New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 16 of 16
  1. - Top - End - #1
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    Aug 2007
    Gender
    Male

    Default Penalties for feats?

    I think I have heard some places that you can take like a mental penalty or fear or something and get another feat? I dont have a PhB on me right now, so can anyone tell me more of what this is, I am slightly interested. Thanks

  2. - Top - End - #2
    Ogre in the Playground
     
    Mr.Moron's Avatar

    Join Date
    Oct 2007

    Default Re: Penalties for feats?

    You're probably thinking about flaws. A variety of drawbacks you can take to receive a feat in exchange.

  3. - Top - End - #3
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Penalties for feats?

    yup thats it

  4. - Top - End - #4
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Sep 2007
    Location
    the Realms
    Gender
    Male

    Default Re: Penalties for feats?

    Dragon magazine put out a bunch more flaws, tailored to the various classes and races, but not neccesarily exlusive to them. As long as you quilified for the flaw, you could take it.

    One nice one allowed you to drop your familiar summoning feature. Now, really, is that a flaw?
    Why is it the best campaign ideas happen when you're sitting down to someone elses game?

    Pun-Pun is an example of the worst case scenario. Never, ever, push your DM that far.

  5. - Top - End - #5

    Default Re: Penalties for feats?

    Quote Originally Posted by Idea Man View Post
    One nice one allowed you to drop your familiar summoning feature. Now, really, is that a flaw?
    Pretty much. Familiars are potentially fantastic, depending on how you use 'em.

    It's certainly more substantial than the BS they give us like "Shaky."
    Last edited by OneWinged4ngel; 2007-12-01 at 03:31 PM.

  6. - Top - End - #6
    Barbarian in the Playground
     
    Miles Invictus's Avatar

    Join Date
    Jul 2005
    Location
    Iowa, United States
    Gender
    Male

    Default Re: Penalties for feats?

    Thing is, though, unless you're going to make extensive use of those fantastic familiar abilities, you're better off sacrificing it to get another feat. The penalty from Shaky is a lot harder to get around; all an enemy has to do is remain outside of melee range, and you're at a significant disadvantage.

  7. - Top - End - #7
    Ogre in the Playground
     
    AlterForm's Avatar

    Join Date
    Jul 2007
    Location
    United States
    Gender
    Male

    Default Re: Penalties for feats?

    Quote Originally Posted by Idea Man View Post
    Dragon magazine put out a bunch more flaws, tailored to the various classes and races, but not neccesarily exlusive to them. As long as you quilified for the flaw, you could take it.

    One nice one allowed you to drop your familiar summoning feature. Now, really, is that a flaw?
    It most certainly is! I mean, if you took away a wizard's familiar, you'd have to give him, like, full BAB and free metamagic and armored casting and weapon profs and tons of free actions and a ton of flavor to make up for it! Making him really really really really really really really fast and calling him a "lightning warrior" or something might do it... [/sarcasm]

  8. - Top - End - #8
    Titan in the Playground
     
    The_Snark's Avatar

    Join Date
    Apr 2006

    Default Re: Penalties for feats?

    Quote Originally Posted by Miles Invictus View Post
    Thing is, though, unless you're going to make extensive use of those fantastic familiar abilities, you're better off sacrificing it to get another feat. The penalty from Shaky is a lot harder to get around; all an enemy has to do is remain outside of melee range, and you're at a significant disadvantage.
    Unless you have targeted and areas spells, in which case you'll never need to make a ranged attack in your life. Except rays, if you choose to use them, and really... -2 on occasional touch attacks won't hurt you very much.
    Avatar by GryffonDurime. Thanks!

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: Penalties for feats?

    Quote Originally Posted by Idea Man View Post
    Dragon magazine put out a bunch more flaws, tailored to the various classes and races, but not neccesarily exlusive to them. As long as you quilified for the flaw, you could take it.

    One nice one allowed you to drop your familiar summoning feature. Now, really, is that a flaw?
    You can gain a feat for doing that? Great!

