New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 10 of 13 FirstFirst 12345678910111213 LastLast
Results 271 to 300 of 388
  1. - Top - End - #271
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

    Join Date
    Aug 2011
    Location
    ICU, under a cherry tree.
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Segev View Post
    It's not "corporations gonna corporation" so much as "they were dumb enough to think that this OGL revocation 'update' would be a good business decision, so I can buy them thinking $30/month is also a good business decision."

    I can trace the logic chain that leads to thinking it's a good idea. It's based on the same kinds of awful, stupid, totally false premises that lead to things like the OGL 1.1. (I am not going to discuss its contents, here, I only am saying the same mindset behind that could easily lead to the $30/month price point.)
    I agree. It's a combination of things, and I think the misinformation is especially compelling because WotC's opening move was so brazen, delusional, and self-destructive that it leaves it wide open what else they think might be a sound business decision.

    But again, more a lesson for us. We know what the field looks like now. There's lies on either side.

  2. - Top - End - #272
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Segev View Post
    With the $30/month off the table, perhaps that's not going to be the case. But the "walled garden" that we're told/seeing evidence of is a problem for them if D&D Beyond is to be something enough people use at a high price point, if there exist things outside that walled garden, such as physical books, physical play, etc., without being on D&D Beyond.
    I use physical books with D&D Beyond today. And they are clearly intending that use, because they are putting DDB codes in the physical books now. This just isn't a credible worry by any stretch of the imagination..

    Quote Originally Posted by Segev View Post
    It's not "corporations gonna corporation" so much as "they were dumb enough to think that this OGL revocation 'update' would be a good business decision, so I can buy them thinking $30/month is also a good business decision."
    There's corporation dumb, and then there's just... pants-on-head moon logic. Again, any person can easily compare a DDB subscription to a MMO or streaming service and realize the former does not carry remotely enough value to be worth double the price. The "we're working on AI DMing" hoax was at least plausible, but not this, not without at a minimum granting access to every existing book - and even then, why would they roll that out for an edition that only has one year of life left? It just doesn't make any sense no matter what angle you approach it from. I can understand how it got some traction back in August before OneD&D's release date was confirmed, but at some point gullibility of the base does play a role.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  3. - Top - End - #273
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: D&D Beyond Changes

    I wouldn;t be surprised if they themselves secretly started this hoax to draw attention away from their other actual misdeeds
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  4. - Top - End - #274
    Orc in the Playground
    Join Date
    Aug 2013

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Psyren View Post
    I use physical books with D&D Beyond today. And they are clearly intending that use, because they are putting DDB codes in the physical books now. This just isn't a credible worry by any stretch of the imagination..
    Other than, if memory serves, the books with codes in them will only be available directly from Wizards and not FLGS's.

  5. - Top - End - #275
    Barbarian in the Playground
     
    Flumph

    Join Date
    Jul 2019
    Location
    Los Angeles, CA
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Sparky McDibben View Post
    I had a whole response for this and I just about hit "Submit" when I realized I just don't care anymore. Christ, I'm so tired. All the lies, all the yelling.

    I just want my game back. I want to be able to screw around with the exploration mechanics. I want to give my players double feats, 'cuz it makes them look like kids at Christmas. And it feels like I can't do that anymore.

    So, screw it. I'm done. Bye.
    Quote Originally Posted by ProsecutorGodot View Post
    If you stay at home and play with your friends nothing changes, there's nothing wrong with sticking your head in the sand and ignoring all of this.

    It's worth it to be vocal for the benefit of the community but that doesn't mean you can't carry on as usual in private, just because WotC is making terrible choices doesn't mean you have to stop playing DND if you still enjoy it.
    Quote Originally Posted by Psyren View Post
    I genuinely don't see what's stopping you, but okay.
    I think both of these responses to Sparky miss the community/network effects inherent to RPGs. Of course if we go off and play with our friends, nothing changes, we can do what we want, and we can totally ignore WoTC.

    But the fact is, people move, or have things going on in their life, or otherwise can't commit to a regular game, and at some point most of us will be in the position of having to find new players for a new group. The ease of doing that depends on whether what we're playing is popular, whether people have heard of it and want to try it.

    And if we're playing an antiquated system and the flagship RPG product is now something we don't care for, things do change. It becomes harder to find a game. And so we have to either accept the changes or accept playing less.

    So the idea that we can just wash our hands of anything WoTC is doing and say 'hey, it doesn't affect me' rings hollow.
    Last edited by Atranen; 2023-01-19 at 01:53 PM.

