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Thread: Tierlist for classes (lvl 1-10)
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2022-11-28, 08:29 AM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
Colorspray only gives you the helpless state for up to 2HD opponents. Even at level 1 this is limiting.
A save-or-die denies an enemy actions forever. Silent Image and Fengut are not save-or-dies.
Are you arguing that the cleric is lower tier or that it is higher tier?
In any case, Substitute Domain is often useful and only a second level spell.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2022-11-28, 10:13 AM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
The Cleric can use lesser planar ally to get that same Nightmare two levels earlier.
This is just arguing that the Truenamer is lower tier than those things. Which, yes, I agree. If you can optimize more with a Truenamer than you can with a class-agnostic strategy, that's a reasonable argument that the Truenamer is lower tier than any class.
I'd call that battlefield control.
Getting Solid Fog at level 8, and being able to reliably Quicken it at level 9, is also pretty damn good and a pretty solid way to start a combat.
Speed of the Zephyr, Greater is a single-target haste. It has less range than Haste, only working on one person, but as I said, you get to use it more often, and you don't have to worry about not having third-level spell slots for other spells you need, especially at lower levels when you might only have two or three slots to use for the entire day.
Temporal Spiral is better than Snake's Swiftness because you can combo this with Extend Utterance. Whether that actually works or not is more a question for a DM but I'd say it does, and means you get to trade one turn of yours for an ally getting two move actions over two turns.
That's why I said it wasn't going to happen and made an alternative suggestion that was more reasonable.
It gives you stunned for multiple rounds for opponents up to 4 HD. Yes, you can't coup de grace them, but I don't really care, because 1d4+1 rounds of beating on them is going to be fine. That's not any more survivable at 1st level.
A save-or-die denies an enemy actions forever. Silent Image and Fengut are not save-or-dies.
Are you arguing that the cleric is lower tier or that it is higher tier?
In any case, Substitute Domain is often useful and only a second level spell.
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2022-11-28, 12:45 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
If there's only one opponent it seems ok to dump a lot of actions into defeating an opponent.
I agree with this in general---no need to rain on someone else's parade.
We may not be disagreeing. I'd argue that clerics are _at_least_ T2. They can be built to function as a rogue, a fighter, a bard (dip & take a feat), a paladin (persist & take the ACF), or a wizard (arcane disciple variant). With access to Anyspell, Substitute Domain, out of core spells, and spontaneous domain casting they start seeming like a high T1 to me. It's not quite an Uncanny Forethought wizard, but they can overcome quite a large array of obstacles.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2022-11-28, 08:41 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
What if there are two opponents? "Take this guy out of the fight so we can kill his buddy" is a distinct use-case from "kill this one guy". heartache is marginally better at the latter than fengut, but massively worse at the former. heartache is not a bad spell. It will frequently be worth preparing and casting. But it is not some revolutionarily impressive 1st level spell.
I agree with this in general---no need to rain on someone else's parade.
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2022-11-29, 12:59 AM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
Your argument is based on the idea that Truenamer is lower-tier than Diplomancer (which is Tier 1) and Wizard (also Tier 1). Like, what is your point? There is literally no dispute there.
Both of those sound like battlefield control to me since you're controlling the positioning and movement of enemies.
I think the comparison needs to be reframed a little.
Let's say we've got two characters at level 10, a Truenamer and a Wizard.
Let's say they both have an INT score of 26 (Base 20 + 2 from levels + 4 from a +4 item) so the Wizard has 5 level 4 spell slots and 3 level 5 spell slots. Assuming three combats a day, they can use roughly one level 4 and one level 5 spell slot per combat and have a few spare fourth-level spell slots in case of an emergency. And I want to be clear, this is much better than a Truenamer, not only for the Wizard's spell variety, but the spells they can use similar to Truenamer are more potent and likely have better range, duration, etc.
The same Elf as a Truenamer could have a Truespeak score of, let's say, 54 (13 ranks + 3 Skill Focus + 8 INT + 10 Paragnostic Assembly + 10 Amulet of Silver Tongue, Greater + 10 Custom Ring of Truespeak). They need to hit a 37 to buff their allies and a 57 to Quicken their buffs on allies.
They have four third-level utterances - probably Seek the Sky, Speed of the Zephyr, Temporal Spiral, and something else that might specifically work for the party. They also have Fog From the Void and a few other good utterances from lower levels like Inertia Surge. The Truenamer can use all of their third-level utterances each combat without issue, and a few of those as Quickened Utterances at the start of the day. While Quickening will become less feasible throughout the day (except the equivalent of Solid Fog, they'll be able to spam that all day), they'll be able to use all of their third-level utterances every combat since Truenaming makes no differentiation between utterance levels for their LEM utterances, only how much they're used.
