A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Page 1 of 3 123 LastLast
Results 1 to 30 of 89
  1. - Top - End - #1
    Bugbear in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default IC - Ginneron's Fog




    GINNERON'S FOG
    CHAPTER ONE: THOSE HUNGERING MISTS


    Spoiler: Recruitment OP
    Show


    Three months ago, the earth shook.
    The seas thrashed and hissed against the shore.
    Beasts in the fields and wounds howled and ran madly.
    A great and terrible curse has swept over the land.

    Mist that does not lift has swallowed the Kingdom of Ginneron.
    Those few who emerge from inside tell grim tales of monsters.
    Nameless beasts stalk the fog.
    The dead walk and sing of hunger for the living.
    Men go mad, turning blade and fist and teeth against their kin.

    For now, the Fog has not spread beyond Ginneron's borders, but something must be done.
    Paladins hearing a holy call....
    Brave souls seeking family lost within....
    Vagabonds dreaming of now-ownerless treasures...

    All alike have gathered at the border, preparing to delve into-

    GINNERON'S FOG




    This is a dnd 5e game, played by post on these forums. Assembled at a refugee camp on the border, you and a few others intend to venture into the Fog that has swallowed a kingdom whole - to find the source of the mystery.

    Recruitment will be open for two weeks. It's not first come first serve.

    There'll be a discord server for OOC, if that's a dealbreaker.

    If I've missed anything vital in the information below, let me know.

    Spoiler: Important Lore Elements
    Show

    Ginneron
    - Blessed be this land, from high to low -


    A small and somewhat unimportant kingdom tucked into the great crater made by the ring of the Tulback Mountains, surrounded by oceans in all ways but the south. The west of it is open to the sea; all other approaches must come through the passes to the south, connecting to the Ploughlands. The ground, pebbly and poorly fertile, is oft wooded and sparsely populated, but sheltered in its bowl of mountains the winter weather is surprisingly mild.

    There was once a kingdom of giants in Ginneron, and the central capital city, Gantset, is built in and around the ruins of that colossal palace. The Giant's Spire, three miles high, acts as the palace and administration centre, though the higher levels are abandoned and ruined. Here can be found the Cathedra, the seat of power for the church and the Conclave that administers it.

    There are two other cities in Ginneron. The coastal city of Wavebreak is tucked against the southern mountains, a bustling port city that has a lively trade with the Ploughlands. From here, Ginneron's tiny navy is based, mainly sailing against reavers that occasionally raid the shores. The third city, lodged in the north-east of the kingdom, is called Vargmount, and its mines provide much of the metal used in the land - iron, gold, and copper.

    The people of Ginneron and the state religion worship the God-in-Two, the Duality. It is said the royal family were directly chosen by the hand of the Duality, and should they rule with greed and cruelty, that same hand will strike them down. The current king is King Balthe, a young man who inherited after the death of the old Queen. He is married to King's-Consort Sophia, but they have no children so far.

    Like its neighbouring land, near the mountains, beast-cults can be found, lauding the strength and nature of beasts, and honouring the old spirits of nature found in the distant craggy places of the world.

    The Fog seems to have begun in the heart of the kingdom, and rapidly spread over a month until the entire realm was submerged within the mist.

    The Isthman Ploughlands

    - Take up not the sword! -


    A sprawling lowland nation, fertile from long-extinct volcanoes. The Isthmen are a collection of city-states bound under an elected Over-Prince, founded by a legendary hero who, under instructions from the divine, beat their blessed sword into a ploughshare after a long exodus from a distant land.

    There is no standing military in the Ploughlands; but following the legacy of the ancient nameless hero, paladin orders thrive there, enforcing law, defeating evil, and sometimes coming to blows when they have opposing notions of justice.

    The most common religion in the Ploughlands is the Duality, but a surprising number near the mountain borders worship in beast-cults - openly or secretly. It is hardly unknown for worshippers in the secluded countryside to be both beast-cultic and worship at the chapels of the God-in-Two; one takes all the help they can get.

    The God-In-Two

    Life and Death, Summer and Winter, Peace and War - the duality of things is embodied in the God-In-Two, worshipped and placated. They are a distant god, not given to direct words and messages. Most of the priesthood are capable of only the smallest magic, and those with great talent in calling forth miracles are often likely to find themselves a higher rank in the church.

    The churches for the Duality are, perhaps fittingly, split between the Cathedra of Ginneron and Isthman, both claiming to be the final authority on the word of the God-In-Two.

    The Beast-Cults

    In the untamed places of the world can be found spirits of power, embodied in the forms of animals. The Beast-cults venerate these as exemplars of life, striving to honour and recieve the blessings of these beings. While not officially illegal, it is frowned upon by the Cathedras, but it is not unknown for rural folk to double-dip, so to speak.

    There is and can be no overarching organisation for Beast-cult worship, so the symbols, beliefs, and precipts change depending on the beast spirit.

    Monsters

    That which is imimical to man is often given the label of 'monster'.
    Of these, many kinds are known.
    The dragon, rare and fearsome, with a unyielding hunger for treasure of all kinds.
    The demon, a cancerous poison, crawling from accursed places.
    The devil, a rare and dreadful thing, bargaining with men for their very souls.
    The undead, something trapped between life and death.

    All these are told of in stories, but most have only encountered the dangers of the common man - the cold, the hunger, and the bite of beast and bandit.


    Spoiler: Known Peoples
    Show


    Humans

    They're humans; more or less exceptional. The most common people to be found about Ginneron and the Ploughlands.

    Greenskins

    Orcs (female) and Goblins (male) are, against the expectations of many, the same species. In truth, no less intelligent than a man, they dwelled in these lands long before humans crossed the sea. Thousands of years of conflict have driven them out of the more fertile lowlands into the mountains and valleys, where the terrain means no military force has ever been able to force them out. Some clans have made great profit, selling sword-arms, escorting merchants and travellers through the mountains, or simply charging a toll for passage through the passes between the two lands.

    Some have integrated into human society, and at least one city in the Ploughlands kneels to an orcish Lord.