  6. - Top - End - #276
    Ogre in the Playground
     
    RogueGuy

    Join Date
    Oct 2019

    Default Re: D&D Beyond Changes

    I've seen quotes that WotC account for like 72% of Hasbro's profits, and that D&D took in ~$125M last year (according to various articles).

    Does anyone know what % of WotC profit comes from D&D and any sort of break down of which D&D product lines account for XX% of D&D total profits? I wonder how much they take in in Merch vs books vs DnDBeyond vs what-not.

  7. - Top - End - #277
    Titan in the Playground
     
    Daemon

    Join Date
    May 2016
    Location
    Corvallis, OR
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by da newt View Post
    I've seen quotes that WotC account for like 72% of Hasbro's profits, and that D&D took in ~$125M last year (according to various articles).

    Does anyone know what % of WotC profit comes from D&D and any sort of break down of which D&D product lines account for XX% of D&D total profits? I wonder how much they take in in Merch vs books vs DnDBeyond vs what-not.
    Only thing I know is that D&D in general is the smaller piece of the WotC pie--MtG is their cash cow.
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  8. - Top - End - #278
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Dec 2018
    Location
    Arizona

    Default Re: D&D Beyond Changes

    The reality is, until we get official word, the rest is all nonsense and sky is falling.

    In real terms I imagine Hasbro looked at the market and said "Folks like CR are getting rich off of what is essentially our IP, can we do something to reign that in and get a cut?"

    And to be honest, it's not a wholly unreasonable take. To stick with CR because it's easy and most know it. Sure, you can argue that Mercer and others created Exandria, and they did. But they didn't create all of it. The gods? All D&D IP with the serial numbers shaved off (And originally not even that, they get called by name an awful lot though Mat himself is trying not to.) The races? All slight variations from D&D. The monsters? Straight out of D&D.

    I love the OGL and there is a symbiotic relationship at work here, but being fair, a lot of it is WotC's.

    Many of the leaked things would be insane and horrible, and from a competition is healthy standpoint I love hearing Paizo is doing their own OGL. I remember the days when TSR folded and suddenly the only BIG option was WhiteWolf rather you liked that style of game or not, I don't want that again. But acting like it's insane that WotC will change some things at DDB now that they own it or want a bit of royalties from the super big names is not exactly a surprise or a huge issue.

  9. - Top - End - #279
    Ogre in the Playground
     
    BarbarianGuy

    Join Date
    Mar 2015
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Pixel_Kitsune View Post
    And to be honest, it's not a wholly unreasonable take. To stick with CR because it's easy and most know it. Sure, you can argue that Mercer and others created Exandria, and they did. But they didn't create all of it. The gods? All D&D IP with the serial numbers shaved off (And originally not even that, they get called by name an awful lot though Mat himself is trying not to.) The races? All slight variations from D&D. The monsters? Straight out of D&D.
    I just want to point out that the vast, vast majority of D&D's IP is just real-world mythology with the serial numbers filed off. You can't take orcs from WotC.

  10. - Top - End - #280
    Ettin in the Playground
     
    SolithKnightGuy

    Join Date
    Nov 2015
    Location
    Finland
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by EggKookoo View Post
    You can't take orcs from WotC.
    I can't? Tolkien would disagree. He literally invented the creature.
    Last edited by Arkhios; 2023-01-19 at 02:56 PM.

  11. - Top - End - #281
    Titan in the Playground
     
    Zombie

    Join Date
    Jun 2015

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Pixel_Kitsune View Post
    The reality is, until we get official word, the rest is all nonsense and sky is falling.

    In real terms I imagine Hasbro looked at the market and said "Folks like CR are getting rich off of what is essentially our IP, can we do something to reign that in and get a cut?"

    And to be honest, it's not a wholly unreasonable take. To stick with CR because it's easy and most know it. Sure, you can argue that Mercer and others created Exandria, and they did. But they didn't create all of it. The gods? All D&D IP with the serial numbers shaved off (And originally not even that, they get called by name an awful lot though Mat himself is trying not to.) The races? All slight variations from D&D. The monsters? Straight out of D&D.

    I love the OGL and there is a symbiotic relationship at work here, but being fair, a lot of it is WotC's.