Again, Truenamer comes out worse than Wizard. But Truenamer given sufficient opportunity to optimize gets to spam all their favourite utterances all day, and that actually isn't too bad.Last edited by pabelfly; 2022-11-29 at 01:00 AM.
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2022-11-29, 04:46 AM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
Guide to the Magus, the Pathfinder Gish class.
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2022-11-29, 09:54 AM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
My point is that if you are optimizing in the exact same way as a build that ends up better than you, it's sort of questionable what the point of what you're doing is. If you look at, like, a Barbarian-based Ubercharger build, it's equally worse than the Diplomancer. But you can't simply swap "Power Attack" to "Diplomacy Power Attack" in the same way you can all the skill-boosting the Truenamer wants.
As far as the Wizard comparison goes, it's true that the Truenamer being worse isn't decisive. But the Truenamer is really a lot worse. haste is far from the best 3rd level spell the Wizard gets, so getting much worse haste is really quite unimpressive. A Wizard that could prepare the Wizard versions of the utterances a Truenamer is likely to take is not T3.
The same Elf as a Truenamer could have a Truespeak score of, let's say, 54 (13 ranks + 3 Skill Focus + 8 INT + 10 Paragnostic Assembly + 10 Amulet of Silver Tongue, Greater + 10 Custom Ring of Truespeak).
something else that might specifically work for the party.
Again, Truenamer comes out worse than Wizard. But Truenamer given sufficient opportunity to optimize gets to spam all their favourite utterances all day, and that actually isn't too bad.
Yeah. I have never seen anyone argue it the other way prior to this.
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2022-11-29, 12:17 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
For clarity, are you saying,
Originally Posted by Revision
Now, let’s ignore “likely” for a moment, and ask “optimal”. And even use an UA Generic Spell Caster, to get non-Wizard spells (to match things like the healing utterances). (EDIT: or perhaps, for a better comparison, we should go “STP Erudite”, to parallel the number of times that the abilities can be used?)
What would this character look like, and what tier would you consider it?Last edited by Quertus; 2022-11-29 at 12:34 PM.
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2022-11-29, 03:24 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
1) Because it's fun. We're allowed to have fun here.
2) We've ended up with a character that's somewhere between T3 and T4, and could actually be playable at a table. No DM is going to allow a Diplomancer
Barbarian - as long as we always fight on a flat plane against enemies on the ground with no obstructions and I get to charge at my enemy, I'll do a ****-load of damage each turn, but don't even try to slightly change the conditions about that. Oh, and definitely don't ask me to do anything outside of that, please.
Truenamer - my damage each round isn't great, but I can do all knowledge checks, buff, debuff, control enemy movement, and heal the party out of combat.
RandomPeasant - these are the exact same level of power.
Your previous arguments have been pretty reasonable but this doesn't even remotely make any sense.
I'd say if you heavily nerfed Wizard's spell selection and pretty much took away blasting, you'd have a support version of Warmage and definitely end up as a T3 character.
Because if you lose your Item Familiar your character might as well commit suicide.
Because a custom Competence item's pricing is deliberately spelled out in the DMG and costs the exact same as the enhancement bonus of an Amulet of Silver Tongue but there isn't a pricing on "X luck/profane bonus for Truespeak"
Because every character has other stuff to get like armor bonuses, save bonuses, consumables, etc.
But you don't need to use Haste/Slow all day, you only need to use it while fighting enemies. And in any set of circumstances where giving someone Haste for five rounds eight times a day isn't enough, a Wizard has long run out of spell slots, has been stuck using a crossbow and keeps trying to tell the party they need to find somewhere to rest and has been ignored the whole time.
The hypothetical situation you're trying to create here where the amount of uses is actually relevant somehow makes the Wizard look even worse than the Truenamer by comparison.Last edited by pabelfly; 2022-11-29 at 03:27 PM.
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2022-11-29, 06:36 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
Just to be clear, the PH-expected 1st-level fighter has coinflip odds of beating face against himself. The incarnate's +2 dissolving spittle has a 35% of missing against 10 touch AC, and at these levels you're more likely to see higher than lower. The wizard sees similar failure rates on something like color spray, DC probably 14ish unless you're going hard on pushing it up. The truenamer isn't alone in this boat, and while the effect they get on success is ... underwhelming and not necessarily better than crossbow plinking, frankly "only slightly better than Commoner" isn't ... that bad? by 1st-level standards.
