Results 31 to 39 of 39
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2022-11-29, 07:55 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: Narrative implications of clearing miniatures from the battle mat
I think its just an accident of party composition, nobody took a character who was really good at dealing with spirits and it didn't cause them enough problems that they went out of their way to correct it with items.
Spirits can be a bit of a bullet sponge because they use the same stat for durability and for casting, and it does take resources to be able to hit them. In this case, the demon was primarily conjuration based, and once the party abjurer put up a ward on the room to prevent summoning, it was pretty toothless and they just ignored it.
Anonymity wasn't an issue with this particular scenario.
Yes. But the person who had insight, the person who could see spirits, and the person who could cast counter spell were three different people.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2022-11-29, 08:53 PM (ISO 8601)
- Join Date
- Aug 2022
Re: Narrative implications of clearing miniatures from the battle mat
So the PC with counter spell didn't take insight? That seems... questionable. If I'm understanding the rules here correctly. It would seem like an obvious match up, if you want to actually be able to counter spells that are being cast at you, without having to always be looking right at the person doing so at the time. I mean, the spirit demon thing apparently had those two abilities, presumably for precisely that reason.
And yeah, I'm getting that the insight ability has other uses, but it would seem like you're gimping your counter spell if you don't have it. At least from what you have described. I'm sure they took other abilities instead, but... (yeah, totally armchair character building for a system I don't know, so take with grain of salt I suppose).
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2022-11-29, 10:01 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: Narrative implications of clearing miniatures from the battle mat
Kind of off topic, but I never pass up an opportunity to talk about my game.
Generally yes, insight is good for casters.
This party doesn't actually have a pure caster, instead they have a bunch of "half-casters" equivelent to a D&D eldritch knight, elemental-monk, rogue/warlock, and darkness domain cleric.
None of them actually have a generic counter spell, but anyone can counter spells of their opposite element; in the case of the elemental monk, he is time focused, and can thus only counter space focused spells. Insight isn't quite as necessary for him, as he can use his powers to go back counter something after the face rather than at the moment of its casting.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2022-11-29, 11:31 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Narrative implications of clearing miniatures from the battle mat
Because some games do go between "battle map" and "region/city/world map" depending on what's going on. One of my games is a sandboxy Drakkenheim campaign, and after every fight we move the dry-erase battlemap and get the city map back out so we can remember where we were headed, how far we are from our home base (the only place in the city we can long rest) etc.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2022-11-30, 12:41 AM (ISO 8601)
- Join Date
- Mar 2015
Re: Narrative implications of clearing miniatures from the battle mat
Interesting. Well, then I guess the spirit demon thing really wouldn't have been untouchable. Just thinking of standard rules, something ethereal casting into the real world would be quite obnoxious. Even a Phase spider has to be in the real world to attack and conversely be attacked. The players in your game have ways to deal with your own version of spirits so it's more on them that they ignored it to some degree.Last edited by Battlebooze; 2022-11-30 at 12:42 AM.
Awaken an animal and you make them smart for the rest of their life; Teach your Awakened animal to be a druid and they will create a new race and take over the world.
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2022-11-30, 11:49 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Narrative implications of clearing miniatures from the battle mat
"Putting away the map" does have implications, and I think saying "it shouldn't" misses that.
Communication is of course, key. But, I think there's an easy solution of "don't put up the map until you've either left the location or need a different one". I think that easily solves about 95% of the problem."Gosh 2D8HP, you are so very correct (and also good looking)"
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2022-11-30, 12:03 PM (ISO 8601)
- Join Date
- Mar 2022
- Location
- GitP, obviously
- Gender
Re: Narrative implications of clearing miniatures from the battle mat
Something Borrowed - Submission Thread (5e subclass contest)
TeamWork Makes the Dream Work 5e Base Class Submission Thread
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2022-11-30, 12:18 PM (ISO 8601)
- Join Date
- Aug 2010
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2022-11-30, 12:20 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Narrative implications of clearing miniatures from the battle mat
One idea that just occurred to me is to have a section just off the battle map allocated for foes that were sighted once, and have not been confirmed dead. That way foes that have fled or gone invisible or whatever there's an automatic reminder of them having been around; which also helps if people want to pursue or something. It could also work just as well for a foe that was only sighted by one player but was around at one point.
A hypothetical situation where it could be helpful: a foe retreats out of sight. If you just remove hte mini entirely, people might think they fled and will never come back and were put away to save space/time/effort. But if you leave the mini in a once-seen box, then the foe going invisible and trying to sneak back into the fight could be done without upsetting people so much.
It also means at the end of a battle, you simply ask the party what, if anything, they want to do about the foes in the once seen box. Or hopefully you won't even need to remind them, they just look at it and think on their own.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system