    Many of the leaked things would be insane and horrible, and from a competition is healthy standpoint I love hearing Paizo is doing their own OGL. I remember the days when TSR folded and suddenly the only BIG option was WhiteWolf rather you liked that style of game or not, I don't want that again. But acting like it's insane that WotC will change some things at DDB now that they own it or want a bit of royalties from the super big names is not exactly a surprise or a huge issue.
    I don't recall anyone making a fuss over licensing fees or royalties other than maybe thinking 20% is a bit high. I saw people upset over requiring approval of their materials and claiming the right to use or sell other people's creative works without compensation.
    I am the flush of excitement. The blush on the cheek. I am the Rouge!

  12. - Top - End - #282
    Firbolg in the Playground
     
    stoutstien's Avatar

    Join Date
    Sep 2015
    Location
    Maine
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Arkhios View Post
    I can't? Tolkien would disagree. He literally invented the creature.
    No he didn't. He immortalized them in fantasy sure but that's different.

    DnD has a very very small list of things they would have half a chance to get anyone to agree is actually thier IP. One reason why so many publishers feel safe to disregard it's as long as they are confident they can survive the court dragout.
    Last edited by stoutstien; 2023-01-19 at 03:09 PM.

  13. - Top - End - #283
    Bugbear in the Playground
     
    Tawmis's Avatar

    Join Date
    Mar 2004

    Default Re: D&D Beyond Changes

    Quote Originally Posted by stoutstien View Post
    No he didn't. He immortalized them in fantasy sure but that's different.
    Correct. Tolkien took the name from Beowulf.
    Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3

    Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)

    Subscribe to my D&D Channel on Youtube! (Come by and Sub)

  14. - Top - End - #284
    Titan in the Playground
     
    Daemon

    Join Date
    May 2016
    Location
    Corvallis, OR
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Tawmis View Post
    Correct. Tolkien took the name from Beowulf.
    One semi-related thing I think about quite a bit--

    What is a creature? That is, when we say "D&D took orcs from Tolkien" (or CR took X from D&D), what do we mean? Is it just the name? Does calling something an "orc" mean that it's specifically the same thing as the first thing ever called an orc? How much can we change before it's something new that happens to share the same name? And if we change the name but keep everything else the same, is it something else (aka the Romeo/Juliet question)? What's the weighting of the various parts of something? If the stat block is the same mechanically, but the underlying culture/traits (including the names) change...is it still the same creature?

    I don't have any answers, just musings.
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  15. - Top - End - #285
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Atranen View Post
    I think both of these responses to Sparky miss the community/network effects inherent to RPGs. Of course if we go off and play with our friends, nothing changes, we can do what we want, and we can totally ignore WoTC.

    But the fact is, people move, or have things going on in their life, or otherwise can't commit to a regular game, and at some point most of us will be in the position of having to find new players for a new group. The ease of doing that depends on whether what we're playing is popular, whether people have heard of it and want to try it.

    And if we're playing an antiquated system and the flagship RPG product is now something we don't care for, things do change. It becomes harder to find a game. And so we have to either accept the changes or accept playing less.

    So the idea that we can just wash our hands of anything WoTC is doing and say 'hey, it doesn't affect me' rings hollow.
    Please note that my response was intended to be very specific to the examples Sparky raised, like messing around with exploration mechanics and giving extra feats to his players. I was neither stating nor implying that nothing about the macro game or its relative popularity would change.

    Quote Originally Posted by da newt View Post
    I've seen quotes that WotC account for like 72% of Hasbro's profits, and that D&D took in ~$125M last year (according to various articles).

    Does anyone know what % of WotC profit comes from D&D and any sort of break down of which D&D product lines account for XX% of D&D total profits? I wonder how much they take in in Merch vs books vs DnDBeyond vs what-not.
    It's tricky because on their most recent annual report (2021), from a revenue standpoint they have D&D and Magic lumped into separate operating segments - MTG is under Franchise Brands alongside the likes of Transformers, Monopoly, MLP etc, and D&D is under Hasbro Gaming alongside Duel Masters and a host of other board games like Clue, Trivial Pursuit, Jenga etc. But when they dig into Operating Profit, they realign the segments to put MTG and D&D in the same one ("Wizards of the Coast and Digital Gaming.") 74% of that segment's revenue comes from WotC, but the breakdown between D&D and Magic specifically is not stated.

