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  1. - Top - End - #181
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Norm considers how they were tricked before, assuming the cries of the undead monster were the girls. Now, fleeing, presuming that the cries were other mimicking creatures, were they making a mistake?

    He sends his thoughts to Jeannie, and with a hoot she takes off again, to search for the source of the sounds from above with her keen hearing and sight. While he rests, she’ll look and return if she finds something.

    Spoiler
    Show

    Perception with advantage:
    (1d20+3)[7]
    (1d20+3)[21]
    Spoiler: Norm
    Show
    Norm Al'Pearson
    Planetouched Genie Warlock 3
    HP: 33/33, AC: 17
    Resistances: None, Conditions: None
    Pact Magic: 1/2
    Concentrating on: Invisibility

  2. - Top - End - #182
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Tamara runs back to her nearby horse trying to ease it's worry quickly before mounting it. "Easy girl. It's okay" She swings up onto it and follows the group back to the road.

    Spoiler: Ooc
    Show

    (1d20+4)[17] animal handling

  3. - Top - End - #183
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 0/1

    Skegg shakes his head in frustration as the creature escapes and disappears.

    "I had him. He shouldn't have been able to get out of that choke hold. Ugh, let's get back to the horses."

    He follows the others back to the road.

    Spoiler: OOC
    Show


    Maintains his Choke-Hold (page 4). Creature is restrained and both of our speeds are 0.

    Unarmed attack [roll0], advantage [roll1], damage [roll2]
    BA unarmed attack [roll3], advantage [roll4], damage [roll5]

    If the creature uses its action to try to break the grapple, Skegg will resist [roll6]
    if Skegg is unsuccessful, use 2 Stamina points to reroll with advantage
    [roll7], [roll8]

    If attacked, creature has disadvantage, and Skegg will use Deflect from Extra Combat Actions to add +4 to AC.

    Map

  4. - Top - End - #184
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    "I don't doubt your strength, friend dwarf," Val promises. "I worry that the creature we faced simply cannot die, and is a part of this forest as surely as the darkness itself."
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  5. - Top - End - #185
    Ogre in the Playground
     
    Izzarra's Avatar

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    Zhanty Alsaz
    Alchemist/Apothecary
    HP: 30/30, AC: 15, Resistance: None
    Conditions: None
    Spell Slots: 3/3

    Satisfied that she was able to do some damage to the thing before it vanished, Zhanty gives a whistle calling Nibbles back as she returns to the cart and gathers the reins getting ready to go.

    "That was no goblin!"
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  6. - Top - End - #186
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: 5e Adventures in Midgard 5e IC

    The wind whips around faster, and the chorus of haunting screams continues to multiply in the dense woods to the west of the road.

  7. - Top - End - #187
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 0/1

    Skegg gets back on his horse and starts to move out, making sure the others are willing to continue too.

    "We shouldn't fall for this again. Let's keep moving, quickly, and see if these voices try to follow us."

    Spoiler: OOC
    Show

    Map
    Last edited by Bobthewizard; 2023-01-15 at 08:57 AM.

  8. - Top - End - #188
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Blorcyn View Post
    Norm considers how they were tricked before, assuming the cries of the undead monster were the girls. Now, fleeing, presuming that the cries were other mimicking creatures, were they making a mistake?

    He sends his thoughts to Jeannie, and with a hoot she takes off again, to search for the source of the sounds from above with her keen hearing and sight. While he rests, she’ll look and return if she finds something.

    Spoiler
    Show

    Perception with advantage:
    [roll0]
    [roll1]

    Spoiler: Jeannie: Perception
    Show
    The Wendigos -- there appear to be 4 of them that have now gathered, are to the west of the road. They appear to have drawn together in a box formation to potentially fight back to back.

  9. - Top - End - #189
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by Bobthewizard View Post
    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 0/1

    Skegg gets back on his horse and starts to move out, making sure the others are willing to continue too.

    "We shouldn't fall for this again. Let's keep moving, quickly, and see if these voices try to follow us."

    Spoiler: OOC
    Show


    Maintains his Choke-Hold (page 4). Creature is restrained and both of our speeds are 0.

    Unarmed attack [roll0], advantage [roll1], damage [roll2]
    BA unarmed attack [roll3], advantage [roll4], damage [roll5]

    If the creature uses its action to try to break the grapple, Skegg will resist [roll6]
    if Skegg is unsuccessful, use 2 Stamina points to reroll with advantage
    [roll7], [roll8]

    If attacked, creature has disadvantage, and Skegg will use Deflect from Extra Combat Actions to add +4 to AC.

