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  1. - Top - End - #271
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    (1d20+2)[20] troll init
    (1d20+16)[32] attack & (1d12+10)[19] damage
    (1d20+11)[27] attack & (1d12+10)[20] damage

    (1d20+1)[10] bugbear init
    (1d20+5)[14] attack & (1d8+2)[10] damage
    #GoreMutualarejerks

  2. - Top - End - #272
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Okay, so Torta gets AoO-d by the blinded orc, but if she lives, EVERYONE gets an extra attack on her initiative count; make sure you use it!

    Oh, and Spot with a reasonably sized die: (1d20+17)[18] (98 on a d2017? I'm doing something wrong).

    (Edit: double natural 1 on the skill checks! It's a good thing those don't care about that.)
    Last edited by Metastachydium; 2023-03-29 at 02:26 PM.

  3. - Top - End - #273
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    Can trolls take Coup de Grace? If yes, that means its an automatic critical right?

    Edit: took a look at the rules and yes, the troll can be coup de grace'd, but fire or acid will be needed to instakill him. But a critical with a greataxe is problaby deal enough damage for him to take too long to get back on his feet. So that's what Urag will do.

    Also, blinded enemies usually doesnt get AoO, so I think Torta is safe.
    Last edited by Chimaera; 2023-03-29 at 03:28 PM.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  4. - Top - End - #274
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    You cannot deliver a coup de grace against the troll seeing as you are currently threatened by an orc
    #GoreMutualarejerks

  5. - Top - End - #275
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    I'm sending a Scorching Ray his way, so I think we'll be alright if everyone else just focuses on mopping up the orcs.
    When in doubt, light something on fire.

  6. - Top - End - #276
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by MikelaC1 View Post
    You cannot deliver a coup de grace against the troll seeing as you are currently threatened by an orc
    I think it just provokes an AoO?

  7. - Top - End - #277
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: The Treasure Map (OOC)

    Garrett's Extra attack from mass swift snake I guess against the bugbear threatening me

    (1d20+8)[19] due to PA still in effect (1d8+11)[19]


    New Garrett
    Last edited by Auranghzeb; 2023-03-30 at 03:40 PM.

  8. - Top - End - #278
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    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    Sonomy?987t o7too7t
    #GoreMutualarejerks

  9. - Top - End - #279
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by Auranghzeb View Post
    New Garrett
    Is that punk… On fire, or something? (A cool one, otherwise!)

  10. - Top - End - #280
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: The Treasure Map (OOC)

    Sprouting from his head? That's one side of the composite longbow, but yeah, it does look weird.

  11. - Top - End - #281
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by Auranghzeb View Post
    Sprouting from his head? That's one side of the composite longbow, but yeah, it does look weird.
    Oh! I see it now. I kind of dislike most of the Forge's weapons; they are very bulky. I get why that's so, but still. (Maybe it would help if you moved it lower and towards his left a bit?)
    Last edited by Metastachydium; 2023-03-31 at 11:07 AM.

  12. - Top - End - #282
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Starbuck: you should have a Snake's extra attack as well!

  13. - Top - End - #283
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by Metastachydium View Post
    Oh! I see it now. I kind of dislike most of the Forge's weapons; they are very bulky. I get why that's so, but still. (Maybe it would help if you moved it lower and towards his left a bit?)
    That's why I tend to use the smaller versions of whatever I'm trying to accomplish. A fairly large dagger instead of a "shortsword," absolutely! I've spent waaay too much time on there, to be fair.
    Something Borrowed - Submission Thread (5e subclass contest)

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  14. - Top - End - #284
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: The Treasure Map (OOC)

    Yes, heroforge weapons are bulky but I love the rest.


    Critical threat confirmation:

    (1d20+10)[13]
    Extra Axe Damage (2d8+14)[22]

  15. - Top - End - #285
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    I would like to apologize in advance. I'm going to be a bit slower to respond for at least the next week. (We're moving to a new house and all that fun stuff that goes with it.)
    Something Borrowed - Submission Thread (5e subclass contest)

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  16. - Top - End - #286
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Moving can be a real pain (and usually is, in my admittedly limited experience). I hope it's a good house!

  17. - Top - End - #287
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    Starbuck_II's Avatar

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    Default Re: The Treasure Map (OOC)

    Have fun moving, don't hurt yourself on heavy stuff

  18. - Top - End - #288
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    Hope everything goes smoothly with the move!

    Maybe William could put a Hold Person on the locksmith so we could have a talk with him?
    When in doubt, light something on fire.

  19. - Top - End - #289
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    I will allow that casting, seeing as William is not engaged, only waiting on Sonomy action
    #GoreMutualarejerks

  20. - Top - End - #290
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    Starbuck_II's Avatar

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    Default Re: The Treasure Map (OOC)

    Init if needed (1d20+4)[23]

  21. - Top - End - #291
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    (1d20)[15] orc init
    #GoreMutualarejerks

  22. - Top - End - #292
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: The Treasure Map (OOC)

    Are there any orcs alive?

  23. - Top - End - #293
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    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    no opponents living
    #GoreMutualarejerks

  24. - Top - End - #294
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    There was the safe from Daphne's caravan and one other one that was the property of the troll.
    #GoreMutualarejerks

  25. - Top - End - #295
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    I smell loot!

    (Edit: Also, interesting fact: I do have a fey character in an another game who did eat people back in the day.)
    Last edited by Metastachydium; 2023-04-08 at 10:55 AM.

  26. - Top - End - #296
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    I don't trust this locksmith - seems awfully suspicious that he starts running after he sees us winning. Still, in the absence of evidence (and a nearby reasonable authority to judge him) I say we let him go, escort the lady back to her wagons or the town, and then head back to camp to divide up the loot.
    When in doubt, light something on fire.

  27. - Top - End - #297
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    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    Might as well take them to camp and drink some beer
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  28. - Top - End - #298
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by spectralphoenix View Post
    I don't trust this locksmith - seems awfully suspicious that he starts running after he sees us winning. Still, in the absence of evidence (and a nearby reasonable authority to judge him) I say we let him go, escort the lady back to her wagons or the town, and then head back to camp to divide up the loot.
    Yup. He's unarmed and seems to have been in distress before the crew showed up as well; we have not much reason to suspect he's in league with our known enemies and the immediate setting certainly does help breed paranoia in people who can't just slaughter their way out of problems.

    Quote Originally Posted by Chimaera View Post
    Might as well take them to camp and drink some beer
    …assuming there's still beer left to drink after Urag's first go at that ale.

    Edit: Okay, if 35/35 doesn't detect anything, we are truly safe and alone.
    Last edited by Metastachydium; 2023-04-11 at 09:59 AM.

  29. - Top - End - #299
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    What about the axe? What kind of magical axe is that?
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  30. - Top - End - #300
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    Forgot to list that, the greataxe is +4
    #GoreMutualarejerks

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