    Standard Action: Violent Thrust with that training dummy
    Violent Thrust Attack to fling that training dummy at the ceiling above 'N9': (1d20+33)[47]
    Violent Thrust damage: 11 (Cha Mod) + either (1 damage per 25 pounds) or (1d6 damage per 25 pounds) depending on whether you consider the training dummy a "Less dangerous item like a barrel" or "a hard, dense item like a rock/boulder".

    TK's violent Thrust is now on a (1d4)[3] round cooldown, but it does not end as it normally would due to E Yin's the Master of the Unseen Hand class features.
    Spoiler: Stats
    Show
    Extreme Yin
    M Lawful Evil Grey Elf Level 18, Init 0,
    HP 306/306, DR Turn Resist +8, Speed Fly 30 (Perfect), Land 30
    AC 28, Touch 28, Flat-footed 28 (+11 Deflect, +7 Misc)
    Fort 27, Ref 24, Will 36,
    Base Attack Bonus 15.25/10/5
    Telekinetic Wielder ((18 HD + 5 MoUH + 11 Cha)) 33/28/23 (Varies, )
    1d4 Round CD, Doesnt end Telekinesis Violent Thrust 33(x15 Times Max) (Varies + 11 cha, )
    Melee Touch (Various) (15 MAB + 3 Amulet of Fists) 18
    Abilities Str 10, Dex 10, Con -, Int 24, Wis 24, Cha 32

    Condition'Healthy' and happy.

    Incorporeal-ish


    Spoiler: Senses
    Show
    Lifesense: Living creatures give off light like torches.
    Medium or smaller creatures: 60 ft
    Large Creatures: 120 ft
    Light radius doubles for each size category beyond Large.


    Spoiler: Defenses
    Show
    Third Eye Conceal: protected from all devices, powers, and spells that detect, influence, or read emotions or thoughts. Also protects against powers with the mind-affecting or scrying descriptors; game rules state there is not Magic/Psionic transparency, so this doesn't block scrying/Mind-affecting spells.
    Undead type
    Ethereal
    Ring of Positive Protection: ignores blinding effect of positive-dominant planes, does not gain fast healing or additional hp from such planes, spells that channel positive energy cannot affect wearer.
    Greater Desecrate Ring: Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. These bonuses double when I create an alter to Lord Vecna.

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes
    [/QUOTE]

  3. - Top - End - #63
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Bountiful Planes (IC)

    Aeris meanders into the new chamber. "Stairs... or door?" she whispers quietly to no one in particular, apparently not concerned with the flying the training dummy.

    Spoiler: Statblock
    Show
    Aeris Tempestas
    F TN Grey Elf Wizard 8/Master Specialist 10 // Barbarian 11/Elemental Scion of Zilargo 7, Level 18, Init 8, HP 238/238, DR DR 2/-, Speed 40
    AC 18, Touch 14, Flat-footed 14, Fort 20, Ref 16, Will 19, Base Attack Bonus 16
    RuneStaff of Divination - not actually a weapon ( , )
    Robe of Arcane Might (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 16, Int 40, Wis 14, Cha 8
    Condition
    Low-Light Vision
    Dragon's Eye Amulet: Blindsense 30ft
    Banner of Storm's Eye - 20ft aura suppresses Fear, Confusion and Stun
    Ring of Freedom of Movement - Freedom of Movement
    Ring of Invisibility - Invisible
    +2 CL (Magic Tattoo, Ioun Stone)
    +3 Conjuration CL (Master Specialist, Robe of Arcane Might)
    +2 Dex/Con (Magic Tattoo)
    Superior Resistance (Spell)
    Mind Blank (Spell)

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes
    True Seeing - 20 minutes
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  4. - Top - End - #64
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Bountiful Planes (IC)

    ~*A dog and one halfling are upstairs last I checked*~ Being invisible at least hid the grimace Fen had at Yin's display. It was also the reason she stayed her hand at firing at the ceiling. ~*If that's our missing scout's companion, I'd like it on our side to figure which halfling we then need to rescue...*~

    Maybe they were being kept together -- or maybe they were split up. Either way, Fen decided it would be best to prepare for newcomers due to the noise from the training dummy.

    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)
    Greater Fiendslayer Crystal now on Hand Crossbow: A fiendslayer crystal helps you fight creatures infused with evil. A weapon with this crystal attached deals an extra 1d6 points of damage to evil outsiders. The weapon is treated as good-aligned for the purpose of overcoming damage reduction. If the weapon scores a critical hit against an evil outsider, that creature can’t use any teleportation abilities or spells for 1 round.
    Arcane Sight (17 minutes -- Fen)

  5. - Top - End - #65
    Orc in the Playground
     
    Biscuit's Avatar

    Join Date
    Aug 2021

    Default Re: Bountiful Planes (IC)

    Aeris notices nothing emitting a noticeable magical aura in this room.

    Fen searches the room methodically and finds a mechanical fire trap triggered by the top step of the stairs leading downwards.

    Yin snatches a practice dummy up in a mental grip before blasting it against the ceiling, showering the room in loose straw, pieces of stone, and broken kindling as it explodes upon impact. The holes now have spiderwebbed cracks radiating outward, causing stone dust to powder the room, and the party with a fine layer of it.



    (OOC: Everyone please make a spot check.)

  6. - Top - End - #66
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Bountiful Planes (IC)

    ~*Careful of the steps -- looks like there's a fire trap on that top one.*~ As she shook the dust off herself, Fen doubted Yin would be affected by mere fire, but she and Aeris might not be as fortunate. She pulled out her tools and began the disabling attempt...