    Map
    Spoiler: Choke
    Show
    The Wendigo made a successful strength check and already escaped and turned back into a chill wind.

  10. - Top - End - #190
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    There are three more of them, they’re forming up to fight. To cover each other’s backs. We flee or we get into a better position, now!” Norm shouts, as Jeannie returns.

    He points to the rise on the east side of the cart. Maybe that would be better than the fight under the trees they’ve just enjoyed.
    Spoiler: Norm
    Show
    Norm Al'Pearson
    Planetouched Genie Warlock 3
    HP: 33/33, AC: 17
    Resistances: None, Conditions: None
    Pact Magic: 1/2
    Concentrating on: Invisibility

  11. - Top - End - #191
    Ogre in the Playground
     
    Izzarra's Avatar

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    Zhanty Alsaz
    Alchemist/Apothecary
    HP: 30/30, AC: 15, Resistance: None
    Conditions: None
    Spell Slots: 3/3
    "Let's try leaving. Discretion is the better part of valor." Says Zhanty as she flicks the reins.

    "Norm, if you are going to ride in the cart you can cover us."
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  12. - Top - End - #192
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Norm nods.
    Spoiler: Norm
    Show
    Norm Al'Pearson
    Planetouched Genie Warlock 3
    HP: 33/33, AC: 17
    Resistances: None, Conditions: None
    Pact Magic: 1/2
    Concentrating on: Invisibility

  13. - Top - End - #193
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    "Leave, yes, but we're going further into the forest," Val said, leading the way. "We're here to save a little girl, after all."
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  14. - Top - End - #194
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 0/1

    Skegg nods at Val's suggestion.

    "Yes. I agree. Let's move quickly to leave these voices behind and see if we can find the girl."

    He digs his heals into the side of his horse to make it go just a little faster, picking up to a trot.

    Spoiler: OOC
    Show

    Map

  15. - Top - End - #195
    Halfling in the Playground
     
    MindFlayer

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    Default Re: 5e Adventures in Midgard 5e IC

    Harbick keeps up with the rest, doing his best to keep the horse calm what with all this screaming. "Let me know if any of you need some projected weapons. They only last a minute though."

  16. - Top - End - #196
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Tamara keeps pace with the group silently wishing she had some form of destructive magic not given to her by death incarnate. "If we need to fight them, I have access to more healing magic but I can't damage these fiends well at all. I would prefer they don't catch us personally."

  17. - Top - End - #197
    Bugbear in the Playground
     
    BlackDragon

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    The group was on edge as they trudged through the dense woods. The only light came from the beams of their lanterns, which danced along the trees as they walked. Panic set in as they realized the source of the cries was getting closer. They quickened their pace, trying to put as much distance between themselves and the unknown creature as possible. The cries grew louder still, and they could hear the snapping of branches and rustling of leaves as whatever it was closed in. The trees flew by in a blur as they sprinted through the forest. Their hearts were pounding in their chests, and their breath came in ragged gasps. The cries were now so loud that they could feel the vibrations in the ground. They could sense the creature was almost upon them. Just as they thought all was lost, the sound suddenly began to fade away. The group slowed to a stop, panting and sweating as they tried to catch their breath. The forest was silent once more, the only sound coming from the labored breathing of the group. The group had no idea what had chased them through the woods, or what had made that strange, mysterious sound. All they knew was that they were lucky to have escaped, and they quickly made their way back to safety, still shaken by the experience.

    The trees were tall and ancient, their branches stretching high into the sky. The forest was dark and foreboding, and the group could feel a sense of unease as they approached. They knew that the forest was home to all manner of dangerous creatures, and they would have to be on their guard at all times. The adventuring group, made up of brave warriors and skilled wizards, cautiously made their way into the dark and terrifying forest. The trees loomed high above them, their thorny branches reaching out like gnarled fingers. The ground beneath their feet was littered with fallen acacia, their sharp thorns glinting in the dim light filtering through the dense canopy. As the group entered the forest, they were immediately struck by the deep shadows that surrounded them. The group had started their journey in the bright sunshine, the warm rays of the sun filtering through the trees. But as they ventured deeper into the forest, they could feel the sun gradually being blotted out by the thick canopy overhead. The light grew dimmer and dimmer as they walked, the shadows growing longer and longer. The sunlight filtering through the canopy was dim, casting long shadows on the forest floor. The trees loomed high above them, their twisted trunks and branches blocking out much of the light. The group could feel the shadows growing deeper as they ventured further into the forest. The canopy overhead seemed to grow denser, blocking out even more of the light. The shadows seemed to stretch out before them, reaching out like dark fingers, beckoning them deeper into the heart of the forest. The group could hear the rustling of leaves and the snapping of twigs underfoot as they walked. The sounds seemed to echo in the shadows, growing louder as the group ventured deeper into the forest. The silence was eerie, the only sound the group could hear was the sound of their own breathing and the beating of their hearts. As they walked, the group could see the shadows growing longer and longer, stretching out before them like an endless darkness. They could feel the air growing colder, a chill creeping into their bones. The shadows seemed to be alive, moving and shifting, as if they were trying to swallow the group whole. The group knew that they had to be careful, the shadows could be deceiving, hiding dangers and traps. They walked slowly, their eyes scanning the ground and the trees, looking for any sign of danger. They knew that they had to keep moving forward, but they could not shake the feeling that the shadows were closing in on them, trying to swallow them whole.

    As the group made their way through the forest, they came across a narrow road that wound its way through the trees like an undulating serpent that was lined on both sides with rows of large statues of red dragons. The road was made up of shards of onyx, obsidian, schorl, hematite, magnetite, psilomelane, anthracite, and jet, all of them dark and glistening in the dim light filtering through the canopy. The road was narrow, barely wide enough for the group to walk through in single file. The shards of rock dug into the soles of their boots as they walked, their sharp edges biting into their flesh. The group had to be careful to avoid slipping on the treacherous surface, each step a delicate balancing act. The road seemed to have no end, winding its way through the forest like a never-ending path. The statues were enormous, towering over the group as they walked. Each one was intricately carved and detailed, the scales and muscles of the dragons perfectly replicated in stone. The statues were all different, each one depicting a different pose or expression. Some had their wings spread wide, as if they were about to take flight, while others had their jaws open in a silent roar. Some of the statues had their tails curled around their legs, while others had their claws dug into the ground. The statues were made of a deep red stone, which gave them a fiery appearance, as if they were alive and ready to take flight. The statues were lined up in perfect rows, each one facing the road, as if they were guarding it. The group could feel their eyes upon them as they walked, as if the statues were watching their every move.

    The group could see the trees looming high above them, their twisted trunks and branches blocking out much of the light. The shadows seemed to stretch out before them, reaching out like dark fingers, beckoning them deeper into the heart of the forest. The wind howled through the trees, whipping through the branches and sending leaves and branches flying. The group had to shield their faces from the stinging bits of rock and debris that were thrown up by the wind. The noise was deafening, the wind howling in their ears, the sound of the shards of rock crunching beneath their feet. As they walked, the group could see that the road was not natural but man-made, the shards of rock were chiseled and placed in a precise pattern, creating an eerie and mysterious path. The group couldn't help but wonder who built this path and for what purpose. The road seemed to go on forever, and the group couldn't shake the feeling that they were being led deeper and deeper into the heart of the forest, towards some unknown destination. The road was winding, and the group could see that it led deeper into the forest. The statues seemed to be leading the way, their red stone forms guiding the group deeper into the unknown. The group couldn't help but wonder who had made these statues, and why they were placed here.

    As they walked, the group could see that the trees were different from the ones they had seen before, the leaves were dark and glossy, the trunks and branches twisted and gnarled. The forest seemed ancient and mysterious, as if it had been untouched by human hands for centuries. As the group entered the forest, they were immediately struck by the twisted, gnarled trunks of the honey locust trees. The trunks rose up from the ground, covered in rough, deeply grooved bark. The branches spread out wide, creating a canopy of delicate leaves that rustled gently in the breeze. The forest was dense, the trees growing so close together that it was difficult to see more than a few feet in any direction. The forest floor was littered with fallen leaves and branches, the sharp thorns of the honey locust trees glinting in the dim light filtering through the canopy. The group had to be careful to avoid the sharp spikes as they pushed through the underbrush. The thorns grew out of the trunks and branches, forming a natural barrier that protected the trees from predators and unwanted visitors. As the group ventured deeper into the forest, they were surrounded by the sweet scent of the honey locust's flowers. The small, bright yellow flowers grew in clusters on the branches, drawing in bees and butterflies from all around. The tree's fruit, which grew in clusters, were long, bean-like pod that was filled with small, dark seeds. The forest was alive with the sound of birds and insects, their calls and chirps filling the air. The group could hear the rustling of small animals in the underbrush, darting in and out of the thorny thickets. The honey locust trees were a hardy species, capable of surviving in a variety of different climates and soil types. Their deep roots reached deep into the earth, drawing water and nutrients from the soil. This forest was known for its ability to withstand heavy pruning and poor soil conditions. As the group walked through the forest, they were awed by the beauty and resilience of the honey locust trees. The twisted trunks and branches, adorned with sharp thorns, seemed to stand as a testament to the power and majesty of nature. The group knew that the journey through the forest would be long and difficult, but they were determined to reach the other side, taking with them memories of this unique and captivating forest.

    As they walked, the air grew thick with the scent of the black locust trees, their twisted trunks and branches covered in menacing thorns. The group knew that they had to be vigilant to avoid getting caught on the sharp spines. Suddenly, they heard rustling in the bushes ahead of them, and the group tensed, ready for an attack. But instead, they found themselves face to face with a hawthorn tree, its twisted branches covered in sharp thorns.

    The group pressed on, the road winding its way through the forest like a serpent. They knew that the journey would be long and difficult, but they were determined to reach the other side. They walked on, the wind howling in their ears, the shards of rock crunching beneath their feet, and the shadows growing deeper and deeper as they ventured further into the forest. The group pressed on, the shadows growing deeper and deeper until they were surrounded by darkness. They knew that they had to find a way out before the shadows consumed them completely. They pushed on, their hearts pounding with fear and adrenaline, determined to reach the other side and escape the darkness. The group pressed on through the dark and terrifying forest, their hearts pounding with fear and adrenaline as they navigated the treacherous terrain. They knew that the journey would be long and difficult, but they were determined to reach the other side.

    Just as they thought all was lost, they broke through the trees and found themselves on the edge of a clearing. The clearing was a sight to behold - a vast expanse of open land amidst the dense, dark forest. The trees surrounding it towered high above, their branches stretching out to form a natural barrier that kept the clearing in a perpetual state of dappled sunlight. The ground was soft and spongy, cushioning the footsteps of those who ventured within its borders. As the group made their way into the clearing, they couldn't help but feel a sense of awe. The canopy overhead was so thick that it blocked out most of the sunlight, leaving the clearing in a state of perpetual twilight. The only light came from the occasional beam of sunlight that managed to break through the dense foliage, casting a warm, golden glow on the ground below. The ruined keep stood tall in the middle of the glen, its walls standing tall and proud despite the ravages of time. The keep was built on top of a small hill, giving it a commanding view of the surrounding forest. The walls were made of ancient stones, weathered and worn by the elements, but still standing strong. The keep had clearly been abandoned for many years, and the forest had started to reclaim it, ivy and other climbing plants creeping up the walls. As the group approached the keep, they could see that the main gate had long since been torn down, leaving a gaping hole in the wall.

  18. - Top - End - #198
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    "Stick close together," Val said, clopping forth on Veverka. "Who knows what the goblins will bring to bear against us."
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  19. - Top - End - #199
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Tamara resists the urge to immediately go to the keep. The secrets it must hold alone world surely provide her with an answer. However, they had to consider the girl first. "If the gibbons are indeed holed up here. Let me see if they came this way." Tamara dismounts checking over the ground carefully to fit tracks and signs that they entered the keep.

    Spoiler: ooc
    Show

    [Roll]1d20+6[\roll] survival
    [Roll]1d20+6[\roll] for advantage of someone helps her

  20. - Top - End - #200
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    Rolled from phone lol

    Spoiler: fixed survival
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    (1d20+6)[17] survival
    (1d20+6)[17] for advantage of someone helps her

  21. - Top - End - #201
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    Zhanty Alsaz
    Alchemist/Apothecary
    HP: 30/30, AC: 15, Resistance: None
    Conditions: None
    Spell Slots: 3/3

    After noticing that Val is injured Zhanty pulls out a vial and mixes several reagents together forming a frothing crimson liquid.

    "Here, try this. Should make you feel better, probably."

    Spoiler: OOC
    Show
    Healing Draught (Instant Reaction): As a bonus action, you can produce an instant reaction that provides potent magical healing. A creature can use its action to consume this draught or administer it to another creature within 5 feet of it before the start of your next turn, causing the target to regain 1d8 hit points. If you have the Practiced Quaff feature, you can consume a Healing Draught as part of the bonus action used to make it. A creature can benefit from a number of these draughts up to its Constitution modifier (minimum of 1), after which they provide no benefit to that creature until it finishes a long rest. A Healing Draught that isn’t consumed before the start of your next turn loses its potency.

