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  1. - Top - End - #151
    Ettin in the Playground
     
    GnomeWizardGuy

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    Lower Menthis

    Default Re: 5e Adventures in Midgard 5e IC

    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 7/9
    Second Wind: 1/1 Action Surge: 0/1

    When Skegg sees that it is completely immune to the sword attack, he realizes he's not going to be able to damage this creature. He hopes maybe he can grab it and subdue it. He reaches up, grabs the creature's shoulder with his left hand, swings himself up towards the skull-like face, and tries to wrap his arms around it and drag the creature to the ground. He still holds onto his crowbar to defend himself with.

    "Everyone with magic. Give it all you can!"

    Spoiler: OOC
    Show
    Grapple attempt (1d20+8)[17]
    if unsuccessful (or under 20 if I have to decide before he rolls), use 2 Stamina points to reroll with advantage (1d20+8)[11], (1d20+8)[25]

    If the grapple is successful, he will use Action surge to try to choke hold the creature, (22 from OOC, 27 for reroll if needed). If successful, creature is in a Choke-Hold (page 4) and is restrained and both of our speeds are 0.

    If attacked, will use Deflect from Extra Combat Actions to add +4 to AC.



    Map
    Last edited by Bobthewizard; 2023-01-05 at 08:01 AM.

  2. - Top - End - #152
    Orc in the Playground
     
    MonkGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    "Thank you for reminding me to use everything I have, I might have kept half-assing it otherwise," Naru'nrr dryly comments as he prepares another spell, this time creating a fist-sized stone from the aether and flinging it at the beast in Skegg's grip.

    Spoiler: OOC
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    Casting the cantrip Pummelstone. On a hit it takes 1d6 bludgeoning damage, and must roll 1d4 if it makes an attack roll or ability check during it's next turn, subtracting the result from it's roll.

    I'll make the attack roll twice in case it's restrained by Skegg's grapple, if not just use the first roll

    Attack Roll 1: (1d20+5)[25]
    If Advantage: (1d20+5)[22]
    Damage: (1d6)[1]

  3. - Top - End - #153
    Orc in the Playground
     
    MonkGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Spoiler: OOC
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    Critical Result: (1d20)[6]

    "Do not roll your damage dice, instead deal the maximum result possible with those dice." So 6 damage instead of my earlier rolled 1.
    Last edited by TheNotoriousSMP; 2023-01-04 at 10:37 PM.

  4. - Top - End - #154
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Rune Trygveson (Tislet)
    Cleric - Level 3
    HP: 24/24, AC: 18, Resistance: None
    Conditions: None
    Spell Slots: 6/6

    The scout fires another arrow at the creature, hoping to score a hit this time in order to maintain at least some aura of competence.

    Spoiler
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    Attack: (1d20+5)[23]
    Damage: (1d8+3)[8] Piercing

  5. - Top - End - #155
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    Zhanty Alsaz
    Alchemist/Apothecary
    HP: 30/30, AC: 15, Resistance: None
    Conditions: None
    Spell Slots: 3/3

    Zhanty curses under her breath at the poor shot as she reloads and tries again.
    Spoiler: OOC
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    Attack (1d20+5)[16], Damage (1d8+3)[11]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  6. - Top - End - #156
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Realizing the necrotic damage isn't effective against the creature Tamara instead turns to her companion. "From death comes new life" she states and quickly good through another incantation touching Val and channeling light and positive energy into her.

    Spoiler: ooc
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    Casting cure wounds on Val for (1d8+4)[11] hp restored.

  7. - Top - End - #157
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    Val swears as her sword seemingly swings right through the creature without making an impact.
    Maybe... maybe... She lifts her sword and nods to the gnome.
    "Little friend of squirrels... FIRE!"

    Spoiler: OOC
    Show
    Commander's strike, Zhanty can use her reaction to attack again and add (1d6)[4] to the damage.
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  8. - Top - End - #158
    Ogre in the Playground
     
    Izzarra's Avatar

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    Zhanty Alsaz
    Alchemist/Apothecary
    HP: 30/30, AC: 15, Resistance: None
    Conditions: None
    Spell Slots: 3/3
    Quote Originally Posted by Xihirli View Post
    Maybe... maybe... She lifts her sword and nods to the gnome.
    "Little friend of squirrels... FIRE!"
    Zhanty finds herself rapidly reloading and loosing another bolt.
    Spoiler: OOC
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    Reaction Attack (1d20+5)[13], Damage (1d8+3)[11]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  9. - Top - End - #159
    Halfling in the Playground
     
    MindFlayer

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    Default Re: 5e Adventures in Midgard 5e IC

    Harbick carefully moves closer and raises his axe, ready to strike. Just before he does so, with an arcane gesture he creates a rift in the air. In one fluid motion, Harbick steps into the rift, is teleported through the creature to its other side and finishes the arc of his axe.

    Spoiler: OOC
    Show
    Phase rift with an extra psi point in order to make the 15 feet distance needed.
    DC 14 Dexterity save or (1d8)[4] force damage.

    Bonus action Rift Strike attack (1d20+6)[16]
    On hit (1d10+4)[7] force damage

  10. - Top - End - #160
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    Sharra continues getting in the monster's face, ready to dart out if it decides to lash at her.

    Spoiler: OOC
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    Dodging, since I don't think I can hurt it.
    I have a LOT of Homebrew!

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  11. - Top - End - #161
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Bobthewizard View Post
    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 7/9
    Second Wind: 1/1 Action Surge: 0/1

    When Skegg sees that it is completely immune to the sword attack, he realizes he's not going to be able to damage this creature. He hopes maybe he can grab it and subdue it. He reaches up, grabs the creature's shoulder with his left hand, swings himself up towards the skull-like face, and tries to wrap his arms around it and drag the creature to the ground. He still holds onto his crowbar to defend himself with.

    "Everyone with magic. Give it all you can!"

    Spoiler: OOC
    Show
    Grapple attempt (1d20+5)[20]
    if unsuccessful (or under 20 if I have to decide before he rolls), use 2 Stamina points to reroll with advantage (1d20+5)[12], [roll2]

    If the grapple is successful, he will use Action surge to try to choke hold the creature, (22 from OOC, 27 for reroll if needed). If successful, creature is in a Choke-Hold (page 4) and is restrained and both of our speeds are 0.

    If attacked, will use Deflect from Extra Combat Actions to add +4 to AC.



    Map
    Spoiler: Rolls
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    Also using Incredible Athletics to get advantage on opposed roll for grapple

    (1d20+5)[20]
    (1d20+5)[12]


    The strange creature collapses under the dwarf's assault. The two are now bound in a mortal struggle.
    Last edited by Marcarius5555; 2023-01-09 at 09:12 PM.

  12. - Top - End - #162
    Bugbear in the Playground
     
    BlackDragon

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    Quote Originally Posted by TheNotoriousSMP View Post
    Spoiler: OOC
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    Critical Result: [roll0]

    "Do not roll your damage dice, instead deal the maximum result possible with those dice." So 6 damage instead of my earlier rolled 1.
    Quote Originally Posted by Janwin View Post
    Rune Trygveson (Tislet)
    Cleric - Level 3
    HP: 24/24, AC: 18, Resistance: None
    Conditions: None
    Spell Slots: 6/6

    The scout fires another arrow at the creature, hoping to score a hit this time in order to maintain at least some aura of competence.

    Spoiler
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    Attack: [roll0]
    Damage: [roll1] Piercing
    Quote Originally Posted by Marcarius5555 View Post
    Spoiler: Rolls
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    Also using Incredible Athletics to get advantage on opposed roll for grapple

    [roll0]
    [roll1]


    The strange creature collapses under the dwarf's assault. The two are now bound in a mortal struggle.
    Spoiler: Results
    Show
    These both hit, nothing else hits.

  13. - Top - End - #163
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    "Skegg, keep him down!" Sharra says, moving to interfere with any attempts the wendigo uses to escape.

    Spoiler: OOC
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    Helping Skegg keep the brute grappled, granting him advantage on his next check.
    I have a LOT of Homebrew!

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  14. - Top - End - #164
    Ogre in the Playground
     
    Izzarra's Avatar

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    Zhanty Alsaz
    Alchemist/Apothecary
    HP: 30/30, AC: 15, Resistance: None
    Conditions: None
    Spell Slots: 3/3
    Having no luck hitting the monster with a crossbow Zhanty tries something else. She moves a bit closer to the thing while pulling some stuff from her bag, combining it together, and tossing it as it begins to combust.

    Spoiler: OOC
    Show
    Alchemical Fire (Instant Reaction): As an action, you can produce an instant reaction, tossing a quick combination of reagents at a point within 20 feet of you, which causes searing fire to flare up in a 5-foot-radius sphere centered on that point. Each creature in the area must succeed on a Dexterity saving throw against your spell save DC or take 1d8 fire damage.
    Delivery Mechanism: You modify the stability of your reagents and develop a better delivery mechanism. You can target a point within 40 feet of you for your instant reactions and infused potions that target a point. This additional precision enables you to better target the effects, allowing each creature of your choice in the area to automatically succeed on its Dexterity saving throw against the effects of your instant reactions and infused potions.