    The majority hold to the beast-cults, venerating aspects of natural spirits for strength and protection.

    Their offspring with humans, whether orc or goblin, creates half-orcs, but like mules, half-orcs can make no children of their own.

    Giantbloods

    Some humans in Ginneron claim descent from the remains of the ancient kingdom of giants that existed before Ginneron intself; the remmants crossbreeding with the newly arrived humans. While the mechanics of such are questionable, the existence of giantbloods is not; their great strength and endurance makes them greatly prized by any who need such power.

    Few are found outside Ginneron, but over the course of centuries, some have migrated back and forth between the Ploughlands and Ginneron. While uncommon, sometimes a giantblood is born to a Ginneronic family with no known history of it, provoking theories it may be the influence of the land itself - but there is little proof for such a claim.

    Use goliaths if you want to make a giantblood.

    Other beings

    There are other, strange folk about, sometimes; coming from the distant lands across the sea, as humans once did, but what reason do they to delve the Fog?



    Spoiler: Big 16
    Show

    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
    D&D 5E

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
    A homebrew setting. Details are pretty fluid outside what’s been established in the previous spoiler. Gameplay will be mostly roleplay and combat.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
    Four-ish. If players drop out I’ll ping anyone who didn’t get in to see if they’re interested.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?
    Play-by-post on this forum.

    5. What is the characters' starting status (i.e. experience level)?
    Level 5, levelling by milestone.

    6. How much gold or other starting funds will the characters begin with?
    Starting equipment as standard. You can exchange starting equipment for full value. You also get 100 extra gold to spend freely and a common magic item of your choice.

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

    No warlocks, bards, wizards or sorcerers, please.

    No homebrew (or UA), please.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    See lore for the main races about. It's a reduced number from a normal game, but if you can swing me something interesting, I'll definitely consider other things.

    9. By what method should Players generate their attributes/ability scores and Hit Points?
    Standard array. Take average HP, max first level.

    10. Does your game use alignment? What are your restrictions, if so?
    Alignment is irrelevant, but the character must have the ability and motive to properly work with others.

    11. Do you allow multi-classing, or have any particular rules in regards to it?
    Multi-classing is allowed under standard multi-classing rules, just remember the class restrictions.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    Roll on the forums in the ooc thread or in the discord channel I'll make for the game.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Everyone starts with a bonus feat.

    All characters can cast spells from scrolls as long as they pass an arcana check DC of 10+(2xscroll level). Failing by 5 or less renders the person failing unable to use that particular scroll. Failing by more than 5 destroys the scroll.

    Knowledge and arcana clerics can choose to use Int as their casting stat. This is decided before game start and cannot be changed.

    Banned spells:
    Goodberry
    Guidance
    Wish
    Anything from Strixhaven
    Eldritch Blast

    A few little changes to weapons:
    Spears have reach.
    Tridents do a d8/d10 to match longswords.
    A dagger can be wielded in the offhand even if the primary weapon isn't Light.

    Feats:
    The Parry feat also works with a shield.
    Great Weapon Master can apply to a versatile weapon wielded in two hands.
    Polearm master requires the weapon to be wielded in two hands to allow the bonus action attack.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    A paragraph or two would be nice. The campaign isn't quite a horror campaign, but it's not the shiniest of settings either. Magic isn't unknown, but it's not super common, either, and especially spells over fifth level. A rich man, or even moderately wealthy, can have magical healing; the poor must hope for church charity or make do.

    The land in the Fog is dangerous, and not every encounter can be won by force of arms. Pick your battles.

    You should probably include the following: Why is your character daring the Fog? What are they hoping to find?

    Whatever your background, your character must be willing and able to work with others.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    A mixture of roleplay and choppin', with some investigation.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    No UA or homebrew, please.
    And no Strixhaven stuff either, please, spells or feats or whatever.


    Looking down from the Yammath Pass, into the valley, one can see the consumer of Ginneron. Down there, but a mile and half distant, the Fog swirls and churns unending.

    Even here in Autumn, the mountains should still be more alive than this. Birdsong is distant and muted; the heath does not murmur in the breeze, but seems to cling to the rock of the mountain like a hunkering beast. The wind is still, contrary to the motions of the mist below. The only sounds are those of human manufacture: conversation, coughing, crying, movement. The refugee camp is a motly assortment of tents, lean-tos and basic constructions. A carriage, horseless, sits by the side of the road, incongruous in its lacquered glory. The air is thick with the smell of woodsmoke from campfires. Clusters of people, peasants, merchants and labourers alike, sit around them. Some had ventured the hard path over the passes to the Ploughlands, but none here have been able to take more than what their hands could carry from the Fog. Food and hope are both in short supply, and fear and worry is engraved on the faces of all you see.

    A priest, old and withered, kneels by an impromptu shrine in front of a crowd of believers. He leads them in intonations of prayers to a propped-up insignia of the Duality. His voices wavers with age, but not for lack of conviction.

    A young noble lady sits on the step of the carriage, swinging her legs, and exchanging occasional words with a fretful-looking maid. The horses to drive the carriage are missing. One of her footmen had stolen them in the night and fled. A fine rapier sits across her legs, sparklingly shiny and unused, and her golden hair is still done up in ornate braids.

    In the edge, the silhouette of a watch tower can be seen like a shadow. A squad of soldiers of the Ginneron Legion had been posted there, to watch for greenskin raids and collect tolls; they'd abandoned their post when the Fog came, and now sit glum and uneasy at the edge of the camp. Three days ago, one of them had gone to fetch supplies left behind in the tower. He'd never come back.

    A lance of Paladins from the Order of Two Shrouds, clad in red and blue respectively, have a tent set up, and one of them, red-clad, stands armoured and glowering while the blue-sashed paladin gently tends to casualties groaning and twisting on the earth. They'd come to help the injured and protect the camp, but so far nothing has come out of the Fog this far. Some of them, too had gone into the Fog a day ago.

    This is the last place before the Fog. These are people who do not dare the mountain passes, or are trapped by desperate hope to still see the Fog lift or family emerge. Some simply have nowhere to go, with little prospects on the other side.

    You have all, through various means, found your way to this desperate camp, ready to venture down into the Fog.

    One of the Shroud Paladins, a sharp-faced woman with short-shorn black hair, battered but very functional-looking plate armour, and a red sash, had stopped you before you went.
    She'd given her name as Knightess Yvonne, her accent the rolling syllables of the southern Ploughlands.
    "I'd recommend going as a group," she'd told you, gesturing to the other adventurers. "God only knows what's waiting in that mist, but I wouldn't go alone."
    Last edited by Awful; 2022-12-04 at 06:53 AM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Mineva Du Tiger
    Human Drakewarden Ranger
    AC: 17 HP: 44/44
    PP: 18 PIv: 9 PIs: 15
    Conditions: --
    Concentrating: --

    The reception she'd received on entering the camp had been...cool, but that didn't surprise her too much. Noble stock or not, Mineva looked the part of a nomad hunter atop her riding horse, bow slung and - most importantly - her drake, Pyrani, in tow. Getting her steed and drake to get along had been a challenge, but she'd made it work. It always caused a stir with new people though. Some were fascinated, some were frightened, most were just uneasy, but Pyrani was a part of her and she of them. There was no avoiding or circumventing that.

    "I'd recommend going as a group." The words echo in her mind as she tightened the strap on her armour. Snug. Safe. Furs cling tight at her shoulders, offering some warmth against the chill in the air - both real, and imagined. It was sound advice, though those with the mentality were few, and those with the skills to back it up even fewer. Plus they'd have to be okay with Pyrani. Better to get it over with. She coughs, before speaking up - loudly enough to attract attention. The shortest and fastest route.

    "I'm goin' inta the Fog." A short, declarative statement. There's no trace of her noble upbringing here. She's got the gruff shortness of a frontiersman, and the slight grumbling edge of one who's spent time around the orcs and goblins - fine folk in their own way. Fine when they were friends, and fine when they were foes. "Tracker, hunter, archer, rider, an' I have a drake." Her fingers scratched at Pyrani's scalp, and the drake leaned into the scratches. Their thick black scales were dimmed in this light, but their red eyes still gleamed with a quiet intelligence and awareness. "If you've got reason to go in too, and you bring somethin' to the table, lets hash it out."

    They'd probably want to talk to the others around the camp even once they formed their group - get a lay of the land, gather local news - but it wouldn't matter if they weren't able to head in in the first place.

    DMing:
    Iron Crisis IC | OOC
    Brightmore IC | OOC
    Cyre Red IC | OOC
    Cyre Blue IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  3. - Top - End - #3
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: IC - Ginneron's Fog


    Bishop Tair Flan
    Human Light Cleric
    AC: 19 HP: 38/38
    PP: 16 PIv: 10 PIs: 16
    Conditions: --
    Concentrating: --

    "Agreed." The bishop speaks with a firm voice. "The more cords there are in a strand of rope, the stronger it is. We've been told of people leaving this camp alone and not returning." He turns to the other adventurers. "Will you join me, that we may support each other in the coming and going, and exchange the mystery of the mist for knowledge?"

    Bishop Flan is a lean man, just slightly taller than average. His ornately decorated plate gleams with symbols of the duality, and the helm hooked on his slung shield bears a few markings that vaguely echo the headgear someone of his rank might wear in safer and more formal times. His hair is brown, shot through with streaks of silver and grey.
    Last edited by J-H; 2022-12-02 at 11:15 PM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Chimera

    Join Date
    Jun 2010
    Location
    Brazil
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Rantah Mograth
    Half-Orc Ancients Paladin
    AC: 18 HP: 44/44
    PP: 11 PInv: 10 PIns: 14
    Conditions: --
    Concentrating: --

    Rantah was walking around the camp, when she saw a group of people in heavy armor gathered near the exit. That looked promising, she thought. Her previous attempts of finding companions did not work well, though it didn't help that most people ran away before she could finish her speech, and the ones who didn't thought she was just crazy. Well, she probably was, but that wasn't stopping the half-orc.

    She was a buff woman, with average height, wearing a somewhat old splint and an equally old large backpack, but carrying a halberd on her back that you couldn't tell for sure if it was old or not, because it was very polished and well taken care of. On her neck, there was a pendant of a single bear's claw.

    She listens to the woman in red talk, and a big smile opens on her face, not very matching of the grim environment they are all in.

    "Sounds like a plan to me!" - she says, loudly, then pulls out her halberd.

    "I am Rantah Mograth, paladin of Garruth Village and of its god Rugir. And what I bring to the table is my weapon, and a quick death to anyone who finds themselves at the wrong end of it. Nice to meet you all!"

    Last edited by Ninja Dragon; 2022-12-02 at 09:21 PM.

  5. - Top - End - #5
    Titan in the Playground
     
    Griffon

    Join Date
    Oct 2013

    Default Re: IC - Ginneron's Fog

    Tarig, Sage of the Deep Woods
    Human Mercy Monk
    AC: 17 HP: 38/38
    Ki: 5/5 Current "battle stance": (e.g. Step of the Wind, Patient Defense)
    Conditions: -
    Concentration: -

    A balding man in his early fifties approached the group. Clad in a sleeveless tunic and a worn gambeson as well as a tattered robe repurposed as a cloak, he still carried himself with some grace and purpose. One could tell he was fit as a fiddle, but with a face etched by the mark of time, even moreso than the average aging man. A short bow was slung around his back, and he clutched a marked quarterstaff, and he seemt neither a master archer nor frontline soldier.

    For the longest time Tarig was content with watching. He preferred to watch from the woods, occasionally appearing for some townsfolk to aid them, to slay some fierce beast cornering some children or to aid the sick. But this was different. This was a bigger endeavor. One where he could not hide and engage on his own whims. The average people avoided him, they had heard stories of weal and woe involving the Sage of the Woods, as they called him. But these men and women, these heroes were different, that much he could tell.

    I live here. the monk just briefs adds to the otherwise verbose conversation, thinking that would be enough. Eventually his actions concluded in him handing out a wooden cup of hot water each to each party member. In his right he clutches an empty rune etched tin can. He flips it over and it produces some fine tea leaves. He beckons everyone to sit around the fire with a cup of tea. Fancy a bit of "old magic"? he says with the warm smile of an elderly man trying to become more amicable with the locals.