    Healing: (1d8)[7]


    "Anyone else want some?"
    Last edited by Izzarra; 2023-01-18 at 02:42 AM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  22. - Top - End - #202
    Ettin in the Playground
     
    GnomeWizardGuy

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    Skegg
    Stoneskin Dwarf Fighter 3
    AC: 18 HP: 42/42 PP: 15 (reroll miss by 1-3) PIv: 10 PIs: 10
    HD: 3/3d10, Conditions: none
    Superiority: 2/2 Stamina: 9/9
    Second Wind: 1/1 Action Surge: 0/1

    Skegg rides his horse up to the keep. He sees the broken door and thinks this looks like the kind of place goblins would take over as a hideout.

    "We should go in and look around. They could be keeping the girl in there. Maybe we'll find some signs of the goblins."

    If the others agree, he will enter through the broken door.

    Spoiler: OOC
    Show

    Map

  23. - Top - End - #203
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    Xihirli's Avatar

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    Default Re: 5e Adventures in Midgard 5e IC

    "Thank you very much, friend gnome." Val smiles to Tamara. "See anything?" She asks, anxious to follow the dwarf.
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  24. - Top - End - #204
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by clash View Post
    Rolled from phone lol

    Spoiler: fixed survival
    Show

    [roll0] survival
    [roll1] for advantage of someone helps her
    Spoiler: Survival
    Show
    There are a large number of tracks indicating parties going into and coming out of the ruined structure.

  25. - Top - End - #205
    Halfling in the Playground
     
    MindFlayer

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    Default Re: 5e Adventures in Midgard 5e IC

    "Tamara, did you only see tracks going into this door?" Harbick looks around uncertainly. "Perhaps there is another way in?"

    "I do not doubt the courage of anyone here, but perhaps a frontal assault is not be best plan. Wouldn't the goblins hurt the girl if they think we will overrun them? Assuming of course that we can indeed take whatever number of them are in there. I don't have the energy to gather the hiding shadows right now, but a chance at the element of surprise might still be found, yes?"

  26. - Top - End - #206
    Bugbear in the Playground
     
    RangerGuy

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    Rune Trygveson (Tislet)
    Cleric - Level 3 - Passive Perception: 15
    HP: 24/24, AC: 18, Resistance: None
    Conditions: None
    Spell Slots: 6/6

    Considering those present, and debating what he could likely get away with as far as spellcasting or calling upon his God may be concerned without being too obvious, the hired scout suggests, "Perhaps one or two of us could scout ahead for any dangers or to determine if we've even come to the right place?"

    He looks around at the gathered adventurers to see which might be best suited for sneaking around. Ideally, with little armor to make noise.
    Last edited by Janwin; 2023-01-18 at 06:52 PM.

  27. - Top - End - #207
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: 5e Adventures in Midgard 5e IC

    "All tracks lead in here" Tamara points in through the gaping entrance. "I suggest we don't split up too far if someone is scouting ahead." She voices her concern. 'I have skill in mind speaking, if we need to be silent' she adds speaking the last part directly in their minds.
    Last edited by clash; 2023-01-18 at 07:41 PM.

  28. - Top - End - #208
    Orc in the Playground
     
    MonkGuy

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    Aug 2016

    Default Re: 5e Adventures in Midgard 5e IC

    "A useful talent," Naru'nrr thinks back at Tamara, not at all taken aback by the sudden outside thoughts in his head. Not the first time he's worked with people with such skills after all, "I'm not particularly suited for such quiet work, I used to have people for that back in the day..."

  29. - Top - End - #209
    Ogre in the Playground
     
    Izzarra's Avatar

    Join Date
    Apr 2014
    Location
    Washington, USA
    Gender
    Male

    Default Re: 5e Adventures in Midgard 5e IC

    Zhanty Alsaz
    Alchemist/Apothecary
    HP: 30/30, AC: 15, Resistance: None
    Conditions: None
    Spell Slots: 3/3
    Zhanty tells Nibbles to keep and eye on Hazel.

    She stays back as a rear guard while the others take a peek inside, keeping an eye on the trail that they just came down in case they were followed.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  30. - Top - End - #210
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2016

    Default Re: 5e Adventures in Midgard 5e IC

    Quote Originally Posted by TheNotoriousSMP View Post
    "A useful talent," Naru'nrr thinks back at Tamara, not at all taken aback by the sudden outside thoughts in his head. Not the first time he's worked with people with such skills after all, "I'm not particularly suited for such quiet work, I used to have people for that back in the day..."
    Tamara shrugs as Naru'nrr looks at her pointedly. "I'm afraid the communication only works one way" she explains aloud.

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