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  1. - Top - End - #1
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Jan 2019

    Default 5e Adventures in Midgard 5e IC

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    Once upon a time in the lands of Midgard...

    It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The regions of Midgard spin around the Crossroads like spokes around a wheel. Everything that goes from north to south, and east to west, passes along the River Argent, the Sultan’s Road, the Great Northern Road, and other well-trod trade routes, all with their own difficulties and dangers. But the nations that thrive in the heartland know how to spin copper into gold, and how to turn a sinking barge into a prince’s ransom. Though they borrow language, customs, tools, and even gods from all their neighbors, the Crossroads have their own code, their own pride, and their own way of doing business. The Free City of Zobeck is one of the only cities in Midgard that is not ruled by a King or other type of feudal lord. 80 years ago during the Great Revolt, the citizens of Zobeck cast off the reigns of rulership by the noble House Stross, casting them down from their centuries of rule. The Free City of Zobeck shares borders with three nations: the dwarven Free Cantons and the Ironcrags to the west, the human Magdar Kingdom to the southeast, and the female-dominated Perunalia some distance downriver, at the mouth of the River Argent. Together, these regions and nearby areas including the Margreve Forest, the Smolten Hills, and the subterranean cities of the Ghoul Imperium and Lillefor constitute the Crossroads of Midgard. Today, the rolling hills and grasslands south of the Free City of Zobeck are the provinces of the Magdar Kingdom: a place rich in traditions of chivalry and warfare, where the Widowed Queen Dorytta holds tourneys every summer and hires a great many mercenaries from the Ironcrags when war threatens. It is a monarchy where two major knightly orders serve Khors, god of light, sun, and justice; Lada, goddess of healing, love, mercy, and dawn; and Perun, god of war and storms. It is a stable realm in spite of regular skirmishes with the Mharoti Empire. In fact it is due to this regular warfare that the Magdars perfected the creation of iron-reinforced war wagons capable of linking up to serve as mobile walls and fortresses. Its cities are glorious fortified affairs, from the beautiful capital of Cronepisht, to Khorsburg whose white-golden marble cathedral is the site of many pilgrimages. Wizards help local industry in the creation of region-famous wines and whose war-mages reinforce military regiments. The Magdar fight to defend their borders to the east against the wild tribes of the Rothenian Plain and to the south against the akinji, the skirmish troops, and the dragon-blooded sorcerers of the Mharoti Empire. Ruled with a scaly fist by powerful dragon lords and their dragonkin descendants, this growing empire inspires fear in all on their borders. Thanks to this constant conflict, the Magdar have become expert at the use of the war wagon.

    The town of Oakhaven sits Madgar kingdom, nestled in a verdant valley on the edge of a vast and ancient forest known as the White Forest. The town is built along the banks of the wide and rushing courses of the Templine River, which serves as a vital source of water and trade for the townspeople. Nestled in the rolling hills at the foot of the White Mountains, Oakhaven has long been a place of safety and refuge for travelers and traders passing through the White Mountain Marches region. Tall wooden walls that encircle Oakhaven. The gates stand open during the day, welcoming visitors, but at night they are closed and guarded to keep out any dangers that lurk in the shadows of the White Forest. Inside the walls, the town of Oakhaven is bustling with activity. The streets are lined with shops and stalls selling all manner of goods, from freshly baked bread and fragrant spices to finely crafted weapons and armor.The town square is always crowded, with people coming and going, haggling over prices and gossiping about the latest news.

    At the center of the town square stands the chapel of Khors, Lord of the Sun, Bright Master of the Chariot, Son of Svarog, a grand stone building with stained glass windows and a soaring bell tower. Though the Sun God is in decline in the Crossroads Region, within the Magdar Kingdom, Khors stands supreme. His statues are common, with their feathered cloak, heavy armor, and the wild helmet plumes. The chapel of the warrior sun god Khors stands atop a hill overlooking the Oakhaven, its golden dome glinting in the sunlight. The walls are adorned with intricate carvings of battles and victories, the smell of incense and the sound of chanting, and the altar is a massive stone slab inscribed with the symbols of Kors' power. The air is thick with the energy of the faithful, who have come to pray and give thanks to their deity. At the front of the chapel, a group of priests and priestesses stand before the altar, their faces glowing with the light of the sun god's radiance. They wear robes of gold and orange, the colors of the sun, and their heads are shaved in honor of their devotion. It is here that the people of Oakhaven come to pray and seek guidance from the priests and nuns who serve the town.

    Near the chapel is lord Broderick’s manor, a sprawling mansion set amidst lush gardens and surrounded by a moat. The lord's manor is a grand and imposing structure, set atop a hill overlooking the surrounding countryside. Its walls are made of grey stone, and it is surrounded by a moat filled with crystal-clear water. A drawbridge spans the moat, leading up to the main entrance, which is guarded by a pair of heavily armed soldiers. The gardens that surround it are meticulously maintained, with rows of colorful flowers and perfectly trimmed hedges. The windows of the manor are all leaded glass, and they gleam in the sunlight, casting a warm glow over the entire estate. It has a vast entrance hall with a polished marble floor and a grand staircase spirals up to the upper floors. The walls are adorned with portraits of past lords and ladies, and the air is filled with the sound of soft music and the scent of roses. The halls are lined with tapestries and fine art, and the rooms are filled with plush sofas and ornate tables. Everywhere there are signs of wealth and power, from the gold-plated chandeliers to the finely crafted furniture. But despite its grandeur, the manor is also a place of warmth and comfort. The lord and lady of the manor are kind and gracious hosts, and they go out of their way to make their guests feel welcome. The kitchen is always bustling with activity, with a team of skilled cooks preparing delicious meals, and the servants are always ready to attend to the needs of their masters and their guests. Lord Broderick of Oakhaven is a just and fair ruler, beloved by his people, and he is often seen walking among them, listening to their concerns and offering aid where needed.

    The Eagle Tavern in the town of Oakhaven sits at the center of the town square, its doors open wide to welcome travelers and locals alike. The tavern is a bustling and lively place, with a long bar running the length of the room and a stone fireplace crackling in the corner. The common room of the Eagle Tavern is a large, airy space filled with the warmth of firelight and the sound of laughter and conversation. The walls are adorned with the mounted heads of various animals, their glassy eyes seeming to watch over the room as the patrons go about their business. The air is filled with the sound of laughter and the clink of mugs, and you can't help but feel a sense of camaraderie and cheer. The bar is crowded with patrons, all chatting and laughing as they enjoy a pint of ale or a mug of mead. The walls are adorned with tapestries and banners, depicting the symbols of the various guilds and trade organizations that are based in Oakhaven. In the corner of the room, a group of musicians play lively tunes on their instruments, adding to the lively atmosphere of the Eagle Tavern. At the bar, a group of locals chat and joke with the barkeep, who is busy pouring mugs of ale and mead for the thirsty patrons.