  6. - Top - End - #6
    Bugbear in the Playground
     
    Chimera

    Join Date
    Jun 2010
    Location
    Brazil
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Rantah Mograth
    Half-Orc Ancients Paladin
    AC: 18 HP: 44/44
    PP: 11 PInv: 10 PIns: 14
    Conditions: --
    Concentrating: --

    "Hey, thank you!" - Rantah replied, putting her weapon away and accepting the tea.

    I arrived yesterday. I'm from a valley near the border, about three days of travel from here.

    Have you been here for long? This place seems like it has just been put together.

  7. - Top - End - #7
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Bishop Tair Flan
    Human Light Cleric
    AC: 19 HP: 38/38
    PP: 16 PIv: 10 PIs: 16
    Conditions: --
    Concentrating: --
    "A bit of tea to warm our bones against the chill is welcome, thank you." The Bishop sits with the others, making sure he finds somewhere clean. "I have recently arrived to investigate this. I've spent time out of the temples before, including helping burn out a nest of trolls and deal with some foolishly-raised undead, so I'm not a stranger to using magic in stressful situations. Whatever this is, it has harmed a great many of the flock."

    "I just arrived last night and haven't had a chance to look around yet."
    He turns to the older man who had handed out the tea. "Have you had a chance to speak with those here, or who encountered the mist up close? Any signs of creatures, tracks, or other things?"
    Last edited by J-H; 2022-12-03 at 05:57 PM.

  8. - Top - End - #8
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2012
    Location
    MA
    Gender
    Male

    Default Re: IC - Ginneron's Fog



    Hnefa Úlfsdóttir
    Giantblood Rune Knight
    AC 17 HP 44/44
    PP 15 PInv 9 PIns 12
    Conditions -
    Concentrating -


    Hnefa was returning from a hunting/foraging expedition. She carried her steel trap with white knuckles. The past few days had revealed that she was far removed from the silent stalker she had been in her youth. Not that it made much difference. Game was scarce, only a stunted hare had found its way into the trap.

    She approached camp with her chin tucked, avoiding eye contact. (No easy feat, with her broad figure standing two heads above the others in the camp. Many stared, a few had to leap from her path.). Hnefa dropped the game at the campfire without breaking stride. She wouldn't explain how to prepare it. She wasn't even interested in getting her share of the stew. It was behind her.

    Eventually lifting her head, Hnefa spotted a group gathering at the edge of camp. From the sound of it, they were discussing entering the Fog. "Into the Fog? Where to? How deep?" Regardless if anyone answers, "I'm in."

  9. - Top - End - #9
    Firbolg in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: IC - Ginneron's Fog



    Mineva Du Tiger, Pyrani
    Human Drakewarden Ranger | Drake
    AC: 17 HP: 44/44 | AC: 17 HP: 30/30
    PP: 18 PIv: 9 PIs: 15 | PP: 12 PIv: 9 PIs: 12
    Conditions: -- | Draconic Essence: Acid
    Concentrating: -- |


    "Mineva." She gives her name, blunt as can be. Just her first name though. It was her name, and she didn't shy away from that, but sharing her lineage might cause a problem - now or later. The others seemed...capable. They at least didn't appear to be weak, even the old man. She'd learned early and fast that age meant experience, which paid for itself just as much as youth did. They'd serve - for now. It's not like she had any other options.

    "My brother went in," she juts a thumb over her shoulder towards the fog. "Or so I heard. I'm aimin' to get him back out...but my leads dried up faster than a hornsfrog on summer sand, so until I get a clue on him, I'll go wherever's needed, s'long as it's Foggy." Charging in without a plan was really what she did best, if only because she didn't know any other way. Frankly if she did have a lead, she half expected it to take longer to find him than if she didn't. "Pyrani make's strangers anxious so I kept my space, but if one of you wants to come with I'll chinny with the noble for a few and see wha' shakes out?"
    Last edited by Amnestic; 2022-12-03 at 06:56 PM.
    DMing:
    Iron Crisis IC | OOC
    Brightmore IC | OOC
    Cyre Red IC | OOC
    Cyre Blue IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  10. - Top - End - #10
    Bugbear in the Playground
     
    Chimera

    Join Date
    Jun 2010
    Location
    Brazil
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Rantah Mograth
    Half-Orc Ancients Paladin
    AC: 18 HP: 44/44
    PP: 11 PInv: 10 PIns: 14
    Conditions: --
    Concentrating: --

    Rantah thought it was fine to explain why she was here. It's not like she had much to hide anyway.

    "My valley was being attacked by the creatures who came out of the fog. We managed to repel then, but the elders decided we had to do something to make it stop, so they sent our four best warriors in. They never returned." - she adds, looking down.

    Then the guardian of the valley picked me finish the job. I believe in my own skills, but I'm not even as strong as those four guys combined. I need a team.

    When Mineva invites them to check around, Rantah replies: "I can go. Though people might be as afraid of me as they are of your friend". - she grims, letting her fangs show.

  11. - Top - End - #11
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Bishop Tair Flan
    Human Light Cleric
    AC: 19 HP: 38/38
    PP: 16 PIv: 10 PIs: 16
    Conditions: --
    Concentrating: --

    "I find I have a steadying presence on many people, if you'd like me to come along Miss Minerva. I heard something about the guardsmen having sent someone back to yon tower. It would be a reasonable first stop, and it's possible that I may be able to view it from a distance once we get about halfway to it. We should talk to the guards as well.

    Knightess Yvonne, is there anyone else here who may possess helpful information?"


    (After speaking with the aforementioned people, the Bishop will also visit with the elderly priest to offer encouragement and any brief help needed before the party heads out).

