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Thread: D&D Beyond Changes
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2023-01-17, 02:51 PM (ISO 8601)
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Re: D&D Beyond Changes
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2023-01-17, 03:05 PM (ISO 8601)
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Re: D&D Beyond Changes
Not sure what this is in regards to, are you asking a question here?
If you want to outright delete your account, judging by the last paragraph above you'll lose access to any purchased content. But if instead all you do is unsubscribe and revert to a free account, you'll keep your access.
Other than opening every page of every book you've ever purchased and printing to PDF in your browser I don't think this is possible. You CAN offline your books via the app and access them there, but only if you keep the account itself.Plague Doctor by Crimmy
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2023-01-17, 03:07 PM (ISO 8601)
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2023-01-17, 03:11 PM (ISO 8601)
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Re: D&D Beyond Changes
I hate most of this, but I'm intrigued by the idea of an AI DM. Not going to pay thirty bucks a month for it, but I'm fascinated to see where they're going with this.
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2023-01-17, 03:18 PM (ISO 8601)
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Re: D&D Beyond Changes
I mean, "trust" isn't required, this is spelled out pretty plainly in the Terms of Service everyone agreed to when making their account(s) in the first place:
"Upon termination of your account or discontinuation of any part of the Websites, Games, Organized Play, or Services, all rights granted to you with respect thereto under these Terms will immediately terminate with no further obligations or liability to you. You will no longer have access to such Websites, Games, Organized Play, or Services (or any relevant part thereof), including any of the associated data or Game Content."
There's other sections like that throughout, but you get the idea.Plague Doctor by Crimmy
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2023-01-17, 03:19 PM (ISO 8601)
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2023-01-17, 03:19 PM (ISO 8601)
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Re: D&D Beyond Changes
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2023-01-17, 03:21 PM (ISO 8601)
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Re: D&D Beyond Changes
Maybe for the meme potential.....
Funny thing is AL would work better for PF2 because it doesn't rely on much besides rule mastery where 5e has almost half the game in the "ehhh do what feels right" style. That means it going to need to fall back on brute force solutions.
In the end they might create a modern text adventure which personally I'm all for, but I don't have high hopes for actual TTRPG results.what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2023-01-17, 03:21 PM (ISO 8601)
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2023-01-17, 03:26 PM (ISO 8601)
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Re: D&D Beyond Changes
Last edited by Arkhios; 2023-01-17 at 03:36 PM.
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2023-01-17, 03:41 PM (ISO 8601)
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2023-01-17, 03:42 PM (ISO 8601)
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2023-01-17, 03:44 PM (ISO 8601)
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Re: D&D Beyond Changes
Truth, but again, not really related to "trust." It's an informed risk calculation you make on the front end. (Well I guess you're trusting their servers to not implode, but I digress.)
Heh
We're indeed a long way off from true AI DMing, but as with most emergent technologies it'll never get better if we don't experiment/iterate.
That was the August "leak" which got debunked by jaappleton among others. The true "big announcement" ended up being OneD&D itself.Plague Doctor by Crimmy
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2023-01-17, 03:49 PM (ISO 8601)
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2023-01-17, 03:54 PM (ISO 8601)
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Re: D&D Beyond Changes
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2023-01-17, 03:54 PM (ISO 8601)
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Re: D&D Beyond Changes
I've spent a lot of time working with ChatGPT. I have no doubt that in less than 5 years we'll have AI DMs good enough for 90% of players.
Nah, it doesn't need to be self-aware (the way a human is) to be a good DM. It just needs to be able to be just unpredictable enough but also follow a kind of structure.Last edited by EggKookoo; 2023-01-17 at 03:58 PM.
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2023-01-17, 03:59 PM (ISO 8601)
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2023-01-17, 04:02 PM (ISO 8601)
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2023-01-17, 04:03 PM (ISO 8601)
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Re: D&D Beyond Changes
Eh. I've played with it and novelai by feeding it real table play data and I'm not impressed. Like I said for something like PF 2 I could see it working within that timeframe. Maybe after we see the complete dndone system I change mind.
*It doesn't have the ability to interpret rulings, react to pacing changes, and is easily tricked. It could be an amazing GM support tool but not a replacement. It can follow rules but can decide when to break them*Last edited by stoutstien; 2023-01-17 at 04:04 PM.
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2023-01-17, 04:03 PM (ISO 8601)
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2023-01-17, 04:09 PM (ISO 8601)
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Re: D&D Beyond Changes
I think the act of DMing itself covers a pretty wide spectrum of engagement, not all of which would require full personhood.
^ Yeah, that.
I view it a lot like self-driving cars. An AI driver doesn't need to be able to adapt to as many scenarios as a human driver to be useful; that might even be impossible. But if they can navigate the most routine ones, and within that subset, have fewer accidents or other undesirable outcomes than we do, they're capable of adding value. Moreover, just like a self-driving car can still have a human driver behind the wheel for emergencies without defeating its purpose, an AI DM can work in conjunction with a human one, reducing enough of their cognitive burden that they can focus on other things.
You could even use it primarily or exclusively for the combat pillar, and leave the other two to be human-driven.Plague Doctor by Crimmy
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2023-01-17, 04:11 PM (ISO 8601)
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Re: D&D Beyond Changes
The only way I see an AI working as a DM is if the game is stripped down to bare bones. Like, nothing but dungeon-crawls for adventures, NPCs being thread-bare (e.g., the Innkeeper, the Shopkeeper, the Quest Giver, but none of them having real lives or families or personalities or anything), plots not being any more complex than 'go into dungeon, kill things, take stuff, repeat.'
Because no AI is going to create an entire world, populate it with interesting and well-thought out (and consistent!) NPCs and come up with unique storylines that take into account the PCs' backstories.
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2023-01-17, 04:14 PM (ISO 8601)
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Re: D&D Beyond Changes
I'm not entirely uneducated about human self-awareness, and I've had long conversations with it about the same topic. I don't doubt we could someday make a self-aware AI and something like OpenAI could even be the basis for it, but knowing how it's put together on the back end I'd say the chances of this particular application becoming self-aware on its own without anyone (including its own developers) knowing is somewhere between 0% and 0%.
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2023-01-17, 04:16 PM (ISO 8601)
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Re: D&D Beyond Changes
It could a create a whole world but it would forget most of it. I've messed with some of these AI storytellers and they have the memory of a goldfish
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2023-01-17, 04:29 PM (ISO 8601)
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Re: D&D Beyond Changes
Spoiler: I have trouble believing something that can follow this conversation can't handle Lost Mine of Phandelver.
Me
Imagine a fictional interpretation of fundamental reality that can be described with the metaphor of a field of coins. Each coin flips and takes a random, finite, non-instant amount of time to settle to either heads or tails, at which point the coin immediately flips again. If two adjacent coins happen to settle at the same instant with the same side facing up, there is a 0.001% chance those two coins will sync faces again on their next flip. This modification to probability is cumulative -- if they sync again, it compounds. If they don't sync, probability decays back toward 50% at the same rate. Do you understand this model at this point?
ChatGPT
I understand the model that you have described. It seems to be a way of representing the concept of probability, with coins flipping and settling in a certain position, and the probability of two coins settling in the same position at the same time affecting the probability of their future flips. Is there anything else that you would like me to clarify about this model?
Me
Okay, assuming an arbitrarily large field of coins, would the patterns of synchronized flipping eventually result in stable patterns of heads or tails?
ChatGPT
It is not clear to me whether the patterns of synchronized flipping in the model you have described would eventually result in stable patterns of heads or tails. In order for there to be stable patterns of heads or tails, the probability of two adjacent coins syncing faces on their next flip would need to be higher than 50%. However, in the model you have described, the probability of two adjacent coins syncing faces on their next flip only increases by 0.001% if they happen to sync on their current flip, which seems like it would not be enough to create stable patterns of heads or tails.
Additionally, the model you have described includes the idea that the probability of two coins syncing faces decays back toward 50% if they do not sync on their next flip, which could also work against the formation of stable patterns.
Without further information about the specifics of the model, it is difficult to say for certain whether stable patterns of heads or tails would emerge.
Me
Okay, let's change it so that the decay is only half as strong as the sync. So decay is 0.0005%. And don't forget that the increase in probability for syncing up is cumulative. Does that change your answer?
ChatGPT
With these changes to the model, it is still not clear to me whether stable patterns of heads or tails would emerge.
The decay of the probability of two coins syncing faces back toward 50% being half as strong as the increase in probability for syncing up could potentially allow for the formation of stable patterns of heads or tails, depending on the initial probability of two coins syncing faces and the rate at which they continue to sync.
However, without further information about the specifics of the model, it is difficult to say for certain whether stable patterns would emerge. It might be helpful to run simulations or do further analysis to better understand the behavior of the model under these conditions.
Me
Are there specific questions I could answer that could help you?
ChatGPT
There are a few things that could help me better understand the model you have described:
1: What is the initial probability of two adjacent coins syncing faces on their next flip? Is this probability the same for all pairs of coins, or does it vary in some way?
2: Is there a limit to the number of times that the probability of two coins syncing faces can increase?
3: Are there any other factors that could affect the probability of two coins syncing faces, such as the order in which the coins are flipping or the number of coins that are flipping at the same time?
Answering these questions might help me better understand the behavior of the model and how it might evolve over time.
Me
I'll answer by number. 1: Each coin begins with a 50% chance of heads or tails. The chance of any two coins syncing up is the same as it would be for any two real-world coins landing on the same side. It is the same for all pairs of coins, but we're only concerned with adjacent coins. 2: No limit to rate of increase. 3: The number of coins isn't directly affecting their flip rate.
ChatGPT
Understood. Given this information, it seems that the probability of two adjacent coins syncing faces on their next flip will remain relatively low, since it is based on the probability of two real-world coins landing on the same side, which is approximately 50%.
Additionally, the decay of the probability of two coins syncing faces back toward 50% being half as strong as the increase in probability for syncing up may not be sufficient to allow for the formation of stable patterns of heads or tails, since the initial probability of two coins syncing faces is relatively low.
It is possible that small, temporary patterns of heads or tails could form as the probability of two coins syncing faces increases, but it is unlikely that these patterns would be stable over time. The model you have described seems to involve a lot of randomness, so it is difficult to predict exactly how it will evolve.
Me
It seems like if we removed the decay entirely, that would significantly increase the likelihood of stable patterns over a large period of time.
ChatGPT
Yes, removing the decay of the probability of two coins syncing faces back toward 50% entirely would significantly increase the likelihood of stable patterns forming over a large period of time, compared to the version of the model you described where the decay is half as strong as the increase in probability for syncing up.
Without any decay, the probability of two coins syncing faces on their next flip would continue to increase cumulatively each time they sync, potentially leading to the formation of stable patterns of heads or tails.
However, it is still difficult to predict exactly how the model would evolve, since it depends on the initial probability of two coins syncing faces and the rate at which they continue to sync. It might be helpful to run simulations or do further analysis to better understand the behavior of the model under these conditions.
Me
Can you run a simulation like this?
ChatGPT
I'm sorry, but I am not able to run simulations. However, it is possible for you to write a program or script to simulate the model you have described and explore how it evolves over time. There are many programming languages that have libraries or built-in functions for generating random numbers or simulating probability, which you could use to implement the model.
Alternatively, you could try drawing out the model on paper and manually simulating it over a few iterations to get a sense of how it might behave. This could help you better understand the model and identify any patterns that emerge.
Me
Going back to the decay, could you suggest a relative strength for it that would reduce the inevitability of patterns forming but still be weak enough to encourage them?
ChatGPT
It is difficult to say exactly what strength the decay of the probability of two coins syncing faces should have in order to reduce the inevitability of patterns forming, but still be weak enough to encourage them, as this will depend on the specifics of the model and the desired behavior.
One possibility could be to set the decay to a value that is significantly weaker than the increase in probability for syncing up, but not so weak that it has no effect on the probability of two coins syncing faces. For example, if the increase in probability for syncing up is 0.001%, the decay could be set to a value such as 0.0001% or 0.00005%.
Alternatively, you could consider using a non-linear function for the decay, such as an exponential decay, which would allow the probability of two coins syncing faces to decrease more rapidly as it gets further from 50%.
Ultimately, the best approach will depend on the specific goals of the model and the behavior that you are trying to achieve. It might be helpful to run simulations or do further analysis to explore different decay values and understand how they affect the behavior of the model.
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2023-01-17, 04:36 PM (ISO 8601)
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Re: D&D Beyond Changes
Sure, I think that's about where we are currently. And I think some people would be willing to pay for that (I certainly would.)
Hell, even if I just hit the button for a random encounter while the group is traveling somewhere that could be fun.
Indeed. And there are even simpler starter sets or beginner modules than that one.Plague Doctor by Crimmy
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2023-01-17, 04:39 PM (ISO 8601)
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Re: D&D Beyond Changes
This, but I will also attempt to be constructive.
- As I previously said, 'Steam for TTRPGs'. DMGuild is a start, incorporate and expand on it. Take a small cut from sales to generate that all-important exponential growth.
- Create/acquire and incorporate a tabletop tool. Even something as basic as Owlbear Rodeo with some elements syncing with the Beyond 'ecosystem', but include voice integration
- Create/acquire and incorporate writing tools. World Anvil is often touted but i dont have any personal experience with it, but something to help a DM in the creation process (and plug it into point 1 so it can be shared and monetised)
- Flesh out the encounter builder and have it be able to run mock battles for playtesting and simulation purposes, or let a bored user fight against AI.
- Throw in a mobile app for good measure, to access as many of these things as possible from phones and tablets so the tools are still useful for in-person games (and for people that do their best work while commuting on public transport)
Seeing a trend? All these things that mostly already exist. Bring it all in to make a single, cohesive, convenient package (preferably by not destroying the competition but lets not kid ourselves). Everything the community needs to make, share and play games in one place at a reasonable price. These are ways you can add value to the service instead of creating the illusion of it by undoing arbitrary limitations like number of characters you can save or drip-feeding unfinished or artificially delayed content that's already in the pipeline.
I personally would still hate an online service vs a product I can buy and own, but that ship has sailed so at least make it worthwhile.Roll for it 5e Houserules and Homebrew
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2023-01-17, 04:47 PM (ISO 8601)
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Re: D&D Beyond Changes
SpoilerThis is a nice example, but I think we'd be better served by seeing an AI actually try to run Lost Mines. The model does a good job of acting like it knows what's going on, but the 'goldfish for memory' issue is still there. For example, even after you clarify (quite explicitly) "1: Each coin begins with a 50% chance of heads or tails. The chance of any two coins syncing up is the same as it would be for any two real-world coins landing on the same side. It is the same for all pairs of coins, but we're only concerned with adjacent coins." it continues to ask about initial conditions, e.g. "since it depends on the initial probability of two coins syncing faces and the rate at which they continue to sync."
As far as actually answering anything...everything it says is pretty vague.
I'm not rejecting the idea that an AI could run a d&d game successfully. But I haven't seen evidence that makes me believe it yet.
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2023-01-17, 04:50 PM (ISO 8601)
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Re: D&D Beyond Changes
I just image an AI DM murdering most parties with LMoP as written without serious parameter prompts
what is the point of living if you can't deadlift?
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2023-01-17, 04:57 PM (ISO 8601)
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Roll for it 5e Houserules and Homebrew
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