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Thread: Edgelords

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    J-H's Avatar

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    Default Edgelords

    I need some stereotypically over the top Edgelords for NPCs, based on PC classes. What are the most edgy options?
    So far I've come up with Hexblade and Necromancer.

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    EvilClericGuy

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    Default Re: Edgelords

    Warlocks and rogues in general, but conquest/oathbreaker paladins, death or maybe grave cleric, shadow monk (for the "teleports behind you" schtick) fits too. Really, though, an edgelord is a personality, not a class, even if some options lend themselves for to that more.
    It's Eberron, not ebberon.
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    And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.

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    Default Re: Edgelords

    For other options that are easily made edgy: Spores druids, Gloomstalker rangers, any artificer that adds spikes to all their designs, Phantom rogues specifically, Way of the Long Death monks, Ancestral Guardian barbarians, Spirits bards, Echo Knight fighter, Shadow Magic sorcerer, warlocks (except maybe Celestial).

    Any Underdark-dwelling creature
    (am I using blue text right?)

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    Default Re: Edgelords

    Shadar-Kai Undead Warlock 1/Conquest Paladin X. Anti-Paladin bringing all the fear, all the time. With the default edgelord race.

    Changeling Whispers Bard 5/Assassin Rogue X or Assassin Rogue 3/Whispers Bard X, with the Actor feat. A master assassin and worshipper of the God of Murder who impersonates whoever necessary to get close to his target, and then hits like a truck (Sneak Attack + Psychic Blades + Critical) with a backstab when the target lets their guard down, before reverting back to their dark and edgy real appearance and monologuing about the inevitability of death as the target bleeds out.

    Dhampir Ancestral Guardians Barbarian 3 or 6/Echo Knight X. A bloodthirsty raging monster haunted by a swarm of flitting ghosts, their Echo and Ancestral Protectors are spirits of those he's slain/eaten.
    Last edited by RogueJK; 2023-01-07 at 03:33 PM.

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    Default Re: Edgelords

    An Aberrant Mind Sorceror could certainly be this. Just rant about "alien geometries" all the time, play up the ickiness of your transformations, and mutter "Cthulhu fhtagn" at random intervals.
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    Default Re: Edgelords

    Gloomstalker has that edgy darkness vibe.
    Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal

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    Default Re: Edgelords

    Quote Originally Posted by Mastikator View Post
    Gloomstalker has that edgy darkness vibe.
    Our party had a Gloomstalker-Assassin. We joked that she was just the secretary to our party's necromancer.

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    Default Re: Edgelords

    A Light Domain cleric who worships "the Green Sun" and plays up radiant damage as radiation poisoning/burns, and talks of scouring the land of all life in cleansing light. If you're familiar with Exalted's Infernals, take inspiration from the Malfean Charms that deal with Green Sun radiance and the like for how to flavor things and how he talks – enthusiastically – about them.

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    Default Re: Edgelords

    Alchemist Artificers, because poison is edgy.

    Beast Barbarian, for Lycanthrope-lite. I'm so dangerous, I am a living weapon, I am rejected by my (insert appropriate social group based on background) for my inhuman(or elven, or halfling) nature.
    Frenzy barbs can fit in the "I killed my village" theme.

    Twilight and Grave Clerics, in the overly poetic teen angst flavor.

    Underdark Land Druid, doubly so if you are Drow (but the only good one blah blah Drizzt blah).

    Death Monks. Because they scary.

    As much as it can be intereseting, an Edgelord Divination Wizard has potential. You've seen the future, you know everything will die, all you have is your power and knowledge, Raistlin the crap out of the personality.