    But despite its peaceful appearance, Oakhaven is not immune to the dangers of the forest. From time to time, creatures emerge from the shadows to threaten the town, and the lord's soldiers, along with a group of brave adventurers, must venture into the forest to defend against these threats. The town sits on the border of the Madgar Kingdom, and from time to time, bandits and raiders from the White Mountains come down from the mountains to threaten the town and its people. The town's soldiers, along with groups of brave adventurers, must venture into the mountains to defend against these threats. Despite these dangers, the people of Oakhaven are a hardy and resilient bunch, and they have learned to live in harmony with the forest, respecting its power and mystery. They know that the forest is a place of both great beauty and great danger, and they tread cautiously when venturing into its depths. Despite its perils, the White Forest has always been a part of Oakhaven, and the people of the town would not have it any other way. It is a place of wonder and magic, a place where adventure lurks around every bend, and the people of Oakhaven embrace this spirit of adventure, always ready to face whatever dangers may come their way.


    EDIT: OOC thread HERE.
    Last edited by Marcarius5555; 2022-12-25 at 03:17 AM.

  2. - Top - End - #2
    Orc in the Playground
     
    MonkGuy

    Join Date
    Aug 2016

    Default Re: 5e Adventures in Midgard 5e IC

    Leaning back in his seat with a content smile, Naru'nrr Cadarn takes a moment to simply enjoy the ambiance of the Eagle Tavern as keen eyes scan the common area for any signs of like-minded individuals. The Drow's initial attempts to convince his past companions to unretire had met with failure, and so he had decided to start over from scratch, finding new companions to share his adventures with.

    Said search had brought him to Oakhaven, a place that he had a feeling would have a need for adventurers such as him in the days to come. Regardless, for the moment he was willing to simply sit back and relax until he could find people to form a group with.

    Signaling one of the tavern's servers over to him, Naru'nrr gave an amiable smile before beginning to speak. "A bowl of stew and a flagon of mead when you have a chance." He placed a coinpurse on the table with a clink, making it clear that he had the means to pay for his meal.

  3. - Top - End - #3
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Jan 2019

    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by TheNotoriousSMP View Post
    Leaning back in his seat with a content smile, Naru'nrr Cadarn takes a moment to simply enjoy the ambiance of the Eagle Tavern as keen eyes scan the common area for any signs of like-minded individuals. The Drow's initial attempts to convince his past companions to unretire had met with failure, and so he had decided to start over from scratch, finding new companions to share his adventures with.

    Said search had brought him to Oakhaven, a place that he had a feeling would have a need for adventurers such as him in the days to come. Regardless, for the moment he was willing to simply sit back and relax until he could find people to form a group with.

    Signaling one of the tavern's servers over to him, Naru'nrr gave an amiable smile before beginning to speak. "A bowl of stew and a flagon of mead when you have a chance." He placed a coinpurse on the table with a clink, making it clear that he had the means to pay for his meal.
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    The common room of the Eagle Tavern is a bustling, lively space, filled with the sounds of laughter and conversation. The room is large and open, with high ceilings and exposed beams. A fireplace takes up one wall, its flames flickering and casting a warm glow throughout the room. Tables and chairs are scattered throughout the space, some arranged in cozy clusters around the fireplace, while others line the walls. A long bar runs along one side of the room, its shelves stocked with rows of bottles and glasses. Behind the bar, a bartender is busy mixing drinks and chatting with customers. The walls are adorned with various decorations, including hunting trophies, paintings, and tapestries. The floor is covered in a plush, luxurious carpet, its vibrant colors and intricate patterns adding a touch of elegance to the space. The common room is a popular gathering place for locals and travelers alike, a place where people come to relax, socialize, and enjoy a drink or two. Its warm, welcoming atmosphere is a testament to the care and hospitality of the tavern's owners, and is sure to keep guests coming back time and time again.

    The luxurious carpet that covers the floor of the common room of the Eagle Tavern is a true work of art. Its vibrant colors and intricate patterns are a feast for the eyes, and the soft, plush texture is a delight to walk on. The carpet is made from a rich, velvety fabric that is soft to the touch and gentle on the feet. It is a deep, burgundy red, with golden and cream-colored patterns woven throughout. The patterns are intricate and detailed, depicting scenes of hunting, feasting, and revelry. The hunt scene depicted on the rug is a stunning work of art, full of intricate details and vivid colors. The rug is made from a soft, plush fabric that is a rich, deep red in color. On its surface, a group of hunters can be seen riding on horseback through a forest, chasing after a majestic stag. The hunters are dressed in traditional garb, with flowing capes and feathered hats. Their horses are strong and powerful, their hooves pounding the ground as they race through the forest. The stag is swift and graceful, its antlers branching out wide as it leaps over fallen logs and ducks under low-hanging branches. The scene is depicted in great detail, with each figure and object carefully rendered. The trees of the forest are lush and green, with leaves of every shade. The sky above is a brilliant blue, with white clouds drifting lazily by. The rug is a true work of art, capturing the excitement and thrill of the hunt in a way that is both beautiful and timeless. The carpet stretches from wall to wall, covering the entire floor of the common room. It is bordered by a golden fringe, which adds a touch of elegance and refinement to the space. The carpet is the perfect finishing touch to the room, adding warmth and comfort to the space and inviting guests to sink their toes into its softness. It is a luxurious and indulgent addition to the Tavern, and one that is sure to be appreciated by all who visit.

    The tapestries on the walls of the common room of the Eagle Tavern are a sight to behold. Made from rich, luxurious fabrics, they are adorned with intricate patterns and intricate details that tell stories of battles won and lost, of love and loss, of adventure and discovery. One tapestry depicts a grand feast, with lords and ladies seated at a long table, surrounded by platters of food and goblets of wine. Another shows a hunting scene, with a group of noblemen on horseback chasing after a majestic stag. A third tapestry depicts a group of knights locked in battle, their swords clashing and sparks flying as they fight for honor and glory. The tapestries are rich in color, with deep reds, vibrant greens, and shimmering golds woven throughout. They are bordered by intricate gold fringes, which add a touch of elegance and refinement to the room. The tapestries are a testament to the wealth and status of the Tavern's patrons, and serve as a reminder of the grandeur and splendor of the past. They are a true work of art, and a delight to behold for all who enter the common room.

