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  1. - Top - End - #751
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    >:-)

    Damien didn't get the chance to see what they were "made of", as the room was dark (unlit except for the glowing layline powering the activation rune) and the haemonculi were facing the opposite direction. He was also only in the room for a second or so.

    But that's an interesting observation given the arcane signature on the door outside!

  2. - Top - End - #752
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Quote Originally Posted by Molan View Post
    >:-)

    Damien didn't get the chance to see what they were "made of", as the room was dark (unlit except for the glowing layline powering the activation rune) and the haemonculi were facing the opposite direction. He was also only in the room for a second or so.

    But that's an interesting observation given the arcane signature on the door outside!
    You scoundrel! And Damien doesn’t know anything about Pyg, I suppose, so he’s in no position to speculate Ic, like I want to OOC, that there is a horrible program of kidnapping going on here because valentin needs live, subjects, neatly replaced by doppelgängers, to mutilated and warp.

  3. - Top - End - #753
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Quote Originally Posted by MrAbdiel View Post
    You scoundrel! And Damien doesn’t know anything about Pyg, I suppose, so he’s in no position to speculate Ic, like I want to OOC, that there is a horrible program of kidnapping going on here because valentin needs live, subjects, neatly replaced by doppelgängers, to mutilated and warp.
    Right. And you also know that the doppelgangers used him to ward their door, and they have been yoinking people off the street and replacing them with body doubles. Who knows how far the scheme goes!?!?

  4. - Top - End - #754
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Still waiting on you guys just FYI.

  5. - Top - End - #755
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Thanks for your patience.

    We could jump into into the next room and just try to kill the monstrosities right away, rather than worry about the trap behind triggered later. Or we can have Damien scoot us all to the next corridor next to the guards near the trigger and try to down them quickly.

    Or! Or. We can put on some of these guard uniforms and try to bluff our way in.

    I’m going to assume we’re jumping the guards since that is easiest so I’ll post that tomorrow just to move us on but if anyone objects I can retcon.

    Basically Damien will appear in the corridor with them so unless there is somewhere to hide he will basically spend the surprise round setting up the hole and Kate and Barb will have that surprise round to burst out and try to subdue someone. Then we’ll be back in initiative order. I think.
    Last edited by MrAbdiel; 2024-04-11 at 10:11 AM.

  6. - Top - End - #756
    Troll in the Playground
     
    NecromancerGirl

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    Mar 2012

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Quote Originally Posted by MrAbdiel View Post
    Thanks for your patience.

    We could jump into into the next room and just try to kill the monstrosities right away, rather than worry about the trap behind triggered later. Or we can have Damien scoot us all to the next corridor next to the guards near the trigger and try to down them quickly.

    Or! Or. We can put on some of these guard uniforms and try to bluff our way in.

    Sorry. I've been out of it. Plan one "frontal assault" plays to my strengths, but I am hesitant to suggest it.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  7. - Top - End - #757
    Ettin in the Playground
     
    Devil

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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Oh actually I might be able to get us a full turn of surprise.

    Molan how high are these ceilings and how wide are the corridors?

    EDIT: Ah screw it, I'll assume a normal 10x10 which means I'm going to have to go for the doorframe. If this won't work, Molan, let me know, but I'ma gonna post!
    Last edited by MrAbdiel; 2024-04-11 at 10:41 PM.

  8. - Top - End - #758
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Quote Originally Posted by MrAbdiel View Post
    Oh actually I might be able to get us a full turn of surprise.

    Molan how high are these ceilings and how wide are the corridors?

    EDIT: Ah screw it, I'll assume a normal 10x10 which means I'm going to have to go for the doorframe. If this won't work, Molan, let me know, but I'ma gonna post!
    Yeah, i was going to say 10x10.

    Okay I'll post up!

  9. - Top - End - #759
    Ettin in the Playground
     
    DruidGuy

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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Lets see how quick off the mark we can get: (1d20+4)[20]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  10. - Top - End - #760
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Also anyone can take their surprise round move now.

  11. - Top - End - #761
    Ettin in the Playground
     
    DruidGuy

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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Bolt 1 to confirm the crit: (1d20+16)[17] for (1d8)[8]+(5d6)[18]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  12. - Top - End - #762
    Ettin in the Playground
     
    Devil

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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Important for flatfoot purposes - does this gentleman’s turn precede Damien’s in the initiative order? Or is that action description just sort of a narrative indication that he is preparing to flee? If I get to act first, I can sneak attack again!
    Last edited by MrAbdiel; 2024-04-22 at 01:36 AM.

  13. - Top - End - #763
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Quote Originally Posted by MrAbdiel View Post
    Important for flatfoot purposes - does this gentleman’s turn precede Damien’s in the initiative order? Or is that action description just sort of a narrative indication that he is preparing to flee? If I get to act first, I can sneak attack again!
    Great question. Just narrative flavor text. He's behind you in initiative so you should be able to smoke him quickly.

  14. - Top - End - #764
    Ettin in the Playground
     
    Devil

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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    There we go. 26 and 34. 36 actually because I forgot to add the +2. Naturally if the first one drops him, I'll hold off on the second. No poison on these.

  15. - Top - End - #765
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Well that was quick! Turn order suspended. Which way we heading?

  16. - Top - End - #766
    Ettin in the Playground
     
    Devil

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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Hot damn, we're doing alright.

    Those two beyond the first guards were just.. similar guards from upstairs, yes?

  17. - Top - End - #767
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Actually five targets went down in this room. The two near the door were guards. The one closest to the hole Damien opened had been sitting near the tube that would activate the "bots" trap in the outermost corridor. The three figures who'd been arguing were not dressed as guards, but were instead dressed in high quality, functional clothing, not overly elaborate but fancier than a commoner could afford, and one of them was wearing leather armor.

    It's not clear what the distinction between the three unknown characters and the guards actually is, since you didn't have a lot of time to observe them. The guards are decked in enchanted mail, coveted over by thick, coarse, voluminous robes with heavy hoods.

  18. - Top - End - #768
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Sorry was supposed to post today but got tired. Will post IC tomorrow I promise :-D

  19. - Top - End - #769
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Posted! So far, no guards in site in this area.

  20. - Top - End - #770
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    Shall I assume that Jbe is going to scan the VIP cells for imposters?

  21. - Top - End - #771
    Ettin in the Playground
     
    Devil

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    Default Re: 3.5e Batman Campaign (2.0) [2nd Thread]

    You probably can; but I think we're all pretty chill, and we can assume JBE's just having a busy little while. Looks like they checked in recently so I'm happy to wait for a bit. But if the scan is going to reveal very little and we'll need to make a new decision anyway, you could probably assume so.

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