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2022-11-29, 09:36 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
Imagine a Favored Soul who can pick buffs and debuffs (instead of Cleric spells). There are certainly ways to build that character that is T2, or even T1, but they don't really involve picking spells that look like what a Truenamer gets. At 8th level, you want to be casting polymorph, not single-target haste. I think you might scrape into low T3 as a faux-Truenamer if you assume you'll always have a party that synergizes well with your buffs, but getting past that seems dubious, and even there you're ahead of the Truenamer in obvious ways. Your haste hits your whole team. At the level where the Truenamer gets temporal twist, you get mass snake's swiftness. I don't think "buff bot without buffing synergies" is a very strong build, and the Truenamer both doesn't get the top tier of buffs and gets worse versions of the buffs they do get.
You're certainly allowed to have fun. But the Tier System is not obligated to evaluate on the basis of "fun". And, indeed, it cannot, because fun is inherently subjective.
2) We've ended up with a character that's somewhere between T3 and T4, and could actually be playable at a table. No DM is going to allow a Diplomancer
RandomPeasant - these are the exact same level of power.
I'd say if you heavily nerfed Wizard's spell selection and pretty much took away blasting, you'd have a support version of Warmage and definitely end up as a T3 character.
Because a custom Competence item's pricing is deliberately spelled out in the DMG and costs the exact same as the enhancement bonus of an Amulet of Silver Tongue but there isn't a pricing on "X luck/profane bonus for Truespeak"
Because every character has other stuff to get like armor bonuses, save bonuses, consumables, etc.
But you don't need to use Haste/Slow all day, you only need to use it while fighting enemies.
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2022-11-29, 10:43 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
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2022-11-30, 10:16 AM (ISO 8601)
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2022-11-30, 11:30 AM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
Last edited by pabelfly; 2022-11-30 at 08:46 PM.
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2022-12-01, 11:47 AM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
I don't think it is especially relevant if he is conceding that there is over 2 tiers difference between the two.
I do not think "you can have any custom item with a defined price formula" is a rule that holds up to scrutiny for characters who aren't Truenamers
Is the suggestion that the Truenamer is not buying a Cloak of Resistance? Because I have notes about that strategy and its implications for your long-term survival prospects
r
I like the idea of comparing to the Adept and similar classes.
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2022-12-01, 01:58 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
I feel like a custom competence item has some justification to it. The Amulet of Silver Tongue exists with the same price formula, and instead of competence bonus gives an enhancement bonus, which are usually harder to come across.
But here's the maths of how things go without it:
Spoiler: Truespeak Check versus DCLevel 5
Ranks – 8
Skill Focus – 3
INT 21 – 5
Amulet of Silver Tongue, Lesser – 5
Paragnostic Assembly – 5
Total (before roll) – 26
Truespeak DC – 25
Level 10
Ranks – 13
Skill Focus – 3
INT 26 (includes +4 item) – 7
Amulet of Silver Tongue, Greater – 10
Paragnostic Assembly – 10
Total (before roll) – 43
Truespeak DC – 35
Level 15
Ranks – 18
Skill Focus – 3
INT 29 (includes +6 item) – 9
Amulet of Silver Tongue, Greater – 10
Paragnostic Assembly – 10
Total (before roll) – 50
Truespeak DC – 40
Level 20
Ranks – 23
Skill Focus – 3
INT 30 (includes +6 item) – 10
Amulet of Silver Tongue, Greater – 10
Paragnostic Assembly – 10
Total (before roll) – 56
Truespeak DC – 45
You can do it without it, but Quickening most utterances (LEM utterances at least) is a coinflip at best unless you start investing in other (weaker and/or more expensive) Truespeak-boosting options.
More like, they somehow interpreted the idea of wanting money to purchase stuff like a vest or cloak of resistance as not wanting to purchase a vest or cloak of resistance. I'm happy to argue on the internet but I at least want the person I'm debating with to not represent the complete opposite of my views while doing so.Last edited by pabelfly; 2022-12-01 at 02:02 PM.
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2022-12-01, 03:22 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
Kind of, but some of those options are kind of low hanging fruit. Like a wand of Heroism is very affordable at most levels and helps with truenaming and also other stuff. Or a Luckstone. Common group buffs like prayer or Good hope. And of course Universal Aptitude which you got at second level.
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2022-12-01, 03:58 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
I had a think about wands, since Truenamers get UMD. Here's the spells I'd consider:
- Guidance of the Avatar last an hour/level and could make sure you get a +20 competence to a skill check. I'd use this long before battle starts, and you can even combine it with other spells on this list since its bonus is different to the others
- Polymorph and turn into a Loquasphinx to get a +4 racial bonus to Truespeak
- Improvisation gives you caster level x 2 in luck points you can use as you want, such as boosting a skill check. You'd trade a standard action to hopefully have enough luck points to get Quickened utterances in the next few rounds to make the trade worth it.
But if there's a complaint about the legality of a custom competence item, I feel like the same would be said if I started citing custom wands, since they come from the same ruleset.Last edited by pabelfly; 2022-12-01 at 03:58 PM.
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2022-12-01, 08:53 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
But it's the same strategy. We don't have separate rankings for "Mailman Builds" and "Mailman Builds, but inexplicably you only use acid splash and therefore deal way less damage". I'm not saying you've got to discount the Truenamer entirely, but the thing where it is optimizing in a way that is structurally identical to, but inherently worse than, class-agnostic options is something that you can't just handwave with "well I admitted it's worse".
Consider a similar sort of problem: what if there were a class that was the Wizard, but better in some real but minor way. Like they get Full (or even Average) BAB instead of Poor. If that class exists, there is no reason to ever play a Wizard. You can make the case that you still have to put the Wizard in T1 for all the stuff it can do, but seeing "Wizard" and "Wizard, but better" in the same tier is going to be confusing.
There's no "some justification to it". Either we get to use the custom item rules or we don't. And in every other context people are able to recognize those rules as producing absolutely bonkers outcomes. It's like the point I was making with Item Familiar: no one else assumes you get access from whatever you want out of Unearthed Arcana's pile of optional rules. But for the Truenamer, of course they get the thing that juices their skills.
More like, they somehow interpreted the idea of wanting money to purchase stuff like a vest or cloak of resistance as not wanting to purchase a vest or cloak of resistance.
A lot of those are really marginal bonuses though. Getting heroism, a Luckstone, prayer, and good hope all at once is a smaller bonus than the +10 ring (though, yes, substantially better overall -- though that's another question: how far down the tier list do you have to go to find a class that can't make better use of all that?). universal aptitude I'm sort of skeptical of as a solution to your problem. It's taking an action in combat, and it's subject to all the same usage restrictions as everything else you do. If you want to use Quickened universal aptitude to fire off utterances, you've lost your action economy advantage and you're looking a strategy with a real absence of staying power.
Okay so now your plan is to literally use UMD. Can you please explain to me why this character is not just a bad and complicated version of the Expert who wakes up in the morning, buys a staff of holy word and UMDs it at caster levels of "you die"?
- Polymorph and turn into a Loquasphinx to get a +4 racial bonus to Truespeak
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2022-12-01, 09:50 PM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
If you can use a quickened utterance AT ALL you beat the normal DC by 20, which is 10 uses per day. This is not a staying power issue. do people not prebuff before fights in your games? You should have at least 5 extended universal aptitudes a day, each easily good for a combat. Better use for all that? I can think of no more efficient use of an ability IN THE GAME than "here's a single charge from a wand of heroism. In addition to all the normal stuff it does it gives you an extra use per day of each of each of your 28 powers, from heal 10 hp through Gate. And all those things are things that will help you in general. No one is going to be upset at someone UMDing a wand of Good Hope, a generally good buff, which also happens to have an extra use for his class abilities.
Because that is not how UMD works. By raw, despite your argument contrary, but more importantly at the vast majority of tables. You might as well be arguing that they are bad at healing because touch spells affect 6 people at a time. Your argument would be better if you were using diplomacy to make fanatical followers, which is clearly how diplomacy actually is supposed to work, even if no one uses it like that. So yes, it is vastly better than using UMD to work a staff at holy word at level 50, because not only does it actually likely work but also it doesn't poison the well by convincing the DM not to listen to your rules arguments then or in the future. They can of course use UMD normally, like any other class with UMD in class and some use for Cha.
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2022-12-02, 10:28 AM (ISO 8601)
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Re: Tierlist for classes (lvl 1-10)
They pre-buff with spells with durations like "1 minute/level" or "10 minutes/level", not "5 rounds". Even Extended, universal aptitude is liable to end before fights start in lots of circumstances where pre-buffing with polymorph or bear's endurance would work just fine.
Because that is not how UMD works.
but more importantly at the vast majority of tables.
But I think once we've admitted that our skill-boosting character can use the abusable skills, we have a much more difficult argument about why the Diplomancer is fundamentally different, and the argument against that build is always "it's broken", not "it's not RAW". So we're in that same awkward position of optimizing a character on a path that is just an explicitly worse version of something else.
They can of course use UMD normally, like any other class with UMD in class and some use for Cha.