  12. - Top - End - #12
    Titan in the Playground
     
    Griffon

    Join Date
    Oct 2013

    Default Re: IC - Ginneron's Fog

    Tarig, Sage of the Deep Woods
    Human Mercy Monk
    AC: 17 HP: 38/38
    Ki: 5/5 Stance: -
    Conditions: -
    Concentration: -

    Tarig's muscles twitch a bit under his robes as the cleric mentions magic. For a short second he looks like he wants to flee. As long as you are not affiliated with an army, bishop; I am happy to help then. The wise man approaches the dragon in a peaceful manner. He knew animals quite a bit, but if this was indeed a dragon, this was more the matter of diplomacy than husbandry. A bit larger than the lizards I have seen, but I can see the glint of true intelligence behind those eyes. Say, does it understand us?

    To the missing people, Tarig nods gravely. I made those woods my home, but I barely escaped its horrors. Normally I could best or at least avoid all beasts in the area, but lately they became more cunning and fierce. I fear the worst for someone who got lost in there without the guidance of a local. The situation was as dire as he expected, and no amount of hot tea could calm this. We should hurry, if we want to have a chance to find them alive.

  13. - Top - End - #13
    Firbolg in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: IC - Ginneron's Fog



    Mineva Du Tiger, Pyrani
    Human Drakewarden Ranger | Drake
    AC: 17 HP: 44/44 | AC: 17 HP: 30/30
    PP: 18 PIv: 9 PIs: 15 | PP: 12 PIv: 9 PIs: 12
    Conditions: -- | Draconic Essence: Acid
    Concentrating: -- |

    She waves off the question from the old man. "A word here and there but they mostly work on...ya know, tone. Don' do the whole baby talk on 'em though, they'll take a finger - if you're lucky." Pyrani nips the air, seemingly in response, though how much of that is coincidence and how much understanding lurks behind the draconic eyes is another matter. "I can translate to an' from dragontongue if you really want a natter, but they ain' chatty. 'Strong'n'silent type'." She chuckles with the lightest of eyerolls, and for her mild teasing indeed receives a nip on her wrist. Not deep enough to draw blood, but enough to warn her off such things. "See what I mean?" The hunter nurses the injury, mostly by just flexing her wrist and waving it about - a tried and true method of getting rid of pain.

    She holds off on approaching the noble for now - best to bring as many of the 'normal' types as she could, and waiting on the bishop to finish up with the knights.
    DMing:
    Iron Crisis IC | OOC
    Brightmore IC | OOC
    Cyre Red IC | OOC
    Cyre Blue IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  14. - Top - End - #14
    Ogre in the Playground
     
    Kobold

    Join Date
    Aug 2012
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Germonde

    "Must have been difficult to train," a young man who has been lingering nearby and listening back and forth as the strangers chatted finally comments, "or at least that's what I'd guess; I've never seen anything like it before." The man is on the short side, clearly well-fed and athletic but not physically imposing. He seems out of place among the refugees, for his tunic and cloak are simple but clean and finely-made, only matching them with the short-on-sleep and anxious look in his eyes.

    When attention turns his way, he flusters briefly. "Oh oh, I'm sorry, I'm sorry. Didn't mean to interrupt," he apologizes with a slight stammer, "I've been looking for someone willing to brave the fog with me for days now. The paladins weren't interested in any not of their order. I can look after myself if it comes down to it"--he taps the rapier at his hip and awkwardly gestures to his pack as he stands, on which rest a shield and an old, study battleax rest--"maybe the rest of whoever's going, too. I've seen battle before. Sorry again, manners. I'm Germonde Albret." When he offers his hand to shake, the scars on his hands and arms seem to support his claim of being a warrior. "Some people say Sir, but that's up to you. I really don't mind either way and don't think it's technically appropriate anyway, especially around here."
    Last edited by The Hellbug; 2022-12-05 at 02:47 AM.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  15. - Top - End - #15
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2012
    Location
    MA
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Hnefa Úlfsdóttir
    Giantblood Rune Knight
    AC: 17 HP: 44/44
    PP: 15 PInv: 9 PIns: 12
    Conditions: --
    Concentrating: --

    "Hnefa" she accepts the handshake. "From the Spire...where the Giants left their secrets." She illustrates by tracing an Ild onto her trident and a Stein onto the chest of her splint armor. "I protected the Cathedra..." glancing toward the camp where the Conclave and citizens of Gantset have taken refuge, she clarifies "...while I was there."

  16. - Top - End - #16
    Bugbear in the Playground
     
    Chimera

    Join Date
    Jun 2010
    Location
    Brazil
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Rantah Mograth
    Half-Orc Ancients Paladin
    AC: 18 HP: 44/44
    PP: 11 PInv: 10 PIns: 14
    Conditions: --
    Concentrating: --

    Rantah smiles at the interaction between Mineva and her drake. She was this close from doing the "baby talk", but she takes the warning.

    "Got it. Don't let your partner give you trouble, Pyrani!" - she tries to address them in a more respectful way, but not letting go of her orcish bluntness.

    When Germonde joins, she also gives him a handshake.

    "Nice to meet you, Sir Germonde."

    "Now..."
    - she turns to the group - "This is one big party we have gathered. Is anyone else joining? Otherwise, I'm dying to get down to business."

  17. - Top - End - #17
    Firbolg in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: IC - Ginneron's Fog



    Mineva Du Tiger, Pyrani
    Human Drakewarden Ranger | Drake
    AC: 17 HP: 44/44 | AC: 17 HP: 30/30
    PP: 18 PIv: 9 PIs: 15 | PP: 12 PIv: 9 PIs: 12
    Conditions: -- | Draconic Essence: Acid
    Concentrating: -- |

    "Nah, they never needed trainin', they're a...well its a long story, but they were kind of an adult from birth? Don' ask me to explain it, 'cos I don' understand it either. There was a proper term for it these scholars had and I wrote it down for when people asked 'bout it, but I used the paper for kindling about 3 months back so..." She shrugs. "Somethin' somethin' semolina? It ain't important, Pyrani's my buddy, that's all that matters."