    Quote Originally Posted by AlterForm View Post
    It most certainly is! I mean, if you took away a wizard's familiar, you'd have to give him, like, full BAB and free metamagic and armored casting and weapon profs and tons of free actions and a ton of flavor to make up for it! Making him really really really really really really really fast and calling him a "lightning warrior" Warmage or something might do it... [/sarcasm]
    Fixed

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  10. - Top - End - #10
    Ogre in the Playground
     
    AlterForm's Avatar

    Join Date
    Jul 2007
    Location
    United States
    Gender
    Male

    Default Re: Penalties for feats?

    Ehh...I think you just failed a Knowledge(Wizards Forums) check.

  11. - Top - End - #11
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Apr 2007
    Gender
    Female

    Default Re: Penalties for feats?

    Quote Originally Posted by Idea Man View Post
    One nice one allowed you to drop your familiar summoning feature. Now, really, is that a flaw?
    Yes.

    Not because familiars are any good, but because the alternate class features you can trade for them are. Abrupt Jaunt, anyone?

  12. - Top - End - #12
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Penalties for feats?

    Familiars can be very useful, but it depends on several things.

    1) Familiars have the skills of the animal they once were - which means that Hawk familiar has the best Spot check in the party at level 1. That bat probably has the best Listen check, and it knows if anything comes within it's blindsense range (20 feet). That Rat is probably the best level-1 scout in the game. Anything with Scent (such as a snake) knows if something is within 60/30/15 feet, depending on the wind. In and of itself, these can be a lifesaver - although primarily at low levels.
    2) Familiars have the same skill ranks as their master. This means they can Aid Another for a +2 bonus on basically any skill check, or give an extra try on things that are normally no retry (e.g., Knoweledge checks - you can't retry them, but your familiar can have a separate roll).
    3) Familiars get their own actions. They're not very good at using them for much by default, but if you take a lot of Use Magic Device and a familiar that can speak (Raven) they can zap away with wands - which is an extra spell off every round, that stacks with Quicken. Branch out of Core, and you can get Imbue Familiar With Spell Ability - which means your familiar can help you spell dump even faster.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  13. - Top - End - #13
    Barbarian in the Playground
     
    GreataxeFighterGuy

    Join Date
    Nov 2007

    Default Re: Penalties for feats?

    Quote Originally Posted by The_Snark View Post
    Unless you have targeted and areas spells, in which case you'll never need to make a ranged attack in your life. Except rays, if you choose to use them, and really... -2 on occasional touch attacks won't hurt you very much.
    Using your familiar for targeted spells is a great way to get him killed. They're tiny creatures, so the target of a touch spell that the familiar delivers gets an AoO.

  14. - Top - End - #14
    Firbolg in the Playground
     
    AstralFire's Avatar

    Join Date
    Oct 2007
    Gender
    Female

    Default Re: Penalties for feats?

    Meh. Far as I'm concerned, Hexblade was the first base class to handle Familiars/Animal Companions/Special Mounts particularly well.

    Psions and Psicrystals too, I guess, though they're a totally different usage.


    a steampunk fantasy ♦ the novelthe album

  15. - Top - End - #15
    Banned
     
    OldWizardGuy

    Join Date
    May 2007
    Location
    Texas
    Gender
    Male

    Default Re: Penalties for feats?

    Quote Originally Posted by Craig1f View Post
    Using your familiar for targeted spells is a great way to get him killed. They're tiny creatures, so the target of a touch spell that the familiar delivers gets an AoO.
    Targeted spells. As in Dispel Magic, Magic Missile, ect. Not touch attack spells. He was saying that Shaky isn't as big a flaw as losing your amazing familiar, the one that can cast spells UMD items, and perform all the same skill checks as you.

  16. - Top - End - #16
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Vermont
    Gender
    Male

    Default Re: Penalties for feats?

    Making no familiar a flaw is a bad idea. The premise of flaws is that they are worse than feats. You take a greater penalty than a feat could grant in reverse, but you get to choose the area where you want it. Now there is a feat "acquire familiar" meaning that at low levels (where familiars are pretty useless anyway) you can trade a feat you will use, like extend spell. At high levels, where a good familiar comes into its own, you just buy it back. This is even worse with retraining rules, but I'm not getting into that (actually, come to think of it, can you retrain flaws?)

    Of course I'm really tempted to use this flaw, than go arcane heirophant just to see if my DM will let me still boost my animal companion.
    Billy was a chemist's son,
    Now Billy is no more.
    What Billy thought was H2O
    Was H2SO4

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •