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  1. - Top - End - #1
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default The Power of One - A WFRP2e Solo Experience (OOC)

    Welcome to the OOC thread for The Power of One - A WFRP2e Solo Experience. Please post your character sheet here, so we can get into the Prologue: 13 Scars.

    The IC thread for Part 1 is here.
    The IC thread for Part 2 is here.
    The Recruitment thread is here.
    Last edited by MrAbdiel; 2023-04-17 at 06:51 AM.

  2. - Top - End - #2
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Dramatis Personae

    Prologue - 13 Scars


    Taalia - AKA Nameless, AKA Mey-la, AKA Nee-Ruh-Kaha. Protagonist of The Power of One. Conspicuously tall young woman of unknown original; formative years spent as a slave first to the Norscans, then to the Skaven, before escaping from the Underempire into rural Tilea to start a new life.

    Mother - Few remembered details. Used to cook some kind of dessert, with apples. Presumed dead, at the destruction of Appletree.

    Father - Few remembered details. Very tall and broad. Presumed dead, at the destruction of Appletree.

    Siblings - Few remembered details. More than one. Younger. Presumed dead, at the destruction of Appletree.

    The Knight - Few remembered details. Travelling Bretonnian Knight who took part in the defence of Appletree; presumed dead.

    The Warrior With Four Eyes - Norscan warrior with four amber eyes. Called Taalia "Hundrbrýtæ" before taking her as a thrall.

    The Mistress - Norscan woman of who owned Taalia. Alternately doting and cruel. Sold Taalia to the Skaven.

    The Master - Norscan man who owned Taalia. Blond braids, broad shoulders, scruffy beard. Sold Taalia to the Skaven.

    The Boy - Norscan boy who played at swords with Taalia in her youth.

    The Old Man - Elderly slave who showed Taalia kindness after she was sold to the Skaven. Died in his sleep, in the cell.

    Blue Eyes - Desperate slave who turned feral, perhaps in the first stages of turning into a Skaven. Attacked Taalia. Killed

    Snitch-Biter - Skaven task-master. Black fur, tall.

    Yishvak - Skaven slave-warden. Too lazy to be overly cruel.

    Kee-Ruh-Siss - Young adult male slave. Managed to survive as long as Taalia did, in the Underempire. Fate Unknown.

    The Children - Child slaves once put into the same chain gang as Taalia, caught in the same cave in, saved by Taalia's cool and cunning. Returned the favour saving her from Skee-Ruh-Kriss later. Fates Unknown.

    Rashabang - AKA Papa Rat. Russet fur, turning to grey. Skaven Warplock Engineer, too obsessed with his work to be particularly cruel. Lack of sadism, and a pronounced appreciation for quality slave helpers, made his treatment of Taalia so mild she remembers it almost fondly. Took Taalia with him on his grand journey through the Underempire to a new opportunity, but was ultimately betrayed and forced to flee to the surface, driving her before him. Appeared to die from his wounds; but the body vanished from where Taalia buried him and his gear was stolen from her. Fate unknown; possibly dead.

    The Assassin - Skaven Clan Eshin assassin sent to attack Rashabang on two occasions; fended off with warpshot from Rashabang and an oppotunistically thrown Poison Wind Globe the first time; delayed with rat slaves and fled the second time. Badly scarred from the first incident. Fate unknown.

    Skee-Ruh-Kriss - Brown furred slave rat who took unknown offense to Taalia and targeted her for bullying and cruelty. Nearly killed Taalia in a surprise attack, but was foiled by The Children pelting him with stones until a Skaven taskmaster arrived to break it up. Killed when Taalia ambushed him and forced him to swallow a shard of warpstone.

    Chapter 1 - Free


    The Troll of Bella Collina - Solitary River Troll living in a cave near where Taalia emerged from the Underempire. Being fed and 'kept' by goblins who were themselves killed by Taalia and Gaulfredo. First spotted and left alone to sleep; second encountered having roamed south threatening Taalia's livestoke; finally slain by Taalia and the Bella Collina militia.

    Gaulfredo Fedeli - Young adult grain farmer, whose farm is a half-day south of Bella Collina. Immigrated from Trantio. The first human Taalia encountered after she escaped the Underempire. Attacked a camp of goblins to avenge his horse, provoking Taalia to join the assault. Husband of Ariana; Father of Vittorio. Veteran of the Battle of the South Road and the Battle of Silo Road.

    Ariana Fedeli - Young adult housewife, mother, dancer, farmer, friend. Wife of Gaulfredo; Mother of Vittorio.

    Vittorio Fedeli - Son of Gaulfredo and Ariana. Aspiring farmer. Happy little lad.

    Rocco - Gaulfredo's sheepdog. The first creature to show simple love to Taalia since she escaped the Underempire. Veteran of the Battle of Silo Road.

    Bartolemi - Gaulfredo's draught horse, captured and slain by goblins.

    Dahlia - Gaulfredo's first draught horse, retired before Taalia arrived. Now very old; supported by Gaulfredo out of devotion.

    Chapter 2 - Tetto


    Corvo - Talia's pup, son of Rocco and a Tylesian Corso wardog. Brother of Elmo. Veteran of the Battle of Silo Road.

    Elmo - Vittorio's pup, son of Rocco and a Tylesian Corso wardog. Brother of Corvo.

    'Madre' Angeletta Ferrini - Late-Middle aged wise woman, lay-priestess of Ishea and Karnas, healer and community elder of Bella Collina. Taught Taalia how to read, and a great deal of folk medicine and healing art. Employs Taalia as an apprentice.

    'Signore' Maso Cestié - Elderly tinker, craftsman, problem solver of Bella Collina. Immigrated from Miragliano. Claims descendance from the legendary Leonardo di Miragliano.

    Bertuccio de Larici - Roadwarden of Bella Collina and the road and farms south of there. Veteran of the Battle of the South Road, against the Troll of Bella Collina.

    Iyaseanna - An Elven bounty hunter seen prowling the road south of Bella Collina. Taalia lied to her, to help a human theif escaped capture; but confiscated the stolen goods for return. Spoke surprisingly in Taalia's defense in her trial; assisted in deciphering the Shrine of Verena Triumphant.

    Polo de Mirici - The clerk of Bella Collina, and Gaulfredo's Brother-In-Law. Veteran of the Battle of the South Road, against the Troll of Bella Collina, in which he embarassed himself by being unable to rejoin the combat once the troll began its approach.

    Fenicia de Mirici - Wife of Polo, sister of Gaulfredo, housewife and community event organizer of Bella Collina.

    Emio - Violist and farmer of Bella Collina. Veteran of the Battle of the South Road, against the Troll of Bella Collina.

    Nogrom - The only dwarf in Bella Collina. Mediocre brewer. Small scale farmer. Veteran of the Battle of the South Road, against the Troll of Bella Collina, and the Battle of Silo Road.

    The Wizard of Bella Collina - A fellow from Bella Collina who studied magic in the Empire, and is said to return to the town to supply them with the ingredients for the spark bags used in the Flicker-Tide Festival.

    Bella - Beautiful young woman of Bella Collina. Unwitting rival for Bertuccio's attention. Veteran of the Battle of the South Road, against the Troll of Bella Collina. Almost killed by the Troll but for Taalia's intervention; a cheerful friend of Taalia soon after.

    The Il Fisco - Tax collector of the Bella Collina region. Purchased Taalia's mirror.

    Istuccio and Ernesto - The red haired 'ox brothers' who sold Taalia her ox, Tommaso. Cattle ranchers of the Bella Collina area. Veterans of the Battle of the South Road, against the Troll of Bella Collina; and the Battle of Silo Road against the Insolente Aldo and his mutant gang. Ernesto lost the use of his legs in this latter battle.

    Adolpho - Dog breeder and trainer of Tylesian Corsos, massive hunting and war dogs. Veteran of the Battle of the South Road, against the Troll of Bella Collina. Father of Viletta.

    Viletta - Daughter of Adolpho, apprentice dog trainer, and occasionally dogsitter.

    Chapter 3 - Vita


    Tomasso - A plow ox, co-owned by Gaulfredo and Taalia, purchased to replace Bartolemi.

    Hermes - A fine ram, and the head of Taalia's young flock.

    Hurcio - The one-legged rooster, wounded in mortal combat against the Troll of Bella Collina but saved by Taalia and the Madre Angeletta.

    The Troublemaker Boys - A group of late teens who first teased Taalia when she was a newcomer to the Bella Collina community, then shamefacedly shoveled troll-scat for her after the Battle of the the South Road. Veterans of the Battle of Silo Road. Original troublemakers are Tesifonte, Ansaldo, Cremenzio, with Enrico later joining their crew.

    The Spinster Sisters - Local gossips of Bella Collina, and typical operators of the local trading post. Amalia and Amadea.

    Rampollo Damio - The local political agent of Bella Collina, designated by the Senate of Verezzo's Yellow faction. As Rampollo, responsible for trying to coordinate and grow the region's income in a way that enriches himself to the level of a voting elletore viable in the Senate.

    Gherardino - Proprietor of Bella Collina's tavern. Widower, horseman, father of young Rubeus and Perusia. Veteran of the Battle of the South Road.

    Alberto - Owner of the farm on the South Road where the battle took place; himself a Veteran of the Battle of the South Road.

    Oscar and Pierre - Adolpho's prized wardogs. Veterans of the Battle of the South Road.

    Fiamma - Bertuccio's white horse. Veteran of the Battle of the South Road. Wounded, and put down, after the Second Battle of Bella Collina.

    Chapter 4 - Ambizione


    Bellina da Isolome - Local trapper and hunter, also thief, of Bella Collina. Stole an expensive pistol from some rich person in Verezzo, and fled the pursuit of an elven bounty hunter all the way past Bella Collina. Saved from capture by Taalia.

    Insolente Aldo - The leader of a mutant gang on Silo Road. Slain by Taalia et al in the Battle of Silo Road.

    Gabrello - Road Warden of Caesa di Silo and the Silo Road. Found dead, presumably killed by Insolente Aldo's gang.

    Mia - Rotund but happy proprietress of the Leaping Vixen House in Caesa di Silo.

    Watch Sergeant Bruto - Law officer of Caesa di Silo; almost arrested Taalia et al.

    Marco - Leatherworker and tanner of Caesa di Silo. Openly infatuated with Taalia. Has a cat named Gregori.

    Jezzabella - Istuccio's horse, loaned to Taalia for her trip to Verezzo.

    Blasio - Suspicious sweating man who tried to pass himself off as Taalia's manservant before being chased off by the Caesa di Silo militiamen. Hanged sometime after her departure.

    Bolo Hempfire - Halfling Proprietor of the Pigly, a large and luxurious coaching inn on the way to Verezzo. Cheerful pie enthusiast. Husband of Fulalla, father of Rumpold.

    The Golden Gallants - A mercenary company currently scattered south of Verezzo, awaiting serious work. Members include Daniele da Floriglio, Bruno, Victoria and Gennaro.

    Galiana - Middle aged messenger Taalia met at the Pigly.

    Bennetto - Horse trader and trainer at the Pigly.

    The Lady In Blue - A Courtesan of Verezzo, apparently affiliated with the blue faction, Taalia spotted at the Pigly.

    Sapienza da Larimo - Cartographer whom Taalia met at the Lucky Duck.

    Amelia - Friendly, dark haired clerk who works at the Hall of Hired Blades, in Verezzo.

    Madame Suzette - Expatriate Bretonnian explorer from the duchy of Parravon. Purchased Taalia's Telescope.

    Eustace Goldbrick of Karag-Dar - Almost overwhelmingly dwarven banker in 'Karak Verezzo', the dwarven district in the Northgate Quarter of Verezzo.

    Lagubrio - Human banker at the Merchant's Trust, in the merchant quarter of Verezzo. Prompted Taalia to formalize her surname.

    Rodolfuccio da Viteriano - Mercenary champion of the Alcantani Fellowship, Verezzo Chapter. Taalia returned his stolen pistol, for a fee.

    Signore Montaglio - Chemist of Verezzo's Signore Montaglio's Fine Substances. Commissioned to make Taalia's stone-cleaning detergent.

    Leo Campeze - Journeyman gunsmith working out of the Gunsmith's Guildhall in Verezzo. Sold Taalia blunderbuss stock template.

    Andruccio - Initiate of Clio, at the Temple of Clio in Verezzo. Bought Taalia's ravaged book.

    Antonuccia de Venze - Miragleanan physician, whom Taalia found at the Verezzan Academy of Empirics. She agreed to serve as Ernesto's personal physician.

    Micci - Much beloved cloakroom keeper at the Seven Signore theatre in Verezzo.

    Bartomar, Man of the Roads - Imperial expatriate courier that Taalia met in Verezzo.

    Donaldo - Member of the guild of Slaughtermen in Verezzo. One of the best; he doesn't say it, everyone says so, just ask, frankly.

    Petruccio and Mila - Retired master mason and his wife, whose coach Taalia rode with back from Verezzo.

    Desmondo and Graciano - Veteran coachman and his mute nephew. Assisted Taalia to avoid being road-hauled on the way back from Verezzo.

    "Bertuccio" - A mutant cursed with an uncanny resemblance to the roadwarden Bertuccio, and a complementary battery of amnesia; causing much trouble in Bella Collina. Hanged by Padrone Simonuccio.

    Carlino Del Ponte - Beef baron of the Bella Collina region.

    Umberto Minieri - Sheep baron of the Bella Collina region.

    Giancarlo Corbi - Goat baron of the Bella Collina region.

    Padrone Simonuccio - Witch Hunter of Solkan; lead the investigation into "Bertuccio" and then had Taalia incarcerated and unsuccessfully tried as a skaven collaborator.

    Matrona Armilia da Motiano - Annointed Priestess of Verena; assisted in the investigation of "Bertuccio", spoke in Taalia's defense in her trial, assisted with the deciphering of the Shrine of Verena Triumphant.

    Galeotto - Simonuccio's coachman.

    Landuin - Bella's donkey; sold so she could get her start in Bella Collina, but recently purchased back to her.

    Chapter 5 - Ricorsione


    First Citizen Groccolo - Senator and leader of the dominant Yellow Faction in Verezzo. Disgraced in war against Pavona, but retained his power with tooth and nail efforts.

    Signora Lilli Citti - Head of a once-clandestine anti-Skaven intelligence program. Escaped slave of the Skaven.
    Unwitting accomplish in the arrest and trial of Taalia Giovanni.

    Signore Tordemondo - Mercenary litigant; dangerously convincing legal performer. Led the prosecution against Taalia.

    Mariana de Fialo - The Witch of La Dumo, in Trantio. Supposedly took the lives of most of a small town after Matrona de Motiano incorrectly judged her to be innocent; countermanding Padrone Simonuccio's instincts to execute her.

    Sergeant Mauro - Prison warden and soldier of Verezzo. Arrested Taalia; but also fought with her against the Skaven ambush, and parted with her on good terms.

    Andreotto de Ravavia - Bright wizard and darling son of Bella Collina, recently returned from travels afar.

    Porchetta and Biscotto - Taalia's boars.

    Cavaliere Guidaldo Visconti - Knight of the Blazing Sun. Taller than Taalia, which is saying something. A cheerful wandering knight, led by providence to assist Bella Collina shortly after the Second Battle of Bella Collina.

    Scudiera Jacobella da Fundino - Squire of Cavaliere Guidaldo Visconti. Tough young woman; dislikes Taalia for no discernible reason.
    Last edited by MrAbdiel; 2023-03-18 at 08:11 AM.

  3. - Top - End - #3
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Companions:

    Bella de Pescari, the Belle of Bella Collina
    WS BS S T Ag Int WP
    Raw 36 35 30 31 33 37 31
    Adv +5 +10 - - +10 +5 -
    Now 41 40 35 41 43 47^ 41
    A W SB TB M Mag Fel
    Raw 1 11 3 3 4 0 37
    Adv - +2 - - - - +5
    Now 1 14^ 3 4 4 0 42

    Skills:

    Initial Skills: Common Knowledge (Tilea), Speak Language (Tilean), Gossip
    Peasant: Charm, Animal Care, Swim, Animal Training, Charm Animal, Performer (Dancer), Performer (Singer), Gamble, Outdoor Survival, Trade (Farmer, Bowyer, Cook), Set Trap, Scale Sheer Surface, Silent Move, Concealment, Drive
    Tradesman: Gossip², Drive, Haggle, Evaluate, Perception, Read/Write, Secret Language (Guild Tongue), Trade (Tailor, Candlemaker)
    Vagabond: Common Knowledge (Tilea)², Common Knowledge (Bretonnia), Perception², Performer (Singer)², Navigation

    Talents:

    Initial Talents: Sixth Sense, Night Vision
    Peasant: Rover, Flee!, Hardy, Specialist Weapon Group (Sling)
    Tradesman: Dealmaker, Savvy
    Vagabond: Orientation

    Signore Maso Cestié, Ambitious Tinker

    WS BS S T Ag Int WP
    Raw 35 28 35 26 34 38 31
    Adv - - +10 +10 +20 +10 +10
    Now 40 33 40 31 49 53^ 41
    A W SB TB M Mag Fel
    Raw 1 12 3 2 4 0 29
    Adv - +3 - - - - +10
    Now 1 14 3 3 4 0 39
    Skills:

    Initial Skills:
    Common Knowledge (Tilea), Speak Language (Tilean), Gossip
    Thief: Scale Sheer Surface, Disguise, Evaluate, Gamble, Pick Lock, Sleight of Hand, Read/Write, Secret Signs (Thief), Concealment, Perception, Silent Move, Charm, Search, Secret Language (Thieves' Tongue)
    Tradesman: Animal Care, Gossip², Drive, Haggle, Evaluate², Perception², Read/Write², Secret Language (Guild Tongue), Trade (Tinker, Gunsmith, Carpenter).
    Artisan: Speak Language (Breton), Trade (Tinker²)
    Talents:

    Initial Talents: Night Vision, Savvy
    Thief: Streetwise, Alley Cat, Super Numerate, Trapfinder
    Tradesman: Dealmaker
    Artisan: Etiquette
    Last edited by MrAbdiel; 2023-04-19 at 01:54 AM.

  4. - Top - End - #4
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)


    Taalia

    Spoiler: Portrait
    Show


    Character
    Name Taalia
    Race Human
    Career Hedgecraft Apprentice
    Previous Careers Slave
    Sheet May include a link in the future

    Personal Details
    Age 17ish (Young) Gender Female
    Eyes Hetereochromia light blue and bright blue/borderline white Weight 134lbs
    Hair Light brown/sandy blonde Height 6'5"
    Star Unknown Siblings Unknown
    Birthland Unknown
    Dist Mark Thirteen scars
    Barefoot Adventures TBD

    Main Profile
    WS BS S T Ag Int WP Fel
    Starting 44 41 39 36 32 39 34 34
    Advance 5/5 - 5/5 5/5 10/10 10/10 0/5 5/10
    Current 49 41 44 41 42 49 34 39
    Secondary Profile
    A W SB TB M Mag IP FP
    Starting 1 13 4 4 4 0 0 3
    Advance - 4/4 - - 0 0 -- --
    Current 1 17/17 4 4 4 0 0 3/3
    Spoiler: Crunch
    Show

    Spoiler: Combat Info
    Show
    Movement
    Char Move/Disengage Charge Run
    4
    8
    16
    20

    Weapons
    Name Group Dmg includes SMB/MS Range Reload Qualities
    Throwing Knife (Poor Quality) Ord SB-3 (6) 6/12 Half None

    Armor
    Name Head R. Arm L. Arm Body R. Leg L. Leg
    Hit Chance 01-15 16-35 36-55 56-80 81-90 91-00
    Leather Skullcap 0 0 0 0 0 0
    Mail Coif 0 0 0 0 0 0
    Plate Helmet 0 0 0 0 0 0
    Leather Jack 0 0 0 0 0 0
    Mail Sleeved Shirt 0 0 0 0 0 0
    Breastplate 0 0 0 0 0 0
    Leather Leggings 0 0 0 0 0 0
    Mail Leggings 0 0 0 0 0 0
    Total AP 0 0 0 0 0 0


    Spoiler: Money
    Show
    Money
    Gold Crowns Silver Shillings Brass Pennies
    0
    0
    1



    Spoiler: Trapping Details
    Show


    Spoiler: Contents of Purse
    Show

    Item Enc Description
    Purse Bulk 1 empty purse ENC
    Coins .1 ea 1 penn

    Spoiler: Contents of Sling Bag
    Show

    Item Enc Description
    Sling Bag Bulk 5 empty slingbag ENC
    Handful of mushrooms 0
    1 Fishing reel (Good quality) 20
    Animal skull necklace 1
    2 Leather Pouches -
    1 book (Damaged) 10
    1 wooden pipe 9
    1 flint and steel (poor quality) 25
    1 clay jug (1 gallon) -
    1 brass oddity) 20 -
    1 large tent (poor quality) 10
    1 lucky charm 10

    Spoiler: Contents of Large Trunk 400ENC + 394 of 400
    Show

    Item Enc Description
    ??? 9

    Spoiler: Farm
    Show

    Item Enc Description
    5 Sheep
    [/spoiler][/spoiler]

    Spoiler: Talents
    Show
    Talents
    Resistance to Magic +10% Willpower to Resist Magic
    Resistance to Disease +10% Toughness to Resist Disease
    Flee! +1 Movement for 1d10 rounds when your life is in danger
    Acute Hearing +10% to Hearing-based Perception Tests
    Night Vision See up to 30 yards in natural darkness
    Natural Weapons. When attacking without a weapon, you count as being armed with a hand weapon


    Spoiler: Skills
    Show
    Basic Skills
    Value Skill Name Char +10% +20% Related Talents
    49% •Animal Care Int N/A
    39% Charm Fel N/A
    39% Command Fel N/A
    42% •Concealment Ag N/A
    41% Consume Alcohol T N/A
    34% Disguise Fel N/A
    44% Drive S N/A
    49% Evaluate Int N/A
    49% Gamble Int N/A
    39% •Gossip Fel N/A
    39% •Haggle Fel N/A
    44% Intimidate S N/A
    49% Outdoor Survival Int N/A
    49% •Perception Int Acute Hearing
    42% Ride Ag N/A
    44% Row S N/A
    44% Scale Sheer Surface S N/A
    49% Search Int N/A
    42% Silent Move Ag N/A
    44% Swim S N/A
    Advanced Skills
    Value Skill Name Char +10% +20% Related Talents
    49% Common Knowledge (The Skaven) Int N/A
    49% Speak Language (Queekish) Int N/A
    39% •Blather Fel
    49% Speak Language (Tilean) Int N/A
    49% •Heal Int
    49% •Trade (Cook) Int
    49% •Read/Write Int

    Spoiler: Mutations and Insanities
    Show
    Mutations
    None None
    Insanities
    None None




    Spoiler: Experience and Advances
    Show
    Experience
    Total Gained Spent
    750
    700
    Advances
    Advance Cost
    Full Slave career
    10 years of her life any sense of home or family
    Fel +5
    100
    Int +5
    100
    Animal Care r
    100
    Read/Write
    100
    Heal
    100
    Haggle
    100
    Trade (Cook)
    100
    Full Slave career
    100











    Spoiler
    Show
    WS: 44
    BS: 41
    S: 39
    T: 36
    Agi: 32
    Int: 39
    WP: 34
    Fel: 34

    Wounds: 15
    Fate: 3
    Attacks: 1

    Skills:
    Common Knowledge (Skaven)
    Speak Language (Riekspeil, Queekish)
    Concealment
    Perception
    Gossip
    Search

    Talents:
    Resistance to Magic
    Resistance to Disease
    Excellent Vision
    Hardy
    Natural Weapons



    Height: 6'5"
    Personality Traits: Ambitious, survivor, fast learner, good mind for when to be diplomatic and when to strike.

    Last edited by BananaPhone; 2022-12-12 at 12:31 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  5. - Top - End - #5
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    I'll post tonight. I have an idea where she's from in the Empire, and will write to it with geographic hints, but I think you wanted to keep the definite, set-in-stone origin elusive, if I remember correctly.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  6. - Top - End - #6
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Yeah, that's my hope. It's not going to be... somewhere bad? But having your character not be sure, and having you not know, works better as a tandem approach. I'd like you - once you're emancipated - to have to decide how and why and if you'll investigate that past, or if you want to move forward towards other goals. Part of what I'm hoping will be fun!

    Please don't mind the trauma dump at the start; compelling protagonist needs such pain in their origins. That's m'theory. You're helping me experiment on my Solo skills, here. :)

    But feel free to put those geographic elements in there - at the very least, it means the place you're from will be like the one you're picturing, if not it precisely. The only immutable is it's a couple of days inland from the Sea of Claws; so that looks like Ostland or Nordland, as your story begins with a Norscan raid.


    EDIT:

    Ah, classic 'Nana; draining swamps with engineering miracles. Looks like you're angling for a Wasteland origin. I don't hate the idea - it does mean you'd have a broken and defunct wastelander language to reactive, rather than reikspiel; and likewise with the knowledge! Great writing, too. Second scar coming up...
    Last edited by MrAbdiel; 2022-11-03 at 09:02 AM.

  7. - Top - End - #7
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Ah, classic 'Nana; draining swamps with engineering miracles. Looks like you're angling for a Wasteland origin. I don't hate the idea - it does mean you'd have a broken and defunct wastelander language to reactive, rather than reikspiel; and likewise with the knowledge! Great writing, too. Second scar coming up...

    Ahh, haha, I actually didn't connect those two together!

    For this one...where I envisioned the start being, I thought of it similar to the Netherlands and their Land Reclamation, with the local Metropolis being a highly populated city with large trade networks.

    I only just realised how similar that was to a certain M-named lady in another of your games and an idea her devious mind has come up with in the past haha.
    Last edited by BananaPhone; 2022-11-04 at 02:38 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  8. - Top - End - #8
    Ettin in the Playground
     
    Devil

    Join Date
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Funny how these things synch up. But perhaps you’ll get your chance as a ye olde terraformer yet!

    Alright, as for this second scar, I’ll riff off that blunt blow. I’ve an idea for it now. I’ll have a third thing up this weekend, though probably not tonight!

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Funny how these things synch up. But perhaps you’ll get your chance as a ye olde terraformer yet!
    Hah, I've actually got one idea thread in mind for where the character can go that I don't think you'll be predicting.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    I look forward to it! But you know; journey is the destination, etc etc. We're at 3 out of the 13 scars! You're doing great. I feel like this character will be nicely traumatized when she's done.

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    13 Scars?

    *Thinks*

    Is this something to do with the horned rat?

    Also, out of amusement, I came across: https://boardgamegeek.com/blogpost/4...ence-values-iq

    Int 39, as Meyla has, is 129.5 IQ, making her 'moderately gifted'. I'm trying to keep that in mind when writing her memories and interaction with the strange things and new world, particularly considering the plasticity of childrens minds and how eerily perceptive the little ankle biters are.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Hell, I mean she's a fated protagonist. She'll be IQ 200+ some day, I've no doubt; but having her as a little smarty works just fine.

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Finished my post.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Alright, fourth scar time - enter the ratmen!

    By the way, I know I promised sandboxy and this prologue is quite heavy handed; but I promise it's just the prologue. A little collaboration to establish some meaningful (traumatic) experiences for your character, plus getting some foggy memories of individuals who might turn up in unexpected places elsewhere in your story. And what I hope is a fun way to fly through your first career.

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Oh, and...

    Quote Originally Posted by BananaPhone View Post
    13 Scars?

    *Thinks*

    Is this something to do with the horned rat?
    Only if you're superstitious~.

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    In the warhammer world?
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    "It's time we start writing shorter posts."


    > *Biggest post ever*


    Haha, sorry, just gently teasing .
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Yeah. It’s a fair cop.

    I realised that halfway through and was going to say something, but I figured that would only make it longer.

    I just like describing’!

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Alright, I'm back from my distractions and crawling back on top of my posts!

    Back in your court, 'Nana. How does Nameless handle being caught in a rat-fight?

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    That's alright, I hope things are fine for you now :).

    I've been busy IRL too. In regarsd to this game, I enjoyed playing around with a few career paths and potential trajectories the cahracter could take, depending upon the circumstances of her "liberation".
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Well, I hope to provide you with circumstances that make that decision easier; or more complex in an interesting way. I know you like to play characters with ambition - but don’t be afraid of a slow build, or one that goes through a few different places!

    The opportunities that are immediate may be limited; the ones that exist to be sought are potentially endless, with some run-up!

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Hah, need to put away "How to become a vampire" book on the shelf .
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Skyping with the misses tonight, I had a big pizza and some whiskey so I'm bloated. I'll be posting tomorrow. Promise.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    No problemo!

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    While you're here, I was narrowing the future careers down to two paths. I am interested in what type of game you're keen on running, as your engagement is necessary. Like, a game where one is a Kislev warrior riding around on a horse is really different from a game where the person is an aspiring engineer building guns.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    I fancy myself competent and equipped to cater all extremes, from a New World Colony to high seas piracy to tomb raidering your way through the black pyramid of nagash. I’ll try to be fair representing danger - that’s why we have fate points - but aside from that I really do want it to be open.

    There are features that do connect to your character that aren’t meaningless even if your actions are pretty sandboxy though. The location and state of your original family, for example; the interest other parties might have in your character; events that happen around you and might influence your decision. So fate will deal a hand, but not lock you in a train car. Fate, sometimes, is told to jump in a lake.

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    I've been thinking of that mix of fun but also practical/likely.

    As you mentioned I tend to make "ambitious" characters, because those are the ones that interest me the most. But I know that turning a Warhammer RPG into "Gunmaker Tycoon 3000" could be pretty boring for you. I've also got ideas that the character Nameless would want to do something about the Skaven menace, knowing what a huge threat they pose.

    So at the moment I'm thinking about going into Thief. From there, a job can go bad or they need to escape and they move into seaman/mate/ship captain, or they become a highwayman, possibly across the Empire/Sylvania.

    Another is going Tilean Estrador > Sergeant > Captain, and running their own mercenary company and more.

    Those are the two general ideas I have at the moment!
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Well, as it is WFRP, even if you hole yourself up in a workshop making Hellblaster Mk2: Hellblasterererer, events will conspire to give you a reason to come out and do things anyway.

    The best thing to do is not over plan! After all, being a solo game, you don't need to worry about 'falling behind' other players with diversions, for example. You may go through quite a few careers before you get to where you feel she best fits. I didn't discount the career changing cost for nuttin'!

    Also, the thief suggestion is funny to me. I was having a conversation with someone about solos in WFRP, mentioning going towards a master theif career, and my thought then was basically "I think it could be done although I can imagine better worlds in which to play out the solo thief fantasy." But I meant what I said about catering to whichever direction you want to go!

    Best advice is still don't overplan it. Careers with low trappings requirements are going to be the easiest to get into first, naturally; but you'll need to find the appropriate mentor/employer/network to get into one career or another. You might find yourself gaining opportunities to advance one way or another in character that you didn't expect!

    Edit: Also, based on your additions to the narrative so far, I think you're more likely to know Wastelander than Reikspiel. But even with that being the case, you won't have enough of it to have the "Speak Language: Wastelander" skill just year. Contextually, you speak Queekish most fluently because you've been forced to speak it and much of the time think in it for so long. You probably speak enough Wastelander and Noscan to muddle through a difficult, simple conversation; but I won't force you to go into special careers to learn language skills in places you are immersed.
    Last edited by MrAbdiel; 2022-11-23 at 07:31 AM.

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Aye indeed, so things do depend a lot on where she emerges after escape, what she takes with her etc. That can change things a lot too.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by BananaPhone View Post
    Aye indeed, so things do depend a lot on where she emerges after escape, what she takes with her etc. That can change things a lot too.
    That's the plan. Rags---------> Riches?

    That's what I mean when I say over a long enough timeframe, the options are pretty unlimited. But you know; it's still a big hazardous world, and one that demands taxes and piety; and one that isn't especially friendly to women, for that matter. But you might reasonably anticipate a lowish grade beginning dependant on, like you said, where she emerges and what she brings. Bone Picker, Farmer, Dung Collector - These are the lofty heights you might initially aspire to, if you BELEEEEEIVE in yourself! And can acquire a cart somehow, in many cases. Beggar and Graverobber all have low bars of entry. Initiate just requires a holy symbol and robes - and to convince a holy person of your sincerity. Depending on where you end up, Lamplighter, Litigant, Frogwife, Badlander all are are moderately accessible. But they're all just launchpads, you know? If you want to inflict a vengeful blow on the skaven, then keep that in your sight and the arc of the world will bend toward it.

    Edit: Peasant is actually amazing because it permits so many choices, lol. Both Peasant and Vagabond are excellent bases for a project like this, for your consideration; and likely accessible wherever you find yourself. A lot of self-teaching involved.
    Last edited by MrAbdiel; 2022-11-23 at 07:50 AM.

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