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Thread: Is Heavy Armor good?
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2022-12-06, 07:02 PM (ISO 8601)
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Re: Is Heavy Armor good?
ASI/Feats are not unlimited, and there are a good number of great feats available after the mandatory ASIs, PAM/CBE, GWM/SS that are available to both melee and ranged (Lucky, Fey Touched, Alert, etc.). If we ignore that, even then HAM requires you to get hit; not being hit at all is less damage - and melee cannot control that aspect like ranged can. Shield Master does not allow you to use it with GWM (and some aspects are incompatible with PAM too), so damage suffers greatly - cover is also superior to this and is largely unavailable to melee while being available almost at leisure for ranged.
Essentially, if you max out damage as melee, you are still often worse off at it than ranged AND you take more damage by dint of being melee. If you try to max out survivability as melee, you are still often worse off at it then ranged AND you deal far less damage by dint of not using GWM (and potentially not using PAM).
What if we don't consider what is optimal? Is Heavy Armor good (outside of Paladin)? Well, if we don't consider what is optimal then the question could easily be 'is naked Fighter with a dagger good?' What exactly are we asking in a binary choice (medium or heavy) if not which is optimal?
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2022-12-06, 07:34 PM (ISO 8601)
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Re: Is Heavy Armor good?
Thanks for sharing this errata angle, because it makes sense why the language doesn't add up and people are forced to make these arguments. To me, it's sort of silly that in an edition built around "the DM must approve/determine literally everything", we're now making the argument you can grab a feat or a race that completely bypasses the DM's say-so. Obviously the intent of these features was to allow hiding in Lightly Obscured conditions when it wasn't normally allowed. Now, we have to pretend that an elf can just hide under lightly obscured conditions and the DM can't say anything.
Also seems strange that they didn't change the language elsewhere when they put in the errata, such as "you can't sneak or surprise if you're out in the open".
Originally Posted by Aimeryan
The designers CLEARLY favor literally every build type over Strength builds. Previous editions included materials to reduce the armor check penalty, or feats to reduce the armor check penalty, that would have made this conversation about Stealth perfectly irrelevant. Previous editions had Arcane Spell Failure chance which required some focused resources to get down to 0 in heavy armor. What does 5E do? Lets remove the arcane spell failure chance for casters. Ok. And the Stealth penalty for martials? Nah, let's leave that in... for, realism, or something, I don't know I'm just feeling cheeky.
I've made this complaint before but to your point, the fact that there is a reaction mechanic that pumps AC and it's a spell that casters use instead of a Parry feature that martials use is absolutely BONKERS!
To my mind, this treatment in the actual rules has an impact on how players and DMs perceive the game. As I've noted previously, there seems to be little engagement with mechanics that contend with Strength. Meanwhile, Dex characters should all be Batman, and caster spells can do whatever a creative player can imagine.
We need a Strength/Martial revolution in this game.Castlevania II: Dracula's Curse
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2022-12-06, 08:20 PM (ISO 8601)
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Re: Is Heavy Armor good?
Yes, as do I!
I've made this complaint before but to your point, the fact that there is a reaction mechanic that pumps AC and it's a spell that casters use instead of a Parry feature that martials use is absolutely BONKERS!
We need a Strength/Martial revolution in this game.
Looking forward to what the UA Warrior has to offer.Something Borrowed - Submission Thread (5e subclass contest)
TeamWork Makes the Dream Work 5e Base Class Submission Thread
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2022-12-06, 08:22 PM (ISO 8601)
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Re: Is Heavy Armor good?
Lol, I agree Animorte. For some reason, the druid (and I think it's the wildshape feature) is a class that I never see myself playing. Like... ever. It just does not appeal to me at all. And yet, in the other thread regarding it's capstone I'm like... eh, let 20th level druids ignore spell components. They're level 20 and I'm sure the druid players will like that feature a lot!
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
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Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
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Chult Hex Crawl
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2022-12-06, 08:37 PM (ISO 8601)
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Re: Is Heavy Armor good?
I’ve personally never gotten one to 20 nor do I care for the Moon favorite, so it’s still a weird feeling for me. I don’t often tend to like the “common” favorite.
All of this is why I think it’s valuable when reading into things, that people take a moment to recognize, “this thing right here isn’t speaking to me. It isn’t mine and I should let the people who really care about it have their thoughts heard.”
Sometimes it’s admittedly hard to do just because we want to nit-pick everything. I’m trying to bow out of the heavy armor discussion because I’ve always thought it was silly, but again, I’ve rarely used it and will likely stay that way. So, everybody else have their go!Something Borrowed - Submission Thread (5e subclass contest)
TeamWork Makes the Dream Work 5e Base Class Submission Thread
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2022-12-07, 12:09 PM (ISO 8601)
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Re: Is Heavy Armor good?
What I'd do is subtract 1 or 2 points of AC if you're being attacked in melee and don't have a melee weapon. Also cuts down on the silly image of casters going around with a shield in one hand and an empty hand in the other, just so they can get the AC bonus but without interfering with their somatic and material components. It really bugs me that, if you're a gish, you usually need the Warcaster feat to cast spells properly, but if you're a pure caster you can just go around with nothing-and-shield and have the same AC as someone who actually has a weapon in their hands.
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2022-12-07, 12:13 PM (ISO 8601)
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Re: Is Heavy Armor good?
That kind of screws over monks then, or unarmed fighters in general, doesnt it?
ETA: more generally, the "dex is best stat" crowd tends to run into the same white room issues as the "casters are supreme" crowd. Sure, dex protects you better... if youre fighting a melee wielder who is slower than you are and you have infinite ammo.Last edited by Keltest; 2022-12-07 at 12:19 PM.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2022-12-07, 12:22 PM (ISO 8601)
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Re: Is Heavy Armor good?
Yeah that's pretty much inarguable. One of the biggest misses in the game tbh. And it comes up in silly ways.
Lets say that you were hit by the sleep spell and are unconscious. A man comes up to attack you. Naturally, he has advantage. But what's your AC? Why, its the same it always was! If you're in plate, perhaps this makes sense, but if you're wearing light armor? How is being 'dextrous' protecting you here? Perhaps this lack of 'realism' could be ignored, but then as you point out its not consistent. When you need to be stealthy, suddenly realism matters a whole lot (nevermind that its not really) that realistic.
shield is, imo, fine, or would be if it didn't last a whole turn. There are actually lots of parry effects, most notably defensive duelist, but these are insanely limited compared with Shield, and usually have a pretty significant build / weapon choice cost. Another thing you can't do, is use your shield to protect others from a dragon's breath, something that again is very common in fantasy imagery. You can protect yourself, a little bit, with shield master, but overall its not that impressive.
What I've done is the following
- All weapon attacks can apply -5/+10 (so unarmed monks get to pump damage same as everyone) (Sharpshooter is banned, GWM is a half-feat)
- If you have 16 Strength you get a +10 foot bonus to walking speed. If you have 20 Strength you get a +15 bonus to walking speed
- Two weapon fighting can include one non-light melee weapon
- You get no bonus to AC from dexterity if you're incapacitated.
Last edited by strangebloke; 2022-12-07 at 12:22 PM.
Make Martials CoolAgain.
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2022-12-07, 01:49 PM (ISO 8601)
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Re: Is Heavy Armor good?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-12-07, 01:58 PM (ISO 8601)
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2022-12-07, 01:58 PM (ISO 8601)
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Re: Is Heavy Armor good?
If I were going to use that rule, I'd say "incapacitated or speed reduced to 0". I probably wouldn't, because changing numbers on the fly like that is too fiddly for my liking.
Oddly, hypnotic pattern incapacitates but says nothing about speed.Last edited by PhoenixPhyre; 2022-12-07 at 01:59 PM.
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2022-12-07, 01:58 PM (ISO 8601)
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Re: Is Heavy Armor good?
I have a LOT of Homebrew!
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2022-12-07, 02:02 PM (ISO 8601)
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Re: Is Heavy Armor good?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-12-07, 02:17 PM (ISO 8601)
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- Jun 2012
Re: Is Heavy Armor good?
Oh yes I am aware. On the PC side, restrain effects also get insanely punishing. Ropers probably need to get their CR bumped up. I'm fine with that, though it perhaps is a bit of scope creep here. The goal was initially just to get rid of the silly "sleeping man dodges your attack" nonsense. It is at least a little plausible that a grappeld/restrained person can thrash around and defend themselves.
Frankly I'd be okay with the 'incapacitated' wording I have. Even if you can dance merrily after getting hit by Psychic Lance, I still think its fine to say you can't dodge.Make Martials CoolAgain.
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2022-12-07, 02:19 PM (ISO 8601)
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Re: Is Heavy Armor good?
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2022-12-07, 02:19 PM (ISO 8601)
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- Jul 2008
Re: Is Heavy Armor good?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-12-07, 03:55 PM (ISO 8601)
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Re: Is Heavy Armor good?
@Strangebloke: I love the idea of a wizard sleeping, and every time the goblin tries to stab him the wizard rolls over, scooches to the side, switches to spread eagle, etc. but never wakes up. It's just that pesky ever present Dex mod to AC .
I hadn't caught that, but it's a good example of how the game wants to appeal to realism sometimes and then other times doesn't.Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
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2022-12-07, 03:57 PM (ISO 8601)
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Re: Is Heavy Armor good?
<personal opinion> I don't think it really ever wants to appeal to realism as much as tropes, which are sometimes sort of based on reality, seen through a fun-house mirror. That wizard issue? That's a totally troperific scenario for a hero. What isn't is "and the goblin stabs you in the chest and now you're dead".</>
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2022-12-07, 04:27 PM (ISO 8601)
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- Jul 2008
Re: Is Heavy Armor good?
Its hardly against a fantasy trope that you're more vulnerable sleeping. I'm positive its just simplicity. 5th ed is incredibly sparring with actual modifiers to a d20 roll, being attacked while unconscious was never going to be a situation to get a unique numerical modifier.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-12-07, 04:28 PM (ISO 8601)
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Re: Is Heavy Armor good?
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2022-12-07, 04:30 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Is Heavy Armor good?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
-
2022-12-07, 04:31 PM (ISO 8601)
- Join Date
- May 2016
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- Corvallis, OR
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Re: Is Heavy Armor good?
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2022-12-07, 04:34 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Is Heavy Armor good?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
-
2022-12-07, 04:34 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
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Re: Is Heavy Armor good?
I think it's more like:
Sleeping in plate armor doesn't allow you to get a full rest because --> realism?
Sleeping doesn't remove your dexterity to AC because --> simplicity?
And the problem is that "simplicity" often favors the casters.Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2022-12-07, 04:36 PM (ISO 8601)
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- Jul 2008
Re: Is Heavy Armor good?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-12-07, 04:51 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Is Heavy Armor good?
That's true.
It is probably best to just say Paralyzed, Stunned, or Unconcious. That's the most clear, even if 'incapacitated' works in most cases.
It is pretty silly, yeah. You literally auto-fail dex saves but you still can have 18 AC, mostly from dexterity.
I agree regarding 'heroic tropes' but I don't think that it makes sense for every hero to have the 'can fight while unconcious' trick. Batman can probably do that. Dr. Mcninja. Luke Skywalker maybe. But Peter Quill? Han Solo? Robin Hood? The current rule makes it so even goblins can fight dodge while unconscious.
And its not just unconscious either, its also characters that are fully paralyzed, as in, unable to do more than blink. Being slightly more vulnerable if you're reliant on dodging kind of just makes sense. If I'm a DM and the player fails to hit the paralyzed assassin with a roll of 14, how do I narrate that? It doesn't make sense.
Yeah I mean, it mostly comes down to whether the rules are giving you more abilities, or giving you more hurdles to overcome.
STR bros have complexity aimed at giving them hurdles. They can't sleep in armor, they need proficiency, they're always going to suck at stealth.
Casters have complexity aimed at giving them even more powerful abilities. The disputed areas are things like "can you use [x] spell to do [y] nutty thing?" Even if the answer is no, there are a lot of spells.Last edited by strangebloke; 2022-12-07 at 04:54 PM.
Make Martials CoolAgain.
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2022-12-07, 04:58 PM (ISO 8601)
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Re: Is Heavy Armor good?
Something Borrowed - Submission Thread (5e subclass contest)
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2022-12-07, 05:16 PM (ISO 8601)
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Re: Is Heavy Armor good?
I mean they just replaced touch AC with dex saves, which makes sense. It's basically the same thing just a save instead of an attack. That's normal.
The thing we're talking about is flat-footed AC, which is a weirder omission. They sort of capture it by giving people advantage in certain situations, but its still odd imo.Make Martials CoolAgain.
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2022-12-07, 05:25 PM (ISO 8601)
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Re: Is Heavy Armor good?
This is very much going to be a YMMV thing. Cutting touch AC meant ghost could now be stopped by non-magical armour and shields, and removed the ability and fantasy trope of magical weapons that ignore armour, or being able to do that non-magical because you are just that good. To you, no FF is the bigger omission, but that's hardly objective, others will feel "FF = attacker has advantage" is fine, and mourn the loss of touch AC more.
Last edited by Boci; 2022-12-07 at 05:25 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2022-12-07, 05:51 PM (ISO 8601)
- Join Date
- Mar 2022
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- GitP, obviously
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