    Spoiler: Actions
    Show

    Moving to the rubble on R10
    (1d20+13)[16] Spot
    (1d20+30)[33] Disable Device


    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)
    Greater Fiendslayer Crystal now on Hand Crossbow: A fiendslayer crystal helps you fight creatures infused with evil. A weapon with this crystal attached deals an extra 1d6 points of damage to evil outsiders. The weapon is treated as good-aligned for the purpose of overcoming damage reduction. If the weapon scores a critical hit against an evil outsider, that creature can’t use any teleportation abilities or spells for 1 round.
    Arcane Sight (17 minutes -- Fen)

  7. - Top - End - #67
    Troll in the Playground
     
    Doxkid's Avatar

    Join Date
    Aug 2010
    Location
    You can't catch me anyhow

    Default Re: Bountiful Planes (IC)

    Extreme Yin smiles smugly at the damage he has done to the ceiling; one more attack like that and there's a good chance of blasting straight through into the next area without needing to risk taking the stairs. His exceptionally powerful spirit is almost completely devoted to admiring his own handywork mentalwork; vanity thy name is Extreme Yin.
    Spoiler: OoC
    Show

    Total Spot check (in OOC) of 38; a roll of 2 and a base modifier of 36. If he does find anything it's a blind cat's luck and not his focus or attention to detail.
    Violent Thrust is still on a 2 round CD
    Spoiler: Stats
    Show
    Extreme Yin
    M Lawful Evil Grey Elf Level 18, Init 0,
    HP 306/306, DR Turn Resist +8, Speed Fly 30 (Perfect), Land 30
    AC 28, Touch 28, Flat-footed 28 (+11 Deflect, +7 Misc)
    Fort 27, Ref 24, Will 36,
    Base Attack Bonus 15.25/10/5
    Telekinetic Wielder ((18 HD + 5 MoUH + 11 Cha)) 33/28/23 (Varies, )
    1d4 Round CD, Doesnt end Telekinesis Violent Thrust 33(x15 Times Max) (Varies + 11 cha, )
    Melee Touch (Various) (15 MAB + 3 Amulet of Fists) 18
    Abilities Str 10, Dex 10, Con -, Int 24, Wis 24, Cha 32

    Condition'Healthy' and happy.

    Incorporeal-ish


    Spoiler: Senses
    Show
    Lifesense: Living creatures give off light like torches.
    Medium or smaller creatures: 60 ft
    Large Creatures: 120 ft
    Light radius doubles for each size category beyond Large.


    Spoiler: Defenses
    Show
    Third Eye Conceal: protected from all devices, powers, and spells that detect, influence, or read emotions or thoughts. Also protects against powers with the mind-affecting or scrying descriptors; game rules state there is not Magic/Psionic transparency, so this doesn't block scrying/Mind-affecting spells.
    Undead type
    Ethereal
    Ring of Positive Protection: ignores blinding effect of positive-dominant planes, does not gain fast healing or additional hp from such planes, spells that channel positive energy cannot affect wearer.
    Greater Desecrate Ring: Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. These bonuses double when I create an alter to Lord Vecna.

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes

  8. - Top - End - #68
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Sep 2011
    Location
    Texas
    Gender
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    Default Re: Bountiful Planes (IC)

    Aeris doesn't seem particularly concerned, waiting patiently for the clear before taking action though who knows how long the capricious elf's patience will last. "I don't see those tendrils in this room." she whispers to her companions.

    Spoiler: Actions
    Show
    Spot (1d20+16)[25]
    Listen (1d20+37)[53]


    Spoiler: Statblock
    Show
    Aeris Tempestas
    F TN Grey Elf Wizard 8/Master Specialist 10 // Barbarian 11/Elemental Scion of Zilargo 7, Level 18, Init 8, HP 238/238, DR DR 2/-, Speed 40
    AC 18, Touch 14, Flat-footed 14, Fort 20, Ref 16, Will 19, Base Attack Bonus 16
    RuneStaff of Divination - not actually a weapon ( , )
    Robe of Arcane Might (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 16, Int 40, Wis 14, Cha 8
    Condition
    Low-Light Vision
    Dragon's Eye Amulet: Blindsense 30ft
    Banner of Storm's Eye - 20ft aura suppresses Fear, Confusion and Stun
    Ring of Freedom of Movement - Freedom of Movement
    Ring of Invisibility - Invisible
    +2 CL (Magic Tattoo, Ioun Stone)
    +3 Conjuration CL (Master Specialist, Robe of Arcane Might)
    +2 Dex/Con (Magic Tattoo)
    Superior Resistance (Spell)
    Mind Blank (Spell)

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes
    True Seeing - 20 minutes
    Last edited by Aegis013; 2022-11-15 at 04:47 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  9. - Top - End - #69
    Orc in the Playground
     
    Biscuit's Avatar

    Join Date
    Aug 2021

    Default Re: Bountiful Planes (IC)

    Aeris catches a flash of movement through one of the holes in the ceiling. Yin had been looking at that particular spot by chance and saw that something was definitely watching them from above, but as soon as it is spotted, it vanishes from line of sight. What it was is impossible to decern through such a small opening from so far above.

    As this is going on, Fen makes quick work of the trap, managing to retrieve a small, sealed ampule. Being extremely careful, as years of trap disarming has taught her that if broken, this ampule will ignite on contact with air. The stairway is now clear as far as can be seen from this floor.

    Spoiler: OOC
    Show

    The ampule is considered a thrown splash weapon, exploding for 5d6 fire damage to everything within the square it is thrown (range is 10' as it is very small/light) and every adjacent square. It is extremely fragile and will break if dropped, squeezed, or even tapped with anything stronger than a gentle touch - the glass ampule is nearly paper thin, and perfect for trap-making...for someone very confident in handling such an item.
    Last edited by Biscuit; 2022-11-15 at 05:54 PM.

  10. - Top - End - #70
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
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    Texas
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    Default Re: Bountiful Planes (IC)

    "Something is up there." Aeris whispers pointing upwards. "If it's hostile we've almost certainly lost any element of surprise we may have previously held."
    Then after a momentary pause "So, door or stairs?"