    She glances over the rest of the hastily assembled party. "I'm good to go whenever, but if the camp wants stuff done we should ask 'round first, in case we end up back here."
    DMing:
    Iron Crisis IC | OOC
    Brightmore IC | OOC
    Cyre Red IC | OOC
    Cyre Blue IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  18. - Top - End - #18
    Ogre in the Playground
     
    Kobold

    Join Date
    Aug 2012
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    "Oh, then I'm in good company," Germonde says with relief, "maybe too good" --he lowers his voice--"is that man there a bishop ? In a place like this with no guards?" Having nothing left to see to in camp since he sent his groom away a day ago, Germonde anxiously checks his belongings again before the group sets out. He spares a worried glance at the young lady with the horseless carriage, thinking of his sisters, now homeless like the rest but safe with allies in the Ploughlands, but there's nothing he can do for her. Coin won't buy horses in a place like this and his responsibilities lie in the opposite direction, in cursed Ginneron.
    Last edited by The Hellbug; 2022-12-06 at 12:43 AM.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

  19. - Top - End - #19
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2012
    Location
    MA
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Hnefa Úlfsdóttir
    Giantblood Rune Knight
    AC: 17 HP: 44/44
    PP: 15 PInv: 9 PIns: 12
    Conditions: --
    Concentrating: --

    Hnefa begins to declare "We are plenty." Then,"Hmmm...Do none of the tower guards care to find their missing companion?" She sighs, giving the bishop a nod. "I suppose we should ask them."

  20. - Top - End - #20
    Bugbear in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: IC - Ginneron's Fog

    The paladin watches the group form with a nod of approval. Her stern features don't lend themselves to smiles, and she doesn't try, but when the Bishop questions her, she gives a loose shrug.
    "Honestly, everyone here will tell you something they saw or encountered - or at least, thought they did. I wouldn't be able to tell you what was people jumping at shadows and what was actually dangerous. There's monsters in there, certainly. I'm here to protect my sister-in-blue, and I'll do that, whether they be devils, dead, or demons."

    She runs a thumb along the spike of the vicious-looking warpick stashed in her belt. One of the injured in the tent cries out, a slurred moan of anguish, and she looks around. The blue-sashed paladin in the tent looks up at her and gives a small shake of his head. Her mouth quirks in a frown, and she turns back to the bishop.

    "My fellows were punching north, aiming to try to reach St Annelise's Chapel some thirty miles distant. They were mounted, though, and unless you were pushing a heavy pace-"
    She squints up at the position of the sun in the murky sky, and nods to herself- "Aye, you could have reached it by nightfall, if you marched fast and it was a clear road. Well, you can see how clear it is. A fast pace might doom you in that Fog."


    --------

    The soldiers from the tower are sat, desultory, around a campfire. A stew of hardtack gloops and glops inside a copper cooking pot. The five of them are each clad in a shirt of chainmail and thick furs against the mountain chill. Compared to the refugees elsewhere in the camp, they seem low in morale but otherwise untouched by the chaos.

    All of them have weapons sheathed, but close to hand; the short thrusting swords favoured by the border guards and a bundle of javelins for each. The officer of the tower has a helmet, crested with alternating yellow and black plumes, resting in his lap, and one hand traces aimless patterns on the polished surface. His face is that of a young man, stubbled and with the stony grey eyes that suggests a light touch of giantsblood in him.

    They look up as you approach with sullen stares. Only the officer, after a long pause, speaks.

    "What?"
    he says flatly, with little tact and even less enthusiasm. "I heard you talking about going into that. Thanks, but no thanks; before you ask, we're not going with you."



    --------

    Those who choose to approach the noble girl on the step of her carriage find her in what is clearly already a deeply-established disagreement with the flustered-looking maid at her side. They seem quite the opposites - the noble is certainly pretty, with a heart-shaped face and well-tailored trousers, corset and coat, and the plainer-looking brown-haired maid in her utterly practical off-black work dress.
    "-do not demand you come with me," the noble is saying sharply. She bounces her leg with compressed, impatient energy. "I will sign a note of your good and reliable service to me and my house. Any noble house in the land would accept you without question, I'm sure. But I have waited for long enough."
    "Milady, please," the maid says plainatively, wringing her hands. She is older than her charge, but not by much. "Your lord father send he'd send word when it was safe-"

    The two seem too engaged in this to notice your approach.
    Last edited by Awful; 2022-12-06 at 08:43 PM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  21. - Top - End - #21
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Bishop Tair Flan
    Human Light Cleric
    AC: 19 HP: 38/38
    PP: 16 PIv: 10 PIs: 16
    Conditions: --
    Concentrating: --

    Paladins
    "So the stories are wildly inconsistent, then. Fear can do that. Tell me a little bit about those who rode into the Fog, if you'd like. I can pray that they accomplish their goal, or, should things go the opposite way, that they find rest in the afterlife. The telling may help you recall memories of them should the latter be the case. A burden shared is lightened."

    Should Knightess Yvonne wish to share, Bishop Flan will sit with her for a while, and make note of anything memorable, as well as doing what he says he will.

    "Do you need help with healing? Are those in the tent injured merely in the body, or have you seen other afflictions?"

    Guards
    Bishop Flan looks around at the guards' camp. Although they seem dispirited, they have not lost all discipline.

    "I understand you may not wish to enter the Fog. Many would call that approach wise, although caution by itself does not win a war.... and a war this appears to be, even though we do not know our enemy." The bishop looks at the officer with a steady gaze, although his words are pitched to carry to the other guards. "Courage and fear are two halves of the same feeling - what you choose, moment by moment, determines which one you allow to rule you. For now, there is no clear enemy to fight, so I do not ask you to change your mind."

    He points towards the tower. "The tower, there, seems to be a good first objective for us. The top is raised above the fog, so it may offer a safe haven if we require one. What's the name of the guardsman who went to it? Perhaps we will find him - if so, how may we recognize him?

    You all have been posted at the tower. Tell us, please, of it and the grounds about it. Any traps, secret passages, where we could find supplies, if any keys are needed to enter parts of it - any information of the area around it could be of help to us."


    Carriage
    "Excuse us, my lady. We are planning to venture into the Fog to try to help. A couple of my companions" (gesturing to Mineva in particular) "were wondering what is going on with your carriage. It appears you've been the victim of thievery, yet have chosen to stay instead of leaving afoot."
    Last edited by J-H; 2022-12-06 at 09:57 PM.