    Spell save DC = 13
    Damage (1d8+3)[11] Edit: Oops, that should have been be a flat d8, so 8 damage.
    Allies don't take damage.
    Last edited by Izzarra; 2023-01-09 at 10:32 PM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  15. - Top - End - #165
    Orc in the Playground
     
    MonkGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    "Looks like we've got it on the ropes!" Naru'nrr comments, half-grinning to himself as his allies keep the creature locked down, "Let's see if we can't speed things along shall we?" He hurls another magical rock at the all but pinned being.

    Spoiler: OOC
    Show
    Attack Roll 1: (1d20+5)[24]
    Attack Roll 2: (1d20+5)[10]
    Damage: (1d6)[3]

  16. - Top - End - #166
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Norm stands. With another sight down his ring, he fires a silver-grey crackling bolt toward the beast. Don’t hit Skegg. Don’t hit Skegg, he thinks. Again he ducks down, not waiting to see if he has achieved his ambition.

    Spoiler
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    BA: Hex still in effect, disadvantage con checks, and necrotic 1d6 on hit (resisted)
    A: Eldritch storm blast (force). (+4 agonising, +2 thunder)
    M: stand up duck down behind tree stump.

    Attack: (1d20+6)[21]
    Damage: (1d10+6)[12]
    Hex: (1d6)[1]
    Spoiler: Norm
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    Norm Al'Pearson
    Planetouched Genie Warlock 3
    HP: 33/33, AC: 17
    Resistances: None, Conditions: None
    Pact Magic: 1/2
    Concentrating on: Invisibility

  17. - Top - End - #167
    Halfling in the Playground
     
    MindFlayer

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    Default Re: 5e Adventures in Midgard 5e IC

    Eager to capitalize on Skegg's opportunity, Harbick attempts to hack into the creature while it is wrestling with the burly dwarf. He then reforms his projected weapons, and holds out a staff. "Sharra, take this!"

    Spoiler: OOC
    Show

    Axe advantage attack 1 (1d20+6)[8]
    Axe advantage attack 2 (1d20+6)[8]
    Damage (1d10+4)[9]

    BA to re-create weapons: two battleaxes and a quarterstaff. One of the axes is on the ground, because I don't have the actions to stow it and keep the staff ready at the same time.

    Sharra and Harbick have the same initiative, but I think she goes first. This would mean that she could take the staff next round, correct?

  18. - Top - End - #168
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Tamara speaks another short incantation then ducks in to touch Skegg. "His guidance will show you the way. Don't let go"

    Spoiler: OOC
    Show

    Tamara casts guidance on Skegg

  19. - Top - End - #169
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    Noting Harbick's weapons of force and power, Val lifts her shield and points her sword towards the warrior with the unorthodox attacks.
    "Harbick, strike true!"

    Spoiler: Commander's Strike
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    Harbick can attack again and add (1d6)[4] to the damage.
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  20. - Top - End - #170
    Ettin in the Playground
     
    GnomeWizardGuy

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    Lower Menthis

    Default Re: 5e Adventures in Midgard 5e IC

    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 7/9
    Second Wind: 1/1 Action Surge: 0/1

    Skegg manages to get his arm around the creature's neck. He jumps up on the beast's back, his weight pulling the demon partially off his feet, so Skegg is supporting most of his weight while the creature is backwards at an awkward angle.

    Skegg throws his knee into the creature's back, hoping that he can find a vulnerable spot.

    Spoiler: OOC
    Show
    Regains 4 stamina points for not moving

    Maintains his Choke-Hold (page 4). Creature is restrained and both of our speeds are 0.

    Unarmed attack (1d20+6)[21], advantage (1d20+6)[20], damage (2d4+4)[7]
    BA unarmed attack (1d20+6)[7], advantage (1d20+6)[18], damage (2d4+4)[6]

    If the creature uses its action to try to break the grapple, Skegg will resist (1d20+8)[23]
    if Skegg is unsuccessful, use 2 Stamina points to reroll with advantage
    (1d20+8)[23], (1d20+8)[19]

    If attacked, creature has disadvantage, and Skegg will use Deflect from Extra Combat Actions to add +4 to AC.

    Map

  21. - Top - End - #171
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Rune Trygveson (Tislet)
    Cleric - Level 3 - Passive Perception: 15
    HP: 24/24, AC: 18, Resistance: None
    Conditions: None
    Spell Slots: 6/6

    Noting that the creature is under control, the scout moves forward a bit for a better shot and lets loose yet another arrow.

    Spoiler
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    Ranged Attack: (1d20+5)[20]
    Damage: (1d8+3)[6]

  22. - Top - End - #172
    Halfling in the Playground
     
    MindFlayer

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    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Xihirli View Post
    Noting Harbick's weapons of force and power, Val lifts her shield and points her sword towards the warrior with the unorthodox attacks.
    "Harbick, strike true!"
    Spurred on by Val's words, Harbick keeps the momentum of his swing going for another attempt to hack into the beast.

    Spoiler: OOC
    Show

    Axe attack by virtue of Val (1d20+6)[19]
    Still at advantage from Skegg (1d20+6)[9]
    Damage (1d10+8)[14] force (includes +4 from Val)

  23. - Top - End - #173
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Bobthewizard View Post
    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 7/9
    Second Wind: 1/1 Action Surge: 0/1

    Skegg manages to get his arm around the creature's neck. He jumps up on the beast's back, his weight pulling the demon partially off his feet, so Skegg is supporting most of his weight while the creature is backwards at an awkward angle.

    Skegg throws his knee into the creature's back, hoping that he can find a vulnerable spot.

    Spoiler: OOC
    Show
    Regains 4 stamina points for not moving

    Maintains his Choke-Hold (page 4). Creature is restrained and both of our speeds are 0.

    Unarmed attack (1d20+5)[23], advantage [roll1], damage [roll2]
    BA unarmed attack [roll3], advantage [roll4], damage [roll5]

    If the creature uses its action to try to break the grapple, Skegg will resist [roll6]
    if Skegg is unsuccessful, use 2 Stamina points to reroll with advantage
    [roll7], [roll8]

    If attacked, creature has disadvantage, and Skegg will use Deflect from Extra Combat Actions to add +4 to AC.

    Map
    The vile creature manages to break Skegg's grasp and instantly disappears into the chill night air. In a moment, the wind begins to howl with increasing force... and the strange humanlike cry continues, and is joined by another... and another!
    Spoiler: Wendigo Rolls
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    (1d20+5)[23]
    Last edited by Marcarius5555; 2023-01-11 at 08:02 PM.

  24. - Top - End - #174
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Tamara smiles wryly. "I for one am getting a feeling of foreboding that has nothing to do with divination. I suggest we run." She looks to the others knowing hey death magic will have little effect on a horde of these creatures.

  25. - Top - End - #175
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    Val nods. "Back to the road!" She commands, looking among her fellows to see if any would require help.
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  26. - Top - End - #176
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    Sharra steps back from the former melee. "We keep moving. There's someone to save."
    I have a LOT of Homebrew!

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  27. - Top - End - #177
    Orc in the Playground
     
    MonkGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    "They say that discretion is the better part of valor," Naru'nrr comments as he beats feet back to where he'd left his horse tied up, "Now, I don't know much about valor, but it works for me right about now!" Untying his mount and climbing up, he looks around at the others. "We gave that thing too much of our time for my tastes, let's get back to tracking down the girl!"

  28. - Top - End - #178
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Norm doesn’t say a word, but runs past Harbick’s horse and jumps up onto Zhanty’s cart, finding a spot to sit and wedge himself out of sight.

    Jeannie he sends back up into the air, to look around from within 100 feet of him.

    Spoiler
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    If possible, and if Zhanty doesn’t kick him out, Norm is going to want to catch his breath and have a short rest for an hour while they travel on.
    Spoiler: Norm
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    Norm Al'Pearson
    Planetouched Genie Warlock 3
    HP: 33/33, AC: 17
    Resistances: None, Conditions: None
    Pact Magic: 1/2
    Concentrating on: Invisibility

  29. - Top - End - #179
    Halfling in the Playground
     
    MindFlayer

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    Default Re: 5e Adventures in Midgard 5e IC

    At first he looks around, searching for the source of the new cries. But as everyone follows Val's directive, Harbick jogs over to his horse and teleports on its back.
    After a quick, jealous glance towards Norm settling in on the cart - and noting how the rain now falls unimpeded - he moves his horse to the middle of the group. From here, Harbick will keep the concealing shadows active and his eyes and ears open.

    Spoiler: OOC
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    Keeping concentration up on Pass without Trace. It potentially lasts an hour, of which perhaps a minute or two is spent I think.

    A passive perception of 13 is nothing special, but 120 ft. darkvision might be useful.

    While I'd love a short rest, getting one while riding a horse and concentrating on a spell seems unlikely.

  30. - Top - End - #180
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    Val thunders after them, back onto the road. She looks back at where the screams are coming from, trying to ascertain if they're going to follow them.
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