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  1. - Top - End - #91
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: The Treasure Map (OOC)

    Sounds like a plan! I'm good to go with the proposed marching order too.

  2. - Top - End - #92
    Ogre in the Playground
     
    BlueKnightGuy

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    Mar 2015

    Default Re: The Treasure Map (OOC)

    Sounds good to me!

    Also, boy do I hope that climb check wasn't necessary :P

  3. - Top - End - #93
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: The Treasure Map (OOC)

    Right? But worry not, unless it's slippery, I don't think the DC can be much higher than 5 (i.e. the DC for a plain rope with a wall to brace against).

  4. - Top - End - #94
    Ogre in the Playground
     
    BlueKnightGuy

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    Mar 2015

    Default Re: The Treasure Map (OOC)

    -phew- thank goodness.

    Do we want to keep the same marching order as down the ladder? Probably should keep someone perceptive in the back in case anything tries to sneak up.

  5. - Top - End - #95
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    Isn't that the darn truth. Will is likely to bonked over the noggin again, noone the wiser.
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  6. - Top - End - #96
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    Just waiting on confirmation of descent from Starbuck/Sonomy.
    #GoreMutualarejerks

  7. - Top - End - #97
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    I think its safe to assume he wont stay alone in the entrance and that the group will walk and remain together.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  8. - Top - End - #98
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by Chimaera View Post
    I think its safe to assume he wont stay alone in the entrance and that the group will walk and remain together.
    I never assume anything about character actions, its a surefire path to arguments and bickering when those assumed actions lead to injury and/or death. It also shows the player is still actively following the game.
    #GoreMutualarejerks

  9. - Top - End - #99
    Titan in the Playground
     
    Starbuck_II's Avatar

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    Default Re: The Treasure Map (OOC)

    Sorry, Sonamy totally in agreement, wasn't sure what input to add on.

  10. - Top - End - #100
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    Not gonna lie, when our IC thread hits page two, I start getting worried.
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  11. - Top - End - #101
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    Do I hear "surprise round fireball?" If we go that route, I would ask that everyone else delay, ready actions, or use spells/ranged attacks so as to keep the blast area clear.
    Last edited by spectralphoenix; 2023-02-11 at 09:09 PM.
    When in doubt, light something on fire.

  12. - Top - End - #102
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    Forgot Initiative: (1d20+3)[16]
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  13. - Top - End - #103
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by spectralphoenix View Post
    Do I hear "surprise round fireball?" If we go that route, I would ask that everyone else delay, ready actions, or use spells/ranged attacks so as to keep the blast area clear.
    Fireball will be nice.
    Urag will be your meat shield.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  14. - Top - End - #104
    Titan in the Playground
     
    Starbuck_II's Avatar

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    Default Re: The Treasure Map (OOC)

    If they survive the fireball, I'll cast Glitterdust with centered on ogre, maybe hit an orc beside it. I'll post action in a second, just got off work, showerin' first.

  15. - Top - End - #105
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: The Treasure Map (OOC)

    DM: a quick question: are the ogre&co. within 50' of the party? Torta could open with Decomposition to amplify our damage output, but it would be a wasted action if the enemies are too far away.

  16. - Top - End - #106
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    Random aside, I have been unable to get William's picture on his character sheet.
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  17. - Top - End - #107
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by animorte View Post
    Random aside, I have been unable to get William's picture on his character sheet.
    Huh. Did you use a direct link?

  18. - Top - End - #108
    Ogre in the Playground
     
    BlueKnightGuy

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    Mar 2015

    Default Re: The Treasure Map (OOC)

    Excellent fireball and glitterdust plan! Wow you've dovetailed those nicely. (Now let's see if it works...)

    Also, I really like doing the initiative this way, it makes the fight feel much more dynamic.

  19. - Top - End - #109
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    Still need an initiative roll and action from Torta
    #GoreMutualarejerks

  20. - Top - End - #110
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by Metastachydium View Post
    DM: a quick question: are the ogre&co. within 50' of the party? Torta could open with Decomposition to amplify our damage output, but it would be a wasted action if the enemies are too far away.
    Ogre and co are more than 50 feet away
    #GoreMutualarejerks

  21. - Top - End - #111
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Roger that; the post is on its way.

  22. - Top - End - #112
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Hey, Chimaera! Urag gets to attack once more before he attacks! It's MAGIC!

  23. - Top - End - #113
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    Thanks! The d20 is not helping much Urag in the past two swings, maybe the third time is the charm.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  24. - Top - End - #114
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    Starbuck_II's Avatar

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    Default Re: The Treasure Map (OOC)

    Darn Ogre isn't blinded, but at least it glows in pretty colors lol

  25. - Top - End - #115
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    And now some red joins the other pretty colours!

  26. - Top - End - #116
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    Apologies, forgot to roll initiative in my IC post.

    (1d20+7)[14]
    When in doubt, light something on fire.

  27. - Top - End - #117
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    That fireball was satisfying.

    Looks like I messed up my initiative roll: (1d20+3)[6]
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  28. - Top - End - #118
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by animorte View Post
    That fireball was satisfying.
    No blaster wizard worthy of the title would be able to sit still when confronted with eleven enemies in a group like that
    When in doubt, light something on fire.

  29. - Top - End - #119
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    Still waiting on Garrett (Areallygreataxe) post
    #GoreMutualarejerks

  30. - Top - End - #120
    Ogre in the Playground
     
    BlueKnightGuy

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    Mar 2015

    Default Re: The Treasure Map (OOC)

    Sorry, getting right on it! Work has been a nightmare recently.

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