  22. - Top - End - #22
    Titan in the Playground
     
    Griffon

    Join Date
    Oct 2013

    Default Re: IC - Ginneron's Fog

    Tarig, Sage of the Deep Woods
    Human Mercy Monk
    AC: 17 HP: 38/38
    Ki: 5/5 Stance: -
    Conditions: -
    Concentration: -

    Content with overhearing the discussion between the noble lady and the Bishop, Brother Tarig decides to inquire with the common folk who know the most, with the guardsmen.

    Wyrd Sister:
    So eager to throw your life away, milady? the old man says smiling. Did I gather you try to venture back into the fogs? May I ask why? I am sure the monsters will be enchanted for a split second before they devour you with your pretty dress still intact. the monk cannot help but snark.

    Guards! Guards!
    Your post as guard is a defensive one. Keep the peace and defend those who you can without leaving your duty. You must remain here, entering such perils is the fate of such foolhardy souls such as us. the monk tries to support the bishop's argument. Did other commoners go missing? Noteworthy people have the luxury to plan their travels ahead, but a commoner might enter the woods out of necessity. If the guards stay just as aloof, Tarig will start to become a bit more inquisitive.

  23. - Top - End - #23
    Bugbear in the Playground
     
    Chimera

    Join Date
    Jun 2010
    Location
    Brazil
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Rantah Mograth
    Half-Orc Ancients Paladin
    AC: 18 HP: 44/44
    PP: 11 PInv: 10 PIns: 14
    Conditions: --
    Concentrating: --

    Rantah listens to the paladin about her story, then she adds to the Bishop's offers: "I may also have some healing magic available, if there is anyone in critical need of it."

    To the guards, she just smiles, not wishing to make fun of their fear. To be brave in the face of mortal danger is a personal choice, she believes. She leaves for the others to gather information from them.

    Finally, when meeting the noble woman, she adds:

    "We are going into the fog. I don't suppose there is anyone, or anything, you left there and may want to recover?" - she doesn't add that she overheard their conversation, though it may be obvious.

  24. - Top - End - #24
    Firbolg in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: IC - Ginneron's Fog



    Mineva Du Tiger, Pyrani
    Human Drakewarden Ranger | Drake
    AC: 17 HP: 44/44 | AC: 17 HP: 30/30
    PP: 18 PIv: 9 PIs: 15 | PP: 12 PIv: 9 PIs: 12
    Conditions: -- | Draconic Essence: Acid
    Concentrating: -- |

    "Or," Mineva adds to her newly-acquired colleagues requests of the noblewoman, "if you are coming with, what do you bring to the table?" Another member wouldn't go amiss. The noblewoman didn't look like much, but first impressions could be deceiving. If she could carry her weight, then Mineva would take anyone.
    Last edited by Amnestic; 2022-12-08 at 05:45 AM.
    DMing:
    Iron Crisis IC | OOC
    Brightmore IC | OOC
    Cyre Red IC | OOC
    Cyre Blue IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  25. - Top - End - #25
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2012
    Location
    MA
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Hnefa Úlfsdóttir
    Giantblood Rune Knight
    AC: 17 HP: 44/44
    PP: 15 PInv: 9 PIns: 12
    Conditions: --
    Concentrating: --

    Hnefa inquires of the Knightess, "Have you or your order encountered any of these monsters of which you speak? Do they bleed like us?" She gives a loud snort and walks away when the officer refuses to join. At the carriage she joins Tarig's teasing of the noblewoman, "What do you intend to do with that blade? Pawn it? I'm afraid it won't fetch much out here."

  26. - Top - End - #26
    Bugbear in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: IC - Ginneron's Fog

    Knightess Yvonne

    The stern-looking woman looks at the Bishop, and then shakes her head a little.

    "No offence, Bishop,"
    she says, "But I'll not spread black over their future by speaking of them as already dead. As for what they're like, they'll be armoured, with coloured sashes like mine, red or blue."

    At the offering of help, she gives a loose shrug, her armour clanking as she does so.

    "Your offers are kind, but unless you've something to dispell curses, I'm not sure you can help. The ones in the tent aren't so much wounded in flesh as in the spirit. There's no physical wounds left on them."
    The paladin scowls. "Even so, they cry out in pain and terror, trapped in nightmares, and waste away. There were more like this before, but they all perished. Quite frankly, I think these ones will, too. All we can do is tend to them and ease them as best we can."

    To Hnefa, the knightess shakes her head.

    "I've not been into the Fog itself, and no creature has tried creeping up here as yet. But there's not a beast I've seen yet in all my years fighting evil that won't fall before stout steel and stouter hearts."



    ----

    The Guards


    "No one with brains in their skull wants to enter the Fog," the officer drawls. "We were stationed there to give warning on greenskin raids coming down from the mountains. Well, I don't mind letting them past at the moment."

    There's a grating burst of harsh laughter among the troops.

    "It was Yarrick who went," says one of them, younger looking, only just growing in his beard. He sits, gangly with youth, on a wooden lockbox. "He volunteered to go into that demon-mist. I hope it weren't slow."

    The officer glances at the younger man and sighs.

    "There's two ways into the tower, and both should be locked." He fishes out a small key of tarnished iron. "Yarrick had the spare. No traps, but the door on the ground floor just leads to the stable. You need the door on the first floor to actually get into the living space of the tower, so you'll need to climb or find a ladder."

    He casts a hard look down at the tower, just visible looming in the edges of the Fog.

    "Since I'm not taking my men into that, you might as well take it. I rather suspect there's no one left to bring me up on charges for giving away the key."

    He holds it up.

    "As for missing people, the whole country's missing, old man, if you hadn't noticed. Soon you will be too, if you're going in there."


    There's another rattle of laughter and the officer tosses the key to you.

    "Good luck."

    ----

    The Noble

    The two women look up as you approach. The young noble stops bouncing her leg, shifting her grip on the sheath of the rapier so it remains balanced, while the maid looks at you with wide, worried eyes.
    "You would be correct, stranger. My father left two footmen to ward the carriage and my person, but some nights ago they abandoned their duties and their pride, and ran in the night. One of them stole my horses, too, when they fled. Blaggards! Scoundrels!"

    At Tarig's words, however, her eyes narrow, and by the time Hnefa's spoken, she's outright scowling.
    "What wretched times, when any random roustabout may infringe upon my company," she bites out icily. "Where it not for this calamity, none would dare such disrespect."

    She shoves off the carriage to her feet, drawing herself tall - well, as tall as she could get, compared to a giantsblood, where her five-foot-four didn't seem terribly large at all. The tip of the sheathed rapier thumps against the dirt, her hands wrapped around the undrawn hilt, the gold wire of the basket hilt gleaming where it catches the light. .

    "I am the Lady Temperance Du Azeric, daughter and heir of the honourable Baron Du Azeric! I was trained in the rapier by the swordsmaster Alfric Du Tallin, and none of my lord father's armsmen could match me one-to-one!"
    She looks at the old man and the giantsblood in turn. "I'm no grandfather soon for the grave, and as for you? You might be bigger than I - but my needle will sting you a half-dozen times before you can swing at me with those paws of yours, I'd bet!"

    "Milady, please..." the maid says giving you frantic looks, but the Lady Temperance pays her no heed, fiercely glaring up at the group.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  27. - Top - End - #27
    Bugbear in the Playground
     
    Chimera

    Join Date
    Jun 2010
    Location
    Brazil
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    Rantah Mograth
    Half-Orc Ancients Paladin
    AC: 18 HP: 44/44
    PP: 11 PInv: 10 PIns: 14
    Conditions: --
    Concentrating: --

    Rantah attempts to defuse the emerging conflict between the noblewoman and the giantblood...

    "That sounds very useful! I am sure it will be great help against all the fiends and undead we are about to fight. Welcome to the team, Miss Temperance. I'm Rantah."

    ... and she also takes the opportunity to test the girl's resolve by mentioning some of the monsters from the fog that have invaded Rantah's village before.

    She then turns to the maid, wondering what her part in this is going to be:

    "And how about you? Are you joining us, too?"
    Last edited by Ninja Dragon; 2022-12-12 at 04:13 PM.

  28. - Top - End - #28
    Firbolg in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: IC - Ginneron's Fog



    Mineva Du Tiger, Pyrani
    Human Drakewarden Ranger | Drake
    AC: 17 HP: 44/44 | AC: 17 HP: 30/30
    PP: 18 PIv: 9 PIs: 15 | PP: 12 PIv: 9 PIs: 12
    Conditions: -- | Draconic Essence: Acid
    Concentrating: -- |

    Mineva scratched her head, trying to think back to the lessons she had ignored, snuck out of, and generally refused to actively participate in on noble lineages. The name sounded vaguely familiar but she hadn't the Azeric's been rocked by a succession scandal that saw their house brought to ruin? No, that was the Alterani's. Or was it the Afrom's? There were so many and she pointedly did not care about learning them.

    "That sounds like a good idea." Mineva says, shooting a fingergun at Temperance's boast. "Gotta make sure we're up to snuff if we're Fogbound. How's about a quick spar? No killin' blows, nothing that'll leave a proper mark, but somethin' to get the blood pumping. Been dyin' to hit something these past few days." She taps her boot toe into the floor to emphasise the knife strapped to the side of it. "Me'n'Pyrani'll take y'out for a spin, unless someone else wants to step up." Pyrani curls around Mineva from behind, as if sensing the challenge. It's a show that they're a team together, rather than two separate fighters, and it wasn't like the Fog would 'play fair' and insist on duels. If she had have that notion in her head, it was better Temperance be forcibly rid of it before she gets herself killed.
    DMing:
    Iron Crisis IC | OOC
    Brightmore IC | OOC
    Cyre Red IC | OOC
    Cyre Blue IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  29. - Top - End - #29
    Titan in the Playground
     
    Griffon

    Join Date
    Oct 2013

    Default Re: IC - Ginneron's Fog

    Tarig, Sage of the Deep Woods
    Human Mercy Monk
    AC: 17 HP: 38/38
    Ki: 5/5 Stance: -
    Conditions: -
    Concentration: -


    Wyrd Sister:
    Tarig laughs at the bravado of the young woman. It was no vile laugh intended to hurt, but rather the laugh of an amused old man. He leans on his walking stick. We do not know if the beasts in the mists can even be injured by mere weapons. And for another I prefer to not engage savage wolves and other aberrations hand-to-hand. he says gently tapping the rapier the woman had strapped to her side with his wooden stick. If I cannot shoot them with an arrow, they have to stay as far away from me as possible. I may be skilled, but I am not foolish. Use the battlefield to your advantage. Just because you are a great duelist does not mean the enemy will play fair. He waves with his free hand, as if the end his own monologue. I agree with the dragon lady. If you can hold your own against them, we will accept.

    Guards! Guards!
    Maybe I intend to stay missing. Ever thought of that, boy? the monk finishes as the others pick up the key. Some guards you are. The king should relieve you of your duties. he says, a slight shift in his body to see if the men would be incited by such a small mockery of their post. He was ready to at least defend himself.

  30. - Top - End - #30
    Ogre in the Playground
     
    Kobold

    Join Date
    Aug 2012
    Gender
    Male

    Default Re: IC - Ginneron's Fog

    After watching the conversation with the young Lady du Azeric with increasing anxiety, Germonde finally speaks up. "Please," he insists, ignoring the invasive thought in his mind that he should just wash his hands of this, "there's no need to fight--we'll need all our energy where we're going. Lady Temperance, please correct me if I'm wrong but from what I overheard, your business in the fog is following your lord father? That's not so different from mine, but we all are united only by our willingness to go into that danger. There's no guarantee there will be a way out until each of our businesses is satisfied. Fight or join us if you must, but the Count Albret is my kin, though distant. A portion of his court has escaped to allies in the Ploughlands. I'm sure by my word and your station you would be accepted there."
    Last edited by The Hellbug; 2022-12-11 at 03:14 PM.
    Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •