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  1. - Top - End - #61
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Intrigue In The Dales [OOC]

    Thankfully, only one of those attacks actually hits Emera. Apologies for the double post, but it's a bit necessary if I'm to roll the CON save.

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    (1d20+6)[20]


    EDIT: Also, I completely forgot about that other effect of Hex. Hmm, let's curse their Dexterity, so they'll have a harder time hiding from us if it comes to that.

    EDIT2: Does that all count as one hit for the purposes of massive damage? Because I might be needing to make another CON save...
    Last edited by Dusk Raven; 2023-01-16 at 10:00 PM.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  2. - Top - End - #62
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    JNAProductions's Avatar

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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by Dusk Raven View Post
    Thankfully, only one of those attacks actually hits Emera. Apologies for the double post, but it's a bit necessary if I'm to roll the CON save.

    Spoiler: Roll
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    [roll0]


    EDIT: Also, I completely forgot about that other effect of Hex. Hmm, let's curse their Dexterity, so they'll have a harder time hiding from us if it comes to that.

    EDIT2: Does that all count as one hit for the purposes of massive damage? Because I might be needing to make another CON save...
    Yes, it's all one hit.
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  3. - Top - End - #63
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Intrigue In The Dales [OOC]

    As I feared. Well, here goes nothing.

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    (1d20+6)[26]


    EDIT: I guess I don't need to ask what the DC is. Emera remains standing, for now.
    Last edited by Dusk Raven; 2023-01-16 at 10:23 PM.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  4. - Top - End - #64
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    Devil

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    Default Re: Intrigue In The Dales [OOC]

    So, top of the round then? Back to Laugh?

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

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  5. - Top - End - #65
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by Bansheexero View Post
    So, top of the round then? Back to Laugh?
    Correct. :)
    I have a LOT of Homebrew!

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  6. - Top - End - #66
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    Default Re: Intrigue In The Dales [OOC]

    Attack one:
    (1d20+9)[23]
    (1d10+9)[14] + (1d6)[1]

    Attack two:
    (1d20+9)[23]
    (1d10+9)[14] + (1d6)[3]
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  7. - Top - End - #67
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    Devil

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    Default Re: Intrigue In The Dales [OOC]

    Was the one he killed the enemy who went before me, or do I need to wait for that one to go still? Also, if the one I pushed off the roof only took 1d6 falling damage, I take it is a 10 foot drop, so could I jump down safely so long as I am not "falling" and if so, could I close in and flank one?
    Last edited by Bansheexero; 2023-01-19 at 01:16 PM.

    Two wrongs don't make a right, but three lefts do.

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  8. - Top - End - #68
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by Bansheexero View Post
    Was the one he killed the enemy who went before me, or do I need to wait for that one to go still? Also, if the one I pushed off the roof only took 1d6 falling damage, I take it is a 10 foot drop, so could I jump down safely so long as I am not "falling" and if so, could I close in and flank one?
    Enemy One is down-that's the one Laugh went ham on, away from the entrance.
    You can indeed drop 10' safely, if it's intentional.
    We are not using Flanking rules, though.
    I have a LOT of Homebrew!

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  9. - Top - End - #69
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    Default Re: Intrigue In The Dales [OOC]

    It was more for the rogue's sake than my own.

    Anyway, attacking a total of 5 times with actions surge and Two-Weapon fighting, if an enemy drops, start attacking the other one. Will use Defensive Flurry on the first attack to hit, but not on any other attacks (I think it is usable only once per turn anyway).

    To keep Defensive Flurry simple, I'll roll base damage and crit damage for it here, and then apply it to whichever attack hits first:
    (1d8)[1] slashing damage
    If crit, (1d8)[2] slashing damage

    Attack 1: (1d20+9)[29]
    Damage: (1d6+5)[11] slashing damage and (1d6)[4] thunder damage
    If crit: (1d6)[3] slashing damage and (1d6)[5] thunder damage

    Attack 2: (1d20+9)[17]
    Damage: (1d6+5)[7] slashing damage and (1d6)[4] thunder damage
    If crit: (1d6)[2] slashing damage and (1d6)[2] thunder damage

    Attack 3 (offhand): (1d20+9)[20]
    Damage: (1d6+5)[9] slashing damage and (1d6)[2] thunder damage
    If crit: (1d6)[6] slashing damage and (1d6)[3] thunder damage