    What it does mean though, is that D&D and Magic on their own brought in more profit than their entire Consumer Products and Entertainment segments combined in 2021 (74% * 574MM = 405MM vs. 401MM.) We'll know how the 2022 numbers shake out in February or so when they file the current 10-K, likely being feverishly worked on by folks like myself. Whether that is an 80-20 split between MTG and D&D or something else is not something I can tell from that 10-K, though I haven't done a ton of digging beyond hopping to the notes.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  16. - Top - End - #286
    Firbolg in the Playground
     
    stoutstien's Avatar

    Join Date
    Sep 2015
    Location
    Maine
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by PhoenixPhyre View Post
    One semi-related thing I think about quite a bit--

    What is a creature? That is, when we say "D&D took orcs from Tolkien" (or CR took X from D&D), what do we mean? Is it just the name? Does calling something an "orc" mean that it's specifically the same thing as the first thing ever called an orc? How much can we change before it's something new that happens to share the same name? And if we change the name but keep everything else the same, is it something else (aka the Romeo/Juliet question)? What's the weighting of the various parts of something? If the stat block is the same mechanically, but the underlying culture/traits (including the names) change...is it still the same creature?

    I don't have any answers, just musings.
    Aye. The neverending cycle of original idea and source material is a fun existential thought exercise. Ship of Theseus and all that but the twist of being memes in the extent of packets of loosely related ideas and connects is turning it up to 11.
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

  17. - Top - End - #287
    Ogre in the Playground
    Join Date
    Aug 2012
    Location
    Vacation in Nyalotha

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Sigreid View Post
    I don't recall anyone making a fuss over licensing fees or royalties other than maybe thinking 20% is a bit high. I saw people upset over requiring approval of their materials and claiming the right to use or sell other people's creative works without compensation.
    It was the combination of threshold for qualifying revenue, the measure being gross revenue at such a rate, and the terms being changeable with 30 day notice. It was a clear demonstration that they wanted to cap the size of 3PP operations that were not working under special arrangements.
    Last edited by Xervous; 2023-01-19 at 03:32 PM.

  18. - Top - End - #288
    Titan in the Playground
     
    Zombie

    Join Date
    Jun 2015

    Default Re: D&D Beyond Changes

    Quote Originally Posted by PhoenixPhyre View Post
    One semi-related thing I think about quite a bit--

    What is a creature? That is, when we say "D&D took orcs from Tolkien" (or CR took X from D&D), what do we mean? Is it just the name? Does calling something an "orc" mean that it's specifically the same thing as the first thing ever called an orc? How much can we change before it's something new that happens to share the same name? And if we change the name but keep everything else the same, is it something else (aka the Romeo/Juliet question)? What's the weighting of the various parts of something? If the stat block is the same mechanically, but the underlying culture/traits (including the names) change...is it still the same creature?

    I don't have any answers, just musings.
    Not to mention many, if not most; fantasy creatures are derived from creatures pulled from legends that were often passed orally from generation to generation and people to people, sometimes across centuries. Just in folklore there's a lot of variation in what a creature is.

    Tolekin did establish the base of what we tend to think of as an orc and seemed to creat them as essentially the worst of humanity at war.
    I am the flush of excitement. The blush on the cheek. I am the Rouge!

  19. - Top - End - #289
    Titan in the Playground
     
    Daemon

    Join Date
    May 2016
    Location
    Corvallis, OR
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by stoutstien View Post
    Aye. The neverending cycle of original idea and source material is a fun existential thought exercise. Ship of Theseus and all that but the twist of being memes in the extent of packets of loosely related ideas and connects is turning it up to 11.
    Which does, to me at least, mean that all the claims of "protecting our IP" or "X stole from Y" are...less potent than they would be in a different sphere. I'm of the "great artists borrow liberally" and "no new ideas under the sun" camps--trying to be truly original usually means you make something not as good, because all the pathways that are really pleasing have been trodden at least once. The trick as a creative mind is to remix things across various contexts in interesting ways, even if the themes, tropes, and concepts are old hat.

    Quote Originally Posted by Sigreid View Post
    Not to mention many, if not most; fantasy creatures are derived from creatures pulled from legends that were often passed orally from generation to generation and people to people, sometimes across centuries. Just in folklore there's a lot of variation in what a creature is.

    Tolekin did establish the base of what we tend to think of as an orc and seemed to creat them as essentially the worst of humanity at war.
    Except I'd say that D&D orcs aren't actually very similar to Tolkien orcs except in name. Tolkien orcs were smaller and weaker than humans, more attuned to technology (in the ways to make things get hurt forms at least), cowardly, and not particularly angry. And the look (tusks and muscles) isn't the same either.

