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Thread: Penalties for feats?
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2007-12-01, 10:44 AM (ISO 8601)
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- Aug 2007
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Penalties for feats?
I think I have heard some places that you can take like a mental penalty or fear or something and get another feat? I dont have a PhB on me right now, so can anyone tell me more of what this is, I am slightly interested. Thanks
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2007-12-01, 10:46 AM (ISO 8601)
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- Oct 2007
Re: Penalties for feats?
You're probably thinking about flaws. A variety of drawbacks you can take to receive a feat in exchange.
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2007-12-01, 10:49 AM (ISO 8601)
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- Aug 2007
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Re: Penalties for feats?
yup thats it
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2007-12-01, 03:15 PM (ISO 8601)
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- Sep 2007
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- the Realms
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Re: Penalties for feats?
Dragon magazine put out a bunch more flaws, tailored to the various classes and races, but not neccesarily exlusive to them. As long as you quilified for the flaw, you could take it.
One nice one allowed you to drop your familiar summoning feature. Now, really, is that a flaw?Why is it the best campaign ideas happen when you're sitting down to someone elses game?
Pun-Pun is an example of the worst case scenario. Never, ever, push your DM that far.
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2007-12-01, 03:30 PM (ISO 8601)
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- Aug 2007
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2007-12-01, 06:10 PM (ISO 8601)
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- Jul 2005
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- Iowa, United States
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Re: Penalties for feats?
Thing is, though, unless you're going to make extensive use of those fantastic familiar abilities, you're better off sacrificing it to get another feat. The penalty from Shaky is a lot harder to get around; all an enemy has to do is remain outside of melee range, and you're at a significant disadvantage.
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2007-12-01, 06:27 PM (ISO 8601)
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- Jul 2007
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- United States
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Re: Penalties for feats?
It most certainly is! I mean, if you took away a wizard's familiar, you'd have to give him, like, full BAB and free metamagic and armored casting and weapon profs and tons of free actions and a ton of flavor to make up for it! Making him really really really really really really really fast and calling him a "lightning warrior" or something might do it... [/sarcasm]
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2007-12-01, 06:30 PM (ISO 8601)
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- Apr 2006
Re: Penalties for feats?
Avatar by GryffonDurime. Thanks!
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2007-12-01, 08:57 PM (ISO 8601)
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- Dec 2006
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- Brazil
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Re: Penalties for feats?
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2007-12-01, 09:07 PM (ISO 8601)
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- Jul 2007
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- United States
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Re: Penalties for feats?
Ehh...I think you just failed a Knowledge(Wizards Forums) check.
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2007-12-02, 12:32 AM (ISO 8601)
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- Apr 2007
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2007-12-02, 12:45 AM (ISO 8601)
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- May 2006
Re: Penalties for feats?
Familiars can be very useful, but it depends on several things.
1) Familiars have the skills of the animal they once were - which means that Hawk familiar has the best Spot check in the party at level 1. That bat probably has the best Listen check, and it knows if anything comes within it's blindsense range (20 feet). That Rat is probably the best level-1 scout in the game. Anything with Scent (such as a snake) knows if something is within 60/30/15 feet, depending on the wind. In and of itself, these can be a lifesaver - although primarily at low levels.
2) Familiars have the same skill ranks as their master. This means they can Aid Another for a +2 bonus on basically any skill check, or give an extra try on things that are normally no retry (e.g., Knoweledge checks - you can't retry them, but your familiar can have a separate roll).
3) Familiars get their own actions. They're not very good at using them for much by default, but if you take a lot of Use Magic Device and a familiar that can speak (Raven) they can zap away with wands - which is an extra spell off every round, that stacks with Quicken. Branch out of Core, and you can get Imbue Familiar With Spell Ability - which means your familiar can help you spell dump even faster.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2007-12-03, 11:31 AM (ISO 8601)
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- Nov 2007
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2007-12-03, 12:16 PM (ISO 8601)
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- Oct 2007
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2007-12-03, 01:12 PM (ISO 8601)
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- May 2007
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- Texas
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2007-12-03, 01:20 PM (ISO 8601)
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- Jun 2007
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- Vermont
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Re: Penalties for feats?
Making no familiar a flaw is a bad idea. The premise of flaws is that they are worse than feats. You take a greater penalty than a feat could grant in reverse, but you get to choose the area where you want it. Now there is a feat "acquire familiar" meaning that at low levels (where familiars are pretty useless anyway) you can trade a feat you will use, like extend spell. At high levels, where a good familiar comes into its own, you just buy it back. This is even worse with retraining rules, but I'm not getting into that (actually, come to think of it, can you retrain flaws?)
Of course I'm really tempted to use this flaw, than go arcane heirophant just to see if my DM will let me still boost my animal companion.