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Thread: D&D Beyond Changes
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2023-01-20, 07:10 PM (ISO 8601)
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- May 2016
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Re: D&D Beyond Changes
I could see that last sentence being a "value add" available for higher tiers. Like...free tier, VTT OR paper only. No transferability. Limited VTT characters (can't really limit paper characters). Paid tier: can use same character on both without doing special hacks to get logging to work/verify your rewards.
Also, WotC if you are listening, provide good services and people will be happier.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2023-01-20, 07:44 PM (ISO 8601)
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- Jul 2019
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- Los Angeles, CA
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Re: D&D Beyond Changes
I'd be very opposed to this, as someone who runs for AL often. I'd be happy with VTTs as an option for organized play, especially if they added nice assets and premade maps to the AL adventures. Or at least let community members upload their own; there's enough people playing the modules that high quality ones would get made.
Digital sheet recording would be a big help. I do mine on an excel sheet. I think most people don't track all that well with the logsheet. I'd be happy for them to provide a good option. I'm much more worried that they would enforce using D&DBeyond for tracking, then limit the number of characters for non subscribers. I doubt they would, but I've doubted other things they ended up doing.
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2023-01-20, 07:58 PM (ISO 8601)
- Join Date
- Oct 2019
Re: D&D Beyond Changes
An easy to use online AL type game that you could play anytime (while in your PJs, at your house which doesn't smell like a Jr high locker room, and drink a beer) would fill a nice niche, but I really prefer in person to Discord/Roll20 type interactions.
On a related note - I've been going through the DNDone playtest stuff with the folks at my local AL shop. Has anyone seen ANYTHING come out that would inspire you to change from 5e to a new version? We've all sort of agreed that the proposed changes we've seen so far are mostly OK (although without full context some changes are hard to judge on their own), but nothing that has any of us eager for a new version. How about you all?
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2023-01-20, 08:50 PM (ISO 8601)
- Join Date
- May 2016
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- Corvallis, OR
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Re: D&D Beyond Changes
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2023-01-20, 09:10 PM (ISO 8601)
- Join Date
- Sep 2011
Re: D&D Beyond Changes
Uh... Two Weapon Fighting doesn't take a bonus action, Bardic Inspiration can be a reaction to a failure, and rogues get a subclass feature at 6 I guess... Stuff like jump being an action really kills it for me and I don't like the features that are being delayed.
D-. I would give it an F except I would have to see it at summer school.Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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2023-01-20, 09:15 PM (ISO 8601)
- Join Date
- May 2016
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- Corvallis, OR
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Re: D&D Beyond Changes
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2023-01-21, 12:33 AM (ISO 8601)
- Join Date
- Jun 2015
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2023-01-21, 12:54 AM (ISO 8601)
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- Jan 2006
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Re: D&D Beyond Changes
Exactly these points. WotC has the lock on the IP, and can include things in their VTT just based on that that nobody else can. Add in name recognition, and as long as they're making a product that is quality-competitive with other VTTs, they don't really NEED to force others out of the market with anti-competitive "licenses."
BECAUSE of this, the fact they're trying the anti-competitive legalism route makes me doubt their intentions, let alone ability, to make a quality VTT product, rather than throw something together and rely on "you have no other option" to force people to play it. (Note: they're wrong about "no other option" even if they released the license as it stands, but I am sure they think that's what they're doing.)
"Queue" sounds like the word you mean, but actually means "a line" or "an order in which things will be dealt with." "This process has been entered into the queue, and will be performed after the others ahead of it are," for example. The word you want here is "cue," which means "to signal" or "to point out." For example, "He missed his cue, and entered the scene late," or, "I am taking my cues from these instructions."
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2023-01-21, 01:12 AM (ISO 8601)
- Join Date
- Jan 2008
Re: D&D Beyond Changes
Things I use D&D Beyond for:
- Spells
- The occasional statblock for a creature summoned by the players that I don't have planned, off-hand.
Things Gale Force Nine has index cards for:
- Spells
- (Almost) every monster.
Things I realised that I can photoshop:
- Index cards for anything I want.
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2023-01-21, 01:28 AM (ISO 8601)
- Join Date
- Jul 2019
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- Los Angeles, CA
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Re: D&D Beyond Changes
Some good but outweighed by the bad; my favorite class is the cleric, and I thought they missed the mark big time.
But the main thing it's lacking is any reason for existence beyond "this way we can sell more core books". I get they're a business and you want to make money. But it doesn't do anything more than shuffle the chairs around on an already popular system.
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2023-01-21, 04:47 AM (ISO 8601)
- Join Date
- Nov 2011
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- Waterdeep
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Re: D&D Beyond Changes
Ill be generous and say D+, but thats largely because i can take the stuff for free as inspiration for my own tweaks and modifications rather than accepting their new stuff whole cloth.
Roll for it 5e Houserules and Homebrew
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2023-01-21, 05:56 AM (ISO 8601)
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- Mar 2015
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2023-01-21, 06:46 AM (ISO 8601)
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- Nov 2015
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- Finland
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Re: D&D Beyond Changes
Last edited by Arkhios; 2023-01-21 at 07:10 AM.
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2023-01-21, 12:54 PM (ISO 8601)
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- Oct 2010
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Re: D&D Beyond Changes
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2023-01-21, 01:17 PM (ISO 8601)
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- Jan 2006
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2023-01-23, 12:55 AM (ISO 8601)
- Join Date
- Jan 2012
Re: D&D Beyond Changes
Another vid drop. Take however you will.
https://www.youtube.com/watch?v=J4kGMsZSdbY
If inappropriate, mods please delete.
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2023-01-23, 06:21 AM (ISO 8601)
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- Mar 2015
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2023-01-23, 09:48 AM (ISO 8601)
- Join Date
- May 2018
Re: D&D Beyond Changes
Last edited by MoiMagnus; 2023-01-23 at 09:49 AM.
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2023-01-23, 09:51 AM (ISO 8601)
- Join Date
- Jan 2018
Re: D&D Beyond Changes
Suddenly I'm really glad I don't use D&D Beyond
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2023-01-23, 11:42 AM (ISO 8601)
- Join Date
- Jan 2018
Re: D&D Beyond Changes
Suddenly I'm really glad I don't use D&D Beyond
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2023-01-23, 11:50 AM (ISO 8601)
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- Jul 2019
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- Los Angeles, CA
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Re: D&D Beyond Changes
Agreed. It's too much of an increase too fast, and demands a radical change to the business model. Making a "Tabletop MMO" with subscriptions seems like one way to do it. But not a particularly bright one, and not one that someone familiar with the genres would land on.
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2023-01-23, 01:03 PM (ISO 8601)
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- May 2015
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- Texas
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Re: D&D Beyond Changes
"In five years, we want to grow the revenue from 150 million go 500 million."
Thinking big is one of the things people growing a company/corporation are taught to do, and try to do. There are some products that have done stuff like that. There are hopefuls who we see on TV shows like Shark Tank, which my wife enjoys watching, who have similar goals and dreams. And there are a lot of leaders at companies who feel that 'if you aren't growing you are dying' ... which may be true, not sure how true that is in this case. So, grow the customer base and grow the product line's range and breadth. That's how to grow revenue. (Well, if the product proves to be worth buying).
What I glean from that video (if it's roughly correct) is that the aim is to do that - grow revenue in leaps and bounds by broadening the options for the D&D Brand, such that the D&D-inclined consumer will spend money on more things. Yes, that puts them into competition with VTTs among others, which for a time helped their brand to grow.
What puzzled me on that video is the idea of a VP in charge of something holding the view (or so it was reported) that the players (who are the customers) are an obstacle.
(??)
You have to know who your customers are. What may underwrite that PoV is that the vision is of a whole group of customers who are not in the D&D Brand now, but who will be by 2028 if/when the implement their digital thing and the micro transaction revenue stream. (I confess, I bought a few skins for my LoL alts, like Corky's Triplane skin ... but most of the time I used the points I earned through play to get a skin here or there).
More to the point, I believe that the VP being referenced wants this brand to reach a wider base of customers, specifically new consumers, and assumes that most of the current customers will likely be there for the short to medium term.
If you come from the MMORPG world, I can see how one would make that assumption.
Which leads me to "DDO, let's try that again" as one aspect of the larger goal.Last edited by KorvinStarmast; 2023-01-23 at 01:05 PM.
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2023-01-23, 01:46 PM (ISO 8601)
- Join Date
- Aug 2013
Re: D&D Beyond Changes
Plenty of creatures many people think of as D&D originals are ripped off (and I don't use that term lightly) from other authors. For example "Githyanki" are a species invented by George RR Martin (yes, that George RR Martin) for his Thousand Worlds setting. AFAIK nobody ever asked his permission to include them in D&D. If Hasbro suddenly gets tryhard about defending its IP it might discover that there are serious problems with it, and guys with deep pockets and axes to grind waiting to carve off their pound of flesh.
Last edited by Damon_Tor; 2023-01-23 at 01:46 PM.
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2023-01-26, 12:50 AM (ISO 8601)
- Join Date
- Dec 2020
Re: D&D Beyond Changes
I really like the new way Exhaustion works and the new base Ranger (mixed feelings on the Hunter). There are a couple other things that I think are slight improvements but most has been kind of meh. Fighter and Monk are two of my favorite classes (both of which could use a tuneup) so I’m really just waiting on the Warrior UA to see if I’m at all interested.
If the OGL stuff doesn’t get straightened out (not discussing it here) I probably won’t bother looking any further into 0DD anyway.
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2023-01-26, 01:06 AM (ISO 8601)
- Join Date
- Nov 2011
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- Waterdeep
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Re: D&D Beyond Changes
Just pinch copies of all the UA and make off like a bandit with the rest of us lol
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2023-01-26, 01:27 AM (ISO 8601)
- Join Date
- Dec 2020
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2023-01-26, 02:10 AM (ISO 8601)
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- Nov 2011
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- Waterdeep
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Re: D&D Beyond Changes
There will never be a product that is better than what you tailor-make for your specific group-table, assuming you know what youre doing
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2023-01-26, 02:16 AM (ISO 8601)
- Join Date
- Nov 2015
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- Finland
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Re: D&D Beyond Changes
This is the most likely route for me as well, at this point at least. Only time will tell how it works out in the end.
It's probable that the Skyrim/OneD&D game I'm working on ends up becoming more than just a playtest, having its own set of rules because of the playtest changes (maybe even more of my own design as well).
Indeed.Last edited by Arkhios; 2023-01-26 at 02:53 AM.
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