    D&D orcs (drawing from the Forgotten Realms novels) are as big or bigger, stronger (by default at least), tribal, known for getting mad easily, bloodthirsty to the point of insanity, which leads a certain kind of foolhardy courage, and much more shamanistic than technologically-inclined.

    D&D halflings, however, are pretty close to Tolkien hobbits--that's a very clear line of descent. Elves? There are some trace remnants, but those fade with every new book. Etc.
    Last edited by PhoenixPhyre; 2023-01-19 at 03:37 PM.
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  20. - Top - End - #290
    Ogre in the Playground
     
    BarbarianGuy

    Join Date
    Mar 2015
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Arkhios View Post
    I can't? Tolkien would disagree. He literally invented the creature.
    That's the point. You can't take them from WotC because WotC doesn't own them.

  21. - Top - End - #291
    Titan in the Playground
     
    Zombie

    Join Date
    Jun 2015

    Default Re: D&D Beyond Changes

    Quote Originally Posted by PhoenixPhyre View Post
    Which does, to me at least, mean that all the claims of "protecting our IP" or "X stole from Y" are...less potent than they would be in a different sphere. I'm of the "great artists borrow liberally" and "no new ideas under the sun" camps--trying to be truly original usually means you make something not as good, because all the pathways that are really pleasing have been trodden at least once. The trick as a creative mind is to remix things across various contexts in interesting ways, even if the themes, tropes, and concepts are old hat.



    Except I'd say that D&D orcs aren't actually very similar to Tolkien orcs except in name. Tolkien orcs were smaller and weaker than humans, more attuned to technology (in the ways to make things get hurt forms at least), cowardly, and not particularly angry. And the look (tusks and muscles) isn't the same either.

    D&D orcs (drawing from the Forgotten Realms novels) are as big or bigger, stronger (by default at least), tribal, known for getting mad easily, bloodthirsty to the point of insanity, which leads a certain kind of foolhardy courage, and much more shamanistic than technologically-inclined.

    D&D halflings, however, are pretty close to Tolkien hobbits--that's a very clear line of descent. Elves? There are some trace remnants, but those fade with every new book. Etc.
    What I mean is now people think of Tolken when they hear orc. And I think they were loosely derived from the idea of orcs (such as the dwar animosity). Original D&D, orcs were basically wild boars made humanoid so they could use weapons and armor. They existed to be the threat to everything the civilized races built.
    I am the flush of excitement. The blush on the cheek. I am the Rouge!

  22. - Top - End - #292
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Dec 2018
    Location
    Arizona

    Default Re: D&D Beyond Changes

    Quote Originally Posted by EggKookoo View Post
    I just want to point out that the vast, vast majority of D&D's IP is just real-world mythology with the serial numbers filed off. You can't take orcs from WotC.
    That'd be a good argument if it comes up. I'm not on one side or another. I just don't think it's quite as bad as some have said.

    The degree of variation is there, but to be honest, it's narrow and subjective. We can probably agree that, say, Dragons are open, but specific colored dragons with certain characteristics and elemental powers? We can agree that Asmodeus as a powerful evil force is open, but the Lord of Hells ruler over Baator? Again, moving away from open IP.

    Quote Originally Posted by Sigreid View Post
    I don't recall anyone making a fuss over licensing fees or royalties other than maybe thinking 20% is a bit high. I saw people upset over requiring approval of their materials and claiming the right to use or sell other people's creative works without compensation.
    It's all interconnected really. And it's again, not new. If I go make a character on World of Warcraft, that's not mine, that's something I'm licensing from Blizzard. If somehow I managed something incredible and they liked it, they can write it into canon somewhere and they don't owe me anything. I mean, I have an entire homebrew world drawing from the Legend of Zelda, but if I presented it exactly as it is around our table, Nintendo would get angry and have reason to, they'd also have every right to take everything I wrote and use it since it's their IP.

    As has been pointed out, WotC cannot own rules, not really. But they can own IP.
    Last edited by Pixel_Kitsune; 2023-01-19 at 06:31 PM.

  23. - Top - End - #293
    Titan in the Playground
     
    Imp

    Join Date
    Feb 2017

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Sigreid View Post
    What I mean is now people think of Tolken when they hear orc.
    I'd argue they think of Peter Jackson's trilogy, which while based on Tolkien's books is not actually representative of them in many ways, including how the orcs are portrayed.

  24. - Top - End - #294
    Titan in the Playground
     
    Daemon

    Join Date
    May 2016
    Location
    Corvallis, OR
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Unoriginal View Post
    I'd argue they think of Peter Jackson's trilogy, which while based on Tolkien's books is not actually representative of them in many ways, including how the orcs are portrayed.
    Or World of Warcraft. Which also has radically non-Tolkien orcs. Of the people I play with, I think only a couple (the older ones) have even actually read any Tolkien--everything all the rest know it only by cultural osmosis. Which is mostly D&D-sourced, not Tolkien sourced.
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  25. - Top - End - #295
    Dwarf in the Playground
    Join Date
    Jun 2021

    Default Re: D&D Beyond Changes

    Quote Originally Posted by PhoenixPhyre View Post
    Or World of Warcraft. Which also has radically non-Tolkien orcs. Of the people I play with, I think only a couple (the older ones) have even actually read any Tolkien--everything all the rest know it only by cultural osmosis. Which is mostly D&D-sourced, not Tolkien sourced.
    The problem with Tolkien these days, more people have watched the movies, and half followed social media, have not read Tolkien and fewer still know much more about him than 4 books. I remember reading someone talking about how Tolkien had borrowed from Harry Potter, or some other more modern work once!

  26. - Top - End - #296
    Titan in the Playground
     
    Daemon

    Join Date
    May 2016
    Location
    Corvallis, OR
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by ToranIronfinder View Post
    The problem with Tolkien these days, more people have watched the movies, and half followed social media, have not read Tolkien and fewer still know much more about him than 4 books. I remember reading someone talking about how Tolkien had borrowed from Harry Potter, or some other more modern work once!
    Yeah. As with most of the Appendix material. People really only know it secondhand at best, usually through sources that modified it heavily or just took surface stuff like names.

    Which is why I don't care for Appeals to Tolkien or Appeals to History in this context. That history is dead and gone and only lives on in the mutated form which must live or die on its own merits and flaws.
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  27. - Top - End - #297
    Titan in the Playground
     
    Imp

    Join Date
    Feb 2017

    Default Re: D&D Beyond Changes

    Quote Originally Posted by PhoenixPhyre View Post
    Or World of Warcraft. Which also has radically non-Tolkien orcs. Of the people I play with, I think only a couple (the older ones) have even actually read any Tolkien--everything all the rest know it only by cultural osmosis. Which is mostly D&D-sourced, not Tolkien sourced.
    And Warcraft's inspiration for orcs come from Warhammer's orcs, which are radically non-Tolkien-like and non-D&D-like (although closer to D&D-like than Tolkien-like).

    Quote Originally Posted by ToranIronfinder View Post
    I remember reading someone talking about how Tolkien had borrowed from Harry Potter, or some other more modern work once!
    I've seen people blame D&D for things Warcraft did with their orcs.
    Last edited by Unoriginal; 2023-01-19 at 07:06 PM.

  28. - Top - End - #298
    Ogre in the Playground
     
    BarbarianGuy

    Join Date
    Mar 2015
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Unoriginal View Post
    And Warcraft's inspiration for orcs come from Warhammer's orcs, which are radically non-Tolkien-like and non-D&D-like (although closer to D&D-like than Tolkien-like).
    My impression is that D&D orcs drifted closer to WoW/Warhammer orcs over time. Were orcs explicitly green in 1e/2e like they became later?

  29. - Top - End - #299
    Dwarf in the Playground
    Join Date
    Jun 2021

    Default Re: D&D Beyond Changes

    Quote Originally Posted by PhoenixPhyre View Post
    Yeah. As with most of the Appendix material. People really only know it secondhand at best, usually through sources that modified it heavily or just took surface stuff like names.

    Which is why I don't care for Appeals to Tolkien or Appeals to History in this context. That history is dead and gone and only lives on in the mutated form which must live or die on its own merits and flaws.
    Unless you are like myself and would create a setting that was more tolkienesque than DnD, and found others interpreting that work through the modern zeitgeist.

  30. - Top - End - #300
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: D&D Beyond Changes

    Quote Originally Posted by Unoriginal View Post
    And Warcraft's inspiration for orcs come from Warhammer's orcs, which are radically non-Tolkien-like and non-D&D-like (although closer to D&D-like than Tolkien-like).

    I've seen people blame D&D for things Warcraft did with their orcs.
    Obligatory: https://www.penny-arcade.com/comic/2...-you-like-text
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •