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  1. - Top - End - #331
    Ettin in the Playground
     
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    You need to never curse this dice roller again. Or atleast not curse it for a while. It's babying you now.

  2. - Top - End - #332
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Intimidate roll with all the bonuses from +10 rep trollslaying, to outnumbering her, having a dog and weapons etc: (1d100)[71] vs TN 44 + Bonuses
    Last edited by BananaPhone; 2022-12-28 at 10:08 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  3. - Top - End - #333
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Depending on what you're intimidating her to do, that may succeed or fail; but I'll give you a chance to FP it before I post a response, once I know.

  4. - Top - End - #334
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Sorry about the mediocre format, posting from my phone.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  5. - Top - End - #335
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    No worries. Well, that's probably a fail on intimidate if I were to call for a roll; you're not trained in it, so you're rolling at -20 to start with. Even with a generous modifier of +40 you'll come in under the margin. But you've made a good offer; and her other options are not better. She doesn't think she can snatch it off you, or fight six of you! So you won't need a reroll...

  6. - Top - End - #336
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Perception check 1: (1d100)[70] vs TN 49
    Perception check 2: (1d100)[86] vs TN 49

    Need another post from me, or just the checks? Was still on my phone and off to dinner at my fiances friends, yay.

    Babying dice indeed :P.
    Last edited by BananaPhone; 2022-12-29 at 01:18 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  7. - Top - End - #337
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Just the rolls will do, for now~ :D Have fun at your dinner, I will add another posty soon but don't feel the need to bang out replies while you're socializing, lol.

  8. - Top - End - #338
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Making a Perception Check for the treeline: (1d100)[18]

    Making Perception check for the bandit himself: (1d100)[46]

    TN is 49 for both.
    Last edited by BananaPhone; 2022-12-29 at 05:13 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  9. - Top - End - #339
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Look at those rerolls! LOOK AT THEM!

    BABY DICE

  10. - Top - End - #340
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Well then. I suppose you ought to roll initiative! The Combatants are:

    Taalia (and Corvo) 12
    Gaulfredo (and Rocco) (1d10+2)[5]
    Nogrom (1d10+2)[10]
    Ernesto (1d10+3)[9]
    Istuccio (1d10+3)[9]

    And the troublemaker boys

    Enrico (1d10+3)[10]
    Tesifonte (1d10+3)[4]
    Ansaldo (1d10+3)[4]
    Cremenzio (1d10+3)[5]



    And the mutants...

    Insolente Aldo (1d10+3)[4]
    Many-Arms (1d10+3)[12]
    Extra Ear (1d10+3)[7]
    Albino (1d10+3)[4]
    Tainted Eye (1d10+3)[9]
    Degenerate (1d10+3)[7]
    Reroll (1d10+3)[6]
    Weasel Face (1d10+3)[4]
    Hooded (1d10+3)[11]
    Belly Mouth (1d10+3)[6]
    Tentacle Fingers (1d10+3)[9]

    Distinguishing mutations to come.

    You've bought your 'team' time to prepare themselves - to get weapons free, to get off their wagons and horses, and to prepare to fight without being caught unarmed. That'll make a difference!
    Last edited by MrAbdiel; 2022-12-29 at 07:38 AM.

  11. - Top - End - #341
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Taalia Initiative: (1D10+4)[12]
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  12. - Top - End - #342
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    She'll get into a Parrying stance, hold action and throw her throwing knife at the nearest mutant when he gets in range.

    BS weapon throw: (1d100)[33] vs TN 41
    Damage; (1D10+1)[5]
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  13. - Top - End - #343
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Bad news: without being trained in throwing weapons, the roll is at -20.

    Good news: you might as well aim as they come in, for +10.

    Bad news: as a poor quality knife, it's -5% to hit.

    So at a net -15% to hit... It's not a big chance. But hey, it's worth a throw, and you lose nothing by trying!

    Edit: And it'll be another -20% to whip it at a range when you won't risk being charged immediately after; so I think that's a miss!
    Last edited by MrAbdiel; 2022-12-29 at 07:42 AM.

  14. - Top - End - #344
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Alrigjr, trying again.

    Throw: (1d100)[80] VS Tn 26
    Damage: (1D10+1)[8]
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  15. - Top - End - #345
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Nah, nothing.

    So quarter staff gives +10 WS to Parry, and she's fighting in parry stance.

    Parry: (1d100)[74] TN 59.

    *Sigh and face palms*

    Any bonuses/negatives for Taalia fighting from an elevated postion in the cart behind the wall of the cart? That'd be some type of cover, yes?
    Last edited by BananaPhone; 2022-12-29 at 07:47 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  16. - Top - End - #346
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    12: Taalia (and Corvo)
    12: Many-Arms (1d10+3)
    11: Hooded (1d10+3)
    10: Nogrom (1d10+2)
    10: Enrico (1d10+3) (10)
    9: Ernesto (1d10+3) (OUT)
    9: Istuccio (1d10+3) (11) (Dazed)
    9: Tentacle Fingers (1d10+3) (13) (FLEEING)
    9: Tainted Eye (1d10+3) (7)
    7: Extra Ear (1d10+3)
    7: Degenerate (1d10+3) (10)
    6: Belly Mouth (1d10+3) (OUT)
    6: Headless (1d10+3) (OUT)
    5: Cremenzio (1d10+3)
    5: Gaulfredo (and Rocco) (1d10+2)
    4: Tesifonte (1d10+3)
    4: Ansaldo (1d10+3)
    4: Insolente Aldo (1d10+3)
    4: Albino (1d10+3)
    4: Weasel Face (1d10+3)


    What a spread. I'll give you the throw for free. Let me set the scene, then you go first!