    The paintings on the walls of the common room of the Eagle Tavern are a collection of stunning works of art, each one telling a unique and captivating story. There are a variety of paintings on display, ranging from grand, epic scenes of battles and feasts, to intimate, personal moments of love and loss. One painting depicts a group of knights on horseback, charging into battle with swords raised high. The painting is done in rich, vibrant colors, with the knights' armor gleaming in the sunlight and the horses' hooves pounding the ground. Another painting shows a grand feast, with lords and ladies seated at a long table, surrounded by platters of food and goblets of wine. The table is set with fine linens and sparkling silverware, and the guests are dressed in their finest attire. Other paintings depict more personal moments, such as a couple locked in an intimate embrace, or a lone figure gazing out at a stunning landscape. These paintings are more muted in color, but no less powerful in their storytelling. The paintings on the walls of the common room are a true testament to the talent and skill of the artists who created them. They bring a touch of beauty and grandeur to the space, and are sure to be enjoyed by all who enter the Eagle Tavern.

    The large fireplace in the tavern is the centerpiece of the room, drawing the eyes of all those who enter. Its stone exterior is rough and rugged, with deep grooves and cracks that have been worn away by years of use. The fireplace is tall, reaching almost to the ceiling, and wide enough to easily fit a person inside. The interior of the fireplace is filled with a warm, flickering glow, as flames dance and leap within. Logs of wood are piled high, crackling and popping as they burn. The heat from the fireplace is intense, and those who stand too close can feel its warmth on their skin. The fireplace serves as the heart of the tavern, providing warmth and light on cold winter nights. It's a popular spot for patrons to gather around, sipping on their drinks and chatting as they watch the flames. The sound of the fire and the laughter of those gathered around it creates a cozy and inviting atmosphere that keeps people coming back time and time again.

    The elk head on the wall above the fireplace is a stunning and impressive sight to behold. Its antlers are massive and spread wide, reaching almost to the edges of the wall. The elk's head is turned slightly to the side, as if it were listening to the conversations taking place below. Its eyes are dark and piercing, seeming to watch everything that happens in the room. The elk's fur is a rich, chocolate brown color, with splotches of white scattered throughout. It is thick and luxurious, making it the perfect trophy for any hunter. The head is mounted on a wooden plaque, which is intricately carved with intricate details and patterns. The elk head adds a touch of rustic charm to the room, and serves as a reminder of the wild beauty that exists beyond the walls of the house. It is a testament to the skill and bravery of the hunter who brought it down, and serves as a conversation starter for those gathered around the fireplace. So, it is not only an elegant wall decoration, but also a symbol of adventure and bravery.

    The three large tables in front of the fireplace of the Eagle Tavern are the heart of the room, a place where people come to relax, socialize, and enjoy a drink or two. Each table is made from sturdy wood, with a rough, rustic finish that gives it a rugged, outdoorsy feel. The tables are topped with flickering candles, which provide a warm, welcoming glow. At the first table sits a group of travelers, their faces weathered and their clothes stained from the road. They are loud and boisterous, laughing and joking as they drink their ale and eat their food. One of the travelers is telling a wild story about a dragon he claims to have encountered on his travels, while another is bragging about his latest conquest. At the second table sits a group of locals, all regulars at the Eagle Tavern. They are a friendly and welcoming bunch, chatting and laughing with the other patrons. One of the locals is regaling the others with stories of his hunting adventures, while another is chatting about the latest gossip from the village. At the third table sits a couple, lost in their own world. They are deep in conversation, their eyes locked on each other as they speak in hushed tones. The man is tall and handsome, with a chiseled jaw and piercing blue eyes. The woman is beautiful, with long, flowing hair and a gentle, kind face. They seem completely oblivious to the bustle and noise of the Tavern, lost in their own little bubble. The tables in front of the fireplace are a popular gathering place for those visiting the Eagle Tavern. They provide a warm, inviting spot to sit and relax, and are sure to be a favorite spot for all who visit.

    It was a bustling evening at the Eagle Tavern, with the sounds of laughter and clinking glasses filling the air. A server, dressed in a crisp white shirt and black pants, was working tirelessly to keep up with the demand for food and drink. The server at the Eagle Tavern was a busy person, always on the move and never seeming to stop. Dressed in a crisp white shirt and black pants, they moved through the crowded room with ease, their tray of drinks and food held steady in their hands. As they made their way from table to table, the server greeted each customer with a warm smile and friendly demeanor. They were quick to take orders and just as quick to deliver the requested food and drink, always making sure to ask if there was anything else the customer needed. Despite the constant demands of the job, the server remained cheerful and attentive, always ready to lend a helping hand to those in need. They were a fixture of the Eagle Tavern, a friendly and familiar face that the customers had come to rely on. The server nodded and made a note of the order on a small pad of paper. They then turned and made their way to the kitchen, weaving through the crowded room with ease. Upon reaching the kitchen, the server placed the order with the chef and waited patiently as it was prepared. After a few minutes, the chef handed the server a steaming hot bowl of stew and a large flagon of mead. The server thanked the chef and made their way back to the table, carefully balancing the tray with the food and drink. The server placed the bowl of stew and flagon of mead in front of the drow, making sure to give him a friendly smile and ask if there was anything else he needed. The man shook his head and thanked the server, who then turned and headed off to take care of the other patrons in the Eagle Tavern. As the evening wore on, the server continued to work tirelessly, taking orders and serving food and drink to the many travelers and locals who passed through the doors of the Tavern. It was a busy night, but the server remained cheerful and attentive, ensuring that each and every customer was well taken care of.

    "Evening, friend," he said. "I couldn't help but overhear that you're headed for the White Forest. Well, let me tell you, I've spent a fair bit of time in those parts, and I've seen some things that would make your hair stand on end." The server chuckled and took a seat, taking a moment to collect his thoughts. "You see," he began, "the White Forest is home to all manner of creatures, some friendly and some not so much. But the ones that really give me the creeps are the goblins. Nasty little critters, they are. Do you want to hear a story about the time I ran into a group of them in the forest?""

    "It was a dark and stormy night as I made my way through the White Forest, the wind howling and the rain lashing against my face. I had been warned about the dangers of the forest, but I had been confident in my ability to handle myself. Little did I know, I was about to face the greatest challenge of my life. As I trudged through the muddy underbrush, I suddenly heard a strange noise. It was a high-pitched, guttural sound, unlike anything I had ever heard before. I froze in place, my heart racing as I tried to figure out what it could be. And then, without warning, I was attacked. A group of small, vicious creatures burst out of the underbrush, snarling and snapping at me. They were goblins, the feared denizens of the White Forest, and they were out for blood. I fought as hard as I could, but there were too many of them. They swarmed all over me, their sharp claws tearing at my flesh. I managed to fend a few of them off, but it was no use. I was outnumbered and outmatched. Just when I thought it was all over, a group of heavily armed adventurers came to my rescue. They fought off the goblins with ease, dispatching them with a flurry of sword strikes and arrows. I lay there on the ground, battered and bruised, as the adventurers tended to my wounds. They told me that I was lucky to be alive, and that I should be more careful in the future. I nodded weakly, promising myself that I would never underestimate the dangers of the White Forest again. As I lay there, recovering from my ordeal, I couldn't help but feel grateful to those brave adventurers who had saved my life. I knew that I would never forget my encounter with the goblins in the White Forest, and I vowed to be more careful in the future."
    Last edited by Marcarius5555; 2022-12-24 at 06:15 PM.

  4. - Top - End - #4
    Dwarf in the Playground
     
    PirateGuy

    Join Date
    Dec 2022

    Default Re: 5e Adventures in Midgard 5e IC

    On a small circular table, with only one stool (though it’s clear there would normally be more), there sits a young man.

    He’s dressed warmly, dressed for a degree of chill not normally felt in this part of the world at this time of the year, but even so he holds his thick travelling clothes and cloak tightly around him as if cold.

    Silver haired and silver eyed, a circlet keeps his hair from his eyes and his vision clear. He wears silver rings on his fingers, all of them plain, and of differing designs, they do not look overly valuable. As the server tells their story to the drow, he is only two tables away, sat close to the fire place and hearth.

    When the story reaches its conclusion, he opens his mouth as if to say something, but evidently he thinks better of it. He turns to look into the fire, with a grunt, and then drains his tankard of stout.

    The back of his hair seems to flutter in a draught that doesn’t disturb the fire or the candle on a saucer that sits on the middle of his table. He swipes his fingers at the space behind his head, at nothing, and grunts again. Some silver pieces clatter loudly onto the table and he pushes the empty tankard to the edge for a refill. Then his eyes turn to the fire again and he appears to be lost in thought.
    Last edited by Blorcyn; 2022-12-24 at 05:29 PM.

  5. - Top - End - #5
    Titan in the Playground
     
    Xihirli's Avatar

    Join Date
    Jan 2015
    Location
    Behind you. RIGHT NOW.
    Gender
    Male2Female

    Default Re: 5e Adventures in Midgard 5e IC

    Val's arrival was not as ostentatious as she would like. After passing her red-brown mare, Veverka, off to the stablehand, she walked in and didn't really order anything. For one, the barkeep seemed overworked. For two, she wasn't here to spend she was here to earn. She'd heard tale of need to send women and men-at-arms into the forests, and no wonder how a place governed by a "Lord" had failed to adequately secure its border. But... best not to be openly critical of the cultures of those you are visiting. In Perunalia they had something called tact.
    As the second daughter and seventh child of a Baroness, a noble title that is technically not even hereditary (though the Duchess assigning a barony outside of its original family was almost unheard of), Valentýnka was not a landed knight, giving her the dubious title of "Knight Errant." Still, tales of noble wandering Knights out in search of good deeds and adventure had filled her childhood. In a certain sense, she was living the dream. Well, not yet. First she needed a quest. And a squire wouldn't hurt, but that was really only worth it if she was planning to commit to the "Knight Errant" thing in the long-term. If it couldn't restore wealth and status to her family name, and her sister was right... well, she might have to give this up and try something else. Still, with the horse she'd grown up with, the sword her aunt gave her, and a heart of noble courage, Val was going to restore her family's honor or die.
    She listened calmly to the tale of the White Forest, and the warning.
    "These adventurers," she said. "Why were they in the White Forest? Just to rescue you?"

    Spoiler: OOC
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    Yes that's right, I spent basically all of my money on a war horse. If Veverka dies I think I just cry.
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  6. - Top - End - #6
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Jan 2019

    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Xihirli View Post
    Val's arrival was not as ostentatious as she would like. After passing her red-brown mare, Veverka, off to the stablehand, she walked in and didn't really order anything. For one, the barkeep seemed overworked. For two, she wasn't here to spend she was here to earn. She'd heard tale of need to send women and men-at-arms into the forests, and no wonder how a place governed by a "Lord" had failed to adequately secure its border. But... best not to be openly critical of the cultures of those you are visiting. In Perunalia they had something called tact.
    As the second daughter and seventh child of a Baroness, a noble title that is technically not even hereditary (though the Duchess assigning a barony outside of its original family was almost unheard of), Valentýnka was not a landed knight, giving her the dubious title of "Knight Errant." Still, tales of noble wandering Knights out in search of good deeds and adventure had filled her childhood. In a certain sense, she was living the dream. Well, not yet. First she needed a quest. And a squire wouldn't hurt, but that was really only worth it if she was planning to commit to the "Knight Errant" thing in the long-term. If it couldn't restore wealth and status to her family name, and her sister was right... well, she might have to give this up and try something else. Still, with the horse she'd grown up with, the sword her aunt gave her, and a heart of noble courage, Val was going to restore her family's honor or die.
    She listened calmly to the tale of the White Forest, and the warning.
    "These adventurers," she said. "Why were they in the White Forest? Just to rescue you?"

    Spoiler: OOC
    Show
    Yes that's right, I spent basically all of my money on a war horse. If Veverka dies I think I just cry.
    The server was a seasoned storyteller, with a voice that was rich and full of emotion. As he stood in front of the fireplace, he took a deep breath and began to speak, his words carrying throughout the room.

    "The group of adventurers known as the Great Circle of the Flaming Tankard had been traveling through the White Forest for weeks, searching for the legendary Fabled White Flower of the Sleeping Princess Oduhnum. It was said that the Fabled Flower had the power to cure any illness, and the group was determined to find it and bring it back to the kingdom. The White Forest was a dangerous place, filled with all manner of beasts and monsters. The group had to be constantly on guard, always ready to defend themselves against any dangers that lurked in the shadows. But they were a brave and determined group, and they were not about to let a little danger stand in their way. As they journeyed deeper into the forest, they encountered all manner of challenges. They braved raging rivers, climbed treacherous cliffs, and fought fierce battles against all manner of beasts. But they never lost sight of their goal, and they pushed on, driven by their determination to succeed."
    Last edited by Marcarius5555; 2022-12-24 at 06:22 PM.

  7. - Top - End - #7
    Dwarf in the Playground
     
    PirateGuy

    Join Date
    Dec 2022

    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Marcarius5555 View Post
    The server was a seasoned storyteller, with a voice that was rich and full of emotion. As he stood in front of the fireplace, he took a deep breath and began to speak, his words carrying throughout the room.