    Action Surge

    Attack 4: (1d20+9)[11]
    Damage: (1d6+5)[10] slashing damage and (1d6)[3] thunder damage
    If crit: (1d6)[3] slashing damage and (1d6)[2] thunder damage

    Attack 5: (1d20+9)[10]
    Damage: (1d6+5)[6] slashing damage and (1d6)[6] thunder damage
    If crit: (1d6)[4] slashing damage and (1d6)[3] thunder damage

    Edit: First attack was a crit, so I guess my AC is 20 (really poor flurry damage), need to know results of second and third attack (I assume my last two attacks miss, especially since one was a nat 1). I debated using Raulothim's Psychic Lance to incapacitate one, but figured if they were low enough that I could drop one and do damage to another, it'd be more productive.
    Last edited by Bansheexero; 2023-01-19 at 08:51 PM.

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  10. - Top - End - #70
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Intrigue In The Dales [OOC]

    Wait, has it been my turn the past few days? I thought it'd be a little longer before I got to go again...

    Anyway, a couple questions before I go -- that last foe standing, is he next to me? And is he the one that has my Hex on him?
    Last edited by Dusk Raven; 2023-01-24 at 12:30 PM.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  11. - Top - End - #71
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by Dusk Raven View Post
    Wait, has it been my turn the past few days? I thought it'd be a little longer before I got to go again...

    Anyway, a couple questions before I go -- that last foe standing, is he next to me? And is he the one that has my Hex on him?
    The last foe is on the rooftops still.
    I believe it's the one that just dropped that is Hexed. But since they're down, you can transfer Hex with your Bonus Action.
    I have a LOT of Homebrew!

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  12. - Top - End - #72
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by JNAProductions View Post
    The last foe is on the rooftops still.
    I believe it's the one that just dropped that is Hexed. But since they're down, you can transfer Hex with your Bonus Action.
    Oh, did not realize the one on the roof was still there, for some reason I got the impression he jumped down to attack. I edited my post to change it to attack that one instead.
    Last edited by Bansheexero; 2023-01-24 at 01:13 PM.

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  13. - Top - End - #73
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Intrigue In The Dales [OOC]

    All right, in that case, I'll simply eldritch blast the one on the roof twice, after transferring Hex first of course. But before that, a Concentration check to see if I even still have Hex up after that whopper of a strike aimed at Emera. If it fails (DC 16?), ignore the extra Hex damage.

    (1d20+6)[16]

    Attack 1: (1d20+10)[25]
    Damage: (1d10+5)[12] plus (1d6)[5] Hex
    Attack 2: (1d20+10)[13]
    Damage: (1d10+5)[7] plus (1d6)[4] Hex
    Last edited by Dusk Raven; 2023-01-24 at 01:52 PM.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  14. - Top - End - #74
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    Default Re: Intrigue In The Dales [OOC]

    That'll be 17 damage total. I don't think that one had taken much of any damage, so they're up-correct me if wrong.
    I have a LOT of Homebrew!

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  15. - Top - End - #75
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    Default Re: Intrigue In The Dales [OOC]

    What happened to Heavenblade's turn?

    Two wrongs don't make a right, but three lefts do.

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  16. - Top - End - #76
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Intrigue In The Dales [OOC]

    I was gonna say, didn't we skip Evelyn?
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  17. - Top - End - #77
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    Default Re: Intrigue In The Dales [OOC]

    I think so, actually. Are they still about?
    I have a LOT of Homebrew!

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  18. - Top - End - #78
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    NecromancerGirl

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    Default Re: Intrigue In The Dales [OOC]

    I'm thinking the answer to that is a "no." Unfortunate.
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  19. - Top - End - #79
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    Default Re: Intrigue In The Dales [OOC]

    Well, the combat is pretty much over, seems to me, so can we just keep going?
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  20. - Top - End - #80
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by Awful View Post
    Well, the combat is pretty much over, seems to me, so can we just keep going?
    Not quite-if the foe is up, they're going to do a thing.