    Edit: Well, they're going to be charging in toward you. I guess the question is: How do you want to spend your first turn? If you charge THEM on the way in, your target is denied +10 to hit you, and you get +10 on your attach; but you'd have no parry that turn.

    If you want a parry, all you can do is brace for impact, taking a parry stance. They'll charge, but you'll get to parry - I'll mulligan that parry roll you just did because the scene's not clear yet.

    Alternatively, you can take a Full Defense. No free parry; but you'll give the enem/ies who attack you -20% WS on their subsequent attacks, which will more than cancel their charge bonus. You can decide, but I'll post first.
    Last edited by MrAbdiel; 2022-12-29 at 06:36 PM.

  17. - Top - End - #347
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Ahh yes, of course, good, ignore my prior **** parry roll, that was for an irrelevant round anyway . Splendid news, jolly good.

    Chances are I have to go to bed before you reply, so Ill reply tomorrow morning.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  18. - Top - End - #348
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    There you go! I have posted. You rolled good perception, so here's a little extra information.

    The way people are bunching up, the combat is becoming a few seperate brawls.

    You and Gaulfredo against Belly Mouth, and Headless. (2vs2)


    The four troublemaker boys against Degenerate, Tentacle fingers, Hooded. (4vs3)


    Nogrom facing off against Insolente Aldo. (1vs1)


    At the far end of the line, Ernesto and Istuccio face off against the extras trying to get around behind - Extra Ear, Albino, Weasel Face, and Many Arms. (2vs4)


    Tainted Eye, for some reason, does not engage - he just watches from about 12 yards back, nearest to the troublemaker boy's combat.


    They have superior numbers, and weird mutations that might be helpful in some cases. But all their weapons are poor quality - that's -5% to hit, so they're rolling against lower averages.
    Last edited by MrAbdiel; 2022-12-29 at 08:20 AM.

  19. - Top - End - #349
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Attack against Bellyman: (1d100)[52] vs TN 59
    Damage: (1D10+4)[12]

    Have to spend a Fate Point to allow a half-action to get into Parry Stance.

    Unless you want to be merciful and state beforehand whether 12 wounds (assuming 10 after toughness reduction) is enough to drop Bellyman .
    Last edited by BananaPhone; 2022-12-29 at 04:13 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  20. - Top - End - #350
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    It is not enough, but it's a fine start!

  21. - Top - End - #351
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Charging and spending Fate Point for parry stance, in that case.

    *Cries as parting with last Fate Point*
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  22. - Top - End - #352
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Round 2! The combat dynamics could chance pretty signficantly with one or more people going down, so I'll stick us with 1 turn per turn for now. But you're up!

  23. - Top - End - #353
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    I'll try the all-out attack.

    To hit: (1d100)[56] vs TN 69
    Damage: (1D10+4)[6]

    Not the greatest damage roll, but hopefully enough.
    Last edited by BananaPhone; 2022-12-29 at 05:14 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  24. - Top - End - #354
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by BananaPhone View Post
    I'll try the all-out attack.

    To hit: [roll0] vs TN 69
    Damage: [roll1]

    Not the greatest damage roll, but hopefully enough.
    We'll see! Roll me a spare d100 with it, if you please!

  25. - Top - End - #355
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Spare D100: (1D100)[32]
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  26. - Top - End - #356
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Or did you mean D10 for crit table?

    Spare D10: (1D10)[1]

    (just in case)
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  27. - Top - End - #357
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by BananaPhone View Post
    Or did you mean D10 for crit table?

    Spare D10: [roll0]

    (just in case)
    I meant d100 for the crit table! It's a d100 table. You roll a d100, and compare it to the column based on the wounds past 0 you've done. In your case, it was a +3 Crit, and it came out with your roll as a Severity 7 crit on the table - internal bleeding, 20% chance of death each round. Gaulfredo took the opening to finish him off.

    Edit: I mean, it's a roll d100 but all the results are in lots of 10 so it might as well be a d10, but I like doing it by the book. I might, for example, want to impose a +5 result to the crit roll, which would kick up a 66 to a 71, but a 64 only to 69.
    Last edited by MrAbdiel; 2022-12-29 at 05:56 PM.

  28. - Top - End - #358
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Ahh, splendid! Glad I misinterpreted then as that's a much better result haha.


    I'll go for another all-out attack on Headless woman: (1d100)[30] vs TN 79
    Damage: (1D10+4)[7]
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  29. - Top - End - #359
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    A decent blow, and enough to make her notice she's losing a fight 3 to 1, and to try her luck running. Her luck was bad! You're up!

    Incidentally, the enemy, and your allies, have both rolled 10's for damage twice this fight, but neither can bloody confirm anything!
    Last edited by MrAbdiel; 2022-12-29 at 06:25 PM.

  30. - Top - End - #360
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    Default Re: The Power of One - A WFRP2e Solo Experience (OOC)

    Taalia will charge the melee with the red-headed brothers. She'll hopefully charge one from behind or in the flank, given their attention is on the brothers. If that gives bonuses, hooray.


    To hit: (1d100)[18] vs TN 59
    Damage: (1D10+4)[10]


    This'll probably be my last post for a while, as the fiance has about finished getting ready and we're heading off to a brewery lol.

    Edit: Maybe the Albino guy is closest, his back or flank turned to Taalia?
    Last edited by BananaPhone; 2022-12-29 at 06:30 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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