    Just make sure they're all orphans or estranged nobles or orphaned nobles or Dark Fate Folk Heroes (who have been orphaned) and the like.
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    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

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    Default Re: Edgelords

    Quote Originally Posted by Joe the Rat View Post
    Underdark Land Druid, doubly so if you are Drow (but the only good one blah blah Drizzt blah).
    I'm actually playing a Circle of the Land (Underdark) Druid who is a drow orphan. He's fascinated with the underdark and his drow heritage, and has a romanticized idea of its "dark" and "wicked" nature. He fancies himself tough and scary (because his Charisma is pathetic for a drow, and people just assume he's untrustworthy, etc., so he's decided it's cool to be sneaky and distrusted and somewhat feared), and if you asked him, he'd claim to be Chaotic Evil. He's actually somewhere in the upper right corner, wavering between Chaotic Neutral and NEutral Good (I'd call him 'chaotic good' if I had to pin a particular alignment, but he's determined to prove he's wicked enough that he'll do some less-than-good things, while not having the heart to actually be evil, and he also believes in keeping his word and the like, which sometimes makes him less than chaotic.)

    He thinks spiders and poison are super awesome, and rides a giant wolf spider named "Silinrul." It's drow for "Hunter."
    Last edited by Segev; 2023-01-09 at 01:03 PM.

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    Default Re: Edgelords

    Or play totally against type and go with a race/class combo that people expect to be the comedy relief. Like, a Gloomy Kobold Celestial Warlock or a Nihilist Kender Life Cleric would be hysterical.

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    Quote Originally Posted by Slipjig View Post
    Or play totally against type and go with a race/class combo that people expect to be the comedy relief. Like, a Gloomy Kobold Celestial Warlock or a Nihilist Kender Life Cleric would be hysterical.
    Dhampir life cleric, seeker of the blood of vol. He drinks peoples blood and then heals them. Fully consensual, of course. And by consensual I mean "converts them to his religion with promises of inner divinity, only to have access to walking renewable bloodbags"
    Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal

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    Default Re: Edgelords

    On the flipside, a character you EXPECT to be angsty or Edgelord-y (Conquest Paladin, Gloomstalker, Grave Cleric, Assassin) who is instead just a ball of cheerful, helpful sunshine could also be pretty entertaining.

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    Default Re: Edgelords

    Basically any character can be classified as such, it's a state of mind. An (awful) story I read once had a "paladin" with sunlight powers as the resident edgelord. His preferred way of apprehending suspected criminals was to laser beam off their arms and legs so they were no longer a threat.

    This was not a setting where such damage was reversible, and note that I said SUSPECTED criminals. This was not something the character did in self-defense or as a last resort. It was the first option jumped to when he wanted to question someone.

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    Quote Originally Posted by Rynjin View Post
    Basically any character can be classified as such, it's a state of mind. An (awful) story I read once had a "paladin" with sunlight powers as the resident edgelord. His preferred way of apprehending suspected criminals was to laser beam off their arms and legs so they were no longer a threat.

    This was not a setting where such damage was reversible, and note that I said SUSPECTED criminals. This was not something the character did in self-defense or as a last resort. It was the first option jumped to when he wanted to question someone.
    Yikes. When you read about disturbing stuff like this you can (almost, sort-of) understand where the Satanic Panic came from.

    I always thought safety tools were a little silly until I started encountering horror stories like this one.

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    Default Re: Edgelords

    Safety tools?

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    Default Re: Edgelords

    Swarmkeeper Ranger seems like a good option. You could flavor it as ghosts or whatever, but I think sticking to bugs would work just fine
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    Default Re: Edgelords

    Quote Originally Posted by Rynjin View Post
    Safety tools?
    You might want to look up "the X card" and other small group dynamics aids that are intended to get a group on the same page in terms of "cool with this" and "not cool with that" before session play begins. But the X card kind of safety tool is reactive. Something comes up in play that triggers a visceral and negative reaction; X card displayed to alert other players that someone's good time just got thwacked .... roughly.
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    Default Re: Edgelords