    Spoiler: Statblock
    Show
    Aeris Tempestas
    F TN Grey Elf Wizard 8/Master Specialist 10 // Barbarian 11/Elemental Scion of Zilargo 7, Level 18, Init 8, HP 238/238, DR DR 2/-, Speed 40
    AC 18, Touch 14, Flat-footed 14, Fort 20, Ref 16, Will 19, Base Attack Bonus 16
    RuneStaff of Divination - not actually a weapon ( , )
    Robe of Arcane Might (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 16, Int 40, Wis 14, Cha 8
    Condition
    Low-Light Vision
    Dragon's Eye Amulet: Blindsense 30ft
    Banner of Storm's Eye - 20ft aura suppresses Fear, Confusion and Stun
    Ring of Freedom of Movement - Freedom of Movement
    Ring of Invisibility - Invisible
    +2 CL (Magic Tattoo, Ioun Stone)
    +3 Conjuration CL (Master Specialist, Robe of Arcane Might)
    +2 Dex/Con (Magic Tattoo)
    Superior Resistance (Spell)
    Mind Blank (Spell)

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes
    True Seeing - 20 minutes
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  11. - Top - End - #71
    Ogre in the Playground
     
    SamuraiGirl

    Join Date
    Jan 2019

    Default Re: Bountiful Planes (IC)

    ~*This feels like a set-up -- there's been no movement whatsoever from any of the sentient minds I sensed here. You'd think Yin's display would have gotten some reaction from the troops...*~ Fen grimaced, carefully putting the flame ampule in one of the side pockets of her haversack. ...this could come in handy...

    She shot a glance up towards where Aeris said she saw movement. ~*And I'm not sensing anything where you saw something upstairs. Either it's an illusion or an automaton or mindless -- or whatever's up there could be warded by a Mind Blank as well. We need to be alert. Let's take this mystery upstairs and confront it head on...*~

    (1d20+35)[44] Move Silently
    (1d20+37)[54] Hide

    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)
    Greater Fiendslayer Crystal now on Hand Crossbow: A fiendslayer crystal helps you fight creatures infused with evil. A weapon with this crystal attached deals an extra 1d6 points of damage to evil outsiders. The weapon is treated as good-aligned for the purpose of overcoming damage reduction. If the weapon scores a critical hit against an evil outsider, that creature can’t use any teleportation abilities or spells for 1 round.
    Arcane Sight (17 minutes -- Fen)

  12. - Top - End - #72
    Troll in the Playground
     
    Doxkid's Avatar

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    Aug 2010
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    You can't catch me anyhow

    Default Re: Bountiful Planes (IC)

    "Counteroffer: We finish blasting a hole in the ceiling and perform a simultaneous two-point breech on both the stairs and the ceiling. I am best suited for close quarter spell combat anyway, so placing me closer to our observer (or observers) would make the most of my abilities. Coincidentally I am of no use disarming traps (occasionally have difficulty triggering them, whether I intend to do so or not) but if they were willing to trap the bottom of the stairs it's quite possible that there is another trap at the top as well.

    Once we engage an enemy you are welcome to attack through me since I am exceptionally durable."
    Extreme Yin has yet to move, his eyes still on the target weak point in the ceiling and his mind still recondensing it's power into a form he can easily use in battle. It'll just take a few more moments...

    Spoiler: OoC
    Show

    Violent Thrust is still on a 1 round CD
    Spoiler: Stats
    Show
    Extreme Yin
    M Lawful Evil Grey Elf Level 18, Init 0,
    HP 306/306, DR Turn Resist +8, Speed Fly 30 (Perfect), Land 30
    AC 28, Touch 28, Flat-footed 28 (+11 Deflect, +7 Misc)
    Fort 27, Ref 24, Will 36,
    Base Attack Bonus 15.25/10/5
    Telekinetic Wielder ((18 HD + 5 MoUH + 11 Cha)) 33/28/23 (Varies, )
    1d4 Round CD, Doesnt end Telekinesis Violent Thrust 33(x15 Times Max) (Varies + 11 cha, )
    Melee Touch (Various) (15 MAB + 3 Amulet of Fists) 18
    Abilities Str 10, Dex 10, Con -, Int 24, Wis 24, Cha 32

    Condition'Healthy' and happy.

    Incorporeal-ish


    Spoiler: Senses
    Show
    Lifesense: Living creatures give off light like torches.
    Medium or smaller creatures: 60 ft
    Large Creatures: 120 ft
    Light radius doubles for each size category beyond Large.


    Spoiler: Defenses
    Show
    Third Eye Conceal: protected from all devices, powers, and spells that detect, influence, or read emotions or thoughts. Also protects against powers with the mind-affecting or scrying descriptors; game rules state there is not Magic/Psionic transparency, so this doesn't block scrying/Mind-affecting spells.
    Undead type
    Ethereal
    Ring of Positive Protection: ignores blinding effect of positive-dominant planes, does not gain fast healing or additional hp from such planes, spells that channel positive energy cannot affect wearer.
    Greater Desecrate Ring: Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. These bonuses double when I create an alter to Lord Vecna.

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes

  13. - Top - End - #73
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    GnomeWizardGuy

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    Default Re: Bountiful Planes (IC)

    "You may be facing the threat alone for some amount of time if the door to the chamber or the stairs are trapped. If you go forward with it, we'll back you up once we get up there." Aeris observes, given the pattern of the traps and wards on the various portals within this tower.