    "The group of adventurers known as the Great Circle of the Flaming Tankard had been traveling through the White Forest for weeks, searching for the legendary Fabled White Flower of the Sleeping Princess Oduhnum. It was said that the Fabled Flower had the power to cure any illness, and the group was determined to find it and bring it back to the kingdom. The White Forest was a dangerous place, filled with all manner of beasts and monsters. The group had to be constantly on guard, always ready to defend themselves against any dangers that lurked in the shadows. But they were a brave and determined group, and they were not about to let a little danger stand in their way. As they journeyed deeper into the forest, they encountered all manner of challenges. They braved raging rivers, climbed treacherous cliffs, and fought fierce battles against all manner of beasts. But they never lost sight of their goal, and they pushed on, driven by their determination to succeed."
    Did they find it? This natural treasure?” cuts in the young, pale haired man. “Are there more?
    Last edited by Blorcyn; 2022-12-24 at 09:37 PM.

  8. - Top - End - #8
    Ettin in the Playground
     
    GnomeWizardGuy

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    Apr 2019
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    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 1/1

    While he would not normally frequent a place this nice, Skegg recently had a fairly successful run of jobs, so had a little more money than normal in his pouch. He was staying upstairs and had already paid for the next week. He had tipped well so he figured the wait staff would indulge him if he drank a little too much too night. Maybe even if he started another fight.

    He sat at the bar drinking his whiskey, listening to the conversations around him. A group of locals some of whom he had met the night before, the travelers were new, but seemed to be just travelers, and the couple engrossed in deep conversation.

    But none of those were as interesting as the drow, the silver haired man, and the noble-looking woman. That group looks like it could be a profitable one to know. He grabs a round of ales from the bartender and makes his way over to them, waiting for an opening in the server’s tales.

    “Hello, welcome to Oakhaven,” he says as he passes out the drinks to everyone.

    “Name’s Skegg. Thought I was just passing through, but I've been here a fair bit now. Any news?”

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  9. - Top - End - #9
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    Sharra, sitting the corner of the tavern and drinking from a mug, laughs a little at the young man's eagerness. "Be careful what you go after, young man-there's plenty of treasures in the world, but even more dangers."

    She drains her mug, and then nods at the storyteller. "I'd offer applause myself, but, well... Little hard to do with one hand." She stands and approaches the man, and clasps his shoulder, looking down at him. "If you're really looking to get yourself in danger, I can perhaps offer some assistance. I'd hate to see someone so... Earnest, green, and starry-eyed get themselves hurt if I could've stopped it." When he looks to Sharra, he has look up quite a bit to see her face. She's currently just shy of seven feet tall, with thick, scarred tan skin and a buzzcut of golden-blonde hair. She's dressed simply, a tunic and britches of neutral colors, and her pack is well-worn. One of the sleeves is sewn shut, with no arm poking out from it.
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    "Danger and treasure?" Val repeats. She takes the offered ale from the dwarf and clinks her mug against his.
    "Lady Valentýnka Huss. Knight of the Barony Huss, Sword of the Red Squirrel." She inclines her head in a lazy approximation of a bow.
    "And if there’s treasure and danger, I’m your knight in shining armor. Complete with a noble steed in the stables."
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    Tamara listened aptly to the conversation. She wasn't quite sure what she had been here for, only that she needed to be here. Now she felt that growing certainty that told her that the white forest was exactly where she needed to be and that this fabled white flower was almost certainly what she needed to find there. But she also discovered it was much to dangerous to venture into alone.

    "Are you planning on braving the forest?" She addressed the pale haired man they turned more to the small group that was forming. Her fine clothes and pristine hair displayed her wealthy background and hopefully get relative success in her ventures so far.
    Last edited by clash; 2022-12-24 at 11:34 PM.

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    Ponderously, the young man at the table by the fire pushes himself to his feet. He looks at Skegg, and the beer, and after a moment he gives him a nod.

    He has only been here a few hours and is paid up for two nights. He had been looking forward to some rest after days on the road, and the chill of the Templine crossing, but… opportunity knocks.

    Treasure and Danger. Treasure I want, Danger I don’t, but I must weigh one against the other. I have magic. I will help you. You will help me.”

    His accent is noticeably foreign, his sentences stilted. His final sentences don’t sound like questions, but, it doesn’t seem like thats a product of them being in a second language.

  13. - Top - End - #13
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    The heavy oak door of the inn crashed open with a thunderous boom, the force of the impact shaking the entire building. The sound echoed through the corridors, startling the patrons and causing them to turn and stare in the direction of the entrance. As the door swung open, a gust of cold air rushed into the warm, cozy inn, bringing with it a sense of foreboding. The door seemed to hang in the air for a moment, suspended by the force of its own momentum, before it finally came to a rest against the wall. The innkeeper, who had been tending to the fireplace in the corner, looked up in alarm at the commotion. He watched as a figure emerged from the darkness outside, silhouetted against the flickering light of the lanterns hanging from the porch.

    The miller stumbled into the common room of the inn, his arms flailing wildly as he tried to maintain his balance. He was a tall, lanky man with a bushy beard and wild, unkempt hair, and he looked as though he had just come in from a long day of work at the mill. His face was covered in sweat and grime, and his clothes were covered in flour and bits of grain. He had a canvas bag slung over his shoulder, and as he stumbled into the room, the contents of the bag spilled out onto the floor. The other patrons of the inn turned to look at the miller as he stumbled in, their expressions ranging from amusement to disgust. The innkeeper, who had been tending to the fireplace in the corner, looked up in alarm as the miller stumbled towards the bar.

    "What in blazes is going on here?" the innkeeper demanded, his brow furrowed in anger. "You can't just come in here and make a mess like that!"