    Quote Originally Posted by KorvinStarmast View Post
    You might want to look up "the X card" and other small group dynamics aids that are intended to get a group on the same page in terms of "cool with this" and "not cool with that" before session play begins. But the X card kind of safety tool is reactive. Something comes up in play that triggers a visceral and negative reaction; X card displayed to alert other players that someone's good time just got thwacked .... roughly.
    That sounds pretty useful for the mute players at the table for sure.
    Last edited by Rynjin; 2023-01-12 at 09:35 AM. Reason: I feel like without the blue this came off as less tongue-in-cheek than I intended

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    Default Re: Edgelords

    Quote Originally Posted by Rynjin View Post
    That sounds pretty useful for the mute players at the table for sure.
    I see your point, but I'll always err on the side of making the roleplaying brakes too responsive, rather than not responsive enough. Not everybody is comfortable voicing their discomfort in a TTRPG: I can see the value of having a "button" you can just "push" when the topic has gotten too real, rather than already being distressed about the experience and then having to form a coherent statement. Especially if you worry that you're "wrecking other people's fun" by being the only one who doesn't want to do a visceral torture scene or something.

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    Quote Originally Posted by Ionathus View Post
    I see your point, but I'll always err on the side of making the roleplaying brakes too responsive, rather than not responsive enough. Not everybody is comfortable voicing their discomfort in a TTRPG: I can see the value of having a "button" you can just "push" when the topic has gotten too real, rather than already being distressed about the experience and then having to form a coherent statement. Especially if you worry that you're "wrecking other people's fun" by being the only one who doesn't want to do a visceral torture scene or something.
    I've never understood how "the X card" is better than just saying, "Hey, guys, this is making me uncomfortable." If you're worried about 'wrecking other people's fun' or the like, you're going to be just as worried about doing it with "the X card" as you are with...you know...specifically saying what is making you uncomfortable. And you're going to have to say it anyway.

    I have been in games where the GM makes a big deal about using it, and have generally ignored its existence because it has never come up, and if I were the one who was uncomfortable, I would just say something. Certainly, I wouldn't be more comfortable dramatically playing "the X card" like it was the fifth piece of Exodia if I wasn't already comfortable voicing that I have qualms about whatever is happening.

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    Default Re: Edgelords

    Obviously edgelordiness is more about attitude and aesthetic than specific abilities and so can be any race or subclass, but there are naturally better fits.

    For races: drow, shadar-kai, winter eladrin, half elf (where the elf half is one of the aforementioned), fallen aasimar, tiefling, dhampir, hexblood, reborn, non-metallic dragonborn, duergar, deep gnome, ghostwise halfling, gith, yuan-ti.

    for subclasses: zealot barbarian; whispers or sword bard; death, war, trickster, or twilight cleric; spore druid; echo knight, eldritch knight, or psionic warrior fighter; shadow, death, kensei, or mercy monk; swarm or gloomstalker ranger; assassin, phantom, or soul knife rogue; vengeance, conquest, or oathbreaker paladin; shadow or aberrant sorcerer; any warlock but especially hexblade; necromancer, enchanter, illusionist, or blade singer wizard. For non-core classes there's not really an obvious edge lord artificer (though again it's more about attitude than mechanics so you absolutely could if you wanted to), while the entire blood hunter class screams edge lord almost as loudly as the hexblade warlock does.


    If you're looking to put together an 'anti-party' type build, then an oath-breaker paladin and necromancer wizard have a lot of synergy working together. A death cleric and phantom rogue would round out a classic 4 man group with on theme (though less mechanically synergistic) subclasses, while an undead patron warlock or spores druid would provide an on-brand 5th or 6th member.
    Last edited by Sception; 2023-01-12 at 11:54 AM.

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    Default Re: Edgelords

    I feel like I tend to make "anti-edgelords" an awful lot, when I go for the "edgelord" vibe. I dive into the aesthetics and then wind up playing this nice person who, if anything, is too innocent to realize that he's creepy, spooky, mysterious, and ooky.

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    Quote Originally Posted by Segev View Post
    I feel like I tend to make "anti-edgelords" an awful lot, when I go for the "edgelord" vibe. I dive into the aesthetics and then wind up playing this nice person who, if anything, is too innocent to realize that he's creepy, spooky, mysterious, and ooky.
    Like the Munsters.

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    Quote Originally Posted by Segev View Post
    I feel like I tend to make "anti-edgelords" an awful lot, when I go for the "edgelord" vibe. I dive into the aesthetics and then wind up playing this nice person who, if anything, is too innocent to realize that he's creepy, spooky, mysterious, and ooky.
    Quote Originally Posted by RogueJK View Post
    Like the Munsters.
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    Quote Originally Posted by obryn View Post
    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

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    Default Re: Edgelords

    Quote Originally Posted by Segev View Post
    I feel like I tend to make "anti-edgelords" an awful lot, when I go for the "edgelord" vibe. I dive into the aesthetics and then wind up playing this nice person who, if anything, is too innocent to realize that he's creepy, spooky, mysterious, and ooky.
    I guess my current characters sort of falls into this category: Dhampir divine soul sorcerer, fluffed as Blood of Vol blood mage. Stabbing and cutting himself with a dagger focus to cast spells, dabbles in necromancy, wearing dark longcoat (because Karrnath)... ironically, while he's not the most social (but when he does decide to speak, people listen, courtesy of high Cha) person, he's the least mercenary and most moral member of the party, the necromancy being secondary to his main focus on healing and support, and while he's not a pacifist, he prefers to avoid combat or killing if possible, spent most of one battle saving the lives of (not outright hostile, but unfriendly towards us) non-combatants hit by friendly fire from their own side, and tries to keep the rest of the party from getting in trouble.
    Last edited by JackPhoenix; 2023-01-12 at 05:06 PM.
    It's Eberron, not ebberon.
    It's not high magic, it's wide magic.
    And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.

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    Default Re: Edgelords

    I feel like there's not enough shadar-kai in this thread

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    Default Re: Edgelords

    Quote Originally Posted by Ionathus View Post
    I see your point, but I'll always err on the side of making the roleplaying brakes too responsive, rather than not responsive enough. Not everybody is comfortable voicing their discomfort in a TTRPG: I can see the value of having a "button" you can just "push" when the topic has gotten too real, rather than already being distressed about the experience and then having to form a coherent statement. Especially if you worry that you're "wrecking other people's fun" by being the only one who doesn't want to do a visceral torture scene or something.
    Safe tools are especially helpful in that not everyone's limits are the same, even among folks with the same background.

    For example; I grew up in an environment of extreme violence that would make most edgelords curl up and cry. So if you want graphic violence in game then I am willing to discuss the real difference in the sounds it makes when you break someone else's elbow vs what it sounds like when someone breaks your neck. I am cool with all that in game. But throw in cruelty to animals or kids or any kind of sexual assault and I'm all John Wick about it.

    Conversely, one of our players has wartime combat experience and getting too real or too graphic with the violence is a no-go with him. But he can brush off the other things I mentioned as long as they aren't narrated in gory detail.

    Both of us are animal lovers with real world violent experiences, but the lines of what we find acceptable in game are pretty different.

    For us, session 0 has been sufficient to draw those lines. But we are an older group that knows each other very well outside of game. For groups that don't have that friendship and understanding as a baseline, the black cards can be the difference between saving a campaign or losing a player and possibly a friendship.
    Rule 0: What the DM says goes.
    Rule 0.5: What the DM says goes. And if the DM says enough dumb **** the players go too.

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    Default Re: Edgelords

    Why is a card better than just saying something?
    Last edited by Segev; 2023-01-13 at 02:30 PM.

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    SamuraiGirl

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    Default Re: Edgelords

    Because sometimes people don't feel comfortable talking out loud about what is bothering to them.

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