    (1d20+6)[12]
    (1d20+6)[13] Disadvantage

    (1d20+6)[16]
    (1d20+6)[25] Disadvantage
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  21. - Top - End - #81
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    Default Re: Intrigue In The Dales [OOC]

    I mean, if there are two running, then I can Psychic Lance one and move towards them and either Emera or Laugh can dash to them. Sadly, I can't just teleport and grab, since only Misty Step is a bonus action and that's only 30 ft, so no action left to grapple.

    Two wrongs don't make a right, but three lefts do.

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  22. - Top - End - #82
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by Bansheexero View Post
    I mean, if there are two running, then I can Psychic Lance one and move towards them and either Emera or Laugh can dash to them. Sadly, I can't just teleport and grab, since only Misty Step is a bonus action and that's only 30 ft, so no action left to grapple.
    There is one running, one dead, and one KOed.
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  23. - Top - End - #83
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by JNAProductions View Post
    There is one running, one dead, and one KOed.
    Hmm, while I'm all for interrogation, I think it may be best to not let any report back. Debating if it would be better to lance him or if I should try to teleport and trip him as he draws an opportunity attack. He's a rogue, so that cunning action is a pain. Maybe I should grab Laugh and DD directly next to him. That way he'd draw opportunity attacks from both of us and Emera can blast from a distance.
    Last edited by Bansheexero; 2023-01-29 at 07:09 AM.

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  24. - Top - End - #84
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by Bansheexero View Post
    Hmm, while I'm all for interrogation, I think it may be best to not let any report back. Debating if it would be better to lance him or if I should try to teleport and trip him as he draws an opportunity attack. He's a rogue, so that cunning action is a pain. Maybe I should grab Laugh and DD directly next to him. That way he'd draw opportunity attacks from both of us and Emera can blast from a distance.
    Well, it's all y'all's turns, so do what you please. :)
    I have a LOT of Homebrew!

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  25. - Top - End - #85
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    Default Re: Intrigue In The Dales [OOC]

    Well, one way to stop him running off:
    Grapple with advantage:
    (1d20+9)[10] or (1d20+9)[16]

    Either a second grapple or a shove prone if the first one succeeded:
    (1d20+9)[15] or (1d20+9)[28]

    Remember he has to beat them with his own athletics or acrobatics rolls, not his AC.

    As a reaction, I can force him to reroll a hit with 60ft, so I'll do that if he manages to hit.

    Since I can't use the glaive one-handed, i'll drop that and draw a handaxe.

    I'll then action surge and non-lethally batter him about a bit.

    (1d20+9)[22] or (1d20+9)[18]
    Dam: (1d6+8)[10]
    (1d20+9)[20] or (1d20+9)[22]
    Dam: (1d6+8)[12]
    Last edited by Awful; 2023-01-30 at 08:17 AM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  26. - Top - End - #86
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    Default Re: Intrigue In The Dales [OOC]

    (1d20+6)[19] for the first attempt, autofail the second since even on a 20 they fail.

    They are grappled for sure, and potentially prone. But that's not gonna matter, because they're gonna get KOed by those hits.
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  27. - Top - End - #87
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    Default Re: Intrigue In The Dales [OOC]

    Going to make sure one is nice and bound and restrained as well as disarmed before I use Healing Word on him before interrogation.
    Last edited by Bansheexero; 2023-01-30 at 04:43 PM.

    Two wrongs don't make a right, but three lefts do.

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  28. - Top - End - #88
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    Default Re: Intrigue In The Dales [OOC]

    Quote Originally Posted by Bansheexero View Post
    Going to make sure one is nice and bound and restrained as well as disarmed before I use Healing Word on him before interrogation.
    No worries. You've got supplies on-hand, so binding won't be hard.
    I have a LOT of Homebrew!

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  29. - Top - End - #89
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    Default Re: Intrigue In The Dales [OOC]

    So it seems the second prisoner would have bled to death, looking at those death saves. 'S fine, we can manage.

    That said... what do they look like? Are the asssassins all humans? Do they have any traits common to any of the dales, like hair or eye or skin colour? Are they male? Female?

    What weapons did they have? How many poison vials?

    What do they have that would make the best trophy to hang as decoration on Laugh?
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  30. - Top - End - #90
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    Default Re: Intrigue In The Dales [OOC]

    I'd also check their mouths for anything like cyanide capsules.

    Two wrongs don't make a right, but three lefts do.

    He who laughs last doesn't get the joke.

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