    Spoiler: Statblock
    Show
    Aeris Tempestas
    F TN Grey Elf Wizard 8/Master Specialist 10 // Barbarian 11/Elemental Scion of Zilargo 7, Level 18, Init 8, HP 238/238, DR DR 2/-, Speed 40
    AC 18, Touch 14, Flat-footed 14, Fort 20, Ref 16, Will 19, Base Attack Bonus 16
    RuneStaff of Divination - not actually a weapon ( , )
    Robe of Arcane Might (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 16, Int 40, Wis 14, Cha 8
    Condition
    Low-Light Vision
    Dragon's Eye Amulet: Blindsense 30ft
    Banner of Storm's Eye - 20ft aura suppresses Fear, Confusion and Stun
    Ring of Freedom of Movement - Freedom of Movement
    Ring of Invisibility - Invisible
    +2 CL (Magic Tattoo, Ioun Stone)
    +3 Conjuration CL (Master Specialist, Robe of Arcane Might)
    +2 Dex/Con (Magic Tattoo)
    Superior Resistance (Spell)
    Mind Blank (Spell)

    Temporary buffs:
    Protection from Evil - 19 minutes
    Superior Invisibility - 19 minutes
    True Seeing - 19 minutes
    Last edited by Aegis013; 2022-11-19 at 03:37 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  14. - Top - End - #74
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    SamuraiGirl

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    Default Re: Bountiful Planes (IC)

    Still invisible, Fen pinched the bridge of her nose in frustration with the ghost. Despite her (pretty damn well founded) concerns about the situation, Yin seemed hell-bent and determined to barge around like a ravager in a porcelain shop (and THAT had been a "fun" time in Sigil two years ago).

    Something was off. There were minds, but no motion or movement from any of them. Not even a worried hushed whisper of "Get 'em!" or "Shut up!". And then there were those creepy other-dimensional tendrils Aeris had seen. It reminded Fen of, at best, certain monstrous plants lying in wait in the jungles of Xen'drik.

    And at worst, beings like mind flayers or aboleths. ...or Riedra...

    Fen drew out a copper coin and began deftly weaving it between the fingers of her left hand, willing her magicks to be stronger than usual as she cast her focus on the damaged ceiling. Yes, there were minds up there. Yes, one might even be the canine of their missing scouts -- but what are they thinking of right now?

    Spoiler: Action
    Show

    Casting Detect Thoughts, using Heighten Spell so it takes a 7th lvl slot. If they count as being denied a Dex bonus, the DC is 30, of not it's 28.

    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)
    Greater Fiendslayer Crystal now on Hand Crossbow: A fiendslayer crystal helps you fight creatures infused with evil. A weapon with this crystal attached deals an extra 1d6 points of damage to evil outsiders. The weapon is treated as good-aligned for the purpose of overcoming damage reduction. If the weapon scores a critical hit against an evil outsider, that creature can’t use any teleportation abilities or spells for 1 round.
    Arcane Sight (17 minutes -- Fen)

  15. - Top - End - #75
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    Default Re: Bountiful Planes (IC)

    "Face them alone? That is simply a question of timing. Hence a simultaneous breach instead of a sequential breach. Of course we cannot ensure that there would not be any significant magical or interdimensional interference, but worst come to worst I'll simply be dead again." His willpower is almost fully re-coalesced, so Extreme Yin reaches out with mental power to grasp another projectile...

    Spoiler: OoC
    Show

    I don't think a round has passed yet, so Violent Thrust is still on a 1 round CD.
    Standard: Telekinesis to pick up either a large stone from among the original rubble in the room or another training dummy, having already destroyed the one from position 'O7'. Basically just looking something large enough to finish the job of busting open a new doorway for those so inclined to enter that way (mostly himself).

    Did Lifesense pick up on any light when the being passed near the hole in the ceiling? (Living creatures are basically like walking torches to him. More details in the 'sense' spoiler below.)
    Spoiler: Stats
    Show
    Extreme Yin
    M Lawful Evil Grey Elf Level 18, Init 0,
    HP 306/306, DR Turn Resist +8, Speed Fly 30 (Perfect), Land 30
    AC 28, Touch 28, Flat-footed 28 (+11 Deflect, +7 Misc)
    Fort 27, Ref 24, Will 36,
    Base Attack Bonus 15.25/10/5
    Telekinetic Wielder ((18 HD + 5 MoUH + 11 Cha)) 33/28/23 (Varies, )
    1d4 Round CD, Doesnt end Telekinesis Violent Thrust 33(x15 Times Max) (Varies + 11 cha, )
    Melee Touch (Various) (15 MAB + 3 Amulet of Fists) 18
    Abilities Str 10, Dex 10, Con -, Int 24, Wis 24, Cha 32

    Condition'Healthy' and happy.

    Incorporeal-ish


    Spoiler: Senses
    Show
    Lifesense: Living creatures give off light like torches.
    Medium or smaller creatures: 60 ft
    Large Creatures: 120 ft
    Light radius doubles for each size category beyond Large.


    Spoiler: Defenses
    Show
    Third Eye Conceal: protected from all devices, powers, and spells that detect, influence, or read emotions or thoughts. Also protects against powers with the mind-affecting or scrying descriptors; game rules state there is not Magic/Psionic transparency, so this doesn't block scrying/Mind-affecting spells.
    Undead type
    Ethereal
    Ring of Positive Protection: ignores blinding effect of positive-dominant planes, does not gain fast healing or additional hp from such planes, spells that channel positive energy cannot affect wearer.
    Greater Desecrate Ring: Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. These bonuses double when I create an alter to Lord Vecna.

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes
    [/QUOTE]

  16. - Top - End - #76
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    Default Re: Bountiful Planes (IC)

    Fen detects no thoughts, and Yin catches no telltale feedback from lifesense. Aeris catches the sight of a partial loop of another tendril as it bobs through the ceiling briefly, but it quickly draws taut once again and vanishes into the floor above.

    Using Telekenesis, Yin snatches up another practice dummy and prepares to fling it at the ceiling again. Those who are invisible spend a moment to brush themselves off, having been covered and therefore outlined by stone dust from the partially destroyed ceiling and practice dummy debris.

  17. - Top - End - #77
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    SamuraiGirl

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    Default Re: Bountiful Planes (IC)

    This...this is wrong... Call it inquisitive's instinct or call it paranoia, but Fen was disliking this entire tower. More and more it felt like one big pitcher plant -- they could get in, but they'd have difficulty getting out.

    And the very fact that the "sentient minds" weren't even thinking anything had her on edge. Bait for a trap -- for us.

    (1d20+21)[25] Know: Psionics w/Collector of Stories

    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)
    Greater Fiendslayer Crystal now on Hand Crossbow: A fiendslayer crystal helps you fight creatures infused with evil. A weapon with this crystal attached deals an extra 1d6 points of damage to evil outsiders. The weapon is treated as good-aligned for the purpose of overcoming damage reduction. If the weapon scores a critical hit against an evil outsider, that creature can’t use any teleportation abilities or spells for 1 round.
    Arcane Sight (17 minutes -- Fen)

  18. - Top - End - #78
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    Default Re: Bountiful Planes (IC)

    As the pieces start to come together in her mind, Fen recalls a story about a very specialized form of psionic manifester - a truly evil manifester that uses their unique form of psionic power to cocoon their victims in a foul stasis power and drains their life force to fuel their manifesting through a tether of psionic power. Effectively draining the life from their victims at need over minutes or even days - possibly weeks, as needed, and using their life force to refuel their ability to manifest their psionic powers and ultimately killing the victims. The cocoons they utilize paralyze the victim for draining and it leaves them in a sort of stasis, keeping them unaware of their doomed fate until the last bit of life is ripped from them to be used by the psionic manifester.

    A shiver runs up Fen's spine at the memory, and the suspended, unaware minds that once brought curiosity now fill her with an ominous foreboding.

  19. - Top - End - #79
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    SamuraiGirl

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    Default Re: Bountiful Planes (IC)

    ~*Traveler protect us -- this IS a trap!*~ Over the telepathic link, Fen's tone was tinged with fear. ~*Aeris, those tendrils you saw--*~ As quickly as she could, Fen explained what she had recalled about this type of psionic manifester. How it put its victims in stasis to feed and refuel its own power. ~*It's not just the scout and his dog -- it's everyone here!*~

    Spoiler: Statblock
    Show
    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)
    Greater Fiendslayer Crystal now on Hand Crossbow: A fiendslayer crystal helps you fight creatures infused with evil. A weapon with this crystal attached deals an extra 1d6 points of damage to evil outsiders. The weapon is treated as good-aligned for the purpose of overcoming damage reduction. If the weapon scores a critical hit against an evil outsider, that creature can’t use any teleportation abilities or spells for 1 round.
    Arcane Sight (17 minutes -- Fen)

  20. - Top - End - #80
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    GnomeWizardGuy

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    Default Re: Bountiful Planes (IC)

    "Fascinating." Aeris whispers, using the knowledge Fen shared to try to better understand the situation.

    Spoiler: Knowledge: psionics
    Show
    (1d20+36)[48]


    Spoiler: Statblock
    Show
    Aeris Tempestas
    F TN Grey Elf Wizard 8/Master Specialist 10 // Barbarian 11/Elemental Scion of Zilargo 7, Level 18, Init 8, HP 238/238, DR DR 2/-, Speed 40
    AC 18, Touch 14, Flat-footed 14, Fort 20, Ref 16, Will 19, Base Attack Bonus 16
    RuneStaff of Divination - not actually a weapon ( , )
    Robe of Arcane Might (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 16, Int 40, Wis 14, Cha 8
    Condition
    Low-Light Vision
    Dragon's Eye Amulet: Blindsense 30ft
    Banner of Storm's Eye - 20ft aura suppresses Fear, Confusion and Stun
    Ring of Freedom of Movement - Freedom of Movement
    Ring of Invisibility - Invisible
    +2 CL (Magic Tattoo, Ioun Stone)
    +3 Conjuration CL (Master Specialist, Robe of Arcane Might)
    +2 Dex/Con (Magic Tattoo)
    Superior Resistance (Spell)
    Mind Blank (Spell)

    Temporary buffs:
    Protection from Evil - 19 minutes
    Superior Invisibility - 19 minutes
    True Seeing - 19 minutes
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  21. - Top - End - #81
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    Default Re: Bountiful Planes (IC)

    With Fen's revelation, Aeris's understanding of psionics allows her deduce that the minds the party has sensed are likely all cocooned and in various stages of being drained. As psionic characters grow in ability, they search for ways to improve themselves, for they are their own source of power. In their studies of their own minds and bodies, they encounter limitations and work for ways to overcome them. Most develop mental techniques to increase their capabilities, while others discover items that can help their powers grow.

    Some, however, follow a darker path. The 'Body Leech' is one of these, and fits Fen's description perfectly. They have found that they do have limitations, but these limitations can be overcome easily. There is power everywhere, walking around villages and cities. Every person is a cognizance crystal just waiting to be captured and exploited. The Body Leech knows just how to accomplish this. They also are known to craft large canines made of wispy purplish black ectoplasm called Tether Hounds to guard their horrific cocoons, though in essence, they are really just a highly specialized form of astral construct. They are quite large, standing about six feet at the shoulder. She now realizes the black rope-like cords she is seeing with True Sight are the 'tethers' connecting the Body Leech to their hideous cocoons and possibly tether hounds that guard them. The tether hounds can not venture far from their assigned cocoons unless moved by the Body Leech along their various cocoon tethers to different cocoons.

    With dawning horror, she also recalls the several tethers she first saw leading away from the tower's peek in every direction as when she first cast True Sight, and that a truly powerful Body Leech can be connected to well over a dozen cocoons at a time that can remain tethered for well over a hundred miles.

    Spoiler: OOC
    Show
    Last edited by Biscuit; 2022-11-23 at 06:39 PM.

  22. - Top - End - #82
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    Default Re: Bountiful Planes (IC)

    "Psionics is more flexible than magic, it seems; it's nigh impossible to do something like that with simple necromancy.

    But if there is a parallel to be drawn, it's that this is almost certainly not beneficial to the victims. We should move quickly if we are planning to save our principal; in theory we could also try to hunt down the Body Leech, but my preference would be to secure our objective before taking on the psionist who may decide to liquidate local assets for a fleeting combat advantage.

    Should we be feeling 'democratically inclined' as the humans say, I vote to clear the attic and then work our way downward before searching the area around this fortified lunchbox."
    Extreme Yin takes up a position directly under the opening in the ceiling and his Imp Familiar, who had purposefully lagged behind before, hovers over Fen's shoulder; the Practice Dummy in hand mental grasp is primed and ready to throw.

    Spoiler: OoC
    Show

    REAFY. TO. GO!

    Spoiler: Stats
    Show
    Extreme Yin
    M Lawful Evil Grey Elf Level 18, Init 0,
    HP 306/306, DR Turn Resist +8, Speed Fly 30 (Perfect), Land 30
    AC 28, Touch 28, Flat-footed 28 (+11 Deflect, +7 Misc)
    Fort 27, Ref 24, Will 36,
    Base Attack Bonus 15.25/10/5
    Telekinetic Wielder ((18 HD + 5 MoUH + 11 Cha)) 33/28/23 (Varies, )
    1d4 Round CD, Doesnt end Telekinesis Violent Thrust 33(x15 Times Max) (Varies + 11 cha, )
    Melee Touch (Various) (15 MAB + 3 Amulet of Fists) 18
    Abilities Str 10, Dex 10, Con -, Int 24, Wis 24, Cha 32

    Condition'Healthy' and happy.

    Incorporeal-ish


    Spoiler: Senses
    Show
    Lifesense: Living creatures give off light like torches.
    Medium or smaller creatures: 60 ft
    Large Creatures: 120 ft
    Light radius doubles for each size category beyond Large.


    Spoiler: Defenses
    Show
    Third Eye Conceal: protected from all devices, powers, and spells that detect, influence, or read emotions or thoughts. Also protects against powers with the mind-affecting or scrying descriptors; game rules state there is not Magic/Psionic transparency, so this doesn't block scrying/Mind-affecting spells.
    Undead type
    Ethereal
    Ring of Positive Protection: ignores blinding effect of positive-dominant planes, does not gain fast healing or additional hp from such planes, spells that channel positive energy cannot affect wearer.
    Greater Desecrate Ring: Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. These bonuses double when I create an alter to Lord Vecna.

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes

  23. - Top - End - #83
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    SamuraiGirl

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    Default Re: Bountiful Planes (IC)

    ~*Constructs. Great.*~ Fen's sarcasm was palatable. A majority of her magicks would be useless against such foes.

    Fortunately, she had just the thing to help. She quickly drew out another crystal and switched it out for the one currently on her hand crossbow. Realizing that she might need a bit more help (especially when it came to those accursed tendrils), she then also cast True Seeing on herself.

    ~*Ready...*~ She then carefully approached the door to the north, keeping alert for more traps.

    Spoiler: Actions
    Show

    Switching out her Greater Fiendslayer Crystal for her Greater Demolition Crystal
    Casting True Seeing

    (1d20+37)[55] (Hide)
    (1d20+35)[55] (Move Silently)
    (1d20+39)[47] (Search -- add +2 for magical traps)



    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)

    Greater Demolition Crystal now on hand crossbow: A weapon with this crystal attached deals an extra 1d6 points of damage to constructs. The weapon is treated as adamantine for the purpose of overcoming the damage reduction of constructs. This weapon can deliver sneak attacks and critical hits against constructs as if they were living creatures

    Arcane Sight (17 minutes -- Fen)
    True Seeing (17 minutes -- Fen)
    Last edited by Cygnia; 2022-11-26 at 02:48 PM.

  24. - Top - End - #84
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    GnomeWizardGuy

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    Default Re: Bountiful Planes (IC)

    Aeris stays near Fen, taking comfort knowing that she's not alone. "I agree that rescuing our target takes priority. It may be wise to avoid direct confrontation with such a powerful manifester. Somehow though, I doubt they'll fail to notice one of their psionic batteries being stolen." she whispers.

    Spoiler: Statblock
    Show
    Aeris Tempestas
    F TN Grey Elf Wizard 8/Master Specialist 10 // Barbarian 11/Elemental Scion of Zilargo 7, Level 18, Init 8, HP 238/238, DR DR 2/-, Speed 40
    AC 18, Touch 14, Flat-footed 14, Fort 20, Ref 16, Will 19, Base Attack Bonus 16
    RuneStaff of Divination - not actually a weapon ( , )
    Robe of Arcane Might (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 16, Int 40, Wis 14, Cha 8
    Condition
    Low-Light Vision
    Dragon's Eye Amulet: Blindsense 30ft
    Banner of Storm's Eye - 20ft aura suppresses Fear, Confusion and Stun
    Ring of Freedom of Movement - Freedom of Movement
    Ring of Invisibility - Invisible
    +2 CL (Magic Tattoo, Ioun Stone)
    +3 Conjuration CL (Master Specialist, Robe of Arcane Might)
    +2 Dex/Con (Magic Tattoo)
    Superior Resistance (Spell)
    Mind Blank (Spell)

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes
    True Seeing - 20 minutes
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  25. - Top - End - #85
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    Doxkid's Avatar

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    Default Re: Bountiful Planes (IC)

    "Then we will extract the principal and then determine our course of action from there. I'm breaking ground first, but we enter simultaneously on your signal.

    3.2.1.FIRE!"
    This time Extreme Yin is much more excited about the situation. This isn't just property damage anymore; this is a rightful action to save lives from a rogue dark mage psionist! He's perfectly justified in 'doing what needs to be done' so long as his teammates and the principal escape reasonably unscathed. The Undead he creates here will have a clean history without any need for whitewashing or trickery; any celestials nitpicking the details of his undead from now on will be severely disappointed.

    Spoiler: OoC
    Show

    Standard Action: Violent Thrust with that training dummy
    Violent Thrust Attack to fling that training dummy at the ceiling above 'N9': (1d20+33)[52]
    Violent Thrust damage: 11 (Cha Mod) + either (1 damage per 25 pounds) or (1d6 damage per 25 pounds) depending on whether you consider the training dummy a "Less dangerous item like a barrel" or "a hard, dense item like a rock/boulder".

    TK's violent Thrust is now on a (1d4)[3] round cooldown, but it does not end Telekinesis as it normally would due to Extreme Yin's Master of the Unseen Hand class features.


    Spoiler: Stats
    Show
    Extreme Yin
    M Lawful Evil Grey Elf Level 18, Init 0,
    HP 306/306, DR Turn Resist +8, Speed Fly 30 (Perfect), Land 30
    AC 28, Touch 28, Flat-footed 28 (+11 Deflect, +7 Misc)
    Fort 27, Ref 24, Will 36,
    Base Attack Bonus 15.25/10/5
    Telekinetic Wielder ((18 HD + 5 MoUH + 11 Cha)) 33/28/23 (Varies, )
    1d4 Round CD, Doesnt end Telekinesis Violent Thrust 33(x15 Times Max) (Varies + 11 cha, )
    Melee Touch (Various) (15 MAB + 3 Amulet of Fists) 18
    Abilities Str 10, Dex 10, Con -, Int 24, Wis 24, Cha 32

    Condition'Healthy' and happy.

    Incorporeal-ish


    Spoiler: Senses
    Show
    Lifesense: Living creatures give off light like torches.
    Medium or smaller creatures: 60 ft
    Large Creatures: 120 ft
    Light radius doubles for each size category beyond Large.


    Spoiler: Defenses
    Show
    Third Eye Conceal: protected from all devices, powers, and spells that detect, influence, or read emotions or thoughts. Also protects against powers with the mind-affecting or scrying descriptors; game rules state there is not Magic/Psionic transparency, so this doesn't block scrying/Mind-affecting spells.
    Undead type
    Ethereal
    Ring of Positive Protection: ignores blinding effect of positive-dominant planes, does not gain fast healing or additional hp from such planes, spells that channel positive energy cannot affect wearer.
    Greater Desecrate Ring: Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. These bonuses double when I create an alter to Lord Vecna.

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes

  26. - Top - End - #86
    Orc in the Playground
     
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    Default Re: Bountiful Planes (IC)

    Fen checks the door for traps but finds none. It is presumably unlocked, however, as there isn't even a locking mechanism present.

    As another practice dummy slams into the ceiling, a spiderweb of cracks appear on the surface accompanied by the sharp snapping of stones. A slow trickle at first, but picking up speed to rapidly encompass the entire middle section of the ceiling, pieces of snapped stone shards begin to rain down on the group from above.

    (OOC: Everyone make a reflex save - DC (1d6+10)[14] - or take (1d4)[3] points of non-magical bludgeoning damage from falling debris)

    A hole that encompasses almost the entire room save some portions along the edges near the walls opens up to the room above. The room is also unlit and nothing moves in the cloud of stone dust filling both spaces, still slowly settling over everything.
    Last edited by Biscuit; 2022-12-02 at 10:15 AM.

  27. - Top - End - #87
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    SamuraiGirl

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    Default Re: Bountiful Planes (IC)

    (1d20+21)[25] (reflex)

    The drawback of a hole in the ceiling would be any sort of maneuverability once the corporeal Fen and Aeris got actually upstairs. Still, with no traps or locks on the door, it was time to see if there was a route to said upper floor behind said door.

    As always, Fen cautiously opened the door...

    (1d20+37)[46] (Hide)
    (1d20+35)[46] (Move Silently)
    (1d20+13)[14] (Spot)
    (1d20+13)[24] (Listen)

    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)

    Greater Demolition Crystal: A weapon with this crystal attached deals an extra 1d6 points of damage to constructs. The weapon is treated as adamantine for the purpose of overcoming the damage reduction of constructs. This weapon can deliver sneak attacks and critical hits against constructs as if they were living creatures

    Arcane Sight (17 minutes -- Fen)
    True Seeing (17 minutes -- Fen)

  28. - Top - End - #88
    Orc in the Playground
     
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    Default Re: Bountiful Planes (IC)

    Fen deftly dodges the worst of the falling debris, simply getting a little dusty once again and having to spend a moment brushing herself off again lest it ruin her ongoing invisibility. Pushing the door open, Fen reveals a room full of shelving covered in thick layers of dust. While most of it is broken or crumbling trash, she notes a single magical aura of strong evocation with True Sight emanating from a long metal object on one shelf, half covered in detritus (O3).

    Another set of stairs - this one leading up - and a closed door occupy the western wall, while both the north and eastern walls are covered in the shelving she spots as she opens the door. Some free-standing shelving sits in the middle of the room as well, but the lack of wall support has taken its toll and the shelving is slumped and partially collapsed onto the ground.

    Spoiler: Map Legend
    Show

    = Shelving
    🔓= Door has been cleared & opened before
    🔒 = Door has not been cleared & opened before
    💢 = Denotes the player-made hole (appears on the '1st Floor' map now located in a tab at the bottom of the map sheet)

    Note: The Strike-Through will still be used to denote a currently closed door, while the absence of a strike-through will denote that the door is currently open.
    Last edited by Biscuit; 2022-12-03 at 06:32 AM.

  29. - Top - End - #89
    Ogre in the Playground
     
    SamuraiGirl

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    Default Re: Bountiful Planes (IC)

    Years of training had Fen holding back her initial urge to check out the immediate glowing object. Even with all the apparent years of disuse and destruction in the room, she still did her due diligence in making sure the room wasn't trapped. Likewise, the other door might hold a not so friendly surprise behind it. After all, it would be bad form to get caught in some sort of pincer maneuver...

    ...and Fen was totally not looking for an excuse to delay dealing with those creepy tendrils that were no doubt waiting for them upstairs.

    Spoiler: Actions
    Show

    (1d20+39)[43] Search (add +2 for any Magical traps)
    (if clear/safe, grab object that pings the True Sight at O3, then over to K5)
    (1d20+28)[30] Open Lock (if needed)
    (1d20+37)[52] Hide
    (1d20+35)[48] Move Silently

    Spoiler: Statblock
    Show

    Fen Ishtaak
    F N Changeling Beguiler15/Mindbender3||Rogue5/Master Inquisitive5/Gatecrasher8, Level 18, Init 10, HP 198/198, DR 5/+1, Speed 40
    AC 29, Touch 19, Flat-footed 23, Fort 17, Ref 21, Will 18, Base Attack Bonus 11/6/1
    Precise, Splitting, Mage Hand, Gnome Xbow Sight Hand Crossbow of Retrieving +2 (200) +20/+15/+10 (1d6+5, 19-20/x2)
    Hand Crossbow Blade +1 +18/+11/+8 (1d4+4, 19-20/x2)
    Soulfire, 7/day mists conceal wearer for 1 minute, vision not obscured Mithralmist Shirt +5, Least Crystal of Adaptation (+10 Armor, +6 Dex, +1 Deflect, +2 Misc)
    Abilities Str 16, Dex 22, Con 20, Int 32, Wis 16, Cha 21
    Condition Shapechanger subtype
    +2 racial bonus on saving throws against sleep and charm effects
    Craven: You take a -2 penalty on saving throws against fear effects.
    Damage Reduction 5/+1

    Darkstalker: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

    Mindsight: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense--the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means. The creature also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight. 100ft

    Dark Creature (from Greater Collar of Umbral Metamorphosis)
    +10 to speed
    Darkvision 60 ft
    Hide in Plain Sight (ex)
    Resistance to Cold 10
    Superior low light vision

    Mind Blank 24 hours
    Invisibility (Ring of Invisibility)
    Superior Invisibility, Protection From Evil (20 minutes --Aeris)

    Greater Demolition Crystal: A weapon with this crystal attached deals an extra 1d6 points of damage to constructs. The weapon is treated as adamantine for the purpose of overcoming the damage reduction of constructs. This weapon can deliver sneak attacks and critical hits against constructs as if they were living creatures

    Arcane Sight (17 minutes -- Fen)
    True Seeing (17 minutes -- Fen)

  30. - Top - End - #90
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    Doxkid's Avatar

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    Default Re: Bountiful Planes (IC)

    Extreme Yin barely reacts to the falling debris; very little of it fell upon him anyway and what should hit him passes through the spirit being without him taking any active action. His familiar is slightly more active in it's avoidance of injury, but it too passes through this tribulation unharmed.

    His invisible Imp Familiar moves on with Fen while Extreme Yin remains in place, poised to attack once his companions have taken up their proper positions...assuming nothing comes down to scrap with him first, of course.
    Spoiler: OoC
    Show

    TK's violent Thrust is now on a 2 round cooldown, but it does not end Telekinesis as it normally would due to Extreme Yin's Master of the Unseen Hand class features.

    Spoiler: Sheet
    Show
    Extreme Yin
    M Lawful Evil Grey Elf Level 18, Init 0,
    HP 306/306, DR Turn Resist +8, Speed Fly 30 (Perfect), Land 30
    AC 28, Touch 28, Flat-footed 28 (+11 Deflect, +7 Misc)
    Fort 27, Ref 24, Will 36,
    Base Attack Bonus 15.25/10/5
    Telekinetic Wielder ((18 HD + 5 MoUH + 11 Cha)) 33/28/23 (Varies, )
    1d4 Round CD, Doesnt end Telekinesis Violent Thrust 33(x15 Times Max) (Varies + 11 cha, )
    Melee Touch (Various) (15 MAB + 3 Amulet of Fists) 18
    Abilities Str 10, Dex 10, Con -, Int 24, Wis 24, Cha 32

    Condition'Healthy' and happy.

    Incorporeal-ish


    Spoiler: Senses
    Show
    Lifesense: Living creatures give off light like torches.
    Medium or smaller creatures: 60 ft
    Large Creatures: 120 ft
    Light radius doubles for each size category beyond Large.


    Spoiler: Special
    Show
    Third Eye Conceal: protected from all devices, powers, and spells that detect, influence, or read emotions or thoughts. Also protects against powers with the mind-affecting or scrying descriptors; game rules state there is not Magic/Psionic transparency, so this doesn't block scrying/Mind-affecting spells.
    Undead type
    Incorporeal
    Ring of Positive Protection: ignores blinding effect of positive-dominant planes, does not gain fast healing or additional hp from such planes, spells that channel positive energy cannot affect wearer.
    Greater Desecrate Ring: Each Charisma check made to turn undead within this area takes a -3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. These bonuses double when I create an alter to Lord Vecna.

    Temporary buffs:
    Protection from Evil - 20 minutes
    Superior Invisibility - 20 minutes
    Last edited by Doxkid; 2022-12-03 at 12:20 PM.

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