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Thread: The VR headset that kills
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2022-11-09, 09:42 AM (ISO 8601)
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The VR headset that kills
Seen on Ars Technica
and several other sites.
The idea that dying in a video game or simulation could cause your death in real life is a common trope that has appeared in dozens of fictional works in recent decades. Now, though, Oculus co-founder Palmer Luckey has made the concept real.
On his personal blog, Luckey writes of a new VR headset he has designed that uses three embedded explosive charges, planted above the forehead, that can "instantly destroy the brain of the user." The lethal explosion is triggered via "a narrow-band photosensor that can detect when the screen flashes red at a specific frequency," Luckey writes, making it easy to set off during a "Game Over" screen.
John Carmack (left) poses with Oculus founder Palmer Luckey (center) and other members of the Oculus team.
Enlarge / John Carmack (left) poses with Oculus founder Palmer Luckey (center) and other members of the Oculus team.
OculusVR
To be clear, Luckey says his deadly headset—which looks in images like a modified Meta Quest Pro—is "at this point... just a piece of office art, a thought-provoking reminder of unexplored avenues in game design." At the same time, though, Luckey writes that "the idea of tying your real life to your virtual avatar has always fascinated me—you instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it."
...
Luckey ties this fascination to Sword Art Online (SAO), a series of Japanese novels (and spinoff anime, video games, etc.) about a virtual reality MMORPG with the same name. In that fiction, November 6, 2022, marks the day when thousands of SAO players are trapped in their NerveGear headsets and threatened with death via a hidden microwave generator if they die in the game (or if they try to remove or tamper with the headset).
The Sword Art Online anime was just airing when the first Oculus Rift Development Kit launched on Kickstarter back in 2012, helping to drive what Luckey calls "massive otaku enthusiasm for Oculus, especially in Japan, which quickly became our 2nd largest market." He says that "literally thousands" of fans have reached out to him over the year about Sword Art Online, asking, "When will you make the NerveGear [headset] real?!”
Respectfully,
Brian P.Last edited by pendell; 2022-11-09 at 09:43 AM.
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2022-11-09, 10:23 AM (ISO 8601)
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Re: The VR headset that kills
Having some competitive fun for those people already on death row. Reminds me of Death Race or Twisted Metal.
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2022-11-09, 10:29 AM (ISO 8601)
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Re: The VR headset that kills
I guess I could see someone making this for fun (like mad-scientist fun), which is what it sounds like the inventor's motivation was. Liked the anime, wanted to make a death machine akin to what's in it. Even what you quoted ("piece of office art"), it's clear this isn't an actual product they'd sell but just a concept of invention. I don't think the latter quote overrides that.
I can't see a company that doesn't want to quickly become bankrupt and/or have employees in jail ever trying to sell something like this.
I guess I could see the appeal of wanting real danger linked to a game, akin to how some people like climbing mountains without proper gear for the sake of the risk of danger of death.
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2022-11-09, 12:55 PM (ISO 8601)
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Re: The VR headset that kills
Yeah, I have a hard time imagining anyway a company (in the USA anyway) could even legally sell this (or give it away for that matter). The liability issues would be huge, especially for second hand use.
Is the product itself (not the packaging) marked clearly and unalterably so anyone who put one on knows what they are doing? What happens when your child's friend who is over visiting finds it and puts it on? Heck, what happens if I got tired of it, gave it to Goodwill, and they sold it to someone else?"That's a horrible idea! What time?"
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2022-11-09, 01:40 PM (ISO 8601)
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Re: The VR headset that kills
Well if it's only triggered by red screen flashes at a specific frequency, then it most likely would only work with software designed specifically to provide said trigger upon a game over. Realistically, that's a good thing since it effectively defeats the purpose of such a device, although random activation would still be an issue that--while unlikely--would need to be examined.
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2022-11-09, 02:09 PM (ISO 8601)
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Re: The VR headset that kills
I appeal to any retailers: Who wants to be in the business of having actual high explosive in their store attached to these headsets? Just how touchy are these explosives? What happens when a clumsy stocker drops a box containing them?
More likely they'd sell the headset and you'd have to order the explosives separately -- but from where? I don't think Amazon or the post office deliver things that go "boom".
Respectfully,
Brian P."Every lie we tell incurs a debt to the truth. Sooner or later, that debt is paid."
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2022-11-09, 06:11 PM (ISO 8601)
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Re: The VR headset that kills
This device gives me Torment Nexus vibes.