    The miller tried to apologize, but his words were slurred and incoherent. He seemed to be in a state of high excitement, as if he had just heard some great news or had a few too many drinks. He had been out in the White Forest with his daughter, collecting firewood for the mill, when they had gotten lost. "We had been out in the forest all day, and the sun was starting to set," the miller said, his voice shaking with emotion. "I knew we had to get back to the mill before it got dark, but somehow we got turned around and ended up in a part of the forest we had never been before. The trees were so dense and the underbrush was so thick that we couldn't see more than a few feet in front of us." The other patrons of the inn listened with concern as the miller told his tale, their eyes filled with worry for the miller and his daughter. The innkeeper, who had been tending to the fireplace in the corner, looked up in alarm at the miller's words. "We wandered for what felt like hours, calling out for help but getting no response," the miller continued, his voice strained with exhaustion. "My daughter was scared and cold, and I was starting to get worried. I had no idea how we were going to get out of the forest alive." The miller sat at the bar of the inn, his eyes wide and his face animated as he told his story to the other patrons. He had just returned from the White Forest, and he had a wild tale to tell about his encounter with a pack of goblins that had been riding monstrous creatures that looked like a combination of snakes, spiders, and scorpions. "I was out collecting firewood for the mill when I heard this strange hissing noise," the miller said, his voice shaking with excitement. "I turned around and saw these things coming at me, all writhing and slithering like they were alive. And on top of them were these goblins, cackling and howling like they were having the time of their lives." The other patrons of the inn listened with a mixture of fascination and disbelief as the miller told his tale. Some of them shook their heads, convinced that the miller had had a few too many drinks and was just making things up. Others, however, leaned in closer, their eyes wide with wonder as they listened to the miller's story. "I tried to run, but the creatures were too fast," the miller continued, his voice growing more agitated as he remembered the terror of the moment. "I could feel their hot breath on my neck, and I knew I was a goner." The miller sat at the bar of the inn, his face pale and his eyes red with tears as he told his story to the other patrons. "The goblins took my daughter!" the miller cried, his voice choked with grief. "I don't know where they took her or what they want with her, but I have to find her and bring her home."

    The other patrons of the inn listened to the miller's story with shock and horror, their hearts heavy with sorrow for the miller and his daughter. They knew that the White Forest was a dangerous place, and that the miller and his daughter had been lucky to escape with their lives. But now, the miller's daughter was in the hands of the goblins, and the miller knew that he had to do whatever it took to rescue her. He vowed to track down the goblins and bring his daughter home, no matter what the cost.

    The barmaid stood behind the bar, her heart heavy as she listened to the miller's tale of his daughter being stolen by goblins. She had been tending to her duties when the miller had stumbled into the inn, his face pale and his eyes red with tears. "I don't know what to do," the miller said, his voice choked with grief. "I have to find my daughter and bring her home, but I don't even know where to start." The barmaid could see the pain and desperation in the miller's eyes, and her heart went out to him. She knew that the White Forest was a dangerous place, and that the miller's daughter was in grave danger. "I'm so sorry, Miller Elienas," the barmaid said, placing a comforting hand on the miller's shoulder. "I wish I could help you, but I don't know what to do either." The miller looked up at the barmaid with a hopeless expression, his eyes filled with despair. "I don't know how I'm going to find my daughter," he said, his voice barely above a whisper. "I don't even know where to start looking." The barmaid looked at the miller with a sad smile, her heart aching for the man's pain. She knew that there was little she could do to help him, but she couldn't just stand by and do nothing. "I'll ask around and see if anyone knows anything about the goblins and where they might have taken your daughter," the barmaid said, her voice filled with determination. "Maybe someone has seen something or knows something that can help us." The miller looked at the barmaid with a glimmer of hope in his eyes, grateful for her support and kindness. He knew that it was a long shot, but he was willing to try anything to find his daughter and bring her home. As the barmaid set off to ask around the inn and see if anyone had any information about the goblins, the miller sat at the bar, his head in his hands as he tried to come up with a plan. He knew that it was going to be a long and difficult journey, but he was determined to do whatever it took to rescue his daughter and bring her home.
    Last edited by Marcarius5555; 2022-12-25 at 10:18 PM.

  14. - Top - End - #14
    Bugbear in the Playground
     
    BlackDragon

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    Quote Originally Posted by Blorcyn View Post
    Did they find it? This natural treasure?” cuts in the young, pale haired man. “Are there more?
    "I don't know I..." the server was interrupted by the sound of the heavy front door of the Eagle Tavern slamming open.

  15. - Top - End - #15
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    Val set her ale down. This, THIS was what she had been searching for in going into the mens' world. A quest out into danger to save someone, a young girl!
    "I will go with you to retrieve her. Take me to where she was lost and I shall do all I can, in the name of Perun, Her Divine Transcendence, the Duchess Vasilka Soulay, and in the name of Baroness Kateřina Huss III. Any who wish to join me are welcome, you have until I retrieve my horse to get ready!"
    Val strode calmly into the rain, finding it calming, like an omen from Perun the god of storms that she was on the right path. She headed straight for the stables to saddle up Veverka.
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    MonkGuy

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    Naru'nrr chuckles at the many reactions to the server's story, an approving look on his face as he starts to gain a crowd. "Well, the bulk of you have an adventurer's spirit if nothing else!" He nods to the young man with the accent, "When you get down to it, that's what being an adventurer's all about. Figuring out what you want, and then what you're willing to risk to get it."

    Any further talk is cut off by the banging of the door, every head in the tavern turning to the newcomer as he tells a tale that Naru'nrr has, unfortunately, heard far too often over the course of his life. Regardless, he approves of how quick some of his fellow patrons are to leap to action. "Well said!" He says to the human woman, raising his tankard to her before draining it with a flourish. "Rest assured sir, we'll have your daughter found quick as we can!" The Drow pauses only to place his payment on the table before heading out as well, eager to get his first job in an age started.

  17. - Top - End - #17
    Dwarf in the Playground
     
    PirateGuy

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    A missing child.

    The young man has a sister.

    The young man had a sister.

    This was not what he planned, but long travel has reached the White Mountains: paths too tall and too cold and too dangerous to traverse. Even with an Owl, and the friendship of the winds he had met on his journey. Always he had been blown onward, and now at the start of the forest, at the foot of the mountains, the winds had hit a wall, and they swirled and tugged at him with no purpose. No purpose ... until now.

    The wind cavorts around his ear, it stretches out and dances around the candles and the drinkers, to several other people. To the man who had lost his daughter.

    Treasure. Danger.

    To the miller, his daughter was one and the other.

    The young man has been a traveler from afar. Now the wind calls him to a new role. He knows it.

    He approaches those who have expressed an interest in the story of the miller. If he is lucky, perhaps he will pass by the treasures of the forest, and the winds of the place will be kind.

    He takes in each disparate figure in their entirety. Looking at them intently, one by one.

    "I am Norm. Well met." And, so saying, he spits on the floor, then stamps and rubs it into the ground under the heel of his boot, as is the custom of his people. He holds out an open hand.
    Last edited by Blorcyn; 2022-12-25 at 05:58 AM.

  18. - Top - End - #18
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    NecromancerGuy

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    Tamara shook her head slightly frustrated at being interrupted until she heard the man's news. His poor daughter. She had needed to be single minded to get this far but she couldn't possibly ignore this. "Lady Tamara of house Easlien" she introduced herself. "I have some skill in the art divination. I can try to see if this rescue will be met with joyous or grim results. It will only take a minute."

    Assuming there are no objections, she casts a set of bones on the table and begins her incantation. Surely get beloved would said her here. Despite his reputation he was kind and would not leave the innocent girl to her fate.

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    Casting augery without using a spell slot from the Oracle ability. Takes 1 minutes for casting time.
    Last edited by clash; 2022-12-25 at 09:41 AM.

  19. - Top - End - #19
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    GnomeWizardGuy

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    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 1/1

    Skegg isn't a bad person. If he had been there when the goblins attacked, he would have fought them off. If he knew where the girl was, he would go rescue her. But people go missing all the time, the White Forest is a big dangerous place, and goblins aren't known to keep large amounts of treasure. It seems like it would be pretty pointless to wander around the forest without any more clues, and Skegg isn't one to take pointless risks.

    However, this group looks like it could be profitable. The Val woman is clearly a noblewoman. And if wandering around the forest with her for a few days gets him on the good side of a noble, that would be worth the effort. Norm, the silver haired young man, isn't from around here. Maybe he knows something about the wider world that would be worth learning. The giant, one-armed woman has an impressive confidence given her lack of weapons and armor. Skegg knows that knowledge of fighting is worth more than any weapon. He likes her.

    He's not sure what to make of the frail-looking young woman named Tamara, but she looks rich, and that's enough for now. And if she knows some divination, even better. The drow seems surprisingly eager to help, so maybe the stories Skegg has heard about the drow are wrong. He's willing to give him a chance.

    If left to his own decision, Skegg would have left this alone and kept drinking his whiskey. But after looking over the group, Skegg decides this might be a way to keep this group together.

    “I say we help Val, but sure, let's see what the bones say.”

    He turns to the miller and the waiter. "Any suggestions for where we could start? Do you know where the rest of us could get some horses to use for this rescue?"

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    Last edited by Bobthewizard; 2022-12-25 at 10:12 AM.

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    "Well," Sharra says, "Might as well get my name out, in case of the worst. Sharra-well met all of you. And as for you, sir... We'll do what we can," she addresses to the miller.

    She then steps outside the still-open tavern door, and calls to Val. "We'll need more horses, to keep the pace up. I'm faster than your normal soldier, but not horse fast-do you know of any stables we could use for the moment?"
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  21. - Top - End - #21
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    "My horse is from home!" Val calls back. "I didn't get Veverka here."
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    Norm’s eyebrows knot together. He hesitates, prevaricates. For a moment it seems like he will not say anything, but it has already gotten this far, and he is in a strange land full of odd, ill-mannered people who do not even know that they are ill-mannered. He cannot hold it against them. He lets his hand drop to his side, unshaken.

    Uhm…” Norm pauses, feeling something in his throat. He turns his head to the side and hawks up some phlegm and spits it into his empty tankard, then wipes his mouth on his sleeve. He carries on like nothing happened. “ Sharra, well met. I cannot in fact ride, I have never been at ease on a horse. Something about my nature upsets them. Perhaps…” his eyes flicker to the slight woman who is able to divine, then to the door where the knightly woman’s voice has arisen. “Perhaps, I might sit behind one of you, if your horse is large and can endure two?”
    Last edited by Blorcyn; 2022-12-25 at 12:41 PM.

  23. - Top - End - #23
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    BlackDragon

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    Quote Originally Posted by clash View Post
    Tamara shook her head slightly frustrated at being interrupted until she heard the man's news. His poor daughter. She had needed to be single minded to get this far but she couldn't possibly ignore this. "Lady Tamara of house Easlien" she introduced herself. "I have some skill in the art divination. I can try to see if this rescue will be met with joyous or grim results. It will only take a minute."

    Assuming there are no objections, she casts a set of bones on the table and begins her incantation. Surely get beloved would said her here. Despite his reputation he was kind and would not leave the innocent girl to her fate.

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    Casting augery without using a spell slot from the Oracle ability. Takes 1 minutes for casting time.
    Tamara sits at a low table, surrounded by candles and incense that fill the room with a warm, spicy aroma. In front of them is a small velvet cushion, upon which she has laid out an intricate set of gem-inlaid sticks, intricately carved dragon bones, and ornately illustrated cards. The fortune teller begins by closing her eyes and taking a deep breath, centering herself and opening her mind to the energies of the universe. She picks up the gem-inlaid sticks and hold them in her hands, focusing on her intention to divine the future. With a gentle shake, the fortune teller casts the sticks onto the cushion, watching as they fall into patterns and arrangements. She studies the layout, interpreting the positions and relationships of the sticks to reveal insights and messages from the spirits. Next, the fortune teller turns to the dragon bones, a set of ancient divination tools from the fabled lands of the Brilliant East made from animal bones. She rolls the bones in her hands, feeling their energy and seeking guidance from their shapes and markings. Tamar lays out the bones in a specific pattern, consulting the traditional meanings associated with each bone to divine the future. Finally, Tamara reaches for the ornate cards, shuffling them and laying them out in a spread. Each card is a symbol, representing a specific aspect of the querent's life or personality. The fortune teller interprets the positions and relationships of the cards, using her knowledge of the symbolism and traditional meanings to provide guidance and insight. As she works through each tool, Tamara combines her intuitive insights with her knowledge of the symbolism and traditional meanings associated with each tool. They offer Tamara a detailed and nuanced reading, providing guidance and insight into the challenges and opportunities that lie ahead.

    Tamara sits at her table, her eyes closed as she focuses on her intention to receive guidance from the spirits. She shuffles a deck of ornately illustrated cards, laying them out in a specific spread and studying the positions and relationships of the cards. As she gazes at the spread, the fortune teller begins to feel a sense of unease wash over them. One of the cards, the Ten of Swords, is a symbol of endings and betrayal. Another, the Tower, represents upheaval and sudden change. The fortune teller feels a sense of foreboding as she interprets these cards, knowing that they are likely to signify difficult times ahead. But as Tamara continues to study the spread, the fortune teller begins to notice some glimmers of hope. The Ace of Cups, a symbol of new beginnings and emotional fulfillment, appears in a position of promise. The Two of Wands, representing new opportunities and potential, is also present. The fortune teller takes a deep breath, considering the complex mix of energies represented in the spread. She realizes that the reading is a message of both "weal and woe," indicating that there will be both good and bad results in the near future. The fortune teller shares this message with the assembled company, offering insights and guidance on how to navigate the challenges and make the most of the opportunities that lie ahead. Tamara encourages the erstwhile company to stay open to the possibilities of the future, knowing that both good and bad times will come and go.
    Last edited by Marcarius5555; 2022-12-25 at 01:45 PM.

  24. - Top - End - #24
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    Norm’s eyes are wide at the ritual. And throughout the whole process of divination, he says nothing.

    From the loops of his belt a thin silvery chain attaches to a book that dangles free. Circular, a mix of dark grays and blacks, and utterly plain in its covers, the book is small, only as large as his open hand.

    He opens his book, and begins sketching the rituals that Tamara has used. It’s not enough, of course, to be useful, but it may help him keep his eyes peeled for useful scrolls and theory in the future, for magic of a similar aim.

  25. - Top - End - #25
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    GnomeWizardGuy

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    Skegg
    Stoneskin Dwarf Fighter 3
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    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 1/1

    Skegg watches absentmindedly while Tamara completes her ritual. He's not sure if he believes in it. He believes in magic of course. There's too much evidence around him to ignore it. But he's also sure there are some hoaxes. And divination seems ripe for abuse. Just tell people what they want to hear and charge them money for it. But he's happy enough with the results.

    He drinks an entire large mug of ale in one drink, sets it down on the table a little too hard, and burps a loud satsifying belch. He wipes his mouth with his sleeve and addresses the tavern with a smile.

    "Weal and Woe. That's about as good as we could hope for before going into the White Forest. Let's get going. Does anyone have any suggestions for where we could start? Or know where the rest of us could get some horses to use for this rescue? I'm not running alongside the noble knight woman's steed."

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  26. - Top - End - #26
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    BlackDragon

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    Quote Originally Posted by Bobthewizard View Post
    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 1/1

    Skegg watches absentmindedly while Tamara completes her ritual. He's not sure if he believes in it. He believes in magic of course. There's too much evidence around him to ignore it. But he's also sure there are some hoaxes. And divination seems ripe for abuse. Just tell people what they want to hear and charge them money for it. But he's happy enough with the results.

    He drinks an entire large mug of ale in one drink, sets it down on the table a little too hard, and burps a loud satsifying belch. He wipes his mouth with his sleeve and addresses the tavern with a smile.

    "Weal and Woe. That's about as good as we could hope for before going into the White Forest. Let's get going. Does anyone have any suggestions for where we could start? Or know where the rest of us could get some horses to use for this rescue? I'm not running alongside the noble knight woman's steed."

    Spoiler: OOC
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    It was a crisp autumn evening at the Eagle Tavern, and the fire in the hearth was crackling merrily. The smells of roast beef and ale wafted through the air, making the patrons' stomachs growl with hunger. As the servers bustled about, one in particular caught the eye of a group of travelers huddled around a table. She was a stout, no-nonsense kind of woman with a friendly face and a quick smile. "Good evening, friends!" she said, approaching the table with a tray of steaming plates. The server smiled, setting down the tray she was carrying. "We have a number of excellent horses here at the inn, all of them strong, sure-footed, and well-trained. They'll be perfect for your journey through the White Forest." The White Forest was a wild and untamed place, known for its thick, snowy woods and hidden dangers lurking around every corner. Having a reliable steed to carry them through its treacherous paths would be a great asset. As she approached the dwarf, she gave him a warm, friendly smile. "I see you're planning on heading into the White Forest tomorrow. May I suggest taking one of our dwarf horses? They're sturdy little beasts, sure-footed and reliable. Perfect for a jaunt through the forest." With a smile and a wink, she turned and hurried off to attend to other customers, leaving the travelers to discuss their plans for the journey ahead.

  27. - Top - End - #27
    Titan in the Playground
     
    Xihirli's Avatar

    Join Date
    Jan 2015
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    Behind you. RIGHT NOW.
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    Default Re: 5e Adventures in Midgard 5e IC

    Val was holding her horse’s reins outside in the rain.
    "Tomorrow!?" she called into the tavern.
    "The girl could be dead by then!"
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  28. - Top - End - #28
    Dwarf in the Playground
     
    PirateGuy

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    Dec 2022

    Default Re: 5e Adventures in Midgard 5e IC

    Norm looks through the thick glass windows of the inn, at the sky.

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    OOC: what time of day is it? What’s the weather like? Trying to gauge what the danger from the elements is to the child and to us if we strike out today.

  29. - Top - End - #29
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Jan 2019

    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Blorcyn View Post
    Norm looks through the thick glass windows of the inn, at the sky.

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    OOC: what time of day is it? What’s the weather like? Trying to gauge what the danger from the elements is to the child and to us if we strike out today.
    The sky is awash in shades of pink and orange, the last remnants of the setting sun. The trees in the distance are silhouetted against the colorful sky, their branches reaching up as if trying to grasp the last rays of the day. As night falls on Oakhaven, the air is filled with the sound of howling rain. The night had been peaceful and still, with only the sound of crickets chirping in the fields to break the silence. But as the minutes passed, a faint rumbling could be heard in the distance. It grew louder and more ominous as the minutes ticked by, until it became a deafening roar that shook the very foundations of the house. Suddenly, the sky was lit up by a flash of lightning, followed by a crack of thunder that made everyone jump. The rain began to fall in sheets, pounded against the windows and roof with such force that it sounded like the house was being bombarded. The wind picked up, howling through the trees and sending branches crashing to the ground. It was a terrifying sound, one that sent chills down the spine. The streets of Oakhaven, normally bustling with activity, are now empty and quiet, as the villagers have all retreated to the safety and warmth of their homes. The rain pounds against the thatched roofs of the houses, creating a constant din that echoes through the streets. The windows, shuttered against the storm, do little to block out the noise. In the distance, lightning illuminates the sky, casting an eerie glow over the village. Patrons huddled in the common room of the Eagle Tavern, clinging to each other as the storm raged on. It seemed like it would never end, as if the very elements were against them. But eventually, after what felt like an eternity, the rain began to taper off, the wind died down, and the thunder and lightning retreated into the distance.

  30. - Top - End - #30
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Jan 2019

    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Xihirli View Post
    Val was holding her horse’s reins outside in the rain.
    "Tomorrow!?" she called into the tavern.
    "The girl could be dead by then!"
    As the barmaid stood at the window of the tavern, her face was illuminated by the bright flashes of lightning that lit up the sky. She pointed out at the storm with a worried look on her face, turning to the group of travelers gathered at the bar. "You'll want to be careful out there," she said, her voice filled with concern. "It's not safe to be out in this weather, especially in the White Forest. That place is treacherous enough on a good day, but with a storm like this? It's downright dangerous." The patrons of the Eagle Tavern looked out at the storm, unsure of what to do. They had been planning on making their way through the White Forest to rescue the miller's daughter, but now they were having second thoughts.

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