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2022-11-09, 07:09 PM (ISO 8601)
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Re: The VR headset that kills
It's a very silly idea indeed.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2022-11-09, 07:59 PM (ISO 8601)
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Re: The VR headset that kills
It's just a one-off piece, it's not available for retail.
That said... In addition to the examples given in the article, attractions like Elaut's The Zapper and the Addams Family Shock Machine simulate an electric shock as their primary entertainment function, and there exists a custom arcade game which at least claims to deliver electrical shocks as a damage feedback mechanism. While death explosives are certainly far more extreme, they are a logical conclusion to this thought process. Logical does not always mean wise.
For a real history lesson, urban legends attribute an actual fatality to the 1980 arcade game Berzerk. Factually, it is typically concluded that said fatality would have happened due the specific individual from any kind of exertion, but urban legends gotta urban legend."Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
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"Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."
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2022-11-10, 01:22 AM (ISO 8601)
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Re: The VR headset that kills
There's been a lot of work put into keeping explosives stable because you don't want them to be dangerous to store or ship. In theory they could be on a store shelf and I wouldn't be worried. Of course in reality, ignoring the massive liability issues for someone killing themselves with this for a moment, there's also the fact that high explosives can also be used to blow up things other than a VR console. So that's an extra layer of illegal beyond the obvious one.
I'd be surprised if this bit of SAO fanart didn't compel at least one streamer to play with something that turns in-game damage into electric shocks. And if normal people could get their hands on high explosives I'd expect at least one person to make and play with their own just because people do really stupid stuff for social media clout. But I do have to say that as an art piece, the headset is good art in the sense that it's getting people thinking and talking.
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2022-11-10, 09:56 AM (ISO 8601)
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Re: The VR headset that kills
Still seems like a more viable product than the Facebook Metaverse nonsense.
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2022-11-10, 10:25 AM (ISO 8601)
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Re: The VR headset that kills
Presumably any such explosive would be electrically detonated, and it's not hard to have a quite shockproof explosive that can be electrically detonated. C-4 comes to mind. So, that technical problem is easily solved.
I still can't imagine that many people would, yknow, want it. Liability, PR, there's an immense number of problems even if the device works exactly as advertised.
I mean, I guess there's no harm in designing the concept, and it's not technically difficult to set up at all, I just keep coming back to that Jurassic Park quote. “Your scientists were so preoccupied with whether they could, they didn't stop to think if they should.”
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2022-11-11, 08:41 AM (ISO 8601)
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Re: The VR headset that kills
Yeah, the click-bait "journalism" sites are having a field day with this joke.
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2022-11-11, 09:59 AM (ISO 8601)
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Re: The VR headset that kills
It may not be anything but an art piece, but its creation still feels like a small step closer to becoming Dark Eldar, which is bad enough.
Last edited by Lord Raziere; 2022-11-11 at 10:00 AM.
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2022-11-11, 04:17 PM (ISO 8601)
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Re: The VR headset that kills
I can think of one very practical use for this device. First, short-sell a bunch of your own VR company's stock, and/or buy a bunch of your competitors'. Then, announce that you've designed a system to make your company's headset lethal. Watch your stock plummet, and profit.
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2022-11-11, 06:29 PM (ISO 8601)
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Re: The VR headset that kills
A buddy of mine thinks this could solve problems with the death penalty, ala Monte Python. There's that one sketch where a death row inmate was allowed to choose his manner of execution, but with this, instead of actually being chased over a cliff by topless women, it could be done virtually. I'm not convinced it's a great idea.
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2022-11-13, 02:42 PM (ISO 8601)
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Re: The VR headset that kills
If I understand correctly, it's not even "created", it's just a drawing.
But it seems to me that the very idea - misses the whole point of the trope, which is that the virtual experience is supposed to be so powerful and vivid that, when you "die", your brain just kinda gives up and it becomes real. By resorting to artificial aids like this, they're basically admitting they're nowhere near making the VR experience that real - which is no surprise, I guess, but I do think it's important they be called out on this, not allowed to shift the goalposts permanently."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2022-11-13, 03:28 PM (ISO 8601)
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Re: The VR headset that kills
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2022-11-16, 07:38 AM (ISO 8601)
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Re: The VR headset that kills
I'm guessing that a similar product, that will use something lethal that isn't explosives (like a gun or even a hammer) isn't too hard to build based upon the original design, so I don't feel you should focus on the explosives part.
Add that the servers between death row inmates and safe players aren't separated, and that you don't normally know who is who, and you got material for a possibly decent dystopian novel.
I do hope that something like that never gets implemented for death row inmates, because if sending inmates to death row will start being profitable, more people could end up there...
You could make the chance of random occurrence miniscule by adding more conditions, like a color pattern instead of a single color, but it wouldn't help against malicious users - someone could kill a lot of people just by sending a GIF. And if someone manages to put that kind of GIF into a software update, he could even kill a significant percentage of the users.Madly In Science, an RPG in which you play mad scientists, you can get it for free.
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2022-11-16, 08:22 AM (ISO 8601)
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Re: The VR headset that kills
This sounds like it could be the plot of a murder mystery. Say you have a target who loves video games and loves VR. Wire up one of these specials and have it trigger at a specific frequency when the target is playing a favorite game -- or make an update to their game that will fire that specific frequency. No one else even notices, target is dead.
The downside is that the delivery mechanism would have to be a great deal more subtle than explosive, as any target requiring this level of James Bond style shenanigans undoubtedly has security people who would spot explosives right away.
Respectfully,
Brian P."Every lie we tell incurs a debt to the truth. Sooner or later, that debt is paid."
-Valery Legasov in Chernobyl
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2022-11-16, 03:14 PM (ISO 8601)
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Re: The VR headset that kills
There was an episode from "The Avengers" British TV series where Mrs Peel was strapped in a car simulator (using film somehow, this was long before home computers) at forced high speed, that was going to electrocute her if she crashed.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2022-11-16, 06:03 PM (ISO 8601)
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Re: The VR headset that kills
I'm pretty sure I've seen something similar in a James Bond movie, Defcon with electric shocks.
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2022-11-16, 07:37 PM (ISO 8601)
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Re: The VR headset that kills
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2022-11-17, 03:13 PM (ISO 8601)
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2022-11-17, 03:23 PM (ISO 8601)
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Re: The VR headset that kills
In Sword Art Online (which the article mentioned was an inspiration), there was a specifically designed kill device in the VR, with the idea that even though the VR perfectly replicated the senses, the abstract knowledge that you could leave and that you couldn't die dramatically changed the experience.
The goalpost you mentioned is also impossible, as the human mind can't placebo itself to death. Unfortunately this has been tested; we know what happens when you trick the mind into thinking it's dying: It's psychologically traumatic, but the heart, liver, and the rest are fine.The thing is the Azurites don't use a single color; they use a single hue. The use light blue, dark blue, black, white, glossy blue, off-white with a bluish tint. They sky's the limit, as long as it's blue.
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2022-11-17, 11:59 PM (ISO 8601)
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Re: The VR headset that kills
I'm reminded of Tom Scott's recent video about a tank simulator from the 1970s that used a remote controlled camera and a scale model landscape.
https://youtube.com/watch?v=AcQifPHcMLE
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2022-11-25, 06:30 PM (ISO 8601)
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Re: The VR headset that kills
The two go hand in hand. They're both from the same nonsensical subgenre of science fiction.
Well yeah, of course. VR is always going to run on some kind of technology rather than actual magic, and that's the only way what you described, as you described it, could ever happen.
And also, that's not the only way it happens on TV shows anyway. The various holodeck mishaps in Star Trek come about from the holodeck using props that are partly physical. Which unlike the other explanation at least kind of makes sense once we've accepted the holodeck existing at all.Last edited by Bohandas; 2022-11-25 at 06:37 PM.
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2022-12-17, 10:41 PM (ISO 8601)
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2023-01-11, 12:34 PM (ISO 8601)
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Re: The VR headset that kills
Note, that no one has actually made a headset that kills you. As the article linked in the OP admits further down, one guy has drawn a picture of a fictional headset that kills it's users, and clickbate sites are writing headlines that make it sound like such a headset has actually been manufactured. Palmer Luckey hasn't made a killer VR device any more than the Wachowski Sisters did.
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2023-01-22, 12:28 PM (ISO 8601)
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Re: The VR headset that kills
There is no market for it. It's just an art piece, made to provoke thought of what a distopian future might be like.
What could become a profitable market though would be a sensory device, including pain receptors, which could potentially cause the injury and perhaps even death of the wearer if not calibrated correctly.
The idea would be that it would produce mild electromagnetic signals which would simulate the tactile neurons, and thus could stimulate anything from a light touch to the pain felt when being stabed.
To this day, we have limited to no data about how the brain could respond to such an artificial stimulus, but we do know that sometimes shock and other psychological factors can determine for example the ability of someone to walk.
A mass produced model would obviously have a "limiter" on how this could impact someone, but my "what if?"scenario follows the logic of it potentially malfunctioning or, in extream cases, being purposelly removed by players who want to imerse themselves to a more extream level.Last edited by Asmotherion; 2023-01-22